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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

The formation makes no distinction between what the Teleport Homer can affect. So if you want to DS some Death Company using this formation, you can still gain the benefit.

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Deathwatch: 1500 pts
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Made in ru
!!Goffik Rocker!!






Does it affect allies?
   
Made in us
Legendary Master of the Chapter






Man that is going to be brutal


it states BA faction only.

This message was edited 1 time. Last update was at 2014/12/16 17:13:48


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ru
!!Goffik Rocker!!






phew
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Do the Tac squads with the teleport homers have to be deployed on the board for other squads to make use of the augur triangulation or can they remain embarked on the storm ravens? If the latter is true, holy crap would that be good. You could orchestrate a truly massive T2 assault with DC/SG/whathaveyou deepstriking in, combined with all of those tac marines flaming stuff then charging in with a power weapon of choice. Could be pretty nasty.

"Backfield? I have no backfield." 
   
Made in us
Legendary Master of the Chapter






You measure things from the hull (or base IIRC)

unless they tweeked the listing for it in the BA book.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Yeah you're right, misread that bit. Damn that could be brutal.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Yeah that means they would have to be able to kill at least two storm ravens turn one to prevent the carnarge pinpoint deepstriking, assaulting DC would surely unleash. Not entirely likely. Something to give a +1 to reserve rolls is practically mandatory though since youre looking at ~EVERYTHING in reserve. Even with the reroll, I'd like to see that reroll on a 2+.

"Backfield? I have no backfield." 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 astro_nomicon wrote:
Yeah that means they would have to be able to kill at least two storm ravens turn one to prevent the carnarge pinpoint deepstriking, assaulting DC would surely unleash. Not entirely likely. Something to give a +1 to reserve rolls is practically mandatory though since youre looking at ~EVERYTHING in reserve. Even with the reroll, I'd like to see that reroll on a 2+.


What reliable options do we have for that.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Well there's the FW Damocles Command Rhino that was mentioned earlier, but it suffers from well, being a Rhino. I think there is a FW Land Raider variant that provides a similar bonus, but it suffers form well, being a Land Raider. I can't think of anything else at the moment barring allies, and it seems like its going to be damn near impossible to fit any allies in anyway. You're looking at ~1200 points to get the formation and then more points on Blood Angels stuff that can make use of it. I guess just hiding that rhino is going to be the best option that I know of.

"Backfield? I have no backfield." 
   
Made in us
Legendary Master of the Chapter






Also would suggest getting a com relay some how considering T2 you still needa roll for guys.

Oh! though a though. the only stipulation is that the deepstriking unit arrives within two ravens.
So its entirly possibile that on T1 you move the ravens max speed straight infront of something juicy and deepstrike drop pods for maximum carnage. ohman oh man if that works the way i think it works T1 DC Dreads in the face

This message was edited 1 time. Last update was at 2014/12/16 19:50:38


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Yeah if it works with pods that just might be over the top. I'd just as soon take regular DC in pods and start smashing face T1.

"Backfield? I have no backfield." 
   
Made in ph
Fresh-Faced New User




Someone suggested using the archangel formation. 1 terminator Libby and 2 assault terminator squads. No troop tax and gives you the ability to reroll reserve rolls for your terminators. Mates pretty well with the spearhead formation to maximize a turn 2 alpha strike
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

In such a situation, you could even start with the Terminator Libby in cover rather than DS him. That way if you mess up your rolls you don't autolose.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in nl
Loyal Necron Lychguard



Netherlands

You could always add something to give yourself a +1 on your reserve-rolls.
That way you might auto-lose 1 in 36 games, but that's a risk I am willing to take

We have around 12 more formations/detachments to go from Exterminatus, so there will probably be some more wacky combinations we can geek out over.
   
Made in gb
Is 'Eavy Metal Calling?





UK

I think Archangels will be the way to go with the Stoirmraven Formation, but I don't think all-Termies is the best option. Certainly a squad will do for instant tankbusting, but for assault purposes I'd rather have something capable of sweeping and that throws down more attacks. Vanguard are the best for this since Archangels can't run DC, keep em cheap with just one power weapon/Reliuc Blade and they should still do well enough against most targets, leaving the Dreads and Termies to go after harder units.

While it doesn't use the Assault potential, Sternguard might be good for the podless precision drop as well, as it at least saves on the cost of a pod and could be just as reliable.

 
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

Holy s#!+balls! Death company + death company dreads assaulting from deep strike! Add two minimum scout squads and a captain (can chaplain take relics?) with magic jump pack (using regular detachment). Enemy is auto dead unless they have A LOT of units with interceptor. People where wishing for deep strike assault back. Now it is, the game is broken. I'm swooning over BA, but fear for the future of the meta.

Stormraven detachment
3x Stormraven - built for anti-air/armour.
3x tactical - minimum for objective holding and crowd control.

Regular BA detachment
1x Captain with wing of awesome for reserves re-roll etc..
2x scouts - minimum for objective holding and some light crowd control.
AS MANY DEATH COMPANY AS YOU CAN FIT IN THE POINTS LIMIT!

Army list complete.

This message was edited 1 time. Last update was at 2014/12/17 00:47:07


 
   
Made in us
Huge Hierodule





Louisiana

I like the possibilities of this formation BUT I'm not buying 2 more storm ravens just to use it. If I already had 2 maybe I'd buy a third one but 2 is just too much.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

No price is too high to make assault king again. lol

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

benjak wrote:
Augur triangulation:
If a friendly unit with the Blood angels faction arrives from deep strike reserve within 12" of at least two models from the formation equipped with teleport homers then it does not scatter and can charge in the same turn it arrives.

Objective secured:
All troops units from this formation have the objective secured special rule (see page blah blah)

Spearhead strike force:
When making reserve rolls make a single roll for the entire formation, which you can choose to re-reoll. If successful, all units arrive from the formation.You can make a reserve roll for this formation from the start of turn 1.
Something to consider, whilst you may to assault despite arriving by deep strike reserve, this rule does not allow you to charge on game turn 1, correct?

Also, would a unit disembarking from a drop pod, which has arrived from deep strike reserve, be able to assault?

Also, would a unit arriving from GoI, assuming it was from the BA Faction, be able to assault?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Huge Hierodule





Louisiana

There is no "game turn 1" restriction from assault. That only applies to models using the infiltrate or scout special rule.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 tetrisphreak wrote:
There is no "game turn 1" restriction from assault. That only applies to models using the infiltrate or scout special rule.


Deep Strike prevents you from assaulting the turn you arrive.

It also applies to troops disembarking a transport that arrived from Deep Strike

This message was edited 1 time. Last update was at 2014/12/17 01:18:06


   
Made in us
Legendary Master of the Chapter






Razerous wrote:

Also, would a unit arriving from GoI, assuming it was from the BA Faction, be able to assault?


GOI has writen limitation that the formation doesn't over rule.


Even if there was no charging on T1 with drop dreads, you could always chuck em on the ravens.

Drop some chump Assault marines or a DC jump unit then join them with all the tactical on T2 for delicious Furious initiative

This message was edited 1 time. Last update was at 2014/12/17 01:22:17


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut





Do Vanguard Vets have a place in a BA list, or is there no point due to DC?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

BaronVonSnakPak wrote:
Do Vanguard Vets have a place in a BA list, or is there no point due to DC?
if you want to take the Angel's Wrath formation you need one Squad of Vanguard Veterans and two squads of Assault Marines. So they definitely have a place. It is a good way to get more Assault Squads on the board. VVs aren't terrible, better things exist for the Elites slot. Hence why the formation is good.

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3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Preacher of the Emperor




Boston, MA

BaronVonSnakPak wrote:
Do Vanguard Vets have a place in a BA list, or is there no point due to DC?


I'm thinking of putting a squad of 6 or 7 in my TAC list with melta bombs for everybody. Throw in a priest and Knights will have to be leary of getting too close.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 casvalremdeikun wrote:
BaronVonSnakPak wrote:
Do Vanguard Vets have a place in a BA list, or is there no point due to DC?
if you want to take the Angel's Wrath formation you need one Squad of Vanguard Veterans and two squads of Assault Marines. So they definitely have a place. It is a good way to get more Assault Squads on the board. VVs aren't terrible, better things exist for the Elites slot. Hence why the formation is good.

Depending on what you want to do with them yes I think there is.
I am going to remaking one of My normal Assault Squads into a VV Squad. The other thing is to keep them Cheap.
>Squad Leader with Paired Lighting Claws
>7x with CCW/Bolt Pistol
>2x With Plasma Pistol
>All with Jump Packs
All for about 280 points, it is a little pricy but it can do well.

I have also been Running a Wolf Guard unit like this with just the Paired Wolf Claws out of a Stormwolf and it has been very effective.

Space Wolf Player Since 1989
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Locked in the Tower of Amareo




I like the melta bomb idea. I think any other use of VV is very dubious.
   
Made in gb
Towering Hierophant Bio-Titan



UK

 Desubot wrote:
Razerous wrote:

Also, would a unit arriving from GoI, assuming it was from the BA Faction, be able to assault?


GOI has writen limitation that the formation doesn't over rule.


Even if there was no charging on T1 with drop dreads, you could always chuck em on the ravens.

Drop some chump Assault marines or a DC jump unit then join them with all the tactical on T2 for delicious Furious initiative
Again, Dreads are still disembarking from the Raven, same difference. Those embarked tacticals are the same.

Now the key question is, how to make this formation effective? I would also suggest including some form of reserve manipulation, as you may need help to get those assaulting units into play.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Huge Hierodule





Louisiana

 adamsouza wrote:
 tetrisphreak wrote:
There is no "game turn 1" restriction from assault. That only applies to models using the infiltrate or scout special rule.


Deep Strike prevents you from assaulting the turn you arrive.

It also applies to troops disembarking a transport that arrived from Deep Strike



Triple storm raven formation allows charging from deep strike

Been out of the game for awhile, trying to find time to get back into it. 
   
 
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