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Made in gb
Stubborn Dark Angels Veteran Sergeant






There are not so much annoying armies as much as annoying units.

Wave serpents being wave serpents and jetbikes that can zoom 48 inches a turn are two that come to mind for eldar.

I guess with these two as an example, that I am most annoyed by units that are beyond competitive, and take a lot of the skill out of the game.

Jetbikes for example are night untouchable if they want to be. The only way you can get them is if they are trying to achieve an objective/ linebreaker, or if you have barrage weapons.
There is no reason why a game designed to be played on a 4x6 table needs a unit that can move 4 feet per turn.

I guess the most annoying army to play would be one that can stack as many of these kinds of units in them as possible.

This message was edited 1 time. Last update was at 2014/10/09 15:00:46


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

locarno24 wrote:Are you referring to ALL allies, unbound, and forgeworld as unfair? Because that's pretty gak.

It's not 'using allies' - it's using allies in such a way as to combine wargear effects with armies they aren't intended for. Ususally due to special rules where "if a unit contains one or more models with X....".

A classic example is space marines with guard allies. I have no problem with this - it's a canonical combination. But several marine characters provide ridiculous benefits when attached to 50-man guard units rather than the command squad or tactical squad the rules writers were considering.

Mixing squads from other chapters is another example. A Blood Angels death company gaining hit and run because a white scars techmarine has joined the unit, or similar.

Right. Techpriests seem particularly annoying this way, but there are plenty of other examples. A strategy based around a farseer joining a riptide or other of various tragic abuses, combining units that were never meant to be combined, like older forgeworld stuff with newer codex stuff (I'm going to cast prescience and PotMS on my 4++ squad of beast-hunter vanquishers - I hope you didn't want to play with vehicles or monstrous creatures this game). More than once I've heard the phrase "they've FAQed that" at a particularly critical moment - presumably the person was up all night trying to figure out how to abuse a new ruling and basing their strategy around that (and if their opponent disagreed on the interpretation everything would completely fall apart).

WAAC people, surprise, surprise, produce armies that are less fun to play against. If your army exists for no other reason than for you to win as easily as possible and to shut down my ability to do anything this game as much as you can, then you can just have as many wins from me for free as you want. I'm going to go play with someone else who wants to get a game in, not get their win on, brah.


This message was edited 2 times. Last update was at 2014/10/09 15:53:08


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On the Internet

 Ravenous D wrote:
Tranny C'Tans pretty much ruin the game.

Not cool dude. I get you don't like the Unbound C'Tan but slurs aren't acceptable as a mean of expressing that.
   
Made in se
Tough Traitorous Guardsman






The old Tervigon spam by far, hide the big guys and spam the small ones whp can assault after being spawned, tying up my assault units.

Also I'm tierd of fighting Nids since I always seem to end up fighting them (but this is just personal)
   
Made in us
Legendary Master of the Chapter






Going to go with Daemons

as with all of what was said earlier i wana add the heya i got this high T winged nurgle DP and he is going to break dance on the ground to get a wicked jinx save.............

Also never helps that he always get iron arm. (not in a cheaty way ether i think its just his destiny to lift)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Necrons with Imothek. Roll dice, get wounded, die. Ah, and you can't hit me, because your orks can't see gak after six in the evening. Game mechanics, dude.



War does not determine who is right - only who is left. 
   
Made in us
Dangerous Bestigor





Steubenville, Ohio

Unpainted armies. You know the ones where the guy has had them for 2-3 years and they are still primed (some of them). The other one has to be the guy who "misunderstands" his own codex rules.
AM guy issuing orders..... To his Vendetta or Leman Russ squad.
Eldar player claiming holofield with their Jink save in the first turn when they didn't move yet.
SM player who has assault Marines with jump packs and a drop pod as a dedicated transport.
Tau intercepting a reserve unit then shooting the same weapon again in the next phase.
Just some examples of "misunderstandings".
Oh and shooting D weapons. I just don't get it. I played with a buddies revenant titan and I didn't enjoy it at all. It took all the fun out of it for me.

This message was edited 1 time. Last update was at 2014/10/09 17:07:41


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Waiting at the Dark Tower steps..

Verviedi wrote:
Gunlines.
People who use proxies.
Unpainted armies that a person has had for months.


lol cause everyone has no life and are full of money to spend on plastic

No lame players are main issue. People looking for the cheapiest units or find ways to bend the rules in there favor.

But unpainted armies *gasp* or proxies!! HERESY! lol most of my friends have unpainted armies and use proxies cause we have full time jobs and realize that our hobby is very expensive.



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Made in us
Dark Angels Librarian with Book of Secrets






locarno24 wrote:
 jreilly89 wrote:
 Ailaros wrote:
Any army where my opponent has to explain how he found some clever way to exploit rules to make it so that I just have to sit there and get boned without really doing much this game.

If what you're doing requires allies, or unbound, or certain readings of erratas, or forgeworld, all in some convoluted way, then forget it. If you're going to that level just for a win, then take it, I forfeit. Your ability to be clever has outstripped my ability to be patient with you.

That and gunlines, which are the less-clever-person's way of doing the exact same thing.

And horde armies CAN be okay, with a person who knows what they're doing. As a result, horde armies can be one of the more annoying armies to play AS, if not necessarily against.



Are you referring to ALL allies, unbound, and forgeworld as unfair? Because that's pretty gak. They are legit pieces of the game. Now, if the guy has to argue some obscure interpretation of the rule, I think that's cheesy, but just using an SM ally I don't think should qualify.



It's not 'using allies' - it's using allies in such a way as to combine wargear effects with armies they aren't intended for. Ususally due to special rules where "if a unit contains one or more models with X....".

A classic example is space marines with guard allies. I have no problem with this - it's a canonical combination. But several marine characters provide ridiculous benefits when attached to 50-man guard units rather than the command squad or tactical squad the rules writers were considering.

Specific example - I take Supreme Grand Master Azrael and bolt him to a guard infantry platoon. All his rules confer to the squad he joins.
Preferred Enemy (Chaos Space Marines) is a cool, non-too-broken bonus when applied to Dark Angels squads. On 50 guardsmen loaded to the teeth with Plasma guns?
Oh, and they're now fearless.
Oh, and they all have a 4+ invulnerable save.

Mixing squads from other chapters is another example. A Blood Angels death company gaining hit and run because a white scars techmarine has joined the unit, or similar.

Hordes can be fun both to play and play against. The fact that they take massive casualties during the game tends to at least give the other player the feeling of achieving something, even if the something in question isn't necessarily "winning". I dislike armies that don't let you do anything. Jet-pack infantry, Night Shields (now removed, thank heavens), Deep-strike-and-charge-the-same-turn, etc, etc.

I don't mind a cunning plan which means I lose, or a massive alpha strike which does enough damage that I can't recover, but as long as I had a chance to win, that's fine.



Seriously, I understand about the SM/IG allies being bananas, but Eldar with anything is even more annoying. Pretty sure Eldar/DE are gonna be a good combination now, as they're now battle brothers, so rerollable Poison and twin-linked AP2 everywhere!

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Made in us
Thane of Dol Guldur




The most annoying army to play is the one fielded by an opponent who can't stand it when anything bad happens to him during the game.

Otherwise, I'm not bothered by any of them, although some of the Chaos Daemon and CSM chart rolling can become tedious to wait for, but only if I'm already in a bad mood.
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

I view that there is no annoying army, there are only annoying players. If a player is going to have a lot of psychic effects ongoing at once, make him write them out and place their effects next to the unit it is affecting. That is why I keep a pad of sticky notes in my gamers tacklebox. It leads to less room for errors.

Cowards will be shot! Survivors will be shot again!

 
   
Made in ca
Been Around the Block




Canada

zombiekila707 wrote:
lol most of my friends have unpainted armies and use proxies cause we have full time jobs and realize that our hobby is very expensive.



Nothing wrong with that, the post you responded to specified unpainted/proxying for a long time though.

I get using proxies to test new units or not having time to get everything painted right away but if I'm getting my face stomped for more than a month by coke bottle drop pods, we're having words.

This message was edited 1 time. Last update was at 2014/10/09 22:44:56


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-Sincerely, Little Girl 
   
Made in us
Regular Dakkanaut





Haven't played since early fifth, but marines used to annoy me because they were everywhere. Loved playing anything but marines for the variety.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The timing on that is rather telling. Mid 5th ed was the point where it changed from everybody playing marines to nobody playing marines, and those who did were playing grey knights, which only sort of counted. I played a lot in mid-late 5th ed, and there was one marine player at the store compared to several guard armies, followed by GK, followed by necron, followed in 6th ed by tau and then eldar.

I think I've played against more CSM than vanilla SM since mid-5th.


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Made in ca
Executing Exarch






 ClockworkZion wrote:
 Ravenous D wrote:
Tranny C'Tans pretty much ruin the game.

Not cool dude. I get you don't like the Unbound C'Tan but slurs aren't acceptable as a mean of expressing that.


Slur? Its short for transcendent. It can also be used for transmission. Its like using queer to explain something is strange or off. Its only a slur in context.

Rick Priestley said it best:
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Made in ca
Confessor Of Sins





Verviedi wrote:
Gunlines.
People who use proxies.
Unpainted armies that a person has had for months.


To be fair, I just hate painting.

I'm decent at painting, I just hate doing it.

Does it help that I have some good furry and scaley Space Marine conversions? : D
   
Made in us
Longtime Dakkanaut





I would have to say as well its the players for me, especially:

Them: Oh you have a Forgeworld army? That means its OP and im not playing it.
Me: Whats OP about it?
Them:...Its Forgeworld that's why its OP
Me:

I have no respect and nor do I accept that excuse for people refusing to play my army on the basis that it is "overpowered" especially if they have never played it and are just scared to face it because its something new. That also goes for others that refuse to play and only complain about Low, Riptides, Knights, ect. I will play anyone anytime with any list, however I do understand in some matchups it may be a poor game and that's where you change up your list to make it more fun for both or find an opponent with a like minded list. But it pisses me off when people refuse to play my Elysians (who have NEVER played against it) just because its Forgeworld and they are just scared to face it. If they have a legitimate excuse then maybe ill be okay with it, but if not they can find someone else or toughen up.

This message was edited 1 time. Last update was at 2014/10/10 01:09:11


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Made in us
Archmagos Veneratus Extremis




On the Internet

 Ravenous D wrote:
 ClockworkZion wrote:
 Ravenous D wrote:
Tranny C'Tans pretty much ruin the game.

Not cool dude. I get you don't like the Unbound C'Tan but slurs aren't acceptable as a mean of expressing that.


Slur? Its short for transcendent. It can also be used for transmission. Its like using queer to explain something is strange or off. Its only a slur in context.

Considering what it's common usage is to the "everyman", I'd say you're reaching on that one to claim it isn't most commonly a slur. And you're probably the only person I've seen shorten "Transcendent" in that manner.

EDIT: And considering your context, it's still negative because you are talking poorly about the C'Tan in question.

This message was edited 2 times. Last update was at 2014/10/10 01:17:30


 
   
Made in us
Dark Angels Librarian with Book of Secrets






 gmaleron wrote:
I would have to say as well its the players for me, especially:

Them: Oh you have a Forgeworld army? That means its OP and im not playing it.
Me: Whats OP about it?
Them:...Its Forgeworld that's why its OP
Me:

I have no respect and nor do I accept that excuse for people refusing to play my army on the basis that it is "overpowered" especially if they have never played it and are just scared to face it because its something new. That also goes for others that refuse to play and only complain about Low, Riptides, Knights, ect. I will play anyone anytime with any list, however I do understand in some matchups it may be a poor game and that's where you change up your list to make it more fun for both or find an opponent with a like minded list. But it pisses me off when people refuse to play my Elysians (who have NEVER played against it) just because its Forgeworld and they are just scared to face it. If they have a legitimate excuse then maybe ill be okay with it, but if not they can find someone else or toughen up.



To be fair, some Forgeworld rules are quite ridiculous, and playing an all Forgeworld army seems kind of cheese. I would still play it, but it does seem ridiculous

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Made in us
Longtime Dakkanaut





 jreilly89 wrote:
To be fair, some Forgeworld rules are quite ridiculous, and playing an all Forgeworld army seems kind of cheese. I would still play it, but it does seem ridiculous


Its not, in fact the VAST majority of FW is underpowered when compared to the other Codex Books, see that is what I am talking about. Just generally saying that something is overpowered with no experience in regards to it to me will never be a good excuse. Its not "Cheese" in the slightest that I want to play with an Airborne Imperial Guard Regiment, tell me why and maybe it will make sense? Saying its cheese for no reason is not an argument. Not trying to sound like a jerk but this is EXACTLY what annoys me the most, before you knock and it claim its overpowered or cheese play against. To many people on here complain about things and a lot of them have never even faced it before.

This message was edited 1 time. Last update was at 2014/10/10 02:27:17


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 gmaleron wrote:
 jreilly89 wrote:
To be fair, some Forgeworld rules are quite ridiculous, and playing an all Forgeworld army seems kind of cheese. I would still play it, but it does seem ridiculous


Its not, in fact the VAST majority of FW is underpowered when compared to the other Codex Books, see that is what I am talking about. Just generally saying that something is overpowered with no experience in regards to it to me will never be a good excuse. Its not "Cheese" in the slightest that I want to play with an Airborne Imperial Guard Regiment, tell me why and maybe it will make sense? Saying its cheese for no reason is not an argument. Not trying to sound like a jerk but this is EXACTLY what annoys me the most, before you knock and it claim its overpowered or cheese play against. To many people on here complain about things and a lot of them have never even faced it before.



Alright, let me go and get SEVERAL of the rules that are OP in compared to their codex counterparts. There's a reason the rules are not officially sanctioned

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Made in ca
Confessor Of Sins





I'd say playing against Warp Quake Grey Knights as Daemons in... was it 5th?

But that's not really playing against an army so much as it is being denied a game.

Edited to add clarity.

This message was edited 2 times. Last update was at 2014/10/10 02:50:44


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 jreilly89 wrote:
 gmaleron wrote:
 jreilly89 wrote:
To be fair, some Forgeworld rules are quite ridiculous, and playing an all Forgeworld army seems kind of cheese. I would still play it, but it does seem ridiculous


Its not, in fact the VAST majority of FW is underpowered when compared to the other Codex Books, see that is what I am talking about. Just generally saying that something is overpowered with no experience in regards to it to me will never be a good excuse. Its not "Cheese" in the slightest that I want to play with an Airborne Imperial Guard Regiment, tell me why and maybe it will make sense? Saying its cheese for no reason is not an argument. Not trying to sound like a jerk but this is EXACTLY what annoys me the most, before you knock and it claim its overpowered or cheese play against. To many people on here complain about things and a lot of them have never even faced it before.



Alright, let me go and get SEVERAL of the rules that are OP in compared to their codex counterparts. There's a reason the rules are not officially sanctioned


They are, stop talking out of your behind

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Savageconvoy wrote:
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Longtime Dakkanaut





Forgeworld is 40k sanctioned, it is in all the Imperial Armor Books "Warhammer 40k" approved and has the GW logo on it, and I am not saying there isn't OP stuff but the vast majority is not by a long shot.

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Made in ca
Secretive Dark Angels Veteran




Canada

Tau because every mainstream tau strategy is the exact opposite of how other armies are played and more importantly are the exact polar opposite of what we think of as a community when someone asks you to explain how a typical wargame is played.

In literally any wargames you want to bring up barring perhaps infinity cause reasons. A wargames is about two armies or forces clashing on a fictional battlefield. They will shoot at one another, try and take objectives, use special equipment and abilities. And there will be lots of up close fighting.

Tau can't and aren't an army that thrives in that environment. They need to keep you at arms length and keep the shooting phases rolling on to win. And they will camp on their deployment zone to do it because at very turn their codex rewards them for it.

Send a portion of your army to take an objective in no man's land and they will probably get wiped out, they can't on anyone to save them when the enemy gets in close.

Try and melee and your stuffed.

This new tau fw battleship as a result probably won't sell well simply because it needs to keep itself in the enemies face and tau can't take punishment unlike crons or marines. They get sliced to ribbons. It's so far out of their comfort zone it's not even in the same post code.

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admech army: 600pts
ravenguard: 565 pts

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Forgeworld are of course totally legal and 100% part of the game. I find they add a lot more depth and tactical options.

The only reasons I can see for them being annoying to play against is that there are so many units to remember, and that their rules are spread over so many books.

This makes checking units and rules take longer than usual. Again though, this is influenced greatly by the kind of player using them. If they know their rules, and have everything to hand and ready to show you, then there really isn't much of a difference between playing FW or codex armies.
   
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 Desubot wrote:

as with all of what was said earlier i wana add the heya i got this high T winged nurgle DP and he is going to break dance on the ground to get a wicked jinx save.............


When there's a flying circle full of jinking fmc...

Spoiler:






Automatically Appended Next Post:
 Big Blind Bill wrote:
Forgeworld are of course totally legal and 100% part of the game.


That's why i've brought 2 TransCtans vs your average TAC list.
There - there, let me help you pack the models.

This message was edited 3 times. Last update was at 2014/10/10 07:00:29


 
   
Made in us
Longtime Dakkanaut





 ionusx wrote:
This new tau fw battleship as a result probably won't sell well simply because it needs to keep itself in the enemies face and tau can't take punishment unlike crons or marines. They get sliced to ribbons. It's so far out of their comfort zone it's not even in the same post code.


Ive ordered one and plan on getting another, and I have never just sat back and shot and still have done very well with my aggressive Tau.

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 salix_fatuus wrote:
The old Tervigon spam by far, hide the big guys and spam the small ones whp can assault after being spawned, tying up my assault units.

Also I'm tierd of fighting Nids since I always seem to end up fighting them (but this is just personal)


They can't, anymore.
You can still flood the board with termagants, but I assure you they're a lot less ridiculous than they were.
For starters you generally don't want to assault as you don't get essentially free poison/furious charge from the tervigon anymore, and the tervigon's synaptic feedback is now increased to its full synapse range.

That said, if you don't enjoy fighting hordes....it's still pretty much the archetypical horde army.

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 koooaei wrote:

 Big Blind Bill wrote:
Forgeworld are of course totally legal and 100% part of the game.


That's why i've brought 2 TransCtans vs your average TAC list.
There - there, let me help you pack the models.

No worse than Waveserpents, flying bakeries or imperial knight lists vs your average tac list.

What's your point?
   
 
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