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Made in si
Charging Dragon Prince





I used to get them, now I'm rarely on the final screen as well. I usually click on leave game at that point, MVP is going to go to the guy that got the most kills on my team.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

I am addicted..















..but that's a good thing!

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I've gotten play of the game a couple of times as mercy, usually for resing a bunch of people. I got it once for soldier 76 and trobjorn too, for killing a lot. I usually get a card at the end though when I play mercy, maybe it rewards lots of healing more? Sometimes when I lose, there will be 3 red cards and me there in blue all alone. Easy epic

I remember once in beta someone got 10 votes and it was like a double epic, their character said something different than the usual thank you message but I forget what it was.

 
   
Made in us
Legendary Master of the Chapter






Iv always wondered what would happen at a 10

iv seen it go near 8 or so at one point.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I think you should get bonus XP for votes, like 10 points per vote or 50 points for play of the game.

 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

You get 'Legendary' at ten likes... and as you say the characters say something new.. can't remember all of them, seen a good number.. the one that stands out is Reaper, who says 'finally, some recognition'

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Legendary Master of the Chapter






Oh i also wonder what that rate match button actually does

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Fixture of Dakka







Probably nothing obvious.

Behind the scenes though? I'm sure there's ALL sorta of data being gathered and analysed about the game by blizzard.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

That is one of my big hopes for this game.. not only is it the first online shooter I have fully embraced on the pvp side (usually find pvp shooters too twitchy, but the fun factor overrides such thoughts) but looking how Heroes of the Storm has developed, and Hearthstone.. the collectability side of this game could be epic long term.. never mind the point they eventually start adding new heroes.

Also the play vs A.I modes are great if I just want to chill out.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 Knight wrote:
I used to get them, now I'm rarely on the final screen as well. I usually click on leave game at that point, MVP is going to go to the guy that got the most kills on my team.


I usually vote for the healers or anyone else with something particularly impressive (i once got 10 votes, that was when i got PotG as Mercy for rezzing 4 at once). I've noticed the cards rarely recognize pure kill numbers, but usually other things.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Liche Priest Hierophant






Usually vote for folks who're playing their characters particularly well- Mercys doing good healing, Reapers sneaking around and disrupting lines, Reinhardts holding points and pushing with their teams... Whether or not they're on my team.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Executing Exarch




 Desubot wrote:
Yeah that algorithm flippin confuses me.

you can get some crazy triple kills manually through shooting but one Hanzo from across the map hits Q and gets 2-3 kills as well and gets the PotG

:/

feth Hanzo

(yes im salty )


I've already mentioned my quintuple kill on Mei that didn't get PotG. One of my PUG team members actually complained about it in the match chat since it was such a blatant screw over by the game.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Thats why I think they're totally random I had one game just tonight where a guy playing Trobjorn got it, he was laying there dead while his turret killed a guy and he got 12 xp for it. Really epic play there

 
   
Made in si
Charging Dragon Prince





Are you guys playing on PC or consoles?
   
Made in us
Dakka Veteran






I've been giving it a run on the ps4 and it's fun but IMO it's a bit weak in some areas compared to other shooters like battlefield or call of duty. A couple of points that I dislike are there's no down the barrel iron sight view for more accurate firing you always engage at the same distant view. Several characters can only move at walking speed which is painful given how far away the spawn points can be at times. I also dislike that there's dead buttons on some characters while others have a full array of attacking options, it also happens to be with the quickest characters. If you are a heavy you have pretty much one attack mode and it can be painfully slow. I don't get the point of their rank system as there's no change in stats or abilities as you progress, the only unlocking is skins and things that have no bearing on the actual gameplay. Outside of the fact that a level 30 player has more time behind the control they are exactly the same mechanically as a level one player.

I really like the visuals of the game and the characters and they do a pretty good job at reinforcing the team play elements it's much harder to solo play this vs other shooters. It can make for a lot tougher of a game when you get paired with people who are trying to solo and nobody wants to tank or heal. When you have a good team that adjusts to what the other side is doing you can usually roll them quickly if they aren't also acting as a team.

People like to complain about bastion as he can be a beast, but IMO that's usually because they are trying to solo, he usually breaks as soon as the opponents use a tank escort and team approach. But if they stick to solo efforts he can murder a team repeatedly. I try and be flexible on character selection based on the team needs if we keep hitting a wall of fire I love using a tank, but in more fluid games I like to use characters that I can flank with. A lot of people prefer a head on approach on most maps and that results in them getting killed a lot.

I managed to get three separate team wipes in one match as bastion because they kept attacking as a single group that was tankless meanwhile we could see them coming due to infra red vision and we were well protected with healing and a tank shielding so it made for a perfect defensive set up. It could have been broken if they'd tried working together and done something other than straight up charge. I think the focus on team play works and really shapes a win or loss more so than other shooters. Some of the characters seem like they have some balance issues but that's largely from a solo play standpoint, from a team play angle I think things are balanced well, although there are times it can be frustrating to play a character you'd prefer not to as you are trying to round out a group that seems hellbent on solo-ing and not working as a team.

This message was edited 1 time. Last update was at 2016/06/11 08:49:42


 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 stanman wrote:
I've been giving it a run on the ps4 and it's fun but IMO it's a bit weak in some areas compared to other shooters like battlefield or call of duty. A couple of points that I dislike are there's no down the barrel iron sight view for more accurate firing you always engage at the same distant view. Several characters can only move at walking speed which is painful given how far away the spawn points can be at times. I also dislike that there's dead buttons on some characters while others have a full array of attacking options, it also happens to be with the quickest characters. If you are a heavy you have pretty much one attack mode and it can be painfully slow. I don't get the point of their rank system as there's no change in stats or abilities as you progress, the only unlocking is skins and things that have no bearing on the actual gameplay. Outside of the fact that a level 30 player has more time behind the control they are exactly the same mechanically as a level one player.


The issues you mention are because this game is intentionally not supposed to be like Battlefield or Call of Duty. The characters are all balanced against each other in such a way that it is the player's skill (and teamwork) that is supposed to make the difference, not whether the player spent more time grinding (or paid for) a better gun mod. I certainly understand where you're coming from with the issues you have, but as I'm not a BF or CoD player, they're not my issues.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Xbox One here.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Me too.. If anyone wants to group up my gamer tag Is LLL Necros LLL

 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

There is an actual method to the madness of the PotG system- I don't remember the specifics but there are essentially various categories of PotG that you can get, with some being weighted by the game more heavily than others. Iirc mass-killings like a good Hanzo ult or Bastion play are the least valued by the game- but they're also the easiest to achieve and thus the most frequent PotG, while a mass-heal or save ala Mercy rezzing after your team gets wiped out or using Lucio's ult just as the enemy Pharah ults your team are harder to do but are valued more heavily by the game's PotG rating.

   
Made in us
Executing Exarch




 BlaxicanX wrote:
There is an actual method to the madness of the PotG system- I don't remember the specifics but there are essentially various categories of PotG that you can get, with some being weighted by the game more heavily than others. Iirc mass-killings like a good Hanzo ult or Bastion play are the least valued by the game- but they're also the easiest to achieve and thus the most frequent PotG, while a mass-heal or save ala Mercy rezzing after your team gets wiped out or using Lucio's ult just as the enemy Pharah ults your team are harder to do but are valued more heavily by the game's PotG rating.



The one in which the game denied me PotG for the quintuple kill instead picked a few normal kills by one of the players on the opposing team. So while I'll be the first to admit that something like a mass-rez by Mercy should have gotten credit instead of my kills, that wasn't the case in this instance.

What happened was that, while playing as Mei, I caught four of the enemy players under her ultimate. I ran in and finished them off with Mei's short-range gun. A fifth player arrived just as I finished off the last of the players, and quickly died as well. It appears that in this instance, the PotG AI decided that a very successful use of Mei's bomb (along with a follow-up kill) wasn't weighted as heavily as a player's successful killing of a string of enemy players (three kills, I think, though it might have been four).
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Desubot wrote:
Yeah that algorithm flippin confuses me.

you can get some crazy triple kills manually through shooting but one Hanzo from across the map hits Q and gets 2-3 kills as well and gets the PotG

:/

feth Hanzo

(yes im salty )


This seems appropriate(NSFW/sweary):

Spoiler:

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in si
Charging Dragon Prince





No one likes Hanzo.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Eumerin wrote:
 BlaxicanX wrote:
There is an actual method to the madness of the PotG system- I don't remember the specifics but there are essentially various categories of PotG that you can get, with some being weighted by the game more heavily than others. Iirc mass-killings like a good Hanzo ult or Bastion play are the least valued by the game- but they're also the easiest to achieve and thus the most frequent PotG, while a mass-heal or save ala Mercy rezzing after your team gets wiped out or using Lucio's ult just as the enemy Pharah ults your team are harder to do but are valued more heavily by the game's PotG rating.



The one in which the game denied me PotG for the quintuple kill instead picked a few normal kills by one of the players on the opposing team. So while I'll be the first to admit that something like a mass-rez by Mercy should have gotten credit instead of my kills, that wasn't the case in this instance.

What happened was that, while playing as Mei, I caught four of the enemy players under her ultimate. I ran in and finished them off with Mei's short-range gun. A fifth player arrived just as I finished off the last of the players, and quickly died as well. It appears that in this instance, the PotG AI decided that a very successful use of Mei's bomb (along with a follow-up kill) wasn't weighted as heavily as a player's successful killing of a string of enemy players (three kills, I think, though it might have been four).
Something similar happened to me last while playing Symmetra. I got potg instead of our S76, who seemed like the shoe-in for it because he killed 5 people with his ultimate. The potg was literally just me killing a Reinhardt who completely ignored me while attempting to destroy my teleporter.

After doing some research, what I found out is that the reason why I got potg for such a seemingly pedestrian kill is that my teleporter had a high importance rating to the game's AI at that point in the match. We were defending point A on a map where the defender's spawn room is reeeeeally far from the point, and my teleporter was right on top of the objective. So even though killing Reinhardt as Symmetra is not in itself all that impressive, killing him while he's attempting to destroy our teleporter and thus preventing him from doing so was rated as a crucial play that led to our team winning the match.

Essentially, the potg AI takes a ton of factors into account when picking a play, such as proximity to the objective, how much time or distance is left before the match ends, who got killed and what they were doing at the time, etc. Thus what may seem like nothing more than someone killing a couple guys could have actually been far more dramatic for various reasons.

This message was edited 1 time. Last update was at 2016/06/11 18:57:03


 
   
Made in si
Charging Dragon Prince





Played with Tracer during random brawls. Absolutely loathe her when I'm playing Reinhardt (death by thousand paper cuts), but she's an absolute blast to play. I also like her when she's on my team and as you dispose someone as Reinhardt she yells: "Wow, nice one Reinhardt!" Would probably pick her more often but pug teams will almost always lack a tank and a support.

This message was edited 2 times. Last update was at 2016/06/11 21:09:40


 
   
Made in us
Liche Priest Hierophant






Similarly, PotG includes 'sharpshooter' elements, rewarding damage done over a long distance, and weighs things based on who your character is- a Symmetra getting a lot of kills as a Support character is weighed more heavily than a Soldier 76, since he's supposed to be dealing a lot of damage.

Similarly, there's an interesting little one where if you stop someone's Ultimate it gets a chance at PotG, if the game determines that the Ult would have done a lot of damage to your team. That's why you often get PotGs with only one or two kills- they're at just the right time.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Longtime Dakkanaut





 Knight wrote:
Played with Tracer during random brawls. Absolutely loathe her when I'm playing Reinhardt (death by thousand paper cuts), but she's an absolute blast to play. I also like her when she's on my team and as you dispose someone as Reinhardt she yells: "Wow, nice one Reinhardt!" Would probably pick her more often but pug teams will almost always lack a tank and a support.

She is countered by Winston pretty badly. Also a decent Junkrat depending on map can work wonders as well. The problem is Winston is countered hard by Roadhogs and I find pubs play Roadhog a lot.


   
Made in us
The Last Chancer Who Survived





Norristown, PA

He talks about a game full of only junkrats in that video.. I played against once such team and they were soundly trounced

I do really hate his tire though, no matter what I can do I can never get away from it. Half the time I'm the only one even trying to shoot it down.. everyone else is like, whoa, how'd we all die like that?

 
   
Made in us
Executing Exarch




 BlaxicanX wrote:
Eumerin wrote:

What happened was that, while playing as Mei, I caught four of the enemy players under her ultimate. I ran in and finished them off with Mei's short-range gun. A fifth player arrived just as I finished off the last of the players, and quickly died as well. It appears that in this instance, the PotG AI decided that a very successful use of Mei's bomb (along with a follow-up kill) wasn't weighted as heavily as a player's successful killing of a string of enemy players (three kills, I think, though it might have been four).
Something similar happened to me last while playing Symmetra. I got potg instead of our S76, who seemed like the shoe-in for it because he killed 5 people with his ultimate. The potg was literally just me killing a Reinhardt who completely ignored me while attempting to destroy my teleporter.

After doing some research, what I found out is that the reason why I got potg for such a seemingly pedestrian kill is that my teleporter had a high importance rating to the game's AI at that point in the match. We were defending point A on a map where the defender's spawn room is reeeeeally far from the point, and my teleporter was right on top of the objective. So even though killing Reinhardt as Symmetra is not in itself all that impressive, killing him while he's attempting to destroy our teleporter and thus preventing him from doing so was rated as a crucial play that led to our team winning the match.

Essentially, the potg AI takes a ton of factors into account when picking a play, such as proximity to the objective, how much time or distance is left before the match ends, who got killed and what they were doing at the time, etc. Thus what may seem like nothing more than someone killing a couple guys could have actually been far more dramatic for various reasons.


Again, though, elements that shouldn't have applied in this case - or possibly should have weighed things even more in my favor. The mission was an escort mission, my team was on the defense, and iirc the reason why four members of the enemy team were clustered together was because they were moving between the vehicle and a building. Ergo, proximity to the target (they were literally standing next to it) should have weighted things solidly in my favor. And my recollection is that the character that did get PotG was a damage-focused character (though I can't remember which one). So according to the criteria that you provided, the other character's contribution shouldn't have been weighted.

This message was edited 2 times. Last update was at 2016/06/12 05:21:31


 
   
Made in si
Charging Dragon Prince





 Gamgee wrote:
She is countered by Winston pretty badly. Also a decent Junkrat depending on map can work wonders as well. The problem is Winston is countered hard by Roadhogs and I find pubs play Roadhog a lot.


He can force me to disengage. Winston isn't fast enough to follow and can kill me only if I'm unaware or my recall is on cool down. It's the same for Winston counters Widowmaker or Genji. I'm far more scared of Hanzo and Widowmaker. I think Widowmaker is going to one body shot me and her close range rifle/mine is really good. Junkrat and Zarya can barrage the movement area with speculative fire, it's annoying for any character even more so for those with low HP.

If you have a problem with Roadhog, pick Soldier 76 or Zarya. Roadhog has no armour, making soldier's work rather easy. Zarya melts Roadhog/any tank, if you charge her up. Probably the funniest thing you can do is kill a widowmaker with alternative fire on Zarya's cannon. At my level very few Widowmakers expect that.

This message was edited 3 times. Last update was at 2016/06/12 06:57:17


 
   
Made in us
Legendary Master of the Chapter






I never had issues with Winston. Usually just shoot in from a distance since he is a fat target. just ignore him disengage and come at a different angle against squishier targets then leave instead of trying to force a full fight.

its usually what i do.

Now junkrats. i think i might have a grenade magnet as no mater which way i juke i always land on one

edit (with tracer)

This message was edited 1 time. Last update was at 2016/06/12 08:00:53


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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