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Made in gb
Dakka Veteran




I can't help myself from making rule mistakes. I just can't do it, with so many rules there are I always get lost while playing. Examples include firing at full BS a Skimmer that has Jinked and taking Dangerous Terrain check on Monstrous Creatures.

That being said, my opponents also make a lot of mistakes I only find out after the game, such as using Pask's Warlord Trait when he is not the Warlord, Pathfinders at Leadership 10 with no Ethereal and or not rolling to see Old One Eye is revived or not. These are Codex specific and since I don't have access to anything other than Eldar and Grey Knights, I can only see after the game.

Is there anything I and my opponent can do to avoid or limiting mistakes as much as possible.

Thank you for answering.

This message was edited 2 times. Last update was at 2014/11/18 12:43:15


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Basically, practice will make perfect; the more you get used to your armies, the more you'll remember stuff like that. It's also worth just noting down anything you realise you forgot during a turn, so you can check again later on.

 
   
Made in ca
Fixture of Dakka






I think it's fine as long as it's an accident and neither player recognizes it. Eventually someone will point it out and you'll go, no way,.., really?! Mandy then you learn something new
   
Made in ru
!!Goffik Rocker!!






If you don't bring a 3-d person who's much more common with rules (and even such people make mistakes from time to time), all you can do is constantly look up for the rules you're not sure about. And even so, there are some rules that are worded the way they can be interpreted in different manner or plain not work. In any case, the rules are there to help you out with the game and you can skip them or twist at will if both players are happy with that.

This message was edited 1 time. Last update was at 2014/11/18 09:51:27


 
   
Made in ca
Fixture of Dakka






 koooaei wrote:
If you don't bring a 3-d person who's much more common with rules (and even such people make mistakes from time to time), all you can do is constantly look up for the rules you're not sure about. And even so, there are some rules that are worded the way they can be interpreted in different manner or plain not work. In any case, the rules are there to help you out with the game and you can skip them or twist at will if both players are happy with that.


Yeah, for sure. Or writ it down, and look it up later on so as not to disrupt the tempo of the game.

Usually, though, you can just ask another table
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Use counters.
Lots of places make vehicle markers, even GW has the dice. Mark the skimmer when it has Jinked, and when measuring you might notice and remember to drop the BS.

Put a flag on the warlord model, and it'll remind you to get the traits checked. I forget that one all the time.

but, calling a 'ref' over is always handy. Letting people watch, and asking for them to butt in of they spot an error, would help. Changes from 6th to 7th ed still come up very often.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
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"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
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Made in gb
Killer Klaivex




The dark behind the eyes.

bibotot wrote:
I can't help myself from making rule mistakes. I just can't do it, with so many rules there are I always get lost while playing. Examples include firing at full BS a Skimmer that has Jinked and taking Dangerous Terrain check on Monstrous Creatures.

That being said, my opponents also make a lot of mistakes I only find out after the game, such as using Pask's Warlord Trait when he is not the Warlord, Pathfinders at Leadership 10 with no Ethereal and or not rolling to see Old One Eye is revived or not. These are Codex specific and since I don't have access to anything other than Eldar and Grey Knights, I can only see after the game.

Is there anything I and my opponent can do to avoid or limiting mistakes as much as possible.


Well, with regard to the skimmer mistake, have you considered making some counters (pieces of paper with 'JINK' written on them will do)? Then, when one of your skimmers Jinks, you can give it the counter so you'll remember which ones Jinked in your subsequent shooting phase. If it helps, you could also write 'Snapshots only' on the counters as a further reminder.

You could also make Warlord counters, though some people might consider those akin to 'KILL ME' counters.

Also, if you print your army list, don't be afraid to annotate it. e.g. if you keep forgetting about a piece of Wargear or a particular special rule, make a note at the top of your list and underline it or circle it or something.

In terms of special characters (and any other units with a lot of rules), I advise you to read their rules thoroughly before using them. Then, during the game, read their rules again during Deployment, Movement, Shooting, Assault and when they take a wound. It's a pain, but better than only finding out after the game that your character had IWND, or gave his unit Counter Attack, or had Melta Bombs, or some other rule you could easily have missed/forgotten when you read his rules.

If you don't own the book yourself, ask to see your opponent's book when he uses that character/unit/wargear. People make mistakes, and there's no harm in checking something for yourself. Also, especially with characters/units that have a lot of rules, it's often a lot easier to remember if you read them for yourself. Personally, when someone starts reading my their character's list of rules/gear, I find it goes in one ear and out the other.

Lastly, there's no harm in double-checking rules. If a rule doesn't feel right, check it. If you think you remember a rule, but aren't totally sure, check it.

One other thing - obviously this checking rules takes a lot of time, so try to do it while your opponent is taking his turn. Now, obviously this isn't always possible, but you should have an idea of at least some of the things you'll want to do in your next turn. e.g. Do you have a unit that wants to move or charge through cover? Well look up those rules. Is one of your characters likely to be in combat? Well, now might be a good time to check his stats, weapons and such. etc.

Hope this helps.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Oozing Plague Marine Terminator





I thought MC had move through cover, which makes them auto pass Dangerous Terrain?
   
Made in gb
Decrepit Dakkanaut




They do, so they do

The way to avert rules mistakes? Dont play. It is almost impossible to play a game where you get every rule correct, due to the sloppiness in the written rules.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Could you have a small book mark or sticky notes on obvious rules you need in a book to make checking easy?

If you know which ones a you make mistakes on

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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