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Made in no
Stealthy Grot Snipa





1500 point list I came up with, but probably won't use since I am not a big fan of Drop Pods:

BA CAD:
Mephiston

Librarian ML2, auspex

5 Tactical Marines w/ heavy flamer, combi-flamer, meltabombs
Drop Pod

5 Tactical Marines w/ heavy flamer, combi-flamer, meltabombs
Drop Pod

5 Assault Marines w/ 2 meltaguns, 2 infernus pistols
Drop Pod

5 Assault Marines w/ 2 meltaguns, 2 infernus pistols
Drop Pod

Drop Pod

SM Allied Detachment
Tigurius

5 Scouts w/ combi-melta, meltabombs
Land Speeder Storm w/ heavy flamer

5 Scouts w/ combi-melta, meltabombs
Land Speeder Storm w/ heavy flamer

3 Centurions w/ grav, omniscope

1500

Thoughts?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Been Around the Block




This is the question I have been thinking about.

We have all been discussing the ASM build

5 ASM
-2 Melta Gun
-2 Inferno Pistol
-Drop Pod

Comes out to be 135 points.

Would it be better to run
5 ASM
-2 Melta Gun
-1 Combi Melta
-Drop pod

Comes out to be 115 points. (Saves you 20 points)

The idea behind the second build is once your squad Deep Strikes into position to nuke enemy armor, they will certainly die the next turn. The combi investment is beneficial here.

In the first build, you are investing in 2 Inferno Pistols. This means you will get an extra Melta shot (assuming you land within 6", however it will not get the Melta bonus unless you are within 3").

Thoughts?
   
Made in it
Annoyed Blood Angel Devastator




HalfBlood wrote:
The idea behind the second build is once your squad Deep Strikes into position to nuke enemy armor, they will certainly die the next turn. The combi investment is beneficial here.
That's the reason why i don't think i'll run an heavy drop pod army on my first tries...
HalfBlood wrote:
In the first build, you are investing in 2 Inferno Pistols. This means you will get an extra Melta shot (assuming you land within 6", however it will not get the Melta bonus unless you are within 3").
i'm not a fan of inferno pistol
ok it's a pistol and ok it had to be shorter range than meltagun, but 3" to use at his full potential is a bad joke. it's better to use plasma pistol, imho: you will never use melta special ability, and with plasma you lose one point of str but can shoot at 12"
inferno was useful only with 5th ed Dante who would DS at 2" from enemy armour
imho

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
Necromunda https://imgur.com/a/AQ3xX
Kings of War https://imgur.com/a/x56ods7 
   
Made in gb
Prophetic Blood Angel Librarian




Definitely agree that combi-melta is the way forward. 115pts is just insanely efficient for what you get. If going pod heavy it also gets you more pods for more T1 arrivals.
Although tbh I think we are all missing a trick here because they are assault marines. For 10pts more you get 6 plasma shots instead, it doesn't matter that there are 2 bp&ccw guys semi-wasted due to rapid fire as they are abalative wounds for the plasma guns.
   
Made in it
Annoyed Blood Angel Devastator




Just a little question:
in your opinion is better to run 2 unit with 10 DC marines each one, or 3 unit with 7 marines each one?
in wich proportion you would put PW or PF?

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
Necromunda https://imgur.com/a/AQ3xX
Kings of War https://imgur.com/a/x56ods7 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Everyone keeps talking about running 10 man squads of death company. I think thats wayyy overkill. An 8 man squad with 2 power swords and a fist have been more than enough for me. Took out the spawn of cryptix, 10 genesealers, 2 carnifexs and a warrior last game.

5,000
:cficon: 1,500 
   
Made in gb
Is 'Eavy Metal Calling?





UK

At the moment I'm running 5 DC with one Power Sword and usually an HQ (unless he runs with the SangGuard). I may up the squad size, but for now this seems to be enough, out of a LR or with JP.

 
   
Made in ca
Regular Dakkanaut





 th3maninblak wrote:
Everyone keeps talking about running 10 man squads of death company. I think thats wayyy overkill. An 8 man squad with 2 power swords and a fist have been more than enough for me. Took out the spawn of cryptix, 10 genesealers, 2 carnifexs and a warrior last game.


I'm gonna try this squad size out, just with an additional powerfist
   
Made in gb
Prophetic Blood Angel Librarian




DC I would go for 3 7's. 1 pf and 1 pa in each.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I just had an idea that may or may not be a good one. Could you purchase a Razorback and a squad of Scouts, and put the Scouts in the Razorback? Would the Razorback gain Scout?


Automatically Appended Next Post:
Oh, and I am thinking of running 7 BPCS DC with one BPPF and two BPPS. Good or bad?

Tactical Squad is either going to be a Combi Flamer, Flamer, Heavy Flamer or Cowboy Inferno Pistol and Melta Gun. Which do you guys think would be better?

This message was edited 2 times. Last update was at 2014/12/15 00:25:37


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Been Around the Block




In my lists I have been running 2 units of 9 with a PF, however I may go to two units of 8 with PF and PW.

   
Made in us
Regular Dakkanaut




 casvalremdeikun wrote:
I just had an idea that may or may not be a good one. Could you purchase a Razorback and a squad of Scouts, and put the Scouts in the Razorback? Would the Razorback gain Scout?


Automatically Appended Next Post:
Oh, and I am thinking of running 7 BPCS DC with one BPPF and two BPPS. Good or bad?

Tactical Squad is either going to be a Combi Flamer, Flamer, Heavy Flamer or Cowboy Inferno Pistol and Melta Gun. Which do you guys think would be better?

I think the option of a heavy flamer for the Blood Angels tacticals is huge, since it finally lets you have a tactical squad with a specialized role it is very good at. Two flamer templates, a flamer template, and then a bunch of double-tapping bolt-guns is great for clearing chaff, and you don't feel like you're wasting all those dudes just for that one special/heavy shot. The meltas/plasmas I would leave for Command Squads and Assault Squads.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

HandofMars wrote:
 casvalremdeikun wrote:
I just had an idea that may or may not be a good one. Could you purchase a Razorback and a squad of Scouts, and put the Scouts in the Razorback? Would the Razorback gain Scout?


Automatically Appended Next Post:
Oh, and I am thinking of running 7 BPCS DC with one BPPF and two BPPS. Good or bad?

Tactical Squad is either going to be a Combi Flamer, Flamer, Heavy Flamer or Cowboy Inferno Pistol and Melta Gun. Which do you guys think would be better?

I think the option of a heavy flamer for the Blood Angels tacticals is huge, since it finally lets you have a tactical squad with a specialized role it is very good at. Two flamer templates, a flamer template, and then a bunch of double-tapping bolt-guns is great for clearing chaff, and you don't feel like you're wasting all those dudes just for that one special/heavy shot. The meltas/plasmas I would leave for Command Squads and Assault Squads.
hmmm. Sounds good. I think I will remake my Assault Squad with melta and a Cowboy Inferno Sergeant and hunt vehicles. The flamer Tactical Squad is gonna be the way to go. I am thinking in a Fast Rhino though. Are the the hand Flamer or a combi Flamer better for the tactical squad?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Locked in the Tower of Amareo




I still think tac squads with plasma have value. The primary targets of flamers are also targets that can be shot with boltguns or beat about the head by angry BA.
   
Made in us
Been Around the Block




Weekend report from the games I played:


Game 1 vs Eldar (I went 2nd)

Tactical Marines with Flamers worked very well dropping in, decimated infantry very nicely.
Vindicator and Predator were effective and fun to use, not sure about Baal Pred yet.

Dante+Sanguinary Guard (5 sword/ 5 axe, ch. banner) +Sang Priest was awesome. Used Dante up front to tank for the unit. In the game, I moved poorly and was charged by Wraithblades (with shields), spiritseer and farseer and fortune cast on them. Got crushed. After the end of the game, we redid this particular engagement and the SG did extremely well on the charge.


Game 2 vs Tau (I went 1st)

Tactical Marines with Flamers in drop pod again did awesome.
2 Preds did ok, probably need to use cover better to get 25% cover from buildings, although this would mean not shooting with a side sponson.
2 full units of Assault Marines (armed with max melta) with attached Sang Priests moved up the board and absorbed firepower nicely. 1 engaged broadsides and other engaged riptide. Melta shots were missing and took awhile to work through the 2+ armor (did have melta bombs).
Frag Furioso with heavy flamer killed infantry nicely.


Game 3 through 5 Deathstorm Missions

I highly advise playing these, missions were refreshing and fun.


Game 6 vs Demons (went 2nd)

Demon list was going grimoire of names + fate weaver, cursed earth and invisibility. I pretty much couldn't do anything against the 4 MCs that were getting buffed.
Ran BA bike list (3 full squads, 1 MM AB, Vsgt with LC and attached Sang Priest), along with tactical flamer squads in pods and 1 ASM in pod with Melta.

Played the objectives and focused on the lesser demon squads. Bikes were very resistant. 1 squad held out through 2 game turns of assault from 2 demon princes.
Bikes charging lesser demon squads decimated them. As heretical as it sounds, BA bring a solid alternative to white scars for bike lists.

Frag Furioso kills demons nicely.


Game 7 vs Demons (went 2nd).

Went DC focus, with 2 full squads of 15, 1 TH, 1 PF, 4 PS, 9 regular. 1st squad Astorath and Sang Priest, 2nd with just Sang Priest. Got the charge off with both units against 2 separate units of Flesh Hounds with Juggernaut of Khorne attached.
....Holy crap were they good. Seriously, Astorath makes DC sickly good. I felt like an ork with all that dice. Was able to punch through both units with cursed earth either before or after the demonic instability check. The unit held up well against a third unit of hounds that charged astogath's group and killed them in 2 assault. Unit came out mostly intact.

Tactical squad with flamers, again did great.
Frag Furioso again, killed infantry dead.
4 Melta shots from a 5 man ASM into the rear of the soul grinder would have done great...except for missing half and the rest getting saved by cursed earth invul.

Overall, all the games were fun and exciting. Can't wait to try more combos and lists ideas.

Currently thinking about 5 man ASM in Rhinos with special weapons of your pick. Get lots of free points that way and move 24 inches possible to score objectives.
   
Made in us
Been Around the Block




Interesting ASM loadouts:

5 ASM
-2 Melta
-Combi Melta
-Drop Pod
115

3 Melta guns makes the squad guaranteed anti armor. If you want 3 Plasma Guns it costs 10 points more (125) and its a bit more versatile except not as effective against armor. 2 Melta and a Combi Plasma (115) is also an option. I need more games with Podded ASM to determine the correct build.

Another load out could be.

5 ASM
-2 Plasma Gun
-Rhino
115 points.

What I find interesting is ASM can choose to get either a Rhino or Drop pod for free. If you choose Rhino you technically gain 10 more points for free.

I am really hoping that we get a nice ASM or Bike detachment. I want to take 1-2 units of Grav bikes + 2-3 Units of ASM mechanized.

This message was edited 1 time. Last update was at 2014/12/15 04:04:27


 
   
Made in us
Huge Hierodule





Louisiana

I too would like to see a formation that adds 1-3 assault squads, or more.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Lieutenant Colonel






not sure if its in this thread already




16 elites choices and descent of angels returns

tactic that up as you see fit

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Storm of Angels - Includes deep striking anything! Basically Jump Packs, terminators & Dedicated Transports.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Armored Iron Breaker





Dallas, TX

 easysauce wrote:
not sure if its in this thread already


16 elites choices and descent of angels returns

tactic that up as you see fit


Whats that from? Is it the new Shield of Baal book?

This message was edited 1 time. Last update was at 2014/12/15 04:49:41


"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in us
Blood Angel Terminator with Lightning Claws






16 Elites...holy crap.

Now they just need to have one with 16 FA slots and we're all good!

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in ca
Trustworthy Shas'vre




 Ferrum_Sanguinis wrote:
16 Elites...holy crap.

Now they just need to have one with 16 FA slots and we're all good!


I was figuring something like this when SW got to take 4 HQ and 8 Elites in Champions of Fenris. I wasn't expecting a pure HQ/Elite army with no other choices available though.

We may be seeing a future in which Detatchments remove the need for FOC swaps.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Ferrum_Sanguinis wrote:
16 Elites...holy crap.

Now they just need to have one with 16 FA slots and we're all good!
People would still find a way to bitch about a Detachment that would grant 6 FA slots, 1 HQ/2FA required. Even if it granted Ob Sec.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Sternguard army of doom.

Ally in regular blood Angels to get some DC on the board and OUCH!

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 easysauce wrote:
not sure if its in this thread already



16 elites choices and descent of angels returns

tactic that up as you see fit


Source ?

Absolutely awesome BTW. I'm going to have to rethink my entire army concept.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I think i like the +1 initiative detachment more...

5,000
:cficon: 1,500 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 th3maninblak wrote:
I think i like the +1 initiative detachment more...


You can play BOTH !!

If nothing else the Archangels Strikeforce lets me drop pod in 6 Furiosos !!

   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Think you will need both. Absolutely no anti air capability in that FOC.

You would have thought they'd at least make them be able to get storm ravens.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in gb
Loyal Necron Lychguard



Netherlands

I don't see this as a Primary Detachment.
Think of it as a cheap way to add a DS'ing Captain/Libby/Chaplain with an Assault Terminator Squad!

The problem with the new Baal-FOC is that I want to add a TH/SS-squad with a Captain, but I don't have any slots for it.
   
Made in gb
Is 'Eavy Metal Calling?





UK

Actually, that's a good point. Of the 3 overcrowded FOC slots we have, this detachment as a second detachment goes a long way towards fixing two of them. Take your dual Priests in the BSF detachment, along with the Elites that need the I boost (SG, DC), then throw your HQ beatstick (Captain, TDA, Valour's Edge, SS?) And Elites that don't need boosted Init (Termies, Dreads for the most part, Sternguard) in here.

In other news, I think this gives us a pretty good look at what's in store for the Deathwing when the new DA codex rolls around...

 
   
 
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