Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/10/17 18:43:24
Subject: Psychic Shriek and Witchfire
|
 |
Lone Wolf Sentinel Pilot
|
Does psychic shriek roll to hit, and if so at what point? Since it deals 3d6 minus leadership wounds, does it count as that many shots? From the way it was worded, we've been playing that you roll to see how many wounds psychic shriek causes, then see how many of those wounds hit. However, someone brought up that hits should be rolled before wounds, meaning that you would only do a single test of ballistic skill and then apply all the wounds. Is there an official ruling on this (that you can point me to)? If not, what is the general consensus?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 18:47:40
Subject: Psychic Shriek and Witchfire
|
 |
Discriminating Deathmark Assassin
|
There isn't one other than GW needs to faq it.
|
ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 19:04:06
Subject: Psychic Shriek and Witchfire
|
 |
Longtime Dakkanaut
|
It's very clear.
1. Cast.
2. Shoot.
3. Resolve.
So you check once and then deal all the wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 19:05:09
Subject: Psychic Shriek and Witchfire
|
 |
Quick-fingered Warlord Moderatus
|
morgoth wrote:It's very clear.
1. Cast.
2. Shoot.
3. Resolve.
So you check once and then deal all the wounds.
How many dice do you roll to hit, and why?
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 19:50:55
Subject: Psychic Shriek and Witchfire
|
 |
Captain of the Forlorn Hope
|
It is irrelevant since we are told to resolve the psychic power according to the instructions in its entry.
So hitting or missing does not effect the resolution of the power.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 19:55:02
Subject: Psychic Shriek and Witchfire
|
 |
Quick-fingered Warlord Moderatus
|
DeathReaper wrote:
It is irrelevant since we are told to resolve the psychic power according to the instructions in its entry.
So hitting or missing does not effect the resolution of the power.
Oh I know that, I just wanted to know his answer
|
3000
4000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 21:01:57
Subject: Re:Psychic Shriek and Witchfire
|
 |
Foolproof Falcon Pilot
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 08:38:19
Subject: Psychic Shriek and Witchfire
|
 |
Longtime Dakkanaut
|
One dice to hit, and you can only resolve if you hit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 09:10:17
Subject: Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
Ah good old Morgoth hammer. This is a forum for Warhammer 40,000 rules please discuss them or clearly label your post as HYWPI.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 09:19:05
Subject: Psychic Shriek and Witchfire
|
 |
Captain of the Forlorn Hope
|
What rule tells us to roll only one die to hit? What rule tells us you can only resolve if you hit? Do you have a citation for those?
|
This message was edited 1 time. Last update was at 2014/10/18 09:20:10
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 09:45:42
Subject: Psychic Shriek and Witchfire
|
 |
Longtime Dakkanaut
|
It's the only thing you can derive from the rules.
No number of shots ? then it must be one.
The power says wounds ? then it must happen after it hit.
That's it, if you want to make it complicated, and "impossible to solve", yes you can, but it's clear as is.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 10:54:44
Subject: Re:Psychic Shriek and Witchfire
|
 |
Regular Dakkanaut
|
Per the current Warhammer 40K rules, the psychic power "Psychic Shriek" is unplayable, as it is a shooting attack with no shooting profile. Any decision on how to play it is a HYWPI, there is no correct answer.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 12:07:13
Subject: Re:Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
Mavlun wrote:Per the current Warhammer 40K rules, the psychic power "Psychic Shriek" is unplayable, as it is a shooting attack with no shooting profile. Any decision on how to play it is a HYWPI, there is no correct answer.
This is only true if you believe that the following are also broken:
1) Applying the -1T from enfeeble to a vehicle
2) Applying the wounds from Purge Soul (or Psychic Shriek) to a vehicle.
etc etc
What is bizarre is people ignore such unresolvable actions all the time to play their games yet for Psychic Shriek and rolling to hit they feel that have to invent rules and then make those rules relevant yet don't do it in any other similar situation.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 13:31:30
Subject: Re:Psychic Shriek and Witchfire
|
 |
Courageous Space Marine Captain
|
I am confident that this time everyone will finally agree on this!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 14:35:38
Subject: Re:Psychic Shriek and Witchfire
|
 |
Longtime Dakkanaut
|
Mavlun wrote:Per the current Warhammer 40K rules, the psychic power "Psychic Shriek" is unplayable, as it is a shooting attack with no shooting profile. Any decision on how to play it is a HYWPI, there is no correct answer.
No, but there is a most reasonable interpretation or most correct answer, which I outlined.
If RAW is impossible, the only thing that's relevant is that most reasonable interpretation.
Which is:
1. WC
2. Shoot 1
3. Hit causes 3D6- Ld wounds
|
This message was edited 1 time. Last update was at 2014/10/18 14:35:51
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 15:28:58
Subject: Re:Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
morgoth wrote: Mavlun wrote:Per the current Warhammer 40K rules, the psychic power "Psychic Shriek" is unplayable, as it is a shooting attack with no shooting profile. Any decision on how to play it is a HYWPI, there is no correct answer.
No, but there is a most reasonable interpretation or most correct answer, which I outlined.
If RAW is impossible, the only thing that's relevant is that most reasonable interpretation.
Which is:
1. WC
2. Shoot 1
3. Hit causes 3D6- Ld wounds
How on earth can you possibly claim that is the most reasonable answer? Then turn around and say our answer is the correct way when the exact same problem arises in every other situation. I really am bemused by your increasingly bizarre claims.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 17:11:24
Subject: Psychic Shriek and Witchfire
|
 |
Captain of the Forlorn Hope
|
morgoth wrote:It's the only thing you can derive from the rules. No number of shots ? then it must be one.
This is false. I cant not find anywhere that says the default is one shot for Psychic shooting attacks. The power says wounds ? then it must happen after it hit. The power causes wounds, it does not roll To Wound though, important distinction. One of them happens after a To Hit roll, one does not.
|
This message was edited 1 time. Last update was at 2014/10/18 17:11:54
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 17:42:48
Subject: Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
DeathReaper wrote:morgoth wrote:It's the only thing you can derive from the rules.
No number of shots ? then it must be one.
This is false. I cant not find anywhere that says the default is one shot for Psychic shooting attacks.
The power says wounds ? then it must happen after it hit.
The power causes wounds, it does not roll To Wound though, important distinction.
One of them happens after a To Hit roll, one does not.
Oh but I love Morgoth's idea that you can only wound after a to hit roll. Therefore Perils is a lot less worrying as the perils must roll to hit you before it can wound and with no Bs to use we just make up the numbet 1 and use that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 17:55:29
Subject: Psychic Shriek and Witchfire
|
 |
Foolproof Falcon Pilot
|
Can we just get a mod to lock this thread? This is like the 6th one with no new discussion...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 20:45:27
Subject: Psychic Shriek and Witchfire
|
 |
Regular Dakkanaut
|
FlingitNow wrote: DeathReaper wrote:morgoth wrote:It's the only thing you can derive from the rules.
No number of shots ? then it must be one.
This is false. I cant not find anywhere that says the default is one shot for Psychic shooting attacks.
The power says wounds ? then it must happen after it hit.
The power causes wounds, it does not roll To Wound though, important distinction.
One of them happens after a To Hit roll, one does not.
Oh but I love Morgoth's idea that you can only wound after a to hit roll. Therefore Perils is a lot less worrying as the perils must roll to hit you before it can wound and with no Bs to use we just make up the numbet 1 and use that.
Comparing a shooting attack to perils  Nice
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 21:42:30
Subject: Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
Yeah I'm comparing an effect that does wounds independent of a to hit roll and a to wound roll with effect that does wounds independent of a to hit roll and a to wound roll. Crazy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 00:07:40
Subject: Psychic Shriek and Witchfire
|
 |
Decrepit Dakkanaut
|
Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 01:42:54
Subject: Psychic Shriek and Witchfire
|
 |
Regular Dakkanaut
|
nosferatu1001 wrote:Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are.
Your attempts at sarcasm are weak.
Deep Strike uses scatter dice. Blasts use scatter dice. Crazy how similar they are.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 02:25:58
Subject: Psychic Shriek and Witchfire
|
 |
Captain of the Forlorn Hope
|
Mavlun wrote:nosferatu1001 wrote:Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are. Your attempts at sarcasm are weak. Deep Strike uses scatter dice. Blasts use scatter dice. Crazy how similar they are. If you were comparing the part about the scatter, then yes they are very similar... Just like when comparing the part about something that does wounds without a To Hit roll, to something else that does not roll To Hit but still causes wounds.
|
This message was edited 1 time. Last update was at 2014/10/19 02:26:05
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 12:43:59
Subject: Psychic Shriek and Witchfire
|
 |
Decrepit Dakkanaut
|
Mavlun wrote:nosferatu1001 wrote:Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are.
Your attempts at sarcasm are weak.
Deep Strike uses scatter dice. Blasts use scatter dice. Crazy how similar they are.
Attempt, singular.
When comparing the ability to cause wounds without rolling to wound, it is a very helpful comparison to make. Do you have anything actually constructive to add, maybe using something written in actual rules this time, not made up gak?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 23:31:13
Subject: Psychic Shriek and Witchfire
|
 |
Regular Dakkanaut
|
nosferatu1001 wrote: Mavlun wrote:nosferatu1001 wrote:Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are.
Your attempts at sarcasm are weak.
Deep Strike uses scatter dice. Blasts use scatter dice. Crazy how similar they are.
Attempt, singular.
When comparing the ability to cause wounds without rolling to wound, it is a very helpful comparison to make. Do you have anything actually constructive to add, maybe using something written in actual rules this time, not made up gak?
It's an incorrect comparison, because morgoth was referring to how wounds are applied for shooting attacks, and Flingitnow (whose name suddenly makes sense) tried to discredit his example by comparing a secondary effect of a peril test during the psychic phase to how shooting attacks work. Therefore, a terrible comparison.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 23:39:18
Subject: Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
Mavlun wrote:nosferatu1001 wrote: Mavlun wrote:nosferatu1001 wrote:Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are.
Your attempts at sarcasm are weak.
Deep Strike uses scatter dice. Blasts use scatter dice. Crazy how similar they are.
Attempt, singular.
When comparing the ability to cause wounds without rolling to wound, it is a very helpful comparison to make. Do you have anything actually constructive to add, maybe using something written in actual rules this time, not made up gak?
It's an incorrect comparison, because morgoth was referring to how wounds are applied for shooting attacks, and Flingitnow (whose name suddenly makes sense) tried to discredit his example by comparing a secondary effect of a peril test during the psychic phase to how shooting attacks work. Therefore, a terrible comparison.
Morgoth was saying that you need to roll to hit for wounds to be generated, regardless of whether the rules tell you to or not and regardless of whether the rules give you the profiles required to make that roll. I illustrated what a ludicrous stance that was.
Still no answer from you as to why you treat this situation differently to all similar situations. Still absolutely no justification for completely changing your stance on unresolvable actions for this one instance in the rules, when you agree that our approach is the one you take in every other instance of this situation. Still no defence of your indefensible position.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 23:42:06
Subject: Psychic Shriek and Witchfire
|
 |
Regular Dakkanaut
|
FlingitNow wrote: Mavlun wrote:nosferatu1001 wrote: Mavlun wrote:nosferatu1001 wrote:Psychic Shriek causes wounds without a to wound roll. Perils causes wounds without a to wound roll. Crazy how different they are.
Your attempts at sarcasm are weak.
Deep Strike uses scatter dice. Blasts use scatter dice. Crazy how similar they are.
Attempt, singular.
When comparing the ability to cause wounds without rolling to wound, it is a very helpful comparison to make. Do you have anything actually constructive to add, maybe using something written in actual rules this time, not made up gak?
It's an incorrect comparison, because morgoth was referring to how wounds are applied for shooting attacks, and Flingitnow (whose name suddenly makes sense) tried to discredit his example by comparing a secondary effect of a peril test during the psychic phase to how shooting attacks work. Therefore, a terrible comparison.
Morgoth was saying that you need to roll to hit for wounds to be generated, regardless of whether the rules tell you to or not and regardless of whether the rules give you the profiles required to make that roll. I illustrated what a ludicrous stance that was.
Still no answer from you as to why you treat this situation differently to all similar situations. Still absolutely no justification for completely changing your stance on unresolvable actions for this one instance in the rules, when you agree that our approach is the one you take in every other instance of this situation. Still no defence of your indefensible position.
Frankly, I've kind of been ignoring your posts, that's why I haven't answered them, as I consider you to be in a rut, and refusing to change your opinion purely on principle, so no point in continuing to discuss things with you. I have no idea what you mean by "similar situations". Please elaborate.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 23:48:29
Subject: Psychic Shriek and Witchfire
|
 |
Powerful Phoenix Lord
|
Mavlun, I cast Enfeeble on a vehicle. Please explain how I resolve -1 Toughness against the vehicle's profile.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 23:48:36
Subject: Psychic Shriek and Witchfire
|
 |
Ultramarine Chaplain with Hate to Spare
|
OK how do you handle the -1T effect from Enfeeble when it is cast on a Vehicle? You must apply that effect but it is unresolvable due to lack of relevant profile.
How would you calculate the 3d6-ld for Psychic Shriek against a Vehicle? You must apply that effect but it is unresolvable due to lack of relevant profile.
How would you handle the 3d6-ld wounds for Psychic Shriek against a Vehicle? You must apply that effect but it is unresolvable due to lack of relevant profile.
If you do not make up the missing profile to resolve all the above why are you doing so for some and not others?
|
|
|
 |
 |
|