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Made in si
Charging Dragon Prince





 paulson games wrote:
I think the best way to boost your win ratio would be to play like crap during the 10 qualifiers with intent to lose every match, that way you're more likely to end up winning against bad players and boosting your player score much faster. If you start with a high score it's very tough to maintain because of all the drop out team mates you're basically headed downwards no matter how well you play. If you intentionally start low it's kind of abusing the system but the current ranking system is garbage anyways so I'd have little remorse trying it next month unless stuff gets changed around where a team mate drop isn't so crippling.


No, it's a bad plan and mentality to cultivate. You'd be playing with people that are also on a lower level, to really progress your own contribution to the team would need to be great. Looking from the other side, if you fall down you should eventually stabilise and the time needed to stabilise should be shorter than a climb from the lower ranks. I can understand the frustration, easier said than done, don't worry about the rank that's on your profile. Funny thing about gaming and our state of mind.



This message was edited 1 time. Last update was at 2016/08/09 09:23:03


 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

Eumerin wrote:


Lately one of my primary contributions seems to be picking off the enemy Junkrat's wheel (there's *always* a Junkrat on the enemy team) whenever it puts in an appearance.


Best thing you can do since you play D.VA a lot is to just eat the Rip Tyre when it comes towards you - D.VA can eat a lot of ultimates with her Defence Matrix, and makes for a great team member when the enemy team features Reapers, Junkrats, 76's and Pharahs for that very reason.

A tactic I learned by accident when watching my brother play; he played Pharah and died to his own ultimate when a D.VA below him panicked and boosted towards him, meaning the barrage exploded right in his face. Tried this after with DM on and it works a treat

G.A - Should've called myself Ghost Ark

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Made in gb
Steady Space Marine Vet Sergeant




England

 General Annoyance wrote:
Eumerin wrote:


Lately one of my primary contributions seems to be picking off the enemy Junkrat's wheel (there's *always* a Junkrat on the enemy team) whenever it puts in an appearance.


Best thing you can do since you play D.VA a lot is to just eat the Rip Tyre when it comes towards you - D.VA can eat a lot of ultimates with her Defence Matrix, and makes for a great team member when the enemy team features Reapers, Junkrats, 76's and Pharahs for that very reason.

A tactic I learned by accident when watching my brother play; he played Pharah and died to his own ultimate when a D.VA below him panicked and boosted towards him, meaning the barrage exploded right in his face. Tried this after with DM on and it works a treat


Sounds good actually. Just want to know, if you have been following Unit Lost's videos you will have watched a video on nerfing Genji. Now I've seen what people like Seagull can do with him, but is he in need of a nerf? Not in my opinion personally. He does what he needs to do effectively, but not one that everyone can use and exploit.

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Made in gb
Longtime Dakkanaut





Outer Space, Apparently

We talking about the video that came out an hour ago Warboss?

I pretty much agree straight out with Sty - the only nerf that I would consider is a reduction in range of his Dragon Blade. Other than that, there are plenty of ways to take out annoying Genjis (Winston and Symmetra are excellent choices to counter him, since the former can keep up with him and both render his deflect useless), and as you can see in the video, even Zenyatta's ultimate can nullify his ultimate.

I've seen more frustrating plays than ones done by Genji by a country mile - even though Torbjorn is balanced, I still hate him in every regard and wish he didn't exist as a playable character. Great backstory and actual character, but one who I refuse to play and hate to play against because of how dull his playstyle is, and how he constantly wins POTG for doing all

This message was edited 2 times. Last update was at 2016/08/09 15:01:11


G.A - Should've called myself Ghost Ark

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@ paulson

Honestly i felt the same way about competitive and people dropping.

i had basically 5 of my 10 placement matches with droppers.

however i find that above 55 there is far far less droppers and i basically never get them anymore.

it could be the system working and season banning them for leaving too much.

and around weeknights after 7-8 or so i get little to no vitriol spewing children at all. so the whole team tends to be better.

its hit or miss but you gotta do what you gotta do


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in si
Charging Dragon Prince





The problem I mostly have is that you need a good map/position awareness to take a Genji down. This is something you won't find in solo games. Due to the tunnel vision, even focusing down a low health opponent can be sometimes problematic. Winston will likely trying to be aggressive rather than looking out for Mercy/Lucio. McCree could be a player that is still learning and he will be at huge disadvantage against someone who has been sinking all his play time into Genji.

even Zenyatta's ultimate can nullify his ultimate.

Trading ultimate abilities isn't a new thought. Lucio's "drop the beat" at the right time (incoming rip tire) can save the team or maybe game. As Reinhardt I will burn my ultimate just to knock him on the ground (even without his ultimate), although that's arguably a waste of an ultimate. I understand what Stylosa is trying to convey and higher end teams have shown that Genji is manageable, but I am not playing at that level/mentality.


This message was edited 4 times. Last update was at 2016/08/09 15:42:33


 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Knight wrote:

Trading ultimate abilities isn't a new thought. Lucio's "drop the beat" at the right time (incoming rip tire) can save the team or maybe game. As Reinhardt I will burn my ultimate just to knock him on the ground (even without his ultimate), although that's arguably a waste of an ultimate.


Rule no. 1 of ultimate use - don't save it for the perfect or ideal scenario that you won't find; by the time a better scenario pops up to use Reindhart's Earth Shatter, you'll have it ready anyway to go again. If knocking down one support results in him dying and cutting off healing to the enemy team, then you've done well

Lucio's sound barrier is a great ultimate against the Rip Tyre, but of course you have to now remember you all probably burned the entire shield; still much better than just dying though. Even better would be to have a D.VA eat it for you.

You don't always have to chase down and kill your mark in Overwatch I've found - as long as they run off with their tail between their legs trying to find health, then they're spending time away from the fight, in the same manner as if you killed them. Genji is one such character that you shouldn't chase down if you're playing someone ideal to deal with him, such as the aforementioned Winston. Get him low and running, then get back in line with the rest of the team. Really you shouldn't be moving away from the team anyway - if he gets out of your sight, stay where you are.

But in answer to the question, Genji is fine - a good player can wreck face with him, but you can say that about almost any character in Overwatch with a good player behind the wheel; Genji just happens to be an Offence character designed to kill people quickly, doesn't make him OP

This message was edited 2 times. Last update was at 2016/08/09 15:52:36


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IL

Just stating "well derp derp just shoot him" as a way to counter is a pretty round about way of saying nothing. Since nobody has melee damage/weapons worth a damn That means the counter to every character is "to just shoot them". Awesome observation.

Where I think Genji becomes really difficult is because hitting him is not an easy thing to do. Tracer is very hard to hit because of her speed and blinking but her movements are at least confined to a 2d plane. Genji not only moves very fast but he does so in a 3d space which makes him very hard to hit compared to most characters, the only other character that is a 3d space threat is Pharra and she's rather slow while airborne and her ultimate is painfully vulnerable while performing it. Genji can be hit during his ultimate but given his speed it's pretty tough especially at short distances.

I think t he shuriken should have a damage drop off, they have an incredible range and decent damage which I think is at odds with him being a close range mobility attacker. I think revising the strength of his shuriken would balance him more akin to Tracer's attacks, I've seen way too many games where Genji is all the way across the map picking off snipers or bastions at range and that sorta like wtf? Easy fix would be to give his damage a drop off like they did with Mc Cree.

I also think that he frustrates people because he is one of the characters that seems to have it all when it comes to abilities, he has the best movement in the game, can reach pretty much any area, has the only powerful melee attack, a solid range attack and can block incoming fire and even turn it against the shooter, the only thing he's missing is the HP of a tank. On a larger more open map shooting him wouldn't be so difficult but most maps are full of choke points and limited lanes of fire which is a huge benefit to Genji's survivability. Not saying he's broken or overpowered etc but he can be difficult to deal with as he's a threat for every distance of engagement and I don't think his counters are as easy in practice as people are claiming.

I have no problems with him being intended to be a quick short range uber melee assassin, but if so I think his long range capacity needs to be reduced a bit to round things out.

This message was edited 1 time. Last update was at 2016/08/09 17:12:57


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Longtime Dakkanaut





Outer Space, Apparently

 paulson games wrote:
Just stating "well derp derp just shoot him" as a way to counter is a pretty round about way of saying nothing. Since nobody has melee damage/weapons worth a damn That means the counter to every character is "to just shoot them". Awesome observation.


What exactly do you mean by that, and who were you directing that at? You've essentially stated what a First Person Shooter is. "Just shoot them" is useless advice, yes; "shoot them with x character because y and z" is not.

In the case of Genji, hitting him is no problem if you play Winston or Symmetra - no matter how many wall climbs or double jumps he pulls, he can't dodge a Tesla Cannon, Photon Projector or Photon Turrets, thus rendering his manoeuvrability useless against those characters. Same goes for Mei too - she can be excellent at shutting down enemy Genjis, but she requires a bit more precision aiming.

Those three are the most suited characters to take on Genji (I don't say hard counters cos the game doesn't really have those), but other abilities like Hanzo's split arrow can take him out in certain scenarios too, and Zarya also features a beam weapon he cannot deflect. Even Tracer can use the inaccuracy of her Pulse Pistols to her advantage to pepper him if he's moving about too much.

Often I've found that if I'm struggling against a character in Overwatch, it usually means one of two things; I'm not playing the character I have currently "correctly" or I'm not playing the "right" character. If I do get the right character for the job and still have problems, then you have to consider your effectiveness with that character and the skill of the enemy. Overwatch is certainly not a game of Rock Paper Scissors in those regards.

Genji's shurikens are fine the way they are - you aren't factoring in travel time when considering how he can snipe people with them; McCree needed the drop off in damage because his shots travel in a split second, by comparison Genji's travel a lot slower. An attentive player will recognise that and when they're getting hit by him and relocate.

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Made in si
Charging Dragon Prince





Mobile characters can be a pain to handle. Lucio for instance is another mobile character that can be surprisingly survivable, if you do some parkour or simply amp it up and run away. Focusing a character is a decent advice (even Mercy can sometimes handle an overly aggressive Reaper), but it's expected that some players will go into panic mode and sometimes it's hard to react as Genji strikes from the unknown and simply goes on a mad dash.

Rule no. 1 of ultimate use - don't save it for the perfect or ideal scenario that you won't find

I feel the same. If you have an opportunity, it's up to your discretion. If there's something I've learned from my martial sparring, doing something is far better than doing nothing.

If I do get the right character for the job and still have problems, then you have to consider your effectiveness with that character and the skill of the enemy.

Definitely. Genji is those sort of characters that once you get outplayed rubs a lot of salt on your wound. Similar to Widowmaker, a good Widowmaker is still capable to dominate entire teams.
   
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IL

 General Annoyance wrote:
 paulson games wrote:
Just stating "well derp derp just shoot him" as a way to counter is a pretty round about way of saying nothing. Since nobody has melee damage/weapons worth a damn That means the counter to every character is "to just shoot them". Awesome observation.


What exactly do you mean by that, and who were you directing that at? You've essentially stated what a First Person Shooter is. "Just shoot them" is useless advice, yes; "shoot them with x character because y and z" is not.


I was referring to the video, the speaker in it basically hammers the point that the counters to genji is just shoot him. If he pops his ult just turn around and shoot him, if he does x just shoot him, if he does y just shoot him. Maybe it's a difference between the console games vs PC the PC seems to be much more point and click responsive and I see player videos reflecting that where they can hit very fast moving targets as though their cross hairs warp between distances where the consoles have to track their cross hairs accross the screen adding fractions of a second between each point which makes a big difference at aiming at the faster characters. You can't just spin around and fire to the rear on consolès as by the time you even begin to react to the sound of his ult you are already dead.

I agree that having the right heroes to counter is part of what makes for good team strategy but Genji is also a powerful hero that forces specific counters more often than othe characters. For example I don't feel pressed to switch to a specific counter when I'm facing soldier or junk rat it may change my approach strategies and how I engage in the firefight but I usually dont feel pressed into a situation where in order to be effective at all I need to change to character x, however I feel that genji forces that need to switch to have any sort of chance to counter.

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Ahh right totally forgot console players even existed

anyway

Genji is one of those super hard to play but extremely high ceiling characters. which is why i like him. and i think he is for the most part in an ok area.

really good genjis will ruin my game 10 ways to Sunday so im kinda torn would love him to get nerfed


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I have rediscovered my love for Pharah. Managed to kill 5 out of 6 members of the enemy team with some lucky rocket shots plus a nearly point blank Barrage

25 levels after starting and I feel like I'm finally getting the hang of this game. I even managed to have a good round as Tracer (including a triple kill pulse bomb)

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
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Okay, nope, yeah. I think that explains it.

I've never had any issues with playing against Genji, and in fact find him incredibly difficult to play, since he's so squishy- Deflect is handy, but it's not really a good 'reaction' power.

Of course, I also tend to play Zarya a lot, sooooo...

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Made in us
Executing Exarch




 General Annoyance wrote:
Lucio's sound barrier is a great ultimate against the Rip Tyre, but of course you have to now remember you all probably burned the entire shield; still much better than just dying though. Even better would be to have a D.VA eat it for you.


Or just shoot the tire. In my experience, it barely has any health at all.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

Eumerin wrote:
In my experience, it barely has any health at all.


It has 100 HP.

My PLog

Curently: DZC

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I forget if rhinheart can 1 shot it with his melee or his wave attack.

iv have killed it before that way many times but not sure if it was weakened or not.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

I believe his Fire Strike does do more than 100 damage, since it can kill a lot of characters in one hit, thus it's enough to destroy it.

Often it's a better idea to just put up your shield and take the damage head on, or just clear the area; you can't count on hitting it and taking it out before it detonates, and that's if you even see it coming in the first place.

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Its true

but the junk rats i play against knows not to detonate it in front of the safety square

so its often better to just go for the kill.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

On a completely unrelated note, I finally saw my first Ana play of the game today. She managed to snipe three people during the first push for the Attacking side on Route 66

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
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Gathering the Informations.

 Desubot wrote:
Its true

but the junk rats i play against knows not to detonate it in front of the safety square

so its often better to just go for the kill.

The issue is that D.Va is not just "a safety square". She deflects damage, period, while it's up. I've hit her square in the back with Ana's sniper rifle many a time and she gets to ignore it because reasons.

So please, let's not pretend that it is a question of "knowing not to" or anything. The change to D.Va was completely unnecessary, beyond adding the toggle for her shield. She didn't need damage boosted, she didn't need movement speed boosted, etc.
   
Made in us
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 Kanluwen wrote:
 Desubot wrote:
Its true

but the junk rats i play against knows not to detonate it in front of the safety square

so its often better to just go for the kill.

The issue is that D.Va is not just "a safety square". She deflects damage, period, while it's up. I've hit her square in the back with Ana's sniper rifle many a time and she gets to ignore it because reasons.

So please, let's not pretend that it is a question of "knowing not to" or anything. The change to D.Va was completely unnecessary, beyond adding the toggle for her shield. She didn't need damage boosted, she didn't need movement speed boosted, etc.


Was talking about rinehart when mentioning safety square.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Desubot wrote:
 Kanluwen wrote:
 Desubot wrote:
Its true

but the junk rats i play against knows not to detonate it in front of the safety square

so its often better to just go for the kill.

The issue is that D.Va is not just "a safety square". She deflects damage, period, while it's up. I've hit her square in the back with Ana's sniper rifle many a time and she gets to ignore it because reasons.

So please, let's not pretend that it is a question of "knowing not to" or anything. The change to D.Va was completely unnecessary, beyond adding the toggle for her shield. She didn't need damage boosted, she didn't need movement speed boosted, etc.


Was talking about rinehart when mentioning safety square.


Fair enough...but my point maintains!(plus Rhinehart's is a safety rectangle not square)

#renerf D.Va!
   
Made in gb
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Outer Space, Apparently

Kanluwen wrote:

So please, let's not pretend that it is a question of "knowing not to" or anything. The change to D.Va was completely unnecessary, beyond adding the toggle for her shield. She didn't need damage boosted, she didn't need movement speed boosted, etc.


D.VA didn't get a damage or speed boost at all; the only changes she got were toggle DM, Self Destruct taking 1 second less to activate, and Self Destruct being unable to kill pilot D.VA. These were absolutely necessary to turn her into a competitive tank, as before she was more of a back line assassin who couldn't take much damage at all due to her massive crit box, and everyone knew how to dodge her ultimate after the beta.

Back on topic, Reindhart does struggle in that scenario against a Junkrat that knows what he's doing. Regardless, I'd hinge better on my shield angling skills than trying to hit the tyre with an attack that takes time to travel, which if it misses, will kill me for sure.

War Kitten wrote:On a completely unrelated note, I finally saw my first Ana play of the game today. She managed to snipe three people during the first push for the Attacking side on Route 66



That's pretty neat - I'm still waiting to see a Lucio POTG man screw the POTG system.

Also, has anyone seen the news that a Bastion animated short is coming this month? Think it's called "The Last Bastion" or something like that.

G.A

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 General Annoyance wrote:

That's pretty neat - I'm still waiting to see a Lucio POTG man screw the POTG system.

Also, has anyone seen the news that a Bastion animated short is coming this month? Think it's called "The Last Bastion" or something like that.

G.A


Really?

iv seen and have gotten a bunch just by knocking 2-3 people off ilios and napal. also cant wait to see the last bastion.

This message was edited 1 time. Last update was at 2016/08/12 16:06:29


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Desubot wrote:


Really?

iv seen and have gotten a bunch just by knocking 2-3 people off ilios and napal. also cant wait to see the last bastion.



All at once? That is rather impressive but no, I haven't seen one, nor have I scored one, despite playing him on a regular basis.

I found the news on their official FB page, here's the banner:


G.A - Should've called myself Ghost Ark

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Made in us
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What's left of Cadia

I've seen a few Lucio POTG, mostly knocking people off levels and getting environment kills. The system is borked though, I will say that

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in si
Charging Dragon Prince





I think it was mentioned they're keeping an eye on D.VA. In competitive play she's not that much of a problem, quick play with unlimited characters can get weird at times. D.VAs/Lucio on payload. You'll need a good hammer to break that brick wall.

Zenyatta is getting a nerf (I'm getting "better nerf Irelia" vibe), Mei a slight buff, while jury is still deciding what to do with Mercy. Pick ratios in competitive scene is where the problem is, for quick play Mercy is a solid pick in my view.


This message was edited 5 times. Last update was at 2016/08/13 09:26:12


 
   
Made in us
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What's left of Cadia

I think D.va needed her buff pretty badly, before the buff her ult was almost painfully easy to avoid unless the enemy team was completely oblivious or slow to react.

Can't comment on Mei/Zenyattas buff/nerf as I don't play either of them, but I'll agree that Mercy is a solid pick in quick play

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Legendary Master of the Chapter






I dont think i have ever had an issue with Mei

and Zen seems to actually contribute so not sure of the nerfs.

the only problem i have with mercy is that she butt medics and often runs away and comes back to do a mass revival instead of 1 or two people that could completely change the tide of a push just as well as well as the 5 drop.

ymmv.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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