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![[Post New]](/s/i/i.gif) 2017/09/16 12:18:33
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Warning From Magnus? Not Listening!
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I just took the time to go through your entire thread again, and everything here is super inspirational. I'm planing on buying the easy-to build plague marines myself, and those conversion are (somehow) even better than the last time I saw them.
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![[Post New]](/s/i/i.gif) 2017/09/17 04:37:48
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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EmberlordofFire8 wrote:I just took the time to go through your entire thread again, and everything here is super inspirational. I'm planing on buying the easy-to build plague marines myself, and those conversion are (somehow) even better than the last time I saw them.
Thats quite the compliment there mate
There are a few others out there with some blogs that go fairly above and beyond the conversions I do for my Death Guard but it's nice for the work I've done to be appreciated, thank you.
Having said that, i decided to build a death guard marine that is fairly beyond the normal of what I've been doing with the push fits so far. Taking that Lord of Plagues model I bought a little while ago, I decide that he would be the perfect base for a Blight Launcher conversion. With some bits from Anvil Industry and a few of my own, I present to you Valgrot and his little friend, Tim.
Clicking the images takes you to bigger versions in the galleries
I struggled for quite a while deciding what to do with the left arm. After fiddling around, I came to the conclusion I wanted him to have some personality. I came up with the idea of a little friendly servo skull that has become enslaved to a marine who may not quite be all there still. I came up with little bits of fluff in my head that i'd probably write out when I get around to painting the model.
Still some work to go on him, some added little bits and deciding what do about the gaping stomach whole. First thought was to simply fill it mostly in with greenstuff since the rest of the model is pretty busy and doesn't need more distracting features like something sticking out of the gut... Oh well, Ill decide on that later.
I also get this thought of cutting the spines or trimming them down on the shoulder pad, thoughts?
Any thoughts and queries are always appreciated, thank you.
MWH.
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![[Post New]](/s/i/i.gif) 2017/09/27 04:43:43
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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Alrighty finally got some time to put paint to models for the first time in forever.
I bought a little proper desk lamp to help with painting and photos, just need to get a daylight bulb but for now it suffices for shots like these.
I also went through and tweaked the armour scheme I had tried on this model, instead going for edge highlighting and then washing the model instead of highlighting after the wash. Gives a little more subdued grungy feel, I might alternate if I can't decide which I prefer if if there is no real difference at all.
Obviously he is a WIP but I want to know what you all think. I liked the idea of their weapons and armour being rusted and worn, I might go through alter and do chip scratches on the armour but don't wish to over do it with the weapons already being bright and rusted to contrast.
MWH.
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![[Post New]](/s/i/i.gif) 2017/09/27 04:52:41
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Longtime Dakkanaut
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Wonderful stuff, I am impressed with your edge highlighting, will be checking in to see how it all turns out.
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![[Post New]](/s/i/i.gif) 2017/09/29 13:40:00
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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Yorkright wrote: Wonderful stuff, I am impressed with your edge highlighting, will be checking in to see how it all turns out.
Cheers for that. A lot of the cleanness of the edge highlighting comes from touching up the model with the original panel colour to make it neater (either before or after the washes depending on which method I take). A good thing about these death guard models is that there is a lot of sharp or blocky edges, far fewer rounded ones that on other models because of the armour mark that they wear.
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![[Post New]](/s/i/i.gif) 2017/10/02 12:50:35
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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A little bit more painting done on some of the DI models. So many details, it takes a couple hours to knock a single model out so i started trying to do them batches of 2 at a time.
And the next 2 part way through having the base colours and highlights put on.
Hope you enjoy~
MWH.
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![[Post New]](/s/i/i.gif) 2017/10/03 17:01:17
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Warning From Magnus? Not Listening!
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Gorgeous work! I'm not a big fan of the 40k DG scheme, but yours are phenomenal! Great photos BTW, it really shows off the scheme.
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![[Post New]](/s/i/i.gif) 2017/10/04 12:01:14
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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EmberlordofFire8 wrote:Gorgeous work! I'm not a big fan of the 40k DG scheme, but yours are phenomenal! Great photos BTW, it really shows off the scheme.
Thanks for the kind words
I'm trying to create a scheme that's recognisable to the current DG but also unique. Plus I just love painting rust effects and battle damaged models after doing perfect armour panels for so long, so I may down the line decide to do chipping effects on the models green plates.
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![[Post New]](/s/i/i.gif) 2017/11/01 13:46:28
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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I decided to take some time off with university having finished for the year. Went back to see the folks and spent about a month just working and enjoying. Got around to painting a couple more of the death guard models and fix a conversion on one of the blight launcher models.
Hand stretched out demon guy came out pretty well, enjoyed trying to make the mesh of flesh and armour more organic, although dakka image processing never quite does the paint jobs justice
This is guy is almost complete, jsut need to wash the wood on the gun and finish doing the rust properly in the armour and weaponry.
Here is a group shot of all 4 standing close together.
Finally there's the little tweak to the conversion I did on the push fit blight launcher model:
The model has had the spare drum replaced with a spare that comes with the Anvil Industry's launcher that I have equipped on another model. I cut off the barrel to the BL and replaced it with another spare component from the same Anvil Industries kit. Now it looks proper and more fitting, the paint job and a little scratching down the line will make the changes look more proper and less clean then currently appear.
Enjoy~
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![[Post New]](/s/i/i.gif) 2017/11/09 13:48:48
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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![[Post New]](/s/i/i.gif) 2018/03/29 23:39:46
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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Post 100 on the blog time!
Welp, I took a little break around Christmas due to visiting family and what not, since coming back the work schedule in my life become incredibly hectic and I found little time to do my hobby.
However, in the last month or so I've taken time to get back into the swing of things, including entering into the unofficial DakkaDakka painting competition.
So, here we are then. A completed Noxious Blightbringer, converted with alternate head swap, arms re positioned and backpack cut away and remade.
Coming in the works at the moment are bunches of converted and kitbashed Poxwalkers using zombies, flagellants and plenty of bits with greenstuff. I've made about a dozen or so of them at the moment and have been base-coated. Unless some more painting comp things get in the way these bad boys will be the next in line for their paint jobs!
Stay tuned for more!
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![[Post New]](/s/i/i.gif) 2018/04/30 14:31:10
Subject: Re:MWH - Formerly Ultramarines, now the Rot of Nurgle has corrupted me...
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Boosting Ultramarine Biker
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I went about building then basecoating some of the converted Poxwalkers to enter in the dakkadakka unofficial painting competition. With entries having closed on my end here, I decided to also upload the pics to my blog here. Works been getting pretty hectic altely so there hasnt been to much time for models and I even had to push myself hard to finish these 5 by this months end.
Sorry about the pictures being so big, but all the better to see each and every little wrong detail, right?
I tried to make them gribbly and grizzly, using parts from the zombies, flagellants and other parts sitting around in my bitz boxes including part of a DKoK. Suitably happy with the pustules that I molded on using greenstuff and beads, as well as their horns and growths. I kept the bases simple since these models had been so heavily converted I didn't have the time to make new bases for them to stand on.
Having said all that, they seem to look a lot more like cultists than Poxwalkers, but I just think they're mid transforming, only recently infected and slowly turning to the corruption of Nurgles rot. I love painting blotchy skin to only emphasis the infection and the sickness coursing through their bodies.
Hope you enjoy, Ill probably take some photos tomorrow of the other converted guys that I havin't painted. No idea when Ill get around to updating this blog, as the next painting comp ill be trying to paint a troll with 3 colours maximum. The change of pace with waht I paint or build is a nice motivator when not working or focusing on other real life things.
Hope you all enjoy.
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