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Made in us
Deranged Necron Destroyer





Do you guys think that the AAbarge would be just fine if they remove the twin-link and bumped the points to 100-120?

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Decrepit Dakkanaut





Hyperspace

Oberron wrote:
Do you guys think that the AAbarge would be just fine if they remove the twin-link and bumped the points to 100-120?

No, because then there would be no reason for me to use it.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in jp
Proud Triarch Praetorian





While you're at it, you might as well just switch out the Tesla Destructors for Tesla Cannons (which will no longer grant an additional 2 hits on a 6) to make sure no one ever wants to take the thing again.

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

You guys are preparing for the absolute worst case scenarios.

Although I think I would be delighted to get a codex supplement for Necrons.

I predict the following

Lychguard / Praetoreans - reboxed to 10 models $60
Deathmark/ Immortals - reboxed to 10 models $60

It's what they did to Grey Knights, it sells more models at a time, and takes up less space for storage and retailers.


Automatically Appended Next Post:
Oberron wrote:
Do you guys think that the AAbarge would be just fine if they remove the twin-link and bumped the points to 100-120?


Why would you gimp the gun AND increase points ?

This message was edited 1 time. Last update was at 2014/12/31 07:06:11


   
Made in us
Irked Necron Immortal





Washington, USA

 adamsouza wrote:

Why would you gimp the gun AND increase points ?



Because GW does not understand balance.


 
   
Made in gb
Regular Dakkanaut




 adamsouza wrote:

Why would you gimp the gun AND increase points ?
Happened with the DE Ravager. It lost its special rule letting you move 12 and fire all its guns, went up 5 points and costs a further 15 pts to equip it as it was before.

Just a rule change to Tesla making it not work on snap shots and a small points bump will be fine.
   
Made in fi
Regular Dakkanaut





Finland

Since I have models for pretty much every unit there is, I'm actually looking forward to new codex nerfing some of them and making other stuff, like Doomsday Arks and Praetorians more useful. Sure, it'll be annoying to have four Night Scythes just collecting dust if they totally suck in the new book, but I've used them enough that it doesn't really matter.

Number = Legion
Name = Death 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 MLKTH wrote:
Since I have models for pretty much every unit there is, I'm actually looking forward to new codex nerfing some of them and making other stuff, like Doomsday Arks and Praetorians more useful. Sure, it'll be annoying to have four Night Scythes just collecting dust if they totally suck in the new book, but I've used them enough that it doesn't really matter.

Flyers will always be a strong thing, nerfing them might be the difference between 2 or 4 in your list.

I actually noticed I didn't own a single Triarch Praetorian, but nobody is selling them around here
   
Made in gb
Longtime Dakkanaut




Oberron wrote:
Do you guys think that the AAbarge would be just fine if they remove the twin-link and bumped the points to 100-120?


Sounds ideal, actually.

Removing the twin linking and giving a ten point bump would make it still a solid and cheap vehicle option, whilst finally curing this obsession with constant two and three Annihilation Barge lists nearly every other Necron player I see on the Internet has.

Much more sensible than this idea of killing the utility of the entire weapon category by taking the rule away from snap shots. Charge discouragement and anti-flyer are the primary benefits of Tesla. Without them it's just a gimmick.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I have a sort of OT Question.
How many is the normal number of "Barges" for a 2k List?
I want to know how bad my wallet is going to stroke out.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in nl
Loyal Necron Lychguard



Netherlands

At the moment? Depends on how many Detachments are allowed.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Kangodo wrote:
At the moment? Depends on how many Detachments are allowed.

Well our local Meta really does not have any restrictions.

My long term goal is to put together a 2,000 point force for each army.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

ryuken87 wrote:
 adamsouza wrote:

Why would you gimp the gun AND increase points ?
Happened with the DE Ravager. It lost its special rule letting you move 12 and fire all its guns, went up 5 points and costs a further 15 pts to equip it as it was before.

Just a rule change to Tesla making it not work on snap shots and a small points bump will be fine.


Yes, and everyone just loves the Ravager changes.

And the answer to the original question is that you hate Necrons and want them nerfed into the ground.

   
Made in gb
Regular Dakkanaut




The answer to why a unit might get gimped and go up in points is because GW. Same as something might get better and go down, because GW. The gun won't lose TL because that's what is in the kit, Tesla rule might change to bring it in line with other more recent similar rules (e.g. SW Primaris Living Lightning). I don't really want to see Necrons nerfed as a whole, I think the current book has lots of flavour but poor internal balance. It would be nice to see more variety than the three barges everyone currently takes.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Barges are probably going to go up a fair amount of points, but they won't lose twin-linked. Probably to 120 pts.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Fresh-Faced New User





changemod wrote:
Oberron wrote:
Do you guys think that the AAbarge would be just fine if they remove the twin-link and bumped the points to 100-120?



Removing the twin linking and giving a ten point bump would make it still a solid and cheap vehicle option, whilst finally curing this obsession with constant two and three Annihilation Barge lists nearly every other Necron player I see on the Internet has.

Much more sensible than this idea of killing the utility of the entire weapon category by taking the rule away from snap shots. Charge discouragement and anti-flyer are the primary benefits of Tesla. Without them it's just a gimmick.



Unless the points increase is extreme, I don't see them being culled from many lists simply because of viability. It's the best Anti-Air option and the only cost effective heavy support option the Necrons have. You could argue for Spyders but they aren't very survivable for what they do. Necessary for scarab farms but I don't see those lists being that successful. Doomsday Arc and Doomscythe are just too cost prohibitive.
   
Made in gb
Longtime Dakkanaut




 NecroVirus wrote:
changemod wrote:
Oberron wrote:
Do you guys think that the AAbarge would be just fine if they remove the twin-link and bumped the points to 100-120?



Removing the twin linking and giving a ten point bump would make it still a solid and cheap vehicle option, whilst finally curing this obsession with constant two and three Annihilation Barge lists nearly every other Necron player I see on the Internet has.

Much more sensible than this idea of killing the utility of the entire weapon category by taking the rule away from snap shots. Charge discouragement and anti-flyer are the primary benefits of Tesla. Without them it's just a gimmick.



Unless the points increase is extreme, I don't see them being culled from many lists simply because of viability. It's the best Anti-Air option and the only cost effective heavy support option the Necrons have. You could argue for Spyders but they aren't very survivable for what they do. Necessary for scarab farms but I don't see those lists being that successful. Doomsday Arc and Doomscythe are just too cost prohibitive.


Well, that's depressing.

Honestly, I've been completely put off my barges lately by the general attitude towards them. I was a pretty minimal vehicle player as-is, mind you.
   
Made in gb
Longtime Dakkanaut





Are Tomb Spyders the cheapest Monstrous Creatures in the game?
   
Made in us
Fresh-Faced New User





 dan2026 wrote:
Are Tomb Spyders the cheapest Monstrous Creatures in the game?


I'm pretty sure they are. Honestly though, I'd rather see them as beasts so they can better support the Scarabs (cost and stats adjusted accordingly.)
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Spyders are fine as is, but if they would get a jet pack move that would be awesome.


   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

 Fafnir13 wrote:
 adamsouza wrote:

Why would you gimp the gun AND increase points ?



Because GW does not understand balance.


Neither do some of the players, it would seem.

"This thing's too good because it has a powerful gun. Let's nerf the gun...and like 2-3 other things! And increase the price!"


 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in gb
Longtime Dakkanaut




Jump Spyders would be fun and fit their fluff, though the price bump would make shooty Spyders less practical. Not sure how I'd feel on that one.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

changemod wrote:
Jump Spyders would be fun and fit their fluff, though the price bump would make shooty Spyders less practical. Not sure how I'd feel on that one.


What, Spyders can shoot ?

I have my Spyders follow around the scarab swarms, and then jump into the melee with the scarabs to mop up opponents. I don't ever bother with the gun upgrades becuase there will always be scarabs in melee with what ever they want to shoot at.

   
Made in us
Fresh-Faced New User





I know you said just the jet pack move but as far as unit types, Jet pack and Jump don't make sense because they give the Deep Strike rule. I think beasts are the better unit type for them. Possibly drop the Strength by 1 and give the Fabricator Claw the Servo-Arm stats. They're not going to change them of course. Would just imo make them more effective units.
   
Made in us
Irked Necron Immortal




Sentient Void

Since we know that Destroyers are getting a re-box maybe there will be a Heavy option that includes Twin-linked Tesla Desructor at no additional cost to compensate for the Barge nerf.

Got Praetorians? Up Wounds to 2 and increase the range of the Rod to 24". Fixed!

Oh yea, and Wraith Coils should go up to 10 pts each but count as x2 one handed weapons to provide an additional attack. Then cost the model +5 but give them +1 toughness. @ 60 pts, Perfect Balance!

Why not? This thread has turned from rumors to wishes...

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in us
Wicked Canoptek Wraith





NYC

I wouldn't get hung up on literal terms. The unit types are just a way to categorize models. It's more about functionality than physical description. Deep strike has many incarnations fluff wise. Teleporting, opening a rift, being physicaly drooped from the sky, and maybe in the Spyders case, bursting out of the ground for an ambush. Remember, tomb stalkers/sentinels have phase tunneling. That is bundled with deepstrike too. To me, that can be characterized as either phase-porting in ( as they do in necron cannon) or phase shifting through the ground, beneath an enemy for a peekaboo.


Automatically Appended Next Post:
But I agree. I've suggested it in an older thread. Give Spyders a package similar to phase tunneling or make them a jumping MC. There's nothing worse than having 8 flat tires for legs when you're the acting response unit for an army. Having mobility to repair, shield, and drop a load would actually make this unit more alluring. Even if the tax goes up on it.

This message was edited 1 time. Last update was at 2014/12/31 22:23:45


**Queens 40k Fight Club NYC**

http://www.meetup.com/Queens-FC/ 
   
Made in gb
Longtime Dakkanaut




 adamsouza wrote:
changemod wrote:
Jump Spyders would be fun and fit their fluff, though the price bump would make shooty Spyders less practical. Not sure how I'd feel on that one.


What, Spyders can shoot ?

I have my Spyders follow around the scarab swarms, and then jump into the melee with the scarabs to mop up opponents. I don't ever bother with the gun upgrades becuase there will always be scarabs in melee with what ever they want to shoot at.


Scarabs are far faster, so generally I stagger the movement pattern to get two turns of generation, at which point I can charge the scarabs into a vehicle or a Devastator style unit.

Meanwhile the Spyders need something to do to get their points back. Oh sure, they've created an additional 90 points of Scarabs, (120 if Charnel) by this stage, but they'll take until the endgame to get into Melee. Guns make them deadly enough to pop backfield Terminator deep strikes, and three S6 twin linked blasts is nothing to sniff at for fire support.

Plus, gloom prisms are almost always useless and vehicle repair doesn't do much given how quickly vehicles die when you can actually threaten them.

This message was edited 1 time. Last update was at 2014/12/31 22:37:23


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 adamsouza wrote:
Why would you gimp the gun AND increase points?


GW overbalances stuff all the time. When the solution is either to increase the points or reduce the power, they often do both, rendering the unit useless.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I don't think there was anything in Space Wolves, Orks, Blood Angels, or Grey Knights that was nerfed as hard as hard as the cynics are predicting Necron Nerfs. I just don't see it happening.

   
Made in nl
Loyal Necron Lychguard



Netherlands

Thank you! I like to complain about GW just as much as the next guy, but the last codices are quite good in internal and external balance.
This is a rumour-thread.
So wish-listing is already not-done, but it's even worse to just troll by thinking of ridiculous stuff.
   
 
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