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Made in nl
Wight Lord with the Sword of Kings






North of your position

Well, it has skins

   
Made in us
Executing Exarch




 LethalShade wrote:
So, to sum things up :

Dota 2 and League of Legends have a lot of success, Blizzard releases Heroes of the Storm (already forgotten).

TF2 has a lot of success, Blizzard releases OverWatch.






I wonder if OverWatch has hats.



Kinda like -

Dune 2 is successful. Blizzard releases Warcraft.

Everquest and Final Fantasy XI (and some other MMORPGs, though those two were the big ones at the time, iirc; I think UO was already fading by then) are incredibly successful. Blizzard releases World of Warcraft.




I don't actually know whether or not Blizzard started work on Warcraft before Dune 2 was released. But WoW was definitely made to cash in on the MMORPG wave.



Guess I did forget Diablo, which is a graphically improved version of the classic Rogue.


It's what Blizzard does. It's what they've always done. And they've been very successful doing that.

This message was edited 1 time. Last update was at 2015/11/25 09:01:22


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I played Overwatch recently,

The visual feedback amazing,

The Characters were created so well, silhouettes were beautiful and each character unique and interesting. They are planning on making three more.

The gameplay was amazing so viceral and beautiful, feedback is on par with most FPSs

Feels more like a MOBA than a Team Fortress Clone.

It was a combination of gameplay that made it interesting and visually appealing.

I have never enjoyed playing a game in such way for a long time.

As much as I would describe it as a clone. It isn't. It is very unique.

From whom are unforgiven we bring the mercy of war. 
   
Made in fr
Hallowed Canoness





I do not get the MOBA vibe. It does not at all feels moba to me.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Fixture of Dakka




Kamloops, BC

 Hybrid Son Of Oxayotl wrote:
I do not get the MOBA vibe. It does not at all feels moba to me.


You get hero characters with a select few abilities and kit and they have specific roles, strengths and weaknesses.
   
Made in fr
Hallowed Canoness





Seems like you described Team Fortress 2 to me.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Fixture of Dakka




Kamloops, BC

 Hybrid Son Of Oxayotl wrote:
Seems like you described Team Fortress 2 to me.


Yeah, there's elements of TF2 in this as well.
   
Made in fr
Hallowed Canoness





Difference with a MOBA: the camera view, the creeps/lanes, the experience, the gold, the builds (be it attributing skill points, or buying item, or all that), the way the ultimate work, the objective of the game not being symmetrical, ….
Difference with TF2: Active abilities instead of more than 1 weapon, no hats.


Hum, feels more like TF2 to me.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Executing Exarch




I assume that the game won't include cross-platform servers? There's no FAQ on the site, so I couldn't check. But that's generally the case when an FPS is available on multiple platforms.

Overwatch and Heroes of the Storm could potentially have a very weird synergy. Heroes of the Storm uses a disparate mix of characters from other Blizzard games. Overwatch is basically built around the idea of using a disparate mix of characters to play the game. Tracer will be added to HotS when Overwatch goes live (her HotS version is a pre-order bonus). And I'm sure that a lot of Overwatch characters will be following her over to HotS. If Blizzard adds more characters to Overwatch after release, then they could potentially be ported over to HotS quite rapidly.
   
Made in ca
Longtime Dakkanaut




This looks like a boring stupid waste of time. I guess the 12 year old call of duty players will enjoy it...

Too bad they didn't make a Diablo 3 that doesn't suck instead
   
Made in ca
Fixture of Dakka




Kamloops, BC

kb305 wrote:
This looks like a boring stupid waste of time. I guess the 12 year old call of duty players will enjoy it...

Too bad they didn't make a Diablo 3 that doesn't suck instead


Probably not, this would probably have more appeal with TF2 and MOBA players, also I don't know how you can say mixing first person shooters with MOBA 's is a boring concept at least they're trying something different.
   
Made in fr
Hallowed Canoness





 Cheesecat wrote:
also I don't know how you can say mixing first person shooters with MOBA 's is a boring concept at least they're trying something different.

Do you mean mixing TF2 with moar TF2? Because I see nothing coming from MOBA, everything was already there from TF2, and TF2 was before MOBA became that popular…
No creeps, no gold, no XP, no different lanes to push, no towers/crux just characters that are different from each other and hopefully complimentary… like in TF2 . Maybe even TF1?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, it looks like TF2 to me.
Are there towers that have to be pushed? Bots to be slain? Is there a shop and upgrade system?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

No, but much like HotS (and unlike shooters like TF2) the characters do not simply use 3 weapons each. They use 3ish abilities + one ultimate each, and how is that not like a MOBA?

I should think of a new signature... In the meantime, have a  
   
Made in de
Decrepit Dakkanaut





So just because characters in a FPS suddenly have active abilities, it becomes a MOBA? Have you played an FPS in the last 20 years?

This message was edited 1 time. Last update was at 2015/12/20 14:57:05


   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

It is a MOBA trait. No need to be snide.

I should think of a new signature... In the meantime, have a  
   
Made in de
Decrepit Dakkanaut





It's not a MOBA trait, such a system has long been introduced by other games, mostly by MMOs, i.e. Guild Wars that limited the number of active skills to...uh...8 iirc with 1 or 2 "major" skills.

I mean...come on. People claiming it to be a MOBA are beyond grasping for straws. It's a casual multiplayer FPS. Deal with it.

   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

There is still no need to be snide.

Guild Wars, which is pretty extreme on the low side in its number of skills, still has 8-10 or so to Overwatch's 4-5. There is a difference.

I should think of a new signature... In the meantime, have a  
   
Made in fr
Hallowed Canoness





 Ashiraya wrote:
No, but much like HotS (and unlike shooters like TF2) the characters do not simply use 3 weapons each. They use 3ish abilities + one ultimate each, and how is that not like a MOBA?

Do you know where the “3 normal abilities and one ultimate ability” come from? Warcraft 3. So I guess it's 99% TF2, 1% Warcraft 3 ^^.

(TF2 spy can become invisible and can impersonate another character. TF2 Medic can, well, heal. TF2 Engineer can put teleporters and auto-turrets. Seems more into “abilities” than just weapons).

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in de
Decrepit Dakkanaut





 Hybrid Son Of Oxayotl wrote:

Do you know where the “3 normal abilities and one ultimate ability” come from? Warcraft 3!


So clearly, Overwatch is an RTS!

This message was edited 4 times. Last update was at 2015/12/20 21:56:40


   
Made in us
Executing Exarch




 Hybrid Son Of Oxayotl wrote:
 Ashiraya wrote:
No, but much like HotS (and unlike shooters like TF2) the characters do not simply use 3 weapons each. They use 3ish abilities + one ultimate each, and how is that not like a MOBA?

Do you know where the “3 normal abilities and one ultimate ability” come from? Warcraft 3.


And DOTA, the first major MOBA, was created by converting Warcraft 3.

So maybe it really is a MOBA thing after all?
   
Made in us
Longtime Dakkanaut





I think it's very fair to say the 3 Abilities + Ultimate is a mechanical setup that is primarily associated is the MOBA genre. Regardless of the origins that setup is definitely "Owned" and defined in terms of the MOBA now.

The setup does do something to the pacing & feel of individual team fights. You have to do more tracking of what's up or down on your opponents, there are bigger swing moments and your teammates feel like a somewhat larger factor in your personal play decisions. These are all factors that can even lacking the other elements (towers, minions, builds etc..) can definitely inject some of that MOBA feel into things.

I'd agree it feels more like TF2 than something like Heroes of the Storm. That said, I'd say it feels more similar to something like Heroes of the Storm than it does other shooters such as Counter Strike and I wouldn't say that about TF2.



EDIT: It seems like they're going all-out with marketing for this game. Turns the game has trailer running before the new Star Wars film, at least in many US theaters. Given the audience that film has that's some pretty huge exposure. Wonder how much that little slot set them back I can't imagine ads in front of Star Wars come cheap.

This message was edited 6 times. Last update was at 2015/12/21 08:01:38


 
   
Made in us
Executing Exarch




Blizzard's going all-out, period. Ads and trailers that I saw before the new Star Wars movie included Hearthstone, Overwatch, and the Warcraft movie.
   
Made in fr
Hallowed Canoness





Eumerin wrote:
And DOTA, the first major MOBA, was created by converting Warcraft 3.

Hence why I said it comes from Warcraft 3!

Eumerin wrote:
So maybe it really is a MOBA thing after all?

Well, RTS and FPS uses it too, so…

Yeah, it is popular in moba (though not all moba uses it), but it's hardly enough to say that Overwatch is a cross between a moba and a fps

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Which modern FPS games use the "ability" thing?

   
Made in fr
Hallowed Canoness





Overwatch!
Also arguably TF2, Dirty Bomb, …

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Longtime Dakkanaut




Dear god... that Pixar trailer.

Blizzard taking clear aim at the 7-12 little Timmy crowd with this stupid game.


Automatically Appended Next Post:
 Sigvatr wrote:
Blizzard now makes very unoriginal, but well-crafted games - and I don't see anything wrong with it. While I hate Hearthstone, my wife has spent more than 300$ or 400$ on it as of now as she absolutely loves it.

HotS looks nice, but since you need a full team to work properly, we'll most likely skip it. A casual multiplayer FPS? Sure, why not.


Are you balling? I think I would have a fit if my wife did that.

I got to rank 2 playing aggro paladin. Haven't spent a penny on it. The game is trashy and not really worth any money, 90% of the cards are not playable. I bought Naxx with gold only to get Avenge to piss everyone off with secret paladin.

Tell your wife that It only takes a couple weeks to save up gold. LOL.
It is a pretty good game for passing time on the Cell phone, that is about the only positive thing I can say about it.

This message was edited 2 times. Last update was at 2015/12/22 11:06:05


 
   
Made in ca
Fixture of Dakka




Kamloops, BC

kb305 wrote:
Dear god... that Pixar trailer.

Blizzard taking clear aim at the 7-12 little Timmy crowd with this stupid game.


What's wrong with having a cartoony aesthetic? Also what's wrong with designing games for kids, I mean Mario is one of the best platformer series out there and it's marketed towards kids. I don't see how either of those qualities makes things stupid, your arguments don't seem very well

thought out.

This message was edited 1 time. Last update was at 2015/12/21 23:57:07


 
   
Made in ca
Longtime Dakkanaut




 Cheesecat wrote:
kb305 wrote:
Dear god... that Pixar trailer.

Blizzard taking clear aim at the 7-12 little Timmy crowd with this stupid game.


What's wrong with having a cartoony aesthetic? Also what's wrong with designing games for kids, I mean Mario is one of the best platformer series out there and it's marketed towards kids. I don't see how either of those qualities makes things stupid, your arguments don't seem to have any

rational thoughts behind them.


It's an anime aesthetic.

There's nothing inherently wrong with it. For me personally I hate the casualization and dumbing down that it brings. You like dumb watered down toddler games I guess. That's OK.
And it's very disappointing that the creators of great more mature themed games like diablo 1 and 2 are now making little timmy trash like this.
   
Made in us
Executing Exarch




kb305 wrote:


It's an anime aesthetic.

There's nothing inherently wrong with it. For me personally I hate the casualization and dumbing down that it brings. You like dumb watered down toddler games I guess. That's OK.
And it's very disappointing that the creators of great more mature themed games like diablo 1 and 2 are now making little timmy trash like this.


So pretend that you're just pointing out aesthetic decisions that you don't like, and then claim that anyone who likes the game is a toddler. Yeah...



And btw, the team that made Diablo was Blizzard North. They left for Flagship Studios and developed their own game - "Hellgate London".

Flagship Studios doesn't exist anymore.

   
 
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