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Wk 2 Campaign for Umbral Void: Comic: Dark Angels v Adeptus Mechanicus/Necrons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Stalwart Dark Angels Space Marine




First weeks battle is here.

During the second week the pressure increased. Planetstrike was the order of the day and those that were on defense last week launched counterassaults all over the map. Here are the battles that took place:



On the Northern Continent
South of Phobos Hive and west of the Golgotha Range, the Eldar Enclave unleased a furious assault on the Nekthyst dynasty and Nemesor Zandrek.
East of the Killjar Range the Sautek Dynasty was active as well. Thanks to their newly formed alliance with the Techmagos Therax, the two combined forces to attempt to drive the Dark Angels from their hold on the Void Shield.

On the Southern Continent
Capt. Ranuk unleashed his Deathmarine attackers on the Power station at the far southwestern tip of the continent. The Tau commander Ovesa lay in wait ready to repel the invaders.
Under cover of night, Dr. Farnsworth and his Coven of the Black Sun sent a stealth force to attempt to abudct the host of the GreenWaagh that had settled in Hive Mellaj. Yet Ghazkull was wise to the chicanery of the mad Doctor and prepared a stalwart defense...
In the absence of his Chaos masters the renegade Gardsmen of the Black legion faced off against the enlightented troops of humans of the 325th Cadian Division. The directive for the greater good was to take the eastern foothills of the Canis Gap, the source of the Cocytus River.

At the southern tip of the Killjar mountains, Chief Librarian Ezekiel, has been overseeing the construction of the Castellum Stronghold around the Void Shield Generator in the area. Enjoying a brief moment respite after the construction, the speaker system, sounds suddenly throughout the base...



The Ad Mech alliance unleashes seven S 9, Ap3 attacks, collapsing all shield generators, destroying all but one devastator on the shield gen, and destroying an emplaced lascanon.




Krios Venator Tank, and myrmidons unleash their weaponry upon the fortress.


Using a campaign asset Ezekiel calls own a firestorm of his own and imobilizes the Venator, other devastators rush to take up firing positions. one void shield comes back online.


The void shield is collapsed and the final Hull point is taken from the contemptor...


Conversion beamers at Str 10 penetrate the AV 15 bunker and cause a detonation permanently lowering the gate sheilds.


Deathwing drop in and assault the rear armor of the transport.


The transport is destroyed but now the deathwing are sitting ducks... can they survive?


The lone Pen on the necron transport is evaded. Nothing else gets through.


The mighty conversion beamers kill several marines, but the battlements shield the worst of the damage.


Concentrated fire from numerous sources causes 8 wounds... deathwing fail 50%


Then someone pokes out my last terminators eye.


The assault marines drop in and flame the scarabs then launch into the assault just making it after scattering.


No shooting damage. No void shields regenerate...


Venator tank detroys the shield gen and myrmidons destroy all remaining devastators including Ezekiel.


Sgt Darrow holds off the swarm of bodies..


The dreadnaught peppers the barge lord to no effect, while sergent Shabala and his demitact squad make a desperate charge.




The barge lord takes a wound but forces the marines to retreat and regroup.


Sgt Darrow continues his heroics.


The annhilation barge fires its gauss broadside on the bunker, but the building makes enough invul saves, to remain standing with one hull point.


The game ends in a victory for the Dark angels... or does it?


Having unleashed the necron time distortion device our heroes find themselves preparing for an attack that will never come... Upon company master Indomiel's inquiriy, Ezekiel suspects but can prove nothing. A draw is the result.

Analysis: Wow know your opponents army. The conversion beamers just devastated my stronghold the entire game, mainly because I could never put pressure on them. Knowledge is half the battle. I now know that conversion beamers gain in strength with increased distance. It was tough facing so many units that I had never faced before. The mechanicus army is certainly one I would like to try my luck against again.
It was also extremely unfortunate that my deployment at the outset was really poor. I should have had everyone inside buildings, additionally I forgot about the scramble rule for defensive reserves. Had I remembered this I may have tried to have the Contemptor come from reserves since his short range limits his efficacy and certainly did so in this game.

This message was edited 3 times. Last update was at 2014/10/15 03:56:48


For Dark Angel's content and great comic batreps checkout: http://legionofcaliban.blogspot.com/ 
   
Made in gb
Longtime Dakkanaut






St. Albans

Awesome batrep again, love these. Poor man's shield generator and castellum stronghold made me chuckle.

Looks like the conversion beamers gave you a pounding all game. Do you think that 30k vs. 40k works?

 
   
Made in us
Stalwart Dark Angels Space Marine




once again I have to say thank you for reading and taking the time to comment T-rex. I know that narrative type stuff isn't very interesting to most people, and I was kinda bummin after 100+ views and no replies. So I really appreciate your comment.
Yeah some of the home made void void shield gens are a bit strange looking but they uphold the general prinicple of the dimensions being similar to the true model which nobody around here owns. I made 4 of them for the campiagn. the castellum stronghold was something i made that was pretty easy to build and was about 1/3 of the price which was cool. The actual models is now painted and looks a damn sight better but i really wanted to try it out to see if it was any good. turns out that thing can take a real pounding though I don't know if all the upgrades were worth it.

As far as 30k vs 40k this is my first foray. but I really wouldn't say that the mechanicus is overpowered and I feel it could find its place. As you can see my opponent proxied a fair amount of stuff because the only real problem is that forge world is so expensive. My problem for this game was that I couldn't put pressure on those myrmidons. All in all it was a fun game and like I said i'd love to take on this army again.

For Dark Angel's content and great comic batreps checkout: http://legionofcaliban.blogspot.com/ 
   
Made in gb
Longtime Dakkanaut






St. Albans

Polythemus wrote:
once again I have to say thank you for reading and taking the time to comment T-rex. I know that narrative type stuff isn't very interesting to most people, and I was kinda bummin after 100+ views and no replies. So I really appreciate your comment.
Yeah some of the home made void void shield gens are a bit strange looking but they uphold the general prinicple of the dimensions being similar to the true model which nobody around here owns. I made 4 of them for the campiagn. the castellum stronghold was something i made that was pretty easy to build and was about 1/3 of the price which was cool. The actual models is now painted and looks a damn sight better but i really wanted to try it out to see if it was any good. turns out that thing can take a real pounding though I don't know if all the upgrades were worth it.

As far as 30k vs 40k this is my first foray. but I really wouldn't say that the mechanicus is overpowered and I feel it could find its place. As you can see my opponent proxied a fair amount of stuff because the only real problem is that forge world is so expensive. My problem for this game was that I couldn't put pressure on those myrmidons. All in all it was a fun game and like I said i'd love to take on this army again.


Yeah I found it a little strange that you hadn't had any replies, nearly missed it! This one is just as good as the others, which people loved - please keep them coming.

No offence meant on the home made terrain, they're actually very impressive builds; it just took me a while to work out what they were because they seemed familiar!

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

I think these are fantastically entertaining Polythemus and will be trying to emulate them on some games I'll play this weekend. They're interesting and very entertaining.

The Admech/Necron combo looked very powerful. I wonder if bringing the termies and/or assault marines down behind his lines might not have helped by threatening his long range guns & forcing him to split his attention between two fronts...


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in fr
Fresh-Faced New User




This is probably on of the coolest Bat-Rep.

Keep up the good work

(and go Necron !)
   
Made in us
Stalwart Dark Angels Space Marine




@git - hey thanks man. Looking forward to what you come up with. I think the problem was I wanted to bring in the terminators on turn 2 but it would of been a very risky deep strike to get to the myrmidons.

@sgc - thank you very much sir. Perhaps there will be future necromechanicum battles in the future.

For Dark Angel's content and great comic batreps checkout: http://legionofcaliban.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut






Madison, WI

I just had two great games with Solar_lion and took a ton of pics. Hopefully, I'll have something soon to post.


Automatically Appended Next Post:
I just had two great games with Solar_lion and took a ton of pics. Hopefully, I'll have something soon to post.

This message was edited 1 time. Last update was at 2014/10/19 15:08:18


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Humorless Arbite





Hull

Nice Bat-rep. I love the Comic style Keep up the good work!

   
 
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