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Made in us
Mimetic Bagh-Mari





DFW

I know it's recommended that games are played on a 4x4 but does anyone regularly play on smaller tables?
   
Made in us
Krazed Killa Kan





SoCal

Infinity is playable on smaller table sizes, although it might give an advantage to some AD or infiltration units. Best to keep it square as well, so 3x3 will work. You'll also want to tone down the point sizes or nothing will be able to move around.

   
Made in au
Yu Jing Martial Arts Ninja






Smaller games should work fine on smaller tables. Take Icestorm for example. small introductory games and the mat is like half the standard size size (slightly bigger I think, don't have the exact measurements).

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

The mat is about 2'x3' (so smaller than half a table) - closer to 3/8 of a regular table but for the intro scenarios, it's adequate.

For 3 LI and a single HI per side games, 3x3 is fine.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Fixture of Dakka







Equally I hear 3x6 is well suited to 300pt+ games so play smaller games on smaller tables and bigger games on bigger tables by that reasoning.

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

I've played on 6x4 (300pt games) as well as 4x4s.
On a 6x4, you're more likely to see Missiles, rockets, HMGs and Snipers used to lock down long range areas.

Nothing smaller (I do demos on 4x4 as I have one).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Fixture of Dakka







6x4 is also what I meant sorry. Probably best to ignore me as often as possible.

   
Made in au
Regular Dakkanaut




Hiding behind terrain

Ive been playing some of the O:I missions on a 4x2 desk. I'll be setting up a 4x4 table eventually and may even go bigger if I get serious about making all the terrain I think of.
   
Made in au
Norn Queen






 chromedog wrote:
On a 6x4, you're more likely to see Missiles, rockets, HMGs and Snipers used to lock down long range areas.

Nothing smaller (I do demos on 4x4 as I have one).


Depends on how much terrain you have and how multi level it is. My FLGS has a 6x4 Infinity board that doesn't get locked down by long range weapons. There's a building on every 1x1 block, and buildings go as high as 4 storys (the board has 1 story base buildings, and the 3 story MAS apartment can stack on top), as well as plentiful catwalks, billboards and scatter terrain. It's nearly impossible for a sniper on top of a tall buildings to lock down anyone unless they're doing something stupid like running around on top of another building out of cover.

Personally, I don't like anything smaller than a 6x4 at 300pts. At 4x4, with units that can cover nearly 20" in a single order (bikes) or super fast 6-4 infantry and TAGs, super jumpers, etc, movement and weapon range becomes trivial. There's actually no reason to take things like Sniper Rifles, HMGs and rockets when you can rush a chain rifle up the board in an order and mow down models with them.

4x4 works for slow grow games and maxes out at 250pts for us. Once we hit 300pts for games, 6x4 all the time, varying deploying on the long or short edge. It makes weapon ranges actually mean something. And it feels like N3 will emphasise this even more, with Spitfires and HMGs being significantly worse under 36", and sniper rifles only hitting their stride at 36", 4x4 will mean those weapons simply won't see the table, because unless they camp a deployment zone, they're not going to be terribly effective.

This message was edited 4 times. Last update was at 2014/11/08 04:22:20


 
   
Made in gb
Dakka Veteran




Devon, UK

On the other hand, if a Bike is moving 14" by doing a move-move and isn't getting shot to pieces by the AROs either the table is likely to be too dense or your opponent hasn't got the hang of setting up for the reactive turn...

I regularly take Sniper Rifles etc. in my lists and we play exclusively on 4x4' boards.

EDIT - a lot of your distances seem wonky, the only change to the Spitfire is in the 0-8" bracket and for the HMG it's 0-16" thats worse and 48"+ that's gone.
   
Made in au
Norn Queen






Apologies, it's been a while since I looked over the N3 tables.

If there's decent LOS blocking terrain on a 4x4, it's not hard to do a move-move with a bike and not get shot in ARO, in my experience. That wasn't my only example though - having super jumping units really makes a mockery of a 4x4 board, and TAG's move really fast and aren't going to eat much damage in ARO. But that all comes down to terrain densities. We tend to use more total cover and less partial cover.

It's obviously all going to come down to personal opinion, we just prefer the additional movement and longer ranges that comes from a 6x4 board.

This message was edited 1 time. Last update was at 2014/11/08 10:38:08


 
   
Made in gb
Dakka Veteran




Devon, UK

Fair enough. This is a typical table for us, although maybe a bit heavy on Total Cover compared to Partial Cover:



From a lot of experience against JSA on tables like that, Move-Move Orders are possible without AROs but usually it's only after a substantial number of Move-Shoot Orders to take down defenders and making a lot of detours to avoid possible Mines etc.

Super Jump doesn't seem to speed models up much on our tables unless the model is already 6-4 MOV, which is pretty much just Dog Warriors/Cameronians/Duroc or Tarik. Nobody in our group has Tarik and the doggies go down fine to weight of fire and an MSV2 or two.

TAGs are more of an issue but that seems to be one of the main reasons behind the changes to the HMG range bands - get up too close and a single Shotgun ARO now has reasonable odds of beating a full HMG burst.

All that said, we've definitely enjoyed the game shift in the occasional games we've played on 6x4' tables.
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

 Warsmith262 wrote:
I know it's recommended that games are played on a 4x4 but does anyone regularly play on smaller tables?


It probably depends on the size of game. The club i used to play at had 3' x 4' boards and those were fine for games up to 200 - 250 points but started to feel a bit cramped for 300 point games. If you are thinking about playing on boards less than 4' across i'd also think about reducing the size of the deployment zones so that you still have a decent gap between deployment zones.



Link to my Gallery. 
   
Made in us
Mimetic Bagh-Mari





DFW

my original thought was 3x3... hmmm good stuff for us noobs to know! thanks for all the input!
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

From my very limited experience 3x3 would be a bit limiting, and prevent you from experiencing the real impact of varied range bands.
Personally I'm planning for 4x4 now with the option for expansion to expand to 6x4 if desired, some 40k crossover with the 6x4 makes it easier to justify.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

3x3 is fine for smaller games/starting out games where sniper rifles and hmgs aren't prevalent.

Like the 3+1 demos I've been doing. Rifles and boarding shotguns being the bigger guns. Teaching them the movement and order/ARO system.

Once we get to the more advanced stuff (not covering camo, CC or hacking until N3 are out - can't see the point of teaching those rules which will be changed by N3 anyway).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
 
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