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Made in us
Dakka Veteran




This last weekend I was at a heros tournament, where each person brought 1 HQ under 300 points and no chariots allowed. One of my opponents brought a SM captain on a bike with thunder hammer and shield eternal, I only managed to take him out once with a lucky shot from Bjorn. This made me wonder is there any way that a space wolf can actually take out a chapter master short of keep running away from him and shooting and hoping he fails his 2+/3++ and if Iron Hands fails his FnP. I was thinking the best idea would be Thunderlord, but 1 failed invun. and then a lot of points gone. Any advice would be great I am going to be facing him again and would not want to keep just running away from him, feels un-space wolfy.
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





And don't forget his 'It will not die' roll to regain wounds! Lol

But thunderwolf calvary is T5 right? They could tarp it him for awhile. And a large Bloodclaw pack would probably wear him down with just sheer weight of wounds.
   
Made in hr
Screaming Shining Spear






Might be the stupidest question, but how is the Captain getting S10 that it could ID the Thunderlord?

Tbh, a CoF Thunderlord with Runic/SS/Krakenbone sword/Fellclaw's teeth is 225 points and sports 7 I5 S6 AP2 re-rollable attacks. Captain's got nothing on that. Even a CM would be fair game, or at least they'd keep each other occupied for a while.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





oz of the north wrote:
This last weekend I was at a heros tournament, where each person brought 1 HQ under 300 points and no chariots allowed. One of my opponents brought a SM captain on a bike with thunder hammer and shield eternal, I only managed to take him out once with a lucky shot from Bjorn. This made me wonder is there any way that a space wolf can actually take out a chapter master short of keep running away from him and shooting and hoping he fails his 2+/3++ and if Iron Hands fails his FnP. I was thinking the best idea would be Thunderlord, but 1 failed invun. and then a lot of points gone. Any advice would be great I am going to be facing him again and would not want to keep just running away from him, feels un-space wolfy.


Thunderlord is probably the best option, but probably still loses. SmashFkker is only S8 so he won't instagib you. That's 4 invuln saves you have to fail. I can't remember all the space wolves relics at the moment, but the best thing you could do is kit out your Wolf Lord with as many S7 or better AP2 attacks while retaining a Storm Shield. Don't even worry about the Armor of Russ as Smash Fkker cares not what his initiative is. Probably the best thing the Thunderlord has going for him in this matchup is that he can take 2 fenrisian wolves, so that's effectively 6 wounds that Smash Fkker has to deal with.

And don't feel bad for losing BTW. . . in a vacuum the only thing that beats Smash Fkker is an Invisible Be'lakor and even he only marginally comes out ahead. He also costs 350 points so he's not even an option. A Necron destroyer lord with MSS may have a chance, but only if he gets luck with his MSS rolls. Other than that, Smash Fkker pretty much wins that shindig by default. Unless you want to bring an eldar HQ on a jetbike that he could never catch, or similarly a flying HQ that he could never catch, but that's just lame.


Automatically Appended Next Post:
 Araenion wrote:
Might be the stupidest question, but how is the Captain getting S10 that it could ID the Thunderlord?

Tbh, a CoF Thunderlord with Runic/SS/Krakenbone sword/Fellclaw's teeth is 225 points and sports 7 I5 S6 AP2 re-rollable attacks. Captain's got nothing on that. Even a CM would be fair game, or at least they'd keep each other occupied for a while.


He can't instagib a Thunderlord. if its not S7 it's not going to handle Smash Fkker, you need to be wounding on 2's to force as many saves as possible. He won't kill you in on go either, so it's not like you need the initiative. Fellclaw's teeth are where it's at though. re rolling all those attacks might just give you the edge.

This message was edited 1 time. Last update was at 2014/10/30 15:05:10


"Backfield? I have no backfield." 
   
Made in us
Dakka Veteran




I thought there was some way that the Smashfether was getting str10. Now only being str.8 that makes me much happier.
   
Made in se
Screaming Shining Spear






Wanna go a bit overboard? Helm of Durfast, Black Death, Wulfen stone, SS, 2 wolves. 7 S8 AP2 attacks if the CM is alone, a whooping 10 if he's with a squad. Not bothering with runic, as your armour will be negated. This loudout costs 271 points, but damn!
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





I think I like the 6 Rereollable attacks better. That is a boss of a Wolf Lord that you posted though.

"Backfield? I have no backfield." 
   
Made in hr
Boosting Black Templar Biker




Croatia

I play iron hands clan raukaan chapter master with allied black templars SE/TH Biker cmaster. What i do is let the IH master tank small arms fire and BT master takes on psykers in challenges and S10 in shooting. Basically when tackling the iron hands se/th variation chapter master, what you wanna do is to drown him in S4-7 shots to make his sick statline irrelevant. BUT, NEVER DO IT WITH CLAN RAUKAAN CHAPTER MASTER (Scumbag has 2+ 3++ and with a bit of luck and with apothecary from other HQ such as libby 3+ FNP. More than one game i saved around 40wounds without a single failed save/FNP)However, when he loses his first wound, he has 4/5+ FNP depending on the warlord trait and wound afterwards he loses the EW. Then you bring some S10 toy to punch his ticket. A wolflord wolf wolf with a thunderwolf and with Thunder hammer is S10 (atleast RAI)


Automatically Appended Next Post:
oz of the north wrote:
I thought there was some way that the Smashfether was getting str10. Now only being str.8 that makes me much happier.

sanctic daemonology libby casts hammerhand, altough sanctuary(plus 1 to invuln save) is MUCH better option IMO.
but if i roll hammerhand, why not?
EDIT: Iwas talking about CM, but in all honesty it also applies to a captain

This message was edited 2 times. Last update was at 2014/10/30 19:14:58


AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
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Made in us
Dakka Veteran




Well now I found out that including old Master Smasher he is also bringing a imperial knight, so now really have no idea what to use. Do not want to bring anything to focus too much on knight then rest of army kills me, but focus on rest of army and knight kills me. Might just have to bring necrons.

This message was edited 1 time. Last update was at 2014/10/30 19:22:13


 
   
Made in hr
Boosting Black Templar Biker




Croatia

Curse his dice and bless yours. Can stormfangs/wolves take stuff like lascans? If yes. Take them. If no, invest in the longfangs, and keep'em in cover


Automatically Appended Next Post:
Ermm... yup necrons are best on that matter. Good luck

This message was edited 1 time. Last update was at 2014/10/30 19:24:51


AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
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Made in us
Dakka Veteran




Last time I played him he shrugged off almost everything I threw at him, has ridiculously good rolling.
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Until I run into traps. And have guard with the knight tonight. Sorry to disappoint but no SmashFether.
   
Made in us
Dakka Veteran




YES!!!!!!!!!!!
   
Made in us
Sadistic Inquisitorial Excruciator





Just don't try that against someone that believes in the one relic per character.
   
Made in ru
!!Goffik Rocker!!






 Araenion wrote:
Might be the stupidest question, but how is the Captain getting S10 that it could ID the Thunderlord?

Tbh, a CoF Thunderlord with Runic/SS/Krakenbone sword/Fellclaw's teeth is 225 points and sports 7 I5 S6 AP2 re-rollable attacks. Captain's got nothing on that. Even a CM would be fair game, or at least they'd keep each other occupied for a while.


It's quite likely that you can't take multiple artifacts on one character if you're playing SW.

Anywayz, just poxy anything with a necron destroyer lord with MSS and Labyrinth or something like that. Character fighting is always stupid. Make it even more stupid with "Why do you keep punching yourself in the face?!"

This message was edited 3 times. Last update was at 2014/10/31 06:36:05


 
   
Made in hr
Screaming Shining Spear






If you play it that you can't, sure. I don't do it anyway, since this is a much too expensive loudout for usual games. and avoiding that avoids arguments. I thought this was a heroes tournament? As in, make the nastiest HQ you can think of under 300 points and pit them against each other.

IK are pretty handily dealt with with a Stormwolf. ThatSwellFella, Stormwolf is a flying beast. It can carry 16 passengers, has a TLLC, a TL Hellfrost Cannon (S6 AP3 blast, or S8 AP1 single-shot) and you can change his TL Heavy bolters for 2 TL MM. So 3 S8 AP1 shots (2 melta), plus a S9 AP2 shot, all twin-linked. All that for 235 points. She's also immune to melta effects.
   
Made in us
Dakka Veteran




Luckily in the game last night he did not bring space marines, just IG allied with a knight and the knight fell to 20 meltagun shots, 10 of which were twinlinked
   
Made in hr
Boosting Black Templar Biker




Croatia

Hope you had fun that game ALSO: I don't recommend MSS to take out smash fether since his strength doesn't come from the 6 TH attacks on the charge, rather his impossibility to kill without S or loads of s10 attacks.

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
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Made in us
Nurgle Chosen Marine on a Palanquin






 koooaei wrote:


It's quite likely that you can't take multiple artifacts on one character if you're playing SW.

Anywayz, just poxy anything with a necron destroyer lord with MSS and Labyrinth or something like that. Character fighting is always stupid. Make it even more stupid with "Why do you keep punching yourself in the face?!"


Space wolves allow multiple relics per character. Some are "may take" others are "may replace weapon with". SW relics are not as crazy as something like the lucky stick though. AP2 at initiative, or re-roll hits, no EW, +4 FNP or anything.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Champions of Fenris actually does have a relic that allows to re-roll hits in CC. No EW is still frustrating :{

"Backfield? I have no backfield." 
   
Made in us
Dakka Veteran




The fact that we are unable to custom build an HQ with eternal warrior is a little obnoxious
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

oz of the north wrote:
The fact that we are unable to custom build an HQ with eternal warrior is a little obnoxious


like most codexes out there?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Infiltrating Broodlord






Just as a thought, but what about just blasting the offending chapter master with Helfrost weapons? I don't remember their exact stats, but I vaguely remember something about said weapons having some form of "remove from play" ability that bypassed EW (think it was with a failed toughness test).

This message was edited 1 time. Last update was at 2014/11/04 15:18:12


 
   
Made in hr
Screaming Shining Spear






Strength. And the CM strength is 4, so it's a good idea. And EW doesn't protect him, nor FNP (well, it does from the shot). It's a slim chance of actually killing the model (3++/4+ FNP, plus a failed S check), but when it does happen, it's going to be hilarious.
   
Made in us
Dakka Veteran




 Exergy wrote:
oz of the north wrote:
The fact that we are unable to custom build an HQ with eternal warrior is a little obnoxious


like most codexes out there?


I should have stated that wolves do not really have a viable character with EW, Arjac is still situational and can only be attached to wolf guard terminators and Logan is just way too many points for what he does.

I have also done that killed a CM with hellfrost actually kinda funny, but this whole game his character was just having horrible luck.

This message was edited 1 time. Last update was at 2014/11/04 15:57:14


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

oz of the north wrote:
 Exergy wrote:
oz of the north wrote:
The fact that we are unable to custom build an HQ with eternal warrior is a little obnoxious


like most codexes out there?


I should have stated that wolves do not really have a viable character with EW, Arjac is still situational and can only be attached to wolf guard terminators and Logan is just way too many points for what he does.


My DE and CSM cry for you.

Abbaddon is also too expensive and slow to be of much use and Drazhar can only join incubi and is too expensive and without an invulnerable save.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Dakka Veteran




 Exergy wrote:
oz of the north wrote:
 Exergy wrote:
oz of the north wrote:
The fact that we are unable to custom build an HQ with eternal warrior is a little obnoxious


like most codexes out there?


I should have stated that wolves do not really have a viable character with EW, Arjac is still situational and can only be attached to wolf guard terminators and Logan is just way too many points for what he does.


My DE and CSM cry for you.

Abbaddon is also too expensive and slow to be of much use and Drazhar can only join incubi and is too expensive and without an invulnerable save.


For DE I have not read the codex just yet, but with CSM you can just roll on the boon table to get eternal warrior and if you have the warlord trait that lets you reroll, it makes it easier.
   
Made in us
Fixture of Dakka





Why try to fight on his terms. Space Marines carry guns for a reason.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Frenzied Berserker Terminator





Canada

Isn't the thunder hammer S10? Correct me if I'm wrong, but I don't think they FAQ'd thunder hammers...



Gets along better with animals... Go figure. 
   
Made in ru
!!Goffik Rocker!!






 gwarsh41 wrote:
 koooaei wrote:


It's quite likely that you can't take multiple artifacts on one character if you're playing SW.

Anywayz, just poxy anything with a necron destroyer lord with MSS and Labyrinth or something like that. Character fighting is always stupid. Make it even more stupid with "Why do you keep punching yourself in the face?!"


Space wolves allow multiple relics per character. Some are "may take" others are "may replace weapon with". SW relics are not as crazy as something like the lucky stick though. AP2 at initiative, or re-roll hits, no EW, +4 FNP or anything.


http://www.dakkadakka.com/dakkaforum/posts/list/0/616758.page

That's why i'm saying 'quite likely'. Depends on how you interpret the words. Many people will find it as an allowance to take only one.
   
 
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