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 ClockworkZion wrote:
It's a flow chart for what looks like to be a super formation. So if others get super formations they might see something similar.


I kinda wish it was the way all armies were structured... but I'm weird like that.

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 H.B.M.C. wrote:
 ClockworkZion wrote:
It's a flow chart for what looks like to be a super formation. So if others get super formations they might see something similar.


I kinda wish it was the way all armies were structured... but I'm weird like that.

I could get behind it. Especially for Apoc. That looks perfect for Apoc.
   
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So many people upset by a scythe, it looks freakin cool as all heck, theres tons of crap that doesnt make sence in 40 (like whatever maugen ra's gun scythe thing is) and I also like the tomb blades, they look odd enough to still fit in to me, the newer flayed ones i dont really like because the scissor hands and carrying bodies around never really seemed "cool" I liked the draped claw wielding oldies.

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My problem with the Tomb Blades has always been the riders (and not because Tomb Blades have riders, or even that they exist at all when Destroyers seem to fill the role Tomb Blades now fill). They're just kidna hanging there, all droopy like. They don't look animated at all. They're like runaway motorcycles with a skeleton still sitting on it.

They're so awful!

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ClockworkZion wrote:
 Sinful Hero wrote:
Damn. That flow chart is making me want to start a Necron force too...but have too many "evil" armies already. I kinda hope they make a chart like that for all the armies really.

It's a flow chart for what looks like to be a super formation. So if others get super formations they might see something similar.

We've already seen a few other super formations, but they're usually apocalypse level. I'd love to see one with this much customization for the other armies at a manageable points level.

Tokhuah wrote:
 Sinful Hero wrote:
but have too many "evil" armies already.


How many Imperium of Man armies do you have?



H.B.M.C. wrote:
 ClockworkZion wrote:
It's a flow chart for what looks like to be a super formation. So if others get super formations they might see something similar.


I kinda wish it was the way all armies were structured... but I'm weird like that.

I do too honestly, but it may just be because it's "different" than everything else that I like it so much.

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Requizen wrote:Option, of course. 40k nowadays is "play your way". You can do normal CAD out of book OR Mephrit Dynasty from SoB:Leviathan OR Decurion.


Thanks, wanted to make sure. I don't have or want tomb blades.

angelofvengeance wrote:
 Skerr wrote:
Maybe Illuminor will get better abilities to buff troops making them more effective in cc.

I hope they retool Szeras (spelling?) such cool model and decent but missing something. Though with mulitple detachemnts he is not taking up valuable HQ slots so maybe he will be cool.

Always wanted to field Orikan also for fun. I think I might buy two Orikan's and the new lord and kitbash a buffed Orikan for when the "stars are right". If they ever are right lol.


I don't think Illuminor Szeras was big enough. Should have been much more spider-like IMO and bigger to represent he's actually bat gak crazy


I do agree he should look more menacing, perhaps his frame is solely utilitarian. Wish he wasn't examining a head in the brightness of battle but I get it, he loves to experiment on elves. I still want the named crypteks worth taking.

H.B.M.C. wrote:I gotto say that I like the idea of the formation and the set units in each grouping. It does remind me of Space Marine 2nd Ed (Epic), which was a system I liked. I wish they'd do one for Tyranids based upon the size Hive Node/Hexagon structure. That was inspired.

Only downside is mandatory Tomb Blades. They're the herpiest, derpiest models in the Necron range (yes, even worse than the FineCost Flayed Ones)



That was my major concern about decurion. It sucked when destroyers lost jet bike status and we got these bozo cyclops crons on epic segues. Although I did like the idea of upgrading them with particle guns. I forget which one drops cup cakes but 6 of those would be fun. But I can't take the model seriously.

This message was edited 2 times. Last update was at 2015/01/22 01:39:25


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 H.B.M.C. wrote:
My problem with the Tomb Blades has always been the riders (and not because Tomb Blades have riders, or even that they exist at all when Destroyers seem to fill the role Tomb Blades now fill). They're just kidna hanging there, all droopy like. They don't look animated at all. They're like runaway motorcycles with a skeleton still sitting on it.

They're so awful!

They make me think of the old metal lawnchair Destroyers.


Automatically Appended Next Post:
 Sinful Hero wrote:
ClockworkZion wrote:
 Sinful Hero wrote:
Damn. That flow chart is making me want to start a Necron force too...but have too many "evil" armies already. I kinda hope they make a chart like that for all the armies really.

It's a flow chart for what looks like to be a super formation. So if others get super formations they might see something similar.

We've already seen a few other super formations, but they're usually apocalypse level. I'd love to see one with this much customization for the other armies at a manageable points level.

Not really. The Formations full of Formations have been for standard play. The model count an points cost is usually Apoc level, but the restrictions are not.

This message was edited 1 time. Last update was at 2015/01/22 01:37:31


 
   
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 ClockworkZion wrote:
 H.B.M.C. wrote:
My problem with the Tomb Blades has always been the riders (and not because Tomb Blades have riders, or even that they exist at all when Destroyers seem to fill the role Tomb Blades now fill). They're just kidna hanging there, all droopy like. They don't look animated at all. They're like runaway motorcycles with a skeleton still sitting on it.

They're so awful!

They make me think of the old metal lawnchair Destroyers.



Lol, missed this but exactly. Not even worthy of a futuristic Molly Hatchet album cover

This message was edited 2 times. Last update was at 2015/01/22 01:48:06


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ClockworkZion wrote:
 Sinful Hero wrote:
ClockworkZion wrote:
 Sinful Hero wrote:
Damn. That flow chart is making me want to start a Necron force too...but have too many "evil" armies already. I kinda hope they make a chart like that for all the armies really.

It's a flow chart for what looks like to be a super formation. So if others get super formations they might see something similar.

We've already seen a few other super formations, but they're usually apocalypse level. I'd love to see one with this much customization for the other armies at a manageable points level.

Not really. The Formations full of Formations have been for standard play. The model count an points cost is usually Apoc level, but the restrictions are not.

That's what I meant by apocalypse level- their minimums cost too much for regular games. Although I think the Dark Eldar had a customizable formation in one of the Forgeworld books. Carnival of Pain I think, had quite a few 0+ options

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Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
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 ClockworkZion wrote:
 H.B.M.C. wrote:
My problem with the Tomb Blades has always been the riders (and not because Tomb Blades have riders, or even that they exist at all when Destroyers seem to fill the role Tomb Blades now fill). They're just kidna hanging there, all droopy like. They don't look animated at all. They're like runaway motorcycles with a skeleton still sitting on it.

They're so awful!

They make me think of the old metal lawnchair Destroyers.


That is illogical thinking, report to your nearest Canoptek facility for reintegration!

(says the man with about 25 of the original metal Destroyers, 100+ Warriors, and 30 Immortals, all from 2nd Edition)

This message was edited 1 time. Last update was at 2015/01/22 01:53:33


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Does anyone know what the stat line of Immortals was before they moved to troops?

If they are back at elites do they get a buff?, were they more expensive last time?
   
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bodazoka wrote:
Does anyone know what the stat line of Immortals was before they moved to troops?

If they are back at elites do they get a buff?, were they more expensive last time?


I think it was just one point higher in toughness.

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Lord, what a troll that guy is to photograph the Deceiver. It's even like it's grinning right at us, pointing to what we cannot see.

The move to model the war scythe as a gardening implement is rather derpy to me. I was always impressed by the subtle selection of a war scythe in the first place as the symbol of Necron authority (and scythes are more of a nurgle thing besides). This is just pandering to folks who have never even beheld an actual, practical, scythe; I still know people who'd laugh their asses off looking at this thing.
The model does have an interesting back carapace, and a superior robe to that of Anrakyr's skirt for those with conversion in mind.

Unless Tomb Blades receive a significant upgunning (which is par for the course for GW), I wonder just how many people will prove the tool and buy into this new "handy collecting guide."

EDIT: Biggest change yet is the Immortal "Elite" designation. Perhaps GW sold enough, and want to shift other products?

This message was edited 1 time. Last update was at 2015/01/22 02:04:55


 
   
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bodazoka wrote:
Does anyone know what the stat line of Immortals was before they moved to troops?


Toughness 5 and their Gauss Blasters were Assault 2 instead of Rapid Fire.

were they more expensive last time?


Yes. 28 points per model.
   
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changemod wrote:
bodazoka wrote:
Does anyone know what the stat line of Immortals was before they moved to troops?


Toughness 5 and their Gauss Blasters were Assault 2 instead of Rapid Fire.

were they more expensive last time?


Yes. 28 points per model.


Cheers for that mate.

I'd be happy to see them in elites if something else was transferred to the troop slot so we have at least 2 x options there. 28 points though... is huge for 1 x wound models with a 3+ save, id want something more for 28 points.
   
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I doubt they'd be 28 points.

20 at most I can see. Anymore and there'll probably be better options.
   
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bodazoka wrote:
changemod wrote:
bodazoka wrote:
Does anyone know what the stat line of Immortals was before they moved to troops?


Toughness 5 and their Gauss Blasters were Assault 2 instead of Rapid Fire.

were they more expensive last time?


Yes. 28 points per model.


Cheers for that mate.

I'd be happy to see them in elites if something else was transferred to the troop slot so we have at least 2 x options there. 28 points though... is huge for 1 x wound models with a 3+ save, id want something more for 28 points.


Oh, everything cost more back then. I wouldn't worry about that.

I mean, I don't see any actual evidence that they've been bumped back to elites yet, but they won't be at 3rd edition prices if they are.
   
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The "Dynastic Elite" blurb seems to talk about Phaerons fitting their favorite warriors/vassals/whatever with better, fancier armor. Immortals and Lychguard have pretty much the exact same torso, and they were showing them off in the pictures.
   
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Drakmord wrote:
The "Dynastic Elite" blurb seems to talk about Phaerons fitting their favorite warriors/vassals/whatever with better, fancier armor. Immortals and Lychguard have pretty much the exact same torso, and they were showing them off in the pictures.


Phaerons can kit their vassels on 32mm bases for more protection.

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Drakmord wrote:
The "Dynastic Elite" blurb seems to talk about Phaerons fitting their favorite warriors/vassals/whatever with better, fancier armor. Immortals and Lychguard have pretty much the exact same torso, and they were showing them off in the pictures.


hey, quick question about what models are actually compatible: can you easily (i.e. without any effort at all) use pieces from Immortals/Deathmarks to make Lychguards/Praetorians?

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Hollismason wrote:
Yeah what's up with just the picture of the Deciever and no rules.


"Tune in next week, same bat time, same bat channel..."

Either you'll find out when you get a dex, or they'll blurb it up in the next WD (but that's not a new model right? so doubt it'll get a WD bio)

So about that big formation, do they typically just drop a bunch of new formations with new rulesets/invalidate old ones with a new dex? (other than apoc) (I started playing at the end of 6th.)

I'm holding onto two halves of deathstorm BA's for our local BA/'cron player, and judging by the decurion blurb, I may have to lean on him to get my money and get rid of these space vampires before he goes on a wild 'cron spree...

Also, looks like I'll be picking up some 'cron cards friday, if for some reason I ever want them later..

This message was edited 2 times. Last update was at 2015/01/22 06:18:41


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The formation thing is relatively new, there haven't been any invalidated formations so far.
These series of code releases and hwk they plan to move forward with future releases is all pretty new territory.
   
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 nflagey wrote:
Drakmord wrote:
The "Dynastic Elite" blurb seems to talk about Phaerons fitting their favorite warriors/vassals/whatever with better, fancier armor. Immortals and Lychguard have pretty much the exact same torso, and they were showing them off in the pictures.


hey, quick question about what models are actually compatible: can you easily (i.e. without any effort at all) use pieces from Immortals/Deathmarks to make Lychguards/Praetorians?


The Praetorians have distinctive jump tech on their backs and nothing either carries as weapons would match so you would need to purchase bits. Negative on "without any effort".

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Hollismason wrote:
Yeah what's up with just the picture of the Deciever and no rules.


Yeah, what kind of a person leaks pictures of models from a hardcopy WD, without the rules?!

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on the forum. Obviously

changemod wrote:
 CthuluIsSpy wrote:

It sort of makes sense. They still have their warmachines after biotransference, and it's cheaper to just put pilots in the existing warmachines instead of modifying them to be completely autonomous.
That said, I do have some gripes with a couple of the designs.

First gripe - The barges. Why two pilots? For what reason does it need two?



Annie Barge has a Pilot and a Gunner.


I understood that, but why? Can't they just have a pilot? For the most advanced race in the galaxy you'd think they'd have a joystick or a keyboard + mouse.

This message was edited 1 time. Last update was at 2015/01/22 10:29:12


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 CthuluIsSpy wrote:
changemod wrote:
 CthuluIsSpy wrote:

It sort of makes sense. They still have their warmachines after biotransference, and it's cheaper to just put pilots in the existing warmachines instead of modifying them to be completely autonomous.
That said, I do have some gripes with a couple of the designs.

First gripe - The barges. Why two pilots? For what reason does it need two?



Annie Barge has a Pilot and a Gunner.


I understood that, but why? Can't they just have a pilot? For the most advanced race in the galaxy you'd think they'd have a joystick or a keyboard + mouse.


So that the pilot can focus 100% on driving and the gunner can focus 100% on aiming.

It's not a technological limitation, it's a matter of split focus.

It makes absolutely no sense when the main gun is taken away of course.
   
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changemod wrote:


So that the pilot can focus 100% on driving and the gunner can focus 100% on aiming.

It's not a technological limitation, it's a matter of split focus.

It makes absolutely no sense when the main gun is taken away of course.


I always assumed the second necron on the command barge was the Overlord's butler. Someone's got to get the G&T's ready. Luckily when the barge is kitted out with the twin-linked tesla cannon bulter is also pretty handy at taking down fliers and infantry.

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changemod wrote:

It makes absolutely no sense when the main gun is taken away of course.


Then the second pilot controls the communications, because you totally need good communications if you're driving the commander of an army around. Any problems?

As for the rest of the rumours, I don't like the spammability that the decurion allows - but, well, this game is pretty susceptible to spam anyway. Also, the compulsory tomb blades look like an extremely shameless cash grab. But as long as necrons will be playable even without the formations (or with Mephrit ones), this codex can still be good.

This message was edited 1 time. Last update was at 2015/01/22 10:52:02


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 H.B.M.C. wrote:
My problem with the Tomb Blades has always been the riders (and not because Tomb Blades have riders, or even that they exist at all when Destroyers seem to fill the role Tomb Blades now fill). They're just kidna hanging there, all droopy like. They don't look animated at all. They're like runaway motorcycles with a skeleton still sitting on it.

They're so awful!


Yeah definitely a facepalm moment when I saw those. Awful models

May as well just give destroyers x2 gauss arms and use the Heavy Destroyer's target laser for the Omniscope

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I quite like the Tomb Blades haha. To each their own.
   
 
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