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Made in au
Liche Priest Hierophant







I like the bikes themselves, but the pilots look a tad derpy.
If they were actually sitting and not doing that weird half stand I think they'd look better
   
Made in gb
Tail-spinning Tomb Blade Pilot




I think the tomb blades look great, really effective models, especially when souped up with exta gubbins like shields, vanes and scopes.

15k+
3k+
 
   
Made in de
Fresh-Faced New User




I also rather like tomb blades. The only bother with them is that they take forever to assemble. I got like 15 of them and it took ages to finish them.

Rules wise they performed rather well for me so far in 6th and 7th. I usually use em without any additional gear. Once you upgrade them they become way too expensive in my opinion.
   
Made in us
Loyal Necron Lychguard






South Dakota

God In Action wrote:
Hollismason wrote:
Yeah what's up with just the picture of the Deciever and no rules.


Yeah, what kind of a person leaks pictures of models from a hardcopy WD, without the rules?!


GW itself would post pictures of just a picture from the hardcopy without rules.

Fluffwise, Immortals have always been "elite warriors" and the warriors were the made from the non-military trained individuals. I guess that is why warriors have the same stats as the elite warriors of the Imperium (who are also in the troop slot of their respective codex).

I don't expect Immortals to move to elites or to change too much. Immortals are currently 3 more points a model than Blood Angel Tac squads... then the Immortal could see a bit of a points drop since they don't have the options that Marines have.

This is the reason I don't think that they will move... in the Core of the Decurion Detachment you have a HQ, Elite, a FA, and a HS choice already. Rather than having 2 elites, it makes more sense to have 3 troops.

Warriors on the other hand... well, they have better than IG attack and shooting but the same armor save. Hopefully GW will make the warriors significantly cheaper than... say Space Wolves Scouts (who have the same base stats, but many more options and special rules). Cheap enough to make running a Mephrit Silver Tide possible in a 1500 point game.

This message was edited 1 time. Last update was at 2015/01/22 14:57:45


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Isn't the Deceiver just a C'tan shard now, rules wise? There has been no generic C'tan model; that's what the Nightbringer and the Deceiver are used for now.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lieutenant General





Florence, KY

 CthuluIsSpy wrote:
Isn't the Deceiver just a C'tan shard now, rules wise? There has been no generic C'tan model; that's what the Nightbringer and the Deceiver are used for now.

No, not in the new codex. The Deceiver and Nightbringer are specifically mentioned by name in the Reclamation Detachment.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Irked Necron Immortal





Maybe we shouldn't read too much into that yet - they're specifically mentioned in the model gallery in the current codex too, but they don't get unique statlines.
   
Made in us
Lieutenant General





Florence, KY

The Gallery isn't rules, but the Reclamation Detachment is.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Ghaz wrote:
 CthuluIsSpy wrote:
Isn't the Deceiver just a C'tan shard now, rules wise? There has been no generic C'tan model; that's what the Nightbringer and the Deceiver are used for now.

No, not in the new codex. The Deceiver and Nightbringer are specifically mentioned by name in the Reclamation Detachment.


Maybe it's a configuration?
Some of the powers in the 5th ed book were basically modified versions of the 3rd ed C'tan powers.

This message was edited 1 time. Last update was at 2015/01/22 15:10:56


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lieutenant General





Florence, KY



The C'tan Shard of the Deceiver and C'tan Shard of the Nightbringer are listed as actual units in the Decurion Detachment.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

So the Deceiver and Nightbringer get their own rules again, and we get to make our own shards, sounds like a win to me.

I just hope it means we'll get a generic C'tan Shard kit as well. I fething hate the Nightbringer and Deceiver models.

   
Made in pl
Raging Ravener





Poland

 Anpu-adom wrote:


don't expect Immortals to move to elites or to change too much. Immortals are currently 3 more points a model than Blood Angel Tac squads... then the Immortal could see a bit of a points drop since they don't have the options that Marines have.

(...)

Warriors on the other hand... well, they have better than IG attack and shooting but the same armor save. Hopefully GW will make the warriors significantly cheaper than... say Space Wolves Scouts (who have the same base stats, but many more options and special rules). Cheap enough to make running a Mephrit Silver Tide possible in a 1500 point game.



The last time I did some mathhammering, necron warriors turned out as resilient and shooty as space marines with boltguns, and if you spent the same points on immortals instead, you got on average the same resilience and firepower.

Still, I think a small point drop is likely (though I would prefer a stat upgrade and a point increase TBH, collecting palayble army would be faster then).

my miniatures at Backwater Deathworld 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 adamsouza wrote:
So the Deceiver and Nightbringer get their own rules again, and we get to make our own shards, sounds like a win to me.


Well, if by "make" you mean "roll on a random cinematic table", then yes.

This message was edited 1 time. Last update was at 2015/01/22 15:42:51


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Loyal Necron Lychguard






South Dakota

 skybax wrote:
 Anpu-adom wrote:


don't expect Immortals to move to elites or to change too much. Immortals are currently 3 more points a model than Blood Angel Tac squads... then the Immortal could see a bit of a points drop since they don't have the options that Marines have.

(...)

Warriors on the other hand... well, they have better than IG attack and shooting but the same armor save. Hopefully GW will make the warriors significantly cheaper than... say Space Wolves Scouts (who have the same base stats, but many more options and special rules). Cheap enough to make running a Mephrit Silver Tide possible in a 1500 point game.



The last time I did some mathhammering, necron warriors turned out as resilient and shooty as space marines with boltguns, and if you spent the same points on immortals instead, you got on average the same resilience and firepower.

Still, I think a small point drop is likely (though I would prefer a stat upgrade and a point increase TBH, collecting palayble army would be faster then).


All true, Skybax. Currently, we are getting a 1 point discount but we don't have the cheap special/heavy weapons, access to chapter tactics, cheap transports or They Shall Show No Fear. I would like stat increases, but I don't see them as likely (especially between books that are only 4 years apart).

The little mathhammering I've done on the rumored change to Gauss makes our anti-tank the same on a Landraider... but doubles the efficiency for each AV less. That is HUGE. It would be almost too much to hope for the same against armor saves, as giving Gauss Instant Death on a 6 to wound most models would be way too good (even if it matches the fluff of the gun). Maybe the cost of our troops will stay roughly the same if the change is made to Gauss.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in ca
Fresh-Faced New User




I dont think this has been posted here yet...

http://imgur.com/D3tnybN
   
Made in us
Mutilatin' Mad Dok






liquidskyys wrote:
I dont think this has been posted here yet...

http://imgur.com/D3tnybN


Thanks. And.... sigh.

   
Made in us
Badass "Sister Sin"






Camas, WA




Automatically Appended Next Post:
Well, they just fixed the 'TC'tan is OP' problem.

This message was edited 1 time. Last update was at 2015/01/22 17:04:31


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Legendary Master of the Chapter






Wait wait wait sooo its confirmed that all they want to do is make pew pew noises? well that explains EVERYTHING

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ie
Norn Queen






Dublin, Ireland

Sheeesh some pretty big changes there.

So with the Ctan you pick a target and nasty gak just happens?


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Mutilatin' Mad Dok






I don't buy their reasoning. Lots of units in 40k are hard to control, but that don't have random attacks. Silly.

I don't love the idea, but it could work as long as half of the powers aren't 12" range and/or flamer template.

I don't want to be 36" inches away and roll the flamer power.

   
Made in us
Alluring Mounted Daemonette






 Ratius wrote:
Sheeesh some pretty big changes there.

So with the Ctan you pick a target and nasty gak just happens?




Im thinking no.

more like

1: Pick a target
2: roll dice - (pray to get the attack that can hurt the target) (OR even reach target as docdoom77 said)
3: put money in the swear jar

This message was edited 1 time. Last update was at 2015/01/22 17:18:41


 
   
Made in ie
Norn Queen






Dublin, Ireland

If they balance out the powers nastiness wise and have a few that can actually backfire as the capricious nature of the Ctan line suggests, then it might work.

But if its a faceroll to pick a Ctan shard, I cannot see any point.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Lieutenant General





Florence, KY

 docdoom77 wrote:
I don't buy their reasoning. Lots of units in 40k are hard to control, but that don't have random attacks. Silly.

I don't love the idea, but it could work as long as half of the powers aren't 12" range and/or flamer template.

I don't want to be 36" inches away and roll the flamer power.

Its supported by their fluff in the current codex though.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

liquidskyys wrote:
I dont think this has been posted here yet...
http://imgur.com/D3tnybN

Because we don't want to read it.

If I target my T-C'tan with Tank Hunter from Zhandrekh.
Then move it closer to a Baneblade-chassis.
Then shoot it with an attack that statistically kills it at average.
The last thing I would freaking want is to roll an entire other ability that is aimed at wiping out mass groups of Space Marines.

This message was edited 1 time. Last update was at 2015/01/22 17:23:16


 
   
Made in ca
Paramount Plague Censer Bearer





 Ratius wrote:
If they balance out the powers nastiness wise and have a few that can actually backfire as the capricious nature of the Ctan line suggests, then it might work.

But if its a faceroll to pick a Ctan shard, I cannot see any point.


Given the names of the attacks in the image I'm guessing you can get a "sneak peak" of the powers by looking up the Trans C'tan in Escalation.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Loyal Necron Lychguard




What fracking garbage. I was excited to finally put down my Shards on the table (have Nightbringer, was thinking of buying Deceiver, have T-C'tan with Vault) but this? This is crap. "Oh, you don't have Psychic powers to roll on random? Here, have random shooting each turn!"

If the powers aren't explicitly fantastic, or the C'Tan don't have something else baseline to make them worth bringing, no thanks. I play Daemons and get enough randomness from there, Necrons are supposed to be the army where I know exactly what I'm bringing and can play them tactically each time.
   
Made in ie
Norn Queen






Dublin, Ireland

Well the Ctan and Shards baseline stats are pretty decent anyways.

And inr elation to randomness, the rest of the Cron army is reliable, very reliable so it does add a certain flavour to the Star Gods.

Remains to be seen the final implementation however.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in de
Decrepit Dakkanaut





GW Game Design 101: if anything fails, add randomness!

   
Made in us
Loyal Necron Lychguard




Eh... every time I think "oh yeah the C'Tan stat lines aren't bad" and bring one, they die before they get into combat because 6" is not good in the current meta. Probably better now with the Veil, but still.

The stat line is good, but the cost is insane. If that gets toned down, I'll try them out. If they stay in the same range, ugh.
   
Made in us
Wicked Canoptek Wraith





NYC

The only way this could possibly work is if:

  • You roll the random power at the start of your turn


  • The range is only limited to line of sight (unlimited rng)


  • Powers have dual profiles for both regular targets and targets with AV.


  • These provisions would allow tactical flexibility. Everyone is in range, everything can potentially be affected.

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