Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/10/21 12:40:22
Subject: My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
So I really like space marines (who doesn't right?) but I never could collect them because I just cant get on with the models. Although my guardsmen are heroic scale, I dont notice it like I do with the space marines. I set about scouring the internet for guides and the majority use terminator parts combined with standard power armour. Although some of the results can look good but its quite an expensive way of doing it.
Whilst browsing I came across Veteran Sergeants No model unconverted blog. These are much better imo than using termy legs but they still dont look quite right for me. Although they seem tall they just look a bit, not quite anatomically correct to me, This may be all the added gear on the belt which I think makes them look a little to bulky for my taste (sorry vet :( )
I then went to look at various drawings, art etc of space marines, the human body (that picture of power armour with a guy inside). And I then decided that the problem with the current space marine sculpts is that they are all chest and no abdomen.
So after a few attempts I managed to end up with this guy
Its essentially Veteran sergeants way of doing it except I put the thigh extensions further away from the pelvis and I added more stomach. This was essentially cutting the belt off of the power armour torso and sculpting on a longer abdomen. Now this is the latest iteration and i need to re sculpt his abdomen and belt (well i've done part and waiting for milliput to cure) as I'm pretty bad at this sculpting lark. Fortunatley the bolter hides most of it but I need to learn because I'm going to want some guys with their chests and abdomen exposed. Also the shoulder pads are wider at the moment because of the white tac adding to the size
|
This message was edited 2 times. Last update was at 2014/10/21 12:44:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 12:51:02
Subject: My attempt at upscaling Space marines.
|
 |
Wight Lord with the Sword of Kings
|
Looks fantastic.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 16:57:48
Subject: My attempt at upscaling Space marines.
|
 |
Alluring Mounted Daemonette
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 17:07:00
Subject: My attempt at upscaling Space marines.
|
 |
Fixture of Dakka
|
Looks fantastic! I love it
You know that now you have to make jumbo termies too right?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 17:11:15
Subject: My attempt at upscaling Space marines.
|
 |
Kovnik
|
Do you have a picture of how you did the belly? Looks pretty good to me!
Are the discs you used to size up the marine plasticard or miliput?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 20:29:41
Subject: Re:My attempt at upscaling Space marines.
|
 |
Mekboy Hammerin' Somethin'
|
The waist area is definitely the main problem with the Space Marine models and you've done a good job remedying that.
Another problem is that they have short thighs. Generally speaking the distance from the top of the hip to the mid point of the knee should be the same as from the mid point of the knee to the sole of the foot. Even taking into account the Marine's boot sole, typically, a Marine's lower leg is 2mm or more longer than the top. These costumes highlight the problem. They look very different to the models although other costumes are not so exaggerated.
|
Be Pure!
Be Vigilant!
BEHAVE!
Show me your god and I'll send you a warhead because my god's bigger than your god. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 20:33:20
Subject: My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Actually they are grapefruits, Nothing but the best for my men to motorboat
tommse wrote:Do you have a picture of how you did the belly? Looks pretty good to me!
Are the discs you used to size up the marine plasticard or miliput?
The leg extensions are plasticard. I dont know what size, I asked for 1mm but the guy at the shop only does imperial so he tried to do the conversion in his head and work out which thousandth of an inch was the correct size blah blah blah.
Im Quite embarrassed to show pics of the work to the belly as my sculpting skills are still at rookie level but I have done it as follows. (again, excuse my putty skills)
Start by cutting the buckle off of the torso along with the rest of the "abdomen" area then use the buckle as a sort of reference point on the legs.
Then extend the butchered torso (try to do a better job than me)
Then its time for the interesting part. This is how you can define the height of your space marine (i am using white tac in the picture just so i can quickly show). You simply put a cylinder on top of the legs. The length of this cylinder is what gives the marine his extra height (and an actual useable stomach)
Taller
Shorter
And voila! 1 headless taller marine.
This is all still very much trial and error as I try and find the best way to give the correct proportions. Obviously I will be trying to sculpt some detail where i have put the cylinder
|
This message was edited 1 time. Last update was at 2014/10/21 20:35:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 20:40:11
Subject: My attempt at upscaling Space marines.
|
 |
Kovnik
|
Exalted for your great tutorial! Makes me wanna start 40k again just for the kicks of modelling!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/21 23:25:08
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Gogsnik wrote:The waist area is definitely the main problem with the Space Marine models and you've done a good job remedying that.
Another problem is that they have short thighs. Generally speaking the distance from the top of the hip to the mid point of the knee should be the same as from the mid point of the knee to the sole of the foot. Even taking into account the Marine's boot sole, typically, a Marine's lower leg is 2mm or more longer than the top. These costumes highlight the problem. They look very different to the models although other costumes are not so exaggerated.
I never noticed that before!
Another thing that really bothers me, and its especially true with terminators, is some of the rediculous positions some of the legs are in. All terminators seem to be squatting. Its less bothersome on rank and file but its still there. Nothing to stop me rectifying it i suppose.
|
This message was edited 1 time. Last update was at 2014/10/22 00:07:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/22 00:38:04
Subject: Re:My attempt at upscaling Space marines.
|
 |
Longtime Dakkanaut
|
Now those are some crazy dancing legs lol. If you extend the legs you need to extend the body. Currently you got it broke into 4ths
Bottom of foot to knee,
knee to weist
weist to neck
then it knida neck to need 1/2 of that 1/4 more.
So you need to make it 1/4 weist to nipple
14 nipple to top of head.
here is a bit of a guide
|
This message was edited 2 times. Last update was at 2014/10/22 00:53:52
I need to go to work every day.
Millions of people on welfare depend on me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/22 17:16:45
Subject: Re:My attempt at upscaling Space marines.
|
 |
Mekboy Hammerin' Somethin'
|
Welcome to hell! Yes, once you start it's very hard to unsee all the little details which just aren't quite right. Why do all space marines stand like Slash with a nappy full of poop? Why do they look like they are wearing marrows instead of boots? Why are the heads the same size as the helmets? Why do they have huge thigh gaps and why are Terminator legs so thin? Take this Chaplain Terminator for instance, fantastic model once complete but look at the legs in that WIP shot, just look at them!!! It goes on... and on.
|
This message was edited 1 time. Last update was at 2014/10/22 17:18:49
Be Pure!
Be Vigilant!
BEHAVE!
Show me your god and I'll send you a warhead because my god's bigger than your god. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/31 05:01:10
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Well the internet was out today and its too cloudy to look at stars so theres only one option left. To play with toy soldiers.
I went ahead and glued it together and slapped some paint on to try and draw the eye away from the plasticard and bad milliput skills.
I understand that the legs are super wacky! but this is because I have litterally extended the legs with out adjusting their positions. They come out of the box in strange poses, the extensions only make it more obvious. Next model (that I got half way through cutting and filling) is having the pose changed to a more natural straight legged pose. IT will be more accurate but wont look very dynamic. Also put in a pic of some comparisons . A standard guardsman a termy and a centurion.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/31 21:53:05
Subject: My attempt at upscaling Space marines.
|
 |
Mekboy Hammerin' Somethin'
|
Like you say, the models have strange poses exaggerated by upsizing but even so, I think he's turned out really well and I very much like the Brazen Claw paintjob, the base looks pretty spiffy too. The only odd man out in the comparison shot is the Terminator but then you probably know that already.
Great stuff, look forward to seeing more!
|
Be Pure!
Be Vigilant!
BEHAVE!
Show me your god and I'll send you a warhead because my god's bigger than your god. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/01 12:34:18
Subject: My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Gogsnik wrote:Like you say, the models have strange poses exaggerated by upsizing but even so, I think he's turned out really well and I very much like the Brazen Claw paintjob, the base looks pretty spiffy too. The only odd man out in the comparison shot is the Terminator but then you probably know that already.
Great stuff, look forward to seeing more!
HAHA yeh, I only put it all there to show his size compared to other models. I will try making some slightly larger termies (Im still working on my sculpting skills, I have switched to greenstuff hoping it will be easier to use) they wont be jumbo because to be honest, the guy inside the armour is still the same size
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/02 13:16:42
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
WOw! Greenstuff is so much easier to work with than milliput. Its a lot stickier but it isnt water soluble so doesnt make a mess!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/02 13:25:13
Subject: My attempt at upscaling Space marines.
|
 |
Wicked Ghast
|
this is great im thinking of doing this to chaos marines defo using this method
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/02 13:30:07
Subject: My attempt at upscaling Space marines.
|
 |
Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
|
They look considerably more imposing like this. Good job. Cant wait to see you do more.
Yeah I have never understood the squatting post that GW are so fond of putting their marines in.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/03 00:28:24
Subject: My attempt at upscaling Space marines.
|
 |
Xenohunter with First Contact
Indianapolis, IN
|
Yeah, they look a little funky, but as you refine your process they will look outstanding!
|
What is best in life? To crush your enemies, to see them driven before you, and to hear the lamentations of their women. Grrr. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/03 00:48:00
Subject: Re:My attempt at upscaling Space marines.
|
 |
Rough Rider with Boomstick
|
Excellent work with those Marines, kind of nice to see them dwarfing a Guardsman!
|
You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/03 22:36:03
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Thank you all for the kind words.
Had another day yesterday with nothing better to do than watch dota and cut up some space marines.
I've been putting effort into refining the abdomen first before I start sorting the leg positions out. You can see here where I have extended it. Its still needs some adjustment, I'm thinking the chestplate may need to be extended a little as he currently looks a little top heavy. I also need to invest in some sculpting tools. All i have is some clay shapers and the scalpel blade for sculpting, This is my first greenstuff attempt and my 3rd attempt overall at sculpting something so you have to be forgiving
I also thought I would quickly slap together a standard space marine as a comparison (oh my giddy aunt. It takes about 7 minutes to assemble a space marine if you dont sort mould lines or cut him up and stuff!) I really don't like the heroic scale space marines, they just dont look imposing enough. In my dream world gw switch to non heroic 28mm and make the guard look a little smaller and the marines just a little bigger.
|
This message was edited 1 time. Last update was at 2014/11/04 01:10:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/03 22:40:47
Subject: Re:My attempt at upscaling Space marines.
|
 |
Dakka Veteran
|
Really like the second marine you did....
|
For The Greater Good….. says who?
7000 pts + Going through a re-do & growing
3500 pts + growing
Cygnar - 100 pts + growing
IG slowly gathering |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/10 15:28:29
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Been away from modelling/painting for a few weeks whilst i work on other projects. Today I thought I would get back into the swing of things and get started on my next marine. I'm attempting yet another way of doing the torso. I have continued to just extend the legs and leave them in their original positions whilst I still get used to smoothing out my greenstuff skills.
Just a quick snap at what I will spend the rest of my evening doing.This was also a chance to try out my new phone camera that is fething horrible :( Looks like i will have to use the point and shoot. I normally like just using the phone because I can upload straight to photobucket but oh well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/10 15:37:38
Subject: Re:My attempt at upscaling Space marines.
|
 |
Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
|
Awesome! Although, don't expect too many cover saves from that...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/12 15:08:42
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
We I didnt do as much as I wanted the other night as I decided to paint some other models instead so last night I had a proper go. my greenstuff skills are still leave alot to be desired but I'm definitely improving. I really need some metal sculpting tools. Trying to smooth it with the rubber clay shapers can only do so much.
as you can see, the chestplate came out pretty good but I ran out of talent on the abdomen :( good thing there will be a plasma gun hiding it XD
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/13 23:47:34
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
I was going to paint him tonight but I was out working on my car. Sub zero temps at night is the best time to tinker with cars. Anyway here he as in his birthday suit. I doubt i will get to paint him till mid week.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/14 01:13:39
Subject: Re:My attempt at upscaling Space marines.
|
 |
Posts with Authority
|
Nice work, and especially well-painted; although while I know you don't like the look of 'fat' upscaled marines, I think your first tries still look a bit 'sucked in' with narrow waists and hips. Expanding those would mean a lot more work so I wouldn't suggest it, but I wonder how it would look if there was 0.5/1mm less stomach...?
Green stuff is a bit more forgiving to beginners than milliput, isn't it?  But don't chuck the latter just yet. I gave up on it myself for a long while, until I had a bit more exp under my belt and saw what some of Andrea Miniatures sculptors could do with it. Not usually the first putty I reach for, but still...
In the meantime, try adding a bit more yellow to GS for general sculpting, as the manufacturers suggest. It'll be a bit softer and easier to push around, as well as being workable for longer. (more blue for faster, harder, structural bulk) Or mix a wee bit of that milliput into it.  The loose claylike texture of one and stiff chewing-gum texture of the other modify eachother, and sort of rein in the more difficult qualities of each, to some extent. The mix is pleasant to work with when you hit the balance for the job at hand, IMO, and works pretty nicely with any claylike putty. (I.e. Most other types of sculpting putty) Bonus: the hardened GS mix is easier to sand and carve, too.
For metal tools I say ignore GW, GF9, Army Painter, or all those sets of a zillion wax carvers for two quid. Look on ebay for Zahle, Lecron, Vehe, or Hylin. All dental names for wax carvers, and the searches for individual tools with those names will turn up the dental quality stuff. Or at least, excellent quality and fineness that leaves cheaper sets in the shade; though they won't break the bank themselves - they cost about £2-£3.50 each from retailers on ebay. (Also findable on the general internets, but ebay is quicker to sort through)
YMMV, you might want to get one of those other wax carver sets to try out a range of types and settle on one or two favourites (heck, you might even develop a knack with carved and sanded toothpicks, other bits of wood, knife blades, wire, etc.; people do), but that's the thing, or rather two things: most people do settle on just one or two favourites, and while there's a range of other types, I think those names I mentioned each have the particular shapes and angles useful for most miniature sculpting and converting. Zahles especially - otherwise known as the respected 'Wax #5' in some older sculpting circles.
My own sculpting history goes from one of the original GW sculpting tools (a knifelike Lecron shape, though with atrociously thick, blunt and broken edges), to the arrow-and-leaf combo of a Vehe from a cheap set (much better than GW quality, but I still kinda wonder how I managed to work with it), and back to that first GW tool, though only after I took a few hours to file and polish it down into more Zahle-like shapes with actual fine, smooth edges. I've also bought dental-quality versions of those three, so I'm not just talking second-hand experience, here!
That was a bit longer than I intended, but I like to post a bit of info and personal experiences when I see someone wondering about this kind of thing. Again, YMMV, but I hope it helps your future decisions and results.  Keep up the good work!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/14 01:41:25
Subject: My attempt at upscaling Space marines.
|
 |
Land Raider Pilot on Cruise Control
|
These look a lot better than the chapterhouse kits and those ones with Terminator legs. Props to you!
|
"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/14 01:55:11
Subject: Re:My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Vermis wrote:Nice work, and especially well-painted; although while I know you don't like the look of 'fat' upscaled marines, I think your first tries still look a bit 'sucked in' with narrow waists and hips. Expanding those would mean a lot more work so I wouldn't suggest it, but I wonder how it would look if there was 0.5/1mm less stomach...?
Green stuff is a bit more forgiving to beginners than milliput, isn't it?  But don't chuck the latter just yet. I gave up on it myself for a long while, until I had a bit more exp under my belt and saw what some of Andrea Miniatures sculptors could do with it. Not usually the first putty I reach for, but still...
In the meantime, try adding a bit more yellow to GS for general sculpting, as the manufacturers suggest. It'll be a bit softer and easier to push around, as well as being workable for longer. (more blue for faster, harder, structural bulk) Or mix a wee bit of that milliput into it.  The loose claylike texture of one and stiff chewing-gum texture of the other modify eachother, and sort of rein in the more difficult qualities of each, to some extent. The mix is pleasant to work with when you hit the balance for the job at hand, IMO, and works pretty nicely with any claylike putty. (I.e. Most other types of sculpting putty) Bonus: the hardened GS mix is easier to sand and carve, too.
For metal tools I say ignore GW, GF9, Army Painter, or all those sets of a zillion wax carvers for two quid. Look on ebay for Zahle, Lecron, Vehe, or Hylin. All dental names for wax carvers, and the searches for individual tools with those names will turn up the dental quality stuff. Or at least, excellent quality and fineness that leaves cheaper sets in the shade; though they won't break the bank themselves - they cost about £2-£3.50 each from retailers on ebay. (Also findable on the general internets, but ebay is quicker to sort through)
YMMV, you might want to get one of those other wax carver sets to try out a range of types and settle on one or two favourites (heck, you might even develop a knack with carved and sanded toothpicks, other bits of wood, knife blades, wire, etc.; people do), but that's the thing, or rather two things: most people do settle on just one or two favourites, and while there's a range of other types, I think those names I mentioned each have the particular shapes and angles useful for most miniature sculpting and converting. Zahles especially - otherwise known as the respected 'Wax #5' in some older sculpting circles.
My own sculpting history goes from one of the original GW sculpting tools (a knifelike Lecron shape, though with atrociously thick, blunt and broken edges), to the arrow-and-leaf combo of a Vehe from a cheap set (much better than GW quality, but I still kinda wonder how I managed to work with it), and back to that first GW tool, though only after I took a few hours to file and polish it down into more Zahle-like shapes with actual fine, smooth edges. I've also bought dental-quality versions of those three, so I'm not just talking second-hand experience, here!
That was a bit longer than I intended, but I like to post a bit of info and personal experiences when I see someone wondering about this kind of thing. Again, YMMV, but I hope it helps your future decisions and results.  Keep up the good work!
Thanks man.
Yeh I dont intend on buying expensive stuff for the time being although the ones you mention look nice and I dont exatly need a bajillion different tools...yet. I have my clay shapers which are good but the rubber flexes to much so its hard to push the greenstuff around. I've had a little play with extra yellow but so far with my current toolset it just doesnt feel like it makes a difference. Im also really struggling on filling with greenstuff *points at the filled in leg extentions* Again I think this is down to my tools. I need something with a flat head...maybe a screwdriver could work. Im under orders to not buy anything even remotley modelling/warhammer related until after christmas and my birthday so I'm stuck with what I got for now. I quite pleased thus far. I just really need to get my head around using greenstuff do you mix in an already mixed up batch of milliput or just part of it?
I know what you mean about the waists though. What I need to do is carve out a bigger chestplate. If you look at the bog standard marine chest it consists of a chestplate and a recessed abdomen. I have cut out the abdomen and extended the chesplate a little but it needs "spats" Its hard to describe.
I did look at the chapter house minis for inspiration on the legs but anatomical legs on marines doesn't look quite so I will stick with dodgey groins for now.
I'm also still working on my gap filling skills. As you can see from the picture, filling in the leg extensions...is not my greatest talent  ALthough I still want to fatten up the legs a bit. I feel like cheating and using plasticard to do it over greenstuff but then...I should just use greenstuff right? Im not going to learn by not doing it.
|
This message was edited 3 times. Last update was at 2014/12/14 02:57:17
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/20 00:46:08
Subject: Re:My attempt at upscaling Space marines.
|
 |
Posts with Authority
|
Now I've got the laptop back from the shop I can type out more than a few words without my phone eating it.
Clay shapers are one of the most useful additions to a mini sculptor or converter's toolbox in recent years, but often they have a little too much give to easily push around stiff (and getting stiffer) putty. Not to mention the lack or sharpish edges. I like 'em, but I mostly use mine for smoothing.
Although, from what I've seen of the kind of 'third party' shapers you have, they can be a little soft. The branded colour shapers have differing flexibility, with the black-tipped ones (the clay shapers) as the firmest.
I've had a little play with extra yellow but so far with my current toolset it just doesnt feel like it makes a difference.
I don't know if it'll make a further difference, but Polymeric Systems recommends half a much yellow again, 3:2 yellow:blue. Where'd I put that link...
Im under orders to not buy anything even remotley modelling/warhammer related until after christmas and my birthday so I'm stuck with what I got for now.
I getcha.  Then I'd definitely recommend the noble art of scavenging and repurposing household bric-a-brac. You could use a screwdriver, but I'd be wary of the fine grooves the sharp corners might leave. (But heck, I'm wary of the marks a chisel-head clay shaper leaves) Otherwise, like I mentioned before, people make use of other basic objects. Dunno if you know of Tom Meier, one of the dons of mini sculpting and first user of GS: his tools are a hobby knife with blunted edge and point; a homemade wire loop tool; and a sewing needle with a slight curve and one side filed flatter, at the tip. Others take to whittlin' wood into the shapes they want, and I've seen a few do great work with tools like that. Take a look at some of the articles listed here. (I was particularly impressed by the simplicity of the Reaper bamboo skewer tute, though I think a bamboo chopstick might allow a bit more volume and surface. Also, apologies, the Tom Meier link is still borked...)
I quite pleased thus far.
Absolutely.  It's not bad at all for you third attempt.
I just really need to get my head around using greenstuff do you mix in an already mixed up batch of milliput or just part of it?
An equal amount of each part of milliput, and an equal amount of each part of GS, as usual. (Or almost as usual: when you add milliput to GS, adding more yellow becomes a lot less necessary.) You can mix the milliput and GS up seperately then combine, or just mash all four parts together at the start. It all goes into one anyway.
The total amount of MP and total of GS don't need to be equal - that gives you a decent sliding scale of qualities. If you just want to make the GS a bit softer, you only need a little bit of milliput, not much more than a fifth or sixth of the total mix. (Milliput can be overpowering in it!) On the flipside, if you want to use the cheaper, sturdier milliput to bulk up the core of a sculpt, a bit of GS will help bind it together a bit more, make it a little less soft and messy.
I know what you mean about the waists though. What I need to do is carve out a bigger chestplate. If you look at the bog standard marine chest it consists of a chestplate and a recessed abdomen. I have cut out the abdomen and extended the chesplate a little but it needs "spats" Its hard to describe.
I did look at the chapter house minis for inspiration on the legs but anatomical legs on marines doesn't look quite so I will stick with dodgey groins for now.
Aye... I've had conversions like that. It'd be easier if GW made them a bit mote proportionate in the first place. But then what would be the fun in that?
I'm also still working on my gap filling skills. As you can see from the picture, filling in the leg extensions...is not my greatest talent 
Getting back to the clay shapers - I'm not trying to put you off them, honest! - but for some reason they seem to have a little trouble smoothing the edge of GS against other surfaces. I've heard others blame that on the 'give' too - not enough pressure to properly flatten the edges - and I'd tend to agree.
ALthough I still want to fatten up the legs a bit. I feel like cheating and using plasticard to do it over greenstuff but then...I should just use greenstuff right? Im not going to learn by not doing it.
Fair enough, but no harm using a little boost here and there! Especially with smooth, sharp-edged mechanical parts. Someone could do that kind of thing with plain GS, but I think that little added milliput helps a lot, especially when GS is something new and still needs a little taming.
|
This message was edited 2 times. Last update was at 2014/12/20 00:46:54
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/25 12:58:33
Subject: My attempt at upscaling Space marines.
|
 |
Regular Dakkanaut
|
Exalted!
The reason I has the clay shapers and milliput is because of my U-boat project. Milliput is really easy to smooth into large flat surfaces with clay shapers and it sands just like body filler. Moving down go small scale is certainly a challenge.
I have tried using various garage items but they are all to unwieldy or covered in oil. I need something curved and flat.
|
This message was edited 1 time. Last update was at 2014/12/25 13:01:06
|
|
 |
 |
|