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That one i would take with some salt, but if its, true itll be awesome. If they have 2 wounds i will weep tears of joy.
The other rumor is a product listing from a reputable source. The tac marines will be released alongside a new sanguinary priest and PSYCHIC POWER CARDS FETH YEAH.
theharrower wrote: -ing Death Company Terminators! I know this is a pretty big change in fluff, but if it's true I can't wait to see the look on my opponents faces when they hit the table.
via an anonymous source on Faeit 212
Blood angels terminator kit
Dual kit
First build is honour guard/ regular ba terminator with ornamentation similar to the da kit.
Second build is death company terminator with rather large chainfists and what appears to be souped up storm bolters/gatling cannons
I will throw so much money around its gonna be nuts. Considering even through a lot of 6th I made my opponents fear my DC this could be just hilarious/fun/ just plain awsome looking.
That being said........ I'll believe it when I see it.
also like I said before even if we don't get an assault box ill just steal bits from the Tac box, like I've done from the DC boxes in the past. no big deal to me.
theharrower wrote: -ing Death Company Terminators! I know this is a pretty big change in fluff, but if it's true I can't wait to see the look on my opponents faces when they hit the table.
via an anonymous source on Faeit 212
Blood angels terminator kit
Dual kit
First build is honour guard/ regular ba terminator with ornamentation similar to the da kit.
Second build is death company terminator with rather large chainfists and what appears to be souped up storm bolters/gatling cannons
And I thought making Death Company all gothy instead of the old fluff of them getting rid of their good armor for whatever cheap junk was laying around was silly
I don't know how Death Company Terminators would be supposed to work- my understanding is that they're Marines who went nuts and run screaming at their enemies, waving chainswords and firing bolt pistols. With that in mind,I don't see what how slow-moving Terminator armor would serve them effectively without evoking long-winded "noooooo"s from their enemies.
Oh, that's just as good, because BA-specific terminators are another kit that no one was asking for. Especially since everyone who wants them has the SH termies for that already.
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
theharrower wrote: -ing Death Company Terminators! I know this is a pretty big change in fluff, but if it's true I can't wait to see the look on my opponents faces when they hit the table.
via an anonymous source on Faeit 212
Blood angels terminator kit
Dual kit
First build is honour guard/ regular ba terminator with ornamentation similar to the da kit.
Second build is death company terminator with rather large chainfists and what appears to be souped up storm bolters/gatling cannons
I am wondering if that is what the black fist is supposed to represent in the DeathStorm set. It would make since for the name too. DC Dread, Jump DC, and Termi DC lead by an HQ with a formation called Strikeforce Deathstorm.
Given you're so cynical Sidstyler, I'd like to point out they don't have the CC variant represented very well in SH. Given it's probably an easy thing to make them if they do, why is it such a big deal anyway?
I flippin' like it! New Dex woot! Love the heavy flamer in the tactical squad too! Nice kit looks great! The Dex is what I want!! Hopefully we'll get some of the newer shinies and I'd be just fine!
Crush your enemies, see them driven before you and to hear the lamentations of the women.
troa wrote: Given you're so cynical Sidstyler, I'd like to point out they don't have the CC variant represented very well in SH. Given it's probably an easy thing to make them if they do, why is it such a big deal anyway?
It's not really a big deal to me, but all those guys practically begging for a new assault Marine kit are going to be disappointed because it'll be yet another kit they don't really "need", as even assault terminators aren't a very competitive choice. Which I guess could still change, but isn't likely.
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
troa wrote: Given you're so cynical Sidstyler, I'd like to point out they don't have the CC variant represented very well in SH. Given it's probably an easy thing to make them if they do, why is it such a big deal anyway?
DC terminators also don't make any sense given the rarity of terminator armor *and* the purpose of DC (which is to die). I personally don't mind more terminators even if they are a functionally useless unit..
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
troa wrote: Given you're so cynical Sidstyler, I'd like to point out they don't have the CC variant represented very well in SH. Given it's probably an easy thing to make them if they do, why is it such a big deal anyway?
DC terminators also don't make any sense given the rarity of terminator armor *and* the purpose of DC (which is to die). I personally don't mind more terminators even if they are a functionally useless unit..
The Death Company's purpose is to kill as many xenos and heretics as possible before they have to be put down. Making them better at that makes sense.
Fluff wise, i can actually justify it. Desperate times call for desperate measures. Death company fight longer and harder and fiercer than even normal BA marines, and terminator armor is the best protection that can be given to standard infantry. Throwing the imperiums finest in to an impossible fray is one thing, but doing it when theyre (fluff wise) all but impossible to take down would have about the same results as virus bombingthe planet.
th3maninblak wrote: Fluff wise, i can actually justify it. Desperate times call for desperate measures. Death company fight longer and harder and fiercer than even normal BA marines, and terminator armor is the best protection that can be given to standard infantry. Throwing the imperiums finest in to an impossible fray is one thing, but doing it when theyre (fluff wise) all but impossible to take down would have about the same results as virus bombingthe planet.
Well this is supposed to be the Blood Angels 'last stand' of sorts what with the Demons and Tyranids launching their assault on the Baal system? Would make sense that they need their most deadly weapons (DC Marines) armed with the most amazing gear they can offer.
Shadowkeepers (4000 points)
3rd Company (3000 points)
It makes no sense fluffwise. Terminator armor is slow and cumbersome in the fluff and giving it to crazed lunatics would only frustrate them, not make them better. Each suit is also a relic of the chapter thousands of years old in most cases with a tiny piece of the emperor's own armor in it and they wouldn't/shouldn't hand one over to a looney who would jump off a cliff to chase down a xenos damaging or destroying it.
This message was edited 1 time. Last update was at 2014/11/29 05:40:02
warboss wrote: It makes no sense fluffwise. Terminator armor is slow and cumbersome in the fluff and giving it to crazed lunatics would only frustrate them, not make them better. Each suit is also a relic of the chapter and they wouldn't/shouldn't hand one over to a looney who would jump off a cliff to chase down a xenos makes no sense.
So, what you're saying is...it makes no sense.
Shadowkeepers (4000 points)
3rd Company (3000 points)
warboss wrote: It makes no sense fluffwise. Terminator armor is slow and cumbersome in the fluff and giving it to crazed lunatics would only frustrate them, not make them better. Each suit is also a relic of the chapter thousands of years old in most cases with a tiny piece of the emperor's own armor in it and they wouldn't/shouldn't hand one over to a looney who would jump off a cliff to chase down a xenos damaging or destroying it.
There's a DC dread sir, which also is slow and well to say the least cumbersome.
warboss wrote: It makes no sense fluffwise. Terminator armor is slow and cumbersome in the fluff and giving it to crazed lunatics would only frustrate them, not make them better. Each suit is also a relic of the chapter thousands of years old in most cases with a tiny piece of the emperor's own armor in it and they wouldn't/shouldn't hand one over to a looney who would jump off a cliff to chase down a xenos damaging or destroying it.
There's a DC dread sir, which also is slow and well to say the least cumbersome.
You have no choice with the dread. If the marine entombed within its sarcophagus succumbs to the black rage, you can either have the techmarines repaint the dreadnought or let him crawl out of the sarcophagus drooling shaking his shriveled fist (if he has one left) at the enemy as he inches towards them.
What the hell even is fluff anymore, lol. You can argue all day about what's fluffy and what isn't, but GW's gonna keep GW'ing and either blatantly contradict it or just outright change it to suit themselves (usually to assist in selling fancy new kits because they already released a kit for everything else and need to pull something new out of their ass that no one has yet, like DC terminators or BA tacticals with grav guns and heavy flamers).
You can run literally whatever the hell you want with any army you want and you can probably justify it via fluff. It you can't then it doesn't matter anyway because GW said you could literally run anything you wanted and called it "Unbound", and told you to make your own fluff up to better forge a narrative.
Ferrum_Sanguinis wrote: They look really nice but I would rather have a new Assault Squad kit. Those guys REALLY need an update.
As someone who couldn't really care less about Marines and has thus never assembled an assault squad...what exactly is wrong with the kit? I know older kits sometimes have "issues" with them but I'm unaware of what it might be in this case.
This message was edited 1 time. Last update was at 2014/11/29 05:54:28
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
Nothing is really wrong with the assault marine kit.. It's just pretty bland and doesn't come with BA assault squad weapon options like meltaguns. Also jump packs have really terrible mold lines.
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
Sidstyler wrote: What the hell even is fluff anymore, lol. You can argue all day about what's fluffy and what isn't, but GW's gonna keep GW'ing and either blatantly contradict it or just outright change it to suit themselves (usually to assist in selling fancy new kits because they already released a kit for everything else and need to pull something new out of their ass that no one has yet, like DC terminators or BA tacticals with grav guns and heavy flamers).
You can run literally whatever the hell you want with any army you want and you can probably justify it via fluff. It you can't then it doesn't matter anyway because GW said you could literally run anything you wanted and called it "Unbound", and told you to make your own fluff up to better forge a narrative.
Ferrum_Sanguinis wrote: They look really nice but I would rather have a new Assault Squad kit. Those guys REALLY need an update.
As someone who couldn't really care less about Marines and has thus never assembled an assault squad...what exactly is wrong with the kit? I know older kits sometimes have "issues" with them but I'm unaware of what it might be in this case.
-Really large and obvious mold lines.
-Lack of all weapons upgrades, especially Grav guns and Flamers.
Really, lack of bits and options in general, especially compared to the awesome new Vanilla Tac kit.
-Worst of all, they have only a tiny foot with which to stand them on the base. And they're VERY top heavy.
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants"
Are these the original plastic jump packs or a re-cut that people are complaining about?
Never had a big problem with the 200 or so I put together back in the day. Mold lines and seams to remove once it's glued together, but nothing too tricky.
Also they will apparently be on 32mm bases now so...GW care about your tipping jump packers!
The kits on the whole had bad mold lines, the packs are just the worst part for me. The jump packs I've had issues with are newer (the past 2 years or so) since that is when I started 40k.
The newer DC packs fit together almost perfectly by comparison.
This message was edited 1 time. Last update was at 2014/11/29 06:36:04
UK wise most independent retailers seem to have sold out of their allocations of Shield of Baal: Deathstorm, this includes the likes of Dark Sphere, The Outpost and Wayland. Element Games have stock but are not offering any discount so if this has piqued your interest I suggest acting quickly.