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![[Post New]](/s/i/i.gif) 2015/01/22 21:33:18
Subject: Necron release rumours (prices and pics in first post)
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Irked Necron Immortal
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So how long until everyone is rolling to randomly determine their war gear? Nothing unbalances a game like letting a good player pick and choose the stuff they bring. For that matter, we should start rolling to determine what units you can bring. This will fix so many problems with the game. I can't wait
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![[Post New]](/s/i/i.gif) 2015/01/22 21:34:53
Subject: Necron release rumours (prices and pics in first post)
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Mutilatin' Mad Dok
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Fafnir13 wrote:So how long until everyone is rolling to randomly determine their war gear? Nothing unbalances a game like letting a good player pick and choose the stuff they bring. For that matter, we should start rolling to determine what units you can bring. This will fix so many problems with the game. I can't wait 
I'd say about 1987
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![[Post New]](/s/i/i.gif) 2015/01/22 21:35:20
Subject: Re:Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
Netherlands
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Jaq Draco lives wrote:I don't see why everyone is so bent out of shape.
Because lets face it, there is no possible way the Ctan shard could be worse than they are now.
Because they needed to be fixed, not get hit with random tables that you roll on AFTER you pick a target.
The current powers (Escalation) all have different goals.
If I wanted to see what I actually fired with after I picked my target, I would have played Orks.
That's what they are all about.
Now we will have one of two options:
-C'tan Shards that are good and incredible if you roll lucky.
-C'tan Shards that are 'meh' and good if you roll lucky.
It will probably be the second one, which means I would probably prefer any other reliable unit over a C'tan.
And it doesn't matter if they are less worse when I still end up not ever taking them.
Unless they would make a random-table where every roll is something I will enjoy.
I really doubt GW is able to do that.
That's a random user trying to extend his 15 minutes of fame by entering his wish-listing as 'rumours'.
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![[Post New]](/s/i/i.gif) 2015/01/22 21:35:42
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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Fafnir13 wrote:So how long until everyone is rolling to randomly determine their war gear? Nothing unbalances a game like letting a good player pick and choose the stuff they bring. For that matter, we should start rolling to determine what units you can bring. This will fix so many problems with the game. I can't wait 
My Daemons already do that
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![[Post New]](/s/i/i.gif) 2015/01/22 21:46:12
Subject: Necron release rumours (prices and pics in first post)
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Fixture of Dakka
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Fafnir13 wrote:So how long until everyone is rolling to randomly determine their war gear? Nothing unbalances a game like letting a good player pick and choose the stuff they bring. For that matter, we should start rolling to determine what units you can bring. This will fix so many problems with the game. I can't wait 
Yeah, as a couple other posters have pointed out you're a little late with that joke.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/01/22 21:49:01
Subject: Necron release rumours (prices and pics in first post)
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Gargantuan Gargant
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Again, it's too early to say, but as long all the new C'tan powers have the same range, random effect shouldn't be that big of a problem.
Now if a C'tan desides to shoot a tank with a wimpy attack, it's not optimal for you as a gamer, but it's as fluffy as Orks fighting amonst themselves, Commisars killing their own troops, and all the random stuff that happens to Demon Armies. None of which are game breaking..
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![[Post New]](/s/i/i.gif) 2015/01/22 21:53:14
Subject: Necron release rumours (prices and pics in first post)
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Mutilatin' Mad Dok
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adamsouza wrote:Again, it's too early to say, but as long all the new C'tan powers have the same range, random effect shouldn't be that big of a problem.
Now if a C'tan desides to shoot a tank with a wimpy attack, it's not optimal for you as a gamer, but it's as fluffy as Orks fighting amonst themselves, Commisars killing their own troops, and all the random stuff that happens to Demon Armies. None of which are game breaking..
Neither of your first two examples completely negates the units effectiveness (can't say about daemons, I'm unfamiliar with their codex). In fact, those are both boons allowing the unit to avoid morale. Not "I targetted a tank and rolled a S4 attack." Sigh.
I just don't see it as the same thing. If the article is wrong and you roll BEFORE selecting a target, it remains flavorful and is not nearly so bad. Also, if all the attacks can be effective against hard and soft targets, it's not a big deal either. It all comes down to how it ends up working. We'll see soon!
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This message was edited 1 time. Last update was at 2015/01/22 21:53:50
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![[Post New]](/s/i/i.gif) 2015/01/22 21:59:24
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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adamsouza wrote:Again, it's too early to say, but as long all the new C'tan powers have the same range, random effect shouldn't be that big of a problem.
Now if a C'tan desides to shoot a tank with a wimpy attack, it's not optimal for you as a gamer, but it's as fluffy as Orks fighting amonst themselves, Commisars killing their own troops, and all the random stuff that happens to Demon Armies. None of which are game breaking..
That's because when Daemons roll for random wargear, they can take a "default" option. You don't like your Greater Reward? Take the Etherblade for a S+1 Mastercrafted AP2 weapon. The "primaris" rewards are good, if the C'Tan powers have a default one you can jump to if you roll a crap one, it'll be good too.
Additionally, most Daemon armies take Fateweaver to help negate randomness anyway.
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![[Post New]](/s/i/i.gif) 2015/01/22 22:01:18
Subject: Necron release rumours (prices and pics in first post)
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Fixture of Dakka
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adamsouza wrote:Again, it's too early to say, but as long all the new C'tan powers have the same range, random effect shouldn't be that big of a problem.
Now if a C'tan desides to shoot a tank with a wimpy attack, it's not optimal for you as a gamer, but it's as fluffy as Orks fighting amonst themselves, Commisars killing their own troops, and all the random stuff that happens to Demon Armies. None of which are game breaking..
If Cosmic Fire and Seismic Assault remain unchanged from Escalation you already know one is a Hellstorm Template and the other has a 48" range.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/01/22 22:07:20
Subject: Necron release rumours (prices and pics in first post)
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Gargantuan Gargant
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Why do you keep assuming they will remain unchanged ?
They are clearly being changed to have dual profiles.
Also, when I was refering to Chaos Daemons, I was thinking about the test once a round for random stuff, not the wargear.
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![[Post New]](/s/i/i.gif) 2015/01/22 22:14:48
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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adamsouza wrote:Why do you keep assuming they will remain unchanged ?
They are clearly being changed to have dual profiles.
Also, when I was refering to Chaos Daemons, I was thinking about the test once a round for random stuff, not the wargear.
Well, Warp Storm is a bit different. No one relies on Warp Storm for any of their units. You get something good? Awesome! You get something bad? Well, play around it. Again, most people bring Fateweaver because he allows you to reroll the results on the table in case it goes bad. If we can reroll C'Tan results, then that'll be good too. In fact, Daemons have a lot of ways to mitigate randomness.
The better comparison to this would be something like Possessed or Chaos Spawn. And no one likes them because random combat stats are stupid.
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![[Post New]](/s/i/i.gif) 2015/01/22 22:16:02
Subject: Necron release rumours (prices and pics in first post)
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Fixture of Dakka
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Why do you assume they will change? For the most part GW tweaks- not changes. I have no idea what they'll end up being. The Tesseract Vault may have a completely set of abilities to roll for. They used the same names for the powers, so I assume they haven't changed much. Could be totally wrong.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/01/22 22:32:04
Subject: Necron release rumours (prices and pics in first post)
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Freaky Flayed One
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Or its a poorly selling set an the revamped the rules and featured it in the white dwarf to sell more models... The magazine is little more than a glorified advert these days anyway. They could just be plugging the Flayer C'tan you actually infected the Necrons with the virus named after him, but with 45 flayed ones to my name I really hope they're showing them some love.
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![[Post New]](/s/i/i.gif) 2015/01/22 22:33:20
Subject: Necron release rumours (prices and pics in first post)
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Liche Priest Hierophant
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I think the profile will be the same for the Tesseract Vault version of the power and toned down for the normal C'Tan version. (Hellstorm -> Template, Strength lowered, etc.)
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![[Post New]](/s/i/i.gif) 2015/01/22 22:42:19
Subject: Necron release rumours (prices and pics in first post)
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Irked Necron Immortal
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The more I learn about the old rules, the more I find "new" things are just a return to form.
I'm not really concerned about the C'tan, to be honest. I've used the transcendent one in a couple games (it was fun to be a nigh unstoppable god of death, but you can't play with cheat codes turned on forever  ), and never found a good use for the shard since the end of "Tremor Crons" with 6th ed. If the shard becomes at all useable, it's an improvement.
I save my real fretting for my precious Crypteks. I just know GW is itching to nerf their usability.
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![[Post New]](/s/i/i.gif) 2015/01/22 22:54:15
Subject: Necron release rumours (prices and pics in first post)
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Imperial Guard Landspeeder Pilot
On moon miranda.
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It's curious we've seen so much about the potential organization of the army, but heard little on any unit/wargear/special rule changes, especially anything that can be considered concrete.
GW's doing a good job thus far of keeping this book relatively under wraps
We'll see how it pans out
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/22 23:21:07
Subject: Necron release rumours (prices and pics in first post)
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Archmagos Veneratus Extremis
On the Internet
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Fafnir13 wrote:
The more I learn about the old rules, the more I find "new" things are just a return to form.
It's one of the reasons I can't take the "everything was better in the day" stuff seriously. 40k is the same as it's always been: full of random tables.
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![[Post New]](/s/i/i.gif) 2015/01/22 23:38:18
Subject: Necron release rumours (prices and pics in first post)
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Frightening Flamer of Tzeentch
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docdoom77 wrote: adamsouza wrote:Again, it's too early to say, but as long all the new C'tan powers have the same range, random effect shouldn't be that big of a problem.
Now if a C'tan desides to shoot a tank with a wimpy attack, it's not optimal for you as a gamer, but it's as fluffy as Orks fighting amonst themselves, Commisars killing their own troops, and all the random stuff that happens to Demon Armies. None of which are game breaking..
Neither of your first two examples completely negates the units effectiveness (can't say about daemons, I'm unfamiliar with their codex). In fact, those are both boons allowing the unit to avoid morale. Not "I targetted a tank and rolled a S4 attack." Sigh.
I just don't see it as the same thing. If the article is wrong and you roll BEFORE selecting a target, it remains flavorful and is not nearly so bad. Also, if all the attacks can be effective agrainst hard and soft targets, it's not a big deal either. It all comes down to how it ends up working. We'll see soon!
I would have to reread but it did talk about how spiteful the star slaves are now and the randomness is their way of screwing their masters.
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![[Post New]](/s/i/i.gif) 2015/01/23 00:18:36
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Will I be able to pick what powers the C'tan uses if I have the Earth Badge?
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![[Post New]](/s/i/i.gif) 2015/01/23 00:20:26
Subject: Necron release rumours (prices and pics in first post)
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Land Raider Pilot on Cruise Control
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Well a good story element does not equal a good game mechanic.
A mad star god that just does what he pleases is a cool story note.
Random attacks is not a good game mechanic.
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![[Post New]](/s/i/i.gif) 2015/01/23 00:34:18
Subject: Necron release rumours (prices and pics in first post)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Ghaz wrote:If its appropriately costed I wouldn't have a problem with it.
A dreadnought being costed so that it matches its fluff would be nearing super-heavy/titan costs. Why in God's name would you want that?
So what's your problem with random powers if they're supported by the fluff?
My problem is with poor game mechanics. I don't care if a poor game mechanic is fluffy or not, it's still a poor game mechanic. And yes, I'm aware that the powers could be revealed to be Please don't bypass the language filter like this. Reds8n awesome- doesn't really change my point.
Bronzefists42 wrote:Well a good story element does not equal a good game mechanic.
A mad star god that just does what he pleases is a cool story note.
Random attacks is not a good game mechanic.
This.
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This message was edited 3 times. Last update was at 2015/01/23 08:42:04
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![[Post New]](/s/i/i.gif) 2015/01/23 01:16:57
Subject: Necron release rumours (prices and pics in first post)
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Lieutenant General
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BlaxicanX wrote: Ghaz wrote:If its appropriately costed I wouldn't have a problem with it.
A dreadnought being costed so that it matches its fluff would be nearing super-heavy/titan costs. Why in God's name would you want that?
'Want' and 'not having a problem with it' are two different things, but if GW wants to go down that path then as long as its balanced by being costed appropriately then I stand by my statement.
That's just your personal opinion that random number of attacks is a poor game mechanic. That's an opinion that I don't agree with. No game mechanic is inherently 'good' or 'bad'. It's solely how that mechanic is implemented that determines if the mechanic is 'good' or 'bad'. I'll wait and see how the random number of attacks for the C'tan pan out before I pass judgment instead of doing so with the rules sight unseen.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/01/23 01:50:44
Subject: Necron release rumours (prices and pics in first post)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Ghaz wrote:'Want' and 'not having a problem with it' are two different things
Why would you not want a generic dreadnought to be capable of ripping apart 1000 points of your necron army by itself? It's supported by the fluff. That's just your personal opinion that random number of attacks is a poor game mechanic. That's an opinion that I don't agree with. No game mechanic is inherently 'good' or 'bad'. It's solely how that mechanic is implemented that determines if the mechanic is 'good' or 'bad'. I'll wait and see how the random number of attacks for the C'tan pan out before I pass judgment instead of doing so with the rules sight unseen.
That's all well and good, but not really relevant to the discussion. You think random mechanics are cool? Good for you, I'm not trying to convert you to my ideas for what counts as good or bad game design. What I'm saying is that a mechanic "being fluffy" does not justify its existence. Many aspects of the 40K table-top game are not 1:1 to the fluff, and that's because 40K TT is an abstraction and the representation of the lore has to be balanced with functional, fair game mechanics. Ergo, quoting someone who says "I don't like X mechanic" and saying "but it's supported by the fluff" strikes me as nonsensical. The example of the dreadnought above highlights that having something be 1:1 to the fluff isn't necessarily a great idea. A single dreadnought or tactical squad eating half your army may be "fluffy", but many people wouldn't consider that fun or fair, as evidenced by the mass concern people have with LoW's in regular games.
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This message was edited 4 times. Last update was at 2015/01/23 01:57:37
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![[Post New]](/s/i/i.gif) 2015/01/23 01:55:09
Subject: Necron release rumours (prices and pics in first post)
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Hacking Noctifer
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Fluff is for bunnies and porn stars, give us good rules so we can be happy
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![[Post New]](/s/i/i.gif) 2015/01/23 02:05:37
Subject: Necron release rumours (prices and pics in first post)
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Dakka Veteran
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Exalted.
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![[Post New]](/s/i/i.gif) 2015/01/23 02:11:54
Subject: Necron release rumours (prices and pics in first post)
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Haemonculi Flesh Apprentice
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This always happens in these threads. They talk about random effects and people decide to make leaps of logic rather then wait a for all the facts.
For all we know it could have one weapon profile and random secondary effects.
Example
18" s7 *D6 effect
*1- assault 6 ap4 armor bane
*2- assault 2 ap3 Large blast
*3- assault 4 ap5 blast, ignores cover
etc etc.
Or it could suck entirely! But maybe wait before bitching.
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![[Post New]](/s/i/i.gif) 2015/01/23 02:20:03
Subject: Necron release rumours (prices and pics in first post)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Red Corsair wrote:This always happens in these threads. They talk about random effects and people decide to make leaps of logic rather then wait a for all the facts. For all we know it could have one weapon profile and random secondary effects. ... Or it could suck entirely! But maybe wait before bitching.
Quote the post(s) you're referring to.
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This message was edited 3 times. Last update was at 2015/01/23 02:21:00
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![[Post New]](/s/i/i.gif) 2015/01/23 02:21:45
Subject: Necron release rumours (prices and pics in first post)
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Regular Dakkanaut
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I like to choose what ability I want to use when making my list.
Leaving things up to chance can screw you over, having total control over it won't.
It's honestly that simple.
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![[Post New]](/s/i/i.gif) 2015/01/23 02:25:44
Subject: Necron release rumours (prices and pics in first post)
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Dakka Veteran
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Screaming Echo wrote:I like to choose what ability I want to use when making my list.
Leaving things up to chance can screw you over, having total control over it won't.
It's honestly that simple.
Nit picking but "total control" in a game of dice?
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![[Post New]](/s/i/i.gif) 2015/01/23 02:26:27
Subject: Necron release rumours (prices and pics in first post)
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Regular Dakkanaut
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bodazoka wrote: Screaming Echo wrote:I like to choose what ability I want to use when making my list.
Leaving things up to chance can screw you over, having total control over it won't.
It's honestly that simple.
Nit picking but "total control" in a game of dice?
Total control of the options you bring, not their outcome during game.
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