Switch Theme:

Necron release rumours (prices and pics in first post)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Longtime Dakkanaut




I laugh at everyone who claims RP is ruined. RP has always been an additional save, although taken at a different time. I admit, it had its own special tricks to it, but in the end you can still just knock over your model and throw the dice immediately instead of a minute later.

Your disability to cope with change, which holds almost no significance from a narrative point of view, is absurd, especially since the new (rumoured) rules help streamline the game.

This message was edited 1 time. Last update was at 2015/01/24 16:00:26


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in nl
Loyal Necron Lychguard



Netherlands

But it is still not a regular save, it's like FNP+.
What I don't understand is how quite a few people are happy with this "nerf" against Destroyer-weapons.
How often do we encounter those?
And how many Necron units have both FNP and RP? I can think of only one, and that is for Apocalypse (Flayers with 3+ FNP)

If these rumours are correct than it would be quite a big buff for CC.
Which I like since it makes FO's, Praetorians and Lychguard more attractive.

This message was edited 1 time. Last update was at 2015/01/24 16:01:37


 
   
Made in gb
Deranged Necron Destroyer




 Henker-Kind wrote:
Now that looks cool!

via an anonymous source on Faeit 212
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.

The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord,
so no more jackass rules interpretation.

Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)


Overlord change - 99% meaningless unless their shooting becomes nuts.
Lords/Crypteks - high time too. Might make them playable (and crypteks more so is they have their old weapons)
Orikan - always should have done this. Fun, but probably still bad.
Flayed ones - shred?! Shred?! Yeeeeesssssssss, at last! Effectively, these are MEQ (reanimation + 4+ ~= 3+ save) which can bum rush with 4 shred attacks. I'll try it.
Praetorians - hmm, depends for them. No mention of the points drop = probably not happening = still bad.
Wraiths - These definitely needed buffs. Yup.
Destroyers - still overcosted IMO. Still, 40 points per 2 wound PE jump plague marines with AP3 guns? I've got enough from 3e to test them. Might be cool.
Obelisk should ALWAYS have been AV14. It's not even really good enough to be a super heavy. Still, nice that it was done.

Phase shifter - this kills the CCB, wraiths worse (but in a way that's actually fine - better vs small arms, worse vs dedicated AT), all overlords hurt. Don't like it, but with a point drop, probably fine actually.

Death ray - worse, but less confusing. Won't see play, barely saw play with auto hit.
Doomsday cannon - I never heard anyone say it was too weak, more that it doesn't do enough for its points. Fun unit, but the issue would remain even with a buff. Honestly, it's an issue with blasts in the rules generally - they're just worse than multiple shots most of the time.

Decent balancing, still depends entirely on points. Still need good way to deal with MCs.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

DaPino wrote:
I laugh at everyone who claims RP is ruined. RP has always been an additional save, although taken at a different time. I admit, it had its own special tricks to it, but in the end you can still just knock over your model and throw the dice immediately instead of a minute later.

Your disability to cope with change, which holds almost no significance from a narrative point of view, is absurd, especially since the new (rumoured) rules help streamline the game.


People are complaining that the Flavor of RP is ruined, not the rule itself.

Objectivly, it's a buff. I don't think I've seen anyone who has not agreed with this. It's just that the flavor of the rule is gone now, since it just acts as a better FNP.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in nl
Loyal Necron Lychguard



Netherlands

I'm just going to forge the Narrative out of it.
Whenever something fails a save, I will knock the model over.
Then I will roll for RP and let it get back up immediately.

So for me the 'feeling' stays the same while it gets buffed.
Except for Apocalypse. But I'm going to laugh at the opponent that uses D-weapons against my Warriors.
   
Made in de
Decrepit Dakkanaut





DaPino wrote:
I laugh at everyone who claims RP is ruined. RP has always been an additional save, although taken at a different time. I admit, it had its own special tricks to it, but in the end you can still just knock over your model and throw the dice immediately instead of a minute later.

Your disability to cope with change, which holds almost no significance from a narrative point of view, is absurd, especially since the new (rumoured) rules help streamline the game.


I don't expect a new player to understand Necrons, let alone Necron players.

This message was edited 1 time. Last update was at 2015/01/24 16:17:55


   
Made in us
Daemonic Dreadnought






AL

I'm a wee bit curious if the phase shifter will be 4++ for both lords and wraiths (almost definitely is, I know) or 4++ for lords but 3++ for wraiths like it was back in the oldcron dex. That would be interesting

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Kangodo wrote:
I'm just going to forge the Narrative out of it.
Whenever something fails a save, I will knock the model over.
Then I will roll for RP and let it get back up immediately.

So for me the 'feeling' stays the same while it gets buffed.


So, why not do that for FNP as well?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 vipoid wrote:
Kangodo wrote:
I'm just going to forge the Narrative out of it.
Whenever something fails a save, I will knock the model over.
Then I will roll for RP and let it get back up immediately.

So for me the 'feeling' stays the same while it gets buffed.

So, why not do that for FNP as well?
I don't get what you are trying to say?

The fluff will not change, they still die.
It's only in the actual game where RAW they wouldn't die.
   
Made in us
Fixture of Dakka



Chicago, Illinois

It's been mentioned that Lychguard and Praetorians have had a point reduction.

The Change to RP actually statistically makes it a little bit better because if they get up immediately then your opponent has to dedicate more fire power from another unit to keep them down where as before they could not. So it changes them a bit tactically which is a good thing.

This message was edited 1 time. Last update was at 2015/01/24 16:27:52


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Hollismason wrote:
It's been mentioned that Lychguard and Praetorians have had a point reduction.


That's huge for me. I love the models, but could never get myself to field any because of their point cost.

   
Made in us
Fixture of Dakka



Chicago, Illinois

The Praetorian staff apparently got moved to a 12 inch range.

This message was edited 1 time. Last update was at 2015/01/24 16:30:42


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Regular Dakkanaut




If wraiths are indeed T5 I would expect a significant price hike or a nerf to wounds. 35 pts for a T5 3 wound model with a 4++ doesn't sound right in the slightest
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I expect them to stay the same price but keep the T5 and drop 1 wound.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Irked Necron Immortal





The more rumors that come out the more I feel like I will keep playing the fifth edition codex, makes me really glad I'm not a competitive player.

Everything I say, barring quotes and researched information, is my personal opinion. Not fact.

"Being into 40k but not the background is like being into porn but not masturbation..." - Kain

"I barely believe my dice are not sentient and conspiring against me." - knas ser 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

You guys know Wraiths only have 2 wounds right?

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Freaky Flayed One





Virginia Beach, VA

Am I the only cron player who didn't play the barge with an invuln save, just the rider? I mean, he gets a 4 plus jink right with little downside, if the PS is a 4 plus than there's no need to have a 4 plus invuln since it will only matter against ignores cover

   
Made in gb
Regular Dakkanaut




MonumentOfRibs wrote:
If wraiths are indeed T5 I would expect a significant price hike or a nerf to wounds. 35 pts for a T5 3 wound model with a 4++ doesn't sound right in the slightest


Wraiths currently have 2 wounds, not 3 I think.

Edit: Beaten .

This message was edited 1 time. Last update was at 2015/01/24 16:37:51


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

I love it when people say they are going to use older codex because they think they are better. As an opposing player I would really love that to be dropped on me.

"I'm using the 3rd edition Chaos Marine codex. All of my Khorne Bezerkers have FNP on a 4+ save because I think it makes more sense."

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in gb
Deranged Necron Destroyer




 Sigvatr wrote:
DaPino wrote:
I laugh at everyone who claims RP is ruined. RP has always been an additional save, although taken at a different time. I admit, it had its own special tricks to it, but in the end you can still just knock over your model and throw the dice immediately instead of a minute later.

Your disability to cope with change, which holds almost no significance from a narrative point of view, is absurd, especially since the new (rumoured) rules help streamline the game.


I don't expect a new player to understand Necrons, let alone Necron players.


Less of the elitism please, especially in a game shrinking as fast as this one. Frankly, I suspect this is what they wanted to do in the 5e codex but didn't due to backlash fears. Ultimately, it is less flavourful, but is much faster, requires less book keeping and is simpler to explain in a game already bloated by overly complex rules which take an age to resolve. As a result of this change, everliving is redundant, and it's functionally better. Instead of dying, then repairing, Necrons now repair standing. A very meaningless thing to be upset about, and I suspect you'll find it plays much better.
   
Made in gb
Regular Dakkanaut




I'm curious about the Auxillary parts to the decurion. Any idea on whether or not each part has its own special rules?? Because they read like formations, but it seems crazy to think of how many formation benefits you would have to remeebr
   
Made in ca
Dakka Veteran






 Sasori wrote:
DaPino wrote:
I laugh at everyone who claims RP is ruined. RP has always been an additional save, although taken at a different time. I admit, it had its own special tricks to it, but in the end you can still just knock over your model and throw the dice immediately instead of a minute later.

Your disability to cope with change, which holds almost no significance from a narrative point of view, is absurd, especially since the new (rumoured) rules help streamline the game.


People are complaining that the Flavor of RP is ruined, not the rule itself.

Objectivly, it's a buff. I don't think I've seen anyone who has not agreed with this. It's just that the flavor of the rule is gone now, since it just acts as a better FNP.


How is it a buff? I thought more guys would end up dying over the course of the game...

Old RP = they get killed and knocked over and no one else can shoot at them and at end of turn some get back up.
New RP = they get killed and pass an RP save and people can keep shooting at them and they have to keep trying to make saves...

I guess though it might prevent a unit getting wiped vs one other units shooting... ok I see now.
   
Made in de
Decrepit Dakkanaut





Eyjio wrote:


Less of the elitism please, especially in a game shrinking as fast as this one. Frankly, I suspect this is what they wanted to do in the 5e codex but didn't due to backlash fears. Ultimately, it is less flavourful, but is much faster, requires less book keeping and is simpler to explain in a game already bloated by overly complex rules which take an age to resolve. As a result of this change, everliving is redundant, and it's functionally better. Instead of dying, then repairing, Necrons now repair standing. A very meaningless thing to be upset about, and I suspect you'll find it plays much better.


We've gone back to playing 4th a long time ago. Codex: Necrons was the pinnacle of GW codex writing as it has an extremely tight connection between fluff and actual rules.

This message was edited 1 time. Last update was at 2015/01/24 16:45:33


   
Made in gb
Regular Dakkanaut




 Hulksmash wrote:
You guys know Wraiths only have 2 wounds right?


I feel like an idiot now. Good call! In that case price should be around the same, though GW does like pricing the hell out of invul saves so we will see
   
Made in gb
Deranged Necron Destroyer




Cryptek of Awesome wrote:
 Sasori wrote:
DaPino wrote:
I laugh at everyone who claims RP is ruined. RP has always been an additional save, although taken at a different time. I admit, it had its own special tricks to it, but in the end you can still just knock over your model and throw the dice immediately instead of a minute later.

Your disability to cope with change, which holds almost no significance from a narrative point of view, is absurd, especially since the new (rumoured) rules help streamline the game.


People are complaining that the Flavor of RP is ruined, not the rule itself.

Objectivly, it's a buff. I don't think I've seen anyone who has not agreed with this. It's just that the flavor of the rule is gone now, since it just acts as a better FNP.


How is it a buff? I thought more guys would end up dying over the course of the game...

Old RP = they get killed and knocked over and no one else can shoot at them and at end of turn some get back up.
New RP = they get killed and pass an RP save and people can keep shooting at them and they have to keep trying to make saves...

I guess though it might prevent a unit getting wiped vs one other units shooting... ok I see now.


Who are these mythical opponents who shoot a bit of a Necron unit so you roll RP, but not enough so they're totally wiped and get no roll at all? Can you ship them to my area please? Unless I'm using my fluffy blob foot army, I'm pretty used to never getting to roll for RP once they're shot at.
   
Made in gb
Regular Dakkanaut




I'm personally failing to see how it's a nerf as well. Before hand , concentrating fire on a unit guaranteed it couldn't stand up. Now they get that extra save regardless. It sucks for Lords if Ever Living is gone but I'll take it
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sigvatr wrote:
Eyjio wrote:


Less of the elitism please, especially in a game shrinking as fast as this one. Frankly, I suspect this is what they wanted to do in the 5e codex but didn't due to backlash fears. Ultimately, it is less flavourful, but is much faster, requires less book keeping and is simpler to explain in a game already bloated by overly complex rules which take an age to resolve. As a result of this change, everliving is redundant, and it's functionally better. Instead of dying, then repairing, Necrons now repair standing. A very meaningless thing to be upset about, and I suspect you'll find it plays much better.


We've gone back to playing 4th a long time ago. Codex: Necrons was the pinnacle of GW codex writing as it has an extremely tight connection between fluff and actual rules.


Well, yeah, so were most 3rd ed codexes. The quality of GW's work has really degenerated over the years.
Before you had well written fluff pieces, articles, scenarios, tactica, P&M guides and even the occasional alternate army list.
Now it's just background, unit description and 10-20 pages of pretty pictures.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

MonumentOfRibs wrote:
I'm personally failing to see how it's a nerf as well. Before hand , concentrating fire on a unit guaranteed it couldn't stand up. Now they get that extra save regardless. It sucks for Lords if Ever Living is gone but I'll take it


It shines in assault. Knocked down Necrons can't strike back when I2 rolls around.

   
Made in us
Irked Necron Immortal





 PhillyT wrote:
I love it when people say they are going to use older codex because they think they are better. As an opposing player I would really love that to be dropped on me.

"I'm using the 3rd edition Chaos Marine codex. All of my Khorne Bezerkers have FNP on a 4+ save because I think it makes more sense."


Was this aimed at me? If it was I would just like to say that I don't think the old codex was better, just that I prefer that feel as opposed to the new one. In fact if anything this new codex looks like a great buff to a number of units, but the rules seem to me more bland with some more CC oriented rules. Which while not bad just is not my cup of tea, so I will be sticking with the older weaker codex for the feel of the army, not to exploit some rule.

Everything I say, barring quotes and researched information, is my personal opinion. Not fact.

"Being into 40k but not the background is like being into porn but not masturbation..." - Kain

"I barely believe my dice are not sentient and conspiring against me." - knas ser 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It also get's rid of "I've surrounded your barge lord, he can't get back up" shenanigans.

This message was edited 1 time. Last update was at 2015/01/24 17:04:52


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
Forum Index » News & Rumors
Go to: