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Made in de
Decrepit Dakkanaut





 Hulksmash wrote:

We'll be Back isn't a rule in the current codex


Eh...that's...correct?

RP was always a glorified save


See a few posts above.

T4 models are actually getting better/staying the same


RP vs. S8 on a 6+. Better?

MSS in it's current form was ridiculous and it isn't removed from the game, it's changed.


"Changed" as in the Tyranid Prime got "changed. *wink*

Necron Characters didn't win challenges. MSS won challenges when people hurt themselves.


Pretty sure MSS were a piece of equipment. Not sure how I2 models with a max 4++ are going to win any challenge.

This message was edited 1 time. Last update was at 2015/01/26 17:48:22


   
Made in us
Rampaging Carnifex





South Florida

I'm kind of surprised how they've changed LoW's in this book. Only Imotekh. Even the Obelisk is just a HS. Most definitely a response to people not necessarily wanting to play with LoW's in their games.They will surely sell some models now that these aren't LoW. Or not, now that the T C'tan isn't so busted.

   
Made in gb
Longtime Dakkanaut




All Crypteks being forced to effectively buy an old style Ressurection Orb is a painful nerf. Severely limits their use if you're primarily buying them for wargear. Also means an utterly worthless two Ressurection Orb tax for a Conclave of the Burning One.

Tempted to actually buy an Obelisk for those stats... Were it not for the Tesla nerf meaning it can't actually do it's job. Whee.

Plus side: Real Gauss is back!
   
Made in nl
Flashy Flashgitz






Ok. What is swiftstrike? Cant find it in the special rules section :/

6K
6K
6K
4K
 
   
Made in us
Rampaging Carnifex





South Florida

Catacomb Command Barge - HQ, 135 points

This is taken in place of your Overlord (he sits inside the thing) WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+

Catacomb Command Barge BS4, 11AV all around, HP3

Overlord has his usual stuff (staff of light, Reanimation, can buy extra wargear, etc.)

Catacomb Command Barge has a Gauss Cannon (can switch to Tesla Cannon), Quantum Shielding, and Living Metal.

Command Wave: All Necron friendlies within 12" re-roll failed morale, pinning, and fear tests. If the warlord in the barge has the Immortal Hubris trait (see earlier in thread), command wave range extends to 18".

Annihilation Barge - Heavy Support, 120 points

BS4, AV 11 all around, HP3

Gauss cannon (can switch to Tesla), Twin linked tesla destructor, Quantum shielding, Living Metal

My bad - the annihilation barge is in a formation I forgot to list. The Annihilation nexus, which has two Annihilation Barges and 1 Doomsday Ark.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Px1YH7sW


I see nothing in the Ghost Ark entry that says non-warriors can ride it.

Destroyers are 40 points per destroyer, and upgrade to heavy destroyers for +10 points. Fast Attack, Jet Pack Infantry

WS4 BS4 S4 T5 W2 I2 A1 Ld10 Sv.3+
(Heavy destroyers have the same Stat Line.)

Destroyers have a Gauss cannon, heavy destroyers have a heavy gauss cannon.

Preferred enemy, Reclamation Protocols, Very Bulky

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5#ixzz3Px1cCAuT

   
Made in de
Decrepit Dakkanaut





Monoliths not getting buffed? Huh?

   
Made in us
Loyal Necron Lychguard




Destroyers as Jet Pack Infantry... so does that mean they're only a 6" Move + 2d6" in the Assault Phase? I guess that makes them better at hit and run tactics... which is kind of a sidegrade than an upgrade.

W2 is an upgrade though, especially with taking RP against any wounds.

Still 40 points is expensive, dunno if a sidegrade + extra wound makes it better though.
   
Made in us
Lead-Footed Trukkboy Driver





30 point increase on the anni barge... harsh but probably fair. The old price was criminally low

   
Made in de
Decrepit Dakkanaut





Actually, that change would benefit Heavy Destroyers as you can shoot and then move behind cover. Nerfed RP though. Not sure why you would take regular Destroyers.

This message was edited 1 time. Last update was at 2015/01/26 18:04:32


   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Waaghboss Grobnub wrote:
Ok. What is swiftstrike? Cant find it in the special rules section :/

+3I. Nids have it on their Lashwhips. I assume it'll be the new rule for Whip like weapons going forward.
   
Made in nl
Loyal Necron Lychguard



Netherlands

Goresaw wrote:
30 point increase on the anni barge... harsh but probably fair. The old price was criminally low

No, it's a disgrace to their balancing capability that they had this knee-jerk reaction because of SM-QQ'ing.
It was either the Snap-shotting or the price increase of 30.
Both is ridiculous.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Hulksmash wrote:
 RivenSkull wrote:
Entropic Strike now just removes a hull point on a 6 rather than lowering AV.


I'd point out that you now only need 3 6's to kill a tank instead of 10 4+'s. I'd also point out that it now works on super heavies. It's insanely better as a vehicle killer. And with less hoops to jump through.


Yeah, it's more efficient, but mechanics wise it was a unique little rule that added to the synergy of the army.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter






Kangodo wrote:
Goresaw wrote:
30 point increase on the anni barge... harsh but probably fair. The old price was criminally low

No, it's a disgrace to their balancing capability that they had this knee-jerk reaction because of SM-QQ'ing.
It was either the Snap-shotting or the price increase of 30.
Both is ridiculous.


Realizing its not just Space marine players QQing about it.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Esteemed Veteran Space Marine







1. Codex specifically states: "Snap Shots never cause additional hits as a result of this special rule".

2. Night Scythe is 130 points. They still have invasion beams.

3. Gauss auto wounds on a 6, and auto glances on a 6. No double strength.



The gauss improvement is pretty nice, and goes a ways towards helping Necrons with their alleged weakness against MCs.

This message was edited 1 time. Last update was at 2015/01/26 18:06:22


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Sigvatr wrote:
Monoliths not getting buffed? Huh?

From the sound of things they're the ones who are getting the regenerating hull points from Living Metal (since rumor was that it only applies to Heavy and Super Heavy vehicles), so that's a buff.
   
Made in gb
Longtime Dakkanaut




Requizen wrote:
Destroyers as Jet Pack Infantry... so does that mean they're only a 6" Move + 2d6" in the Assault Phase? I guess that makes them better at hit and run tactics... which is kind of a sidegrade than an upgrade.

W2 is an upgrade though, especially with taking RP against any wounds.

Still 40 points is expensive, dunno if a sidegrade + extra wound makes it better though.


Even a unit of one is significantly more durable if you combine improved RP with two wounds... So their primary problem is solved now.

Especially since Heavies are lighter and with the new formation you could potentially get some other benefits.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Desubot wrote:
Kangodo wrote:
Goresaw wrote:
30 point increase on the anni barge... harsh but probably fair. The old price was criminally low

No, it's a disgrace to their balancing capability that they had this knee-jerk reaction because of SM-QQ'ing.
It was either the Snap-shotting or the price increase of 30.
Both is ridiculous.


Realizing its not just Space marine players QQing about it.

Too hard, better just post angry knee-jerk complaints about Marines on the internet.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ClassicCarraway wrote:
1. Codex specifically states: "Snap Shots never cause additional hits as a result of this special rule".

2. Night Scythe is 130 points. They still have invasion beams.

3. Gauss auto wounds on a 6, and auto glances on a 6. No double strength.



The gauss improvement is pretty nice, and goes a ways towards helping Necrons with their alleged weakness against MCs.


Yeah, looks like they brought the old gauss rule back.
Prior to 5th ed they could hurt both vehicles and creatures.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

A dreadnought with AV12, 4 TL autocannon shots that don't generate more hits and isn't a skimmer costs 120pts. Seems like a fair price for the barge.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in it
Dakka Veteran




The Gauss improvement has not changed anything, since all Gauss weapons would have automatically wounded a CM on a 6, except for Gargantuan Creatures.
Oh, and Gauss Rule doesn't even work on Snap Firing now
   
Made in us
Legendary Master of the Chapter






 CthuluIsSpy wrote:
 ClassicCarraway wrote:
1. Codex specifically states: "Snap Shots never cause additional hits as a result of this special rule".

2. Night Scythe is 130 points. They still have invasion beams.

3. Gauss auto wounds on a 6, and auto glances on a 6. No double strength.



The gauss improvement is pretty nice, and goes a ways towards helping Necrons with their alleged weakness against MCs.


Yeah, looks like they brought the old gauss rule back.
Prior to 5th ed they could hurt both vehicles and creatures.


Yep though generally you were going to wound most MC on a 6 anyway besides T8 models.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I'm going to hazard a guess right now that Trazyn will be worthless.

I mean, MSS was the only useful piece of wargear he had, and now that's basically gone.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

KurtAngle2 wrote:
The Gauss improvement has not changed anything, since all Gauss weapons would have automatically wounded a CM on a 6, except for Gargantuan Creatures.
Oh, and Gauss Rule doesn't even work on Snap Firing now


No, Gauss Flayers could not hurt T8 MCs such as wraithlords.

Also, source on the other bit? I'm pretty sure it's tesla that no longer works on snap shots.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut




 Hulksmash wrote:
A dreadnought with AV12, 4 TL autocannon shots that don't generate more hits and isn't a skimmer costs 120pts. Seems like a fair price for the barge.


Yeah, it's maybe marginally on the underpowered side but isn't unplayable and those things were far, far, far too overused before.

The big issue is that Tesla Immortals might be kinda pointless now. No overwatch buff, no improvised anti air against light flyers... What's the point?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Hulksmash wrote:
A dreadnought with AV12, 4 TL autocannon shots that don't generate more hits and isn't a skimmer costs 120pts. Seems like a fair price for the barge.


A dreadnought is not open topped and it always has AV12.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

What happened to Quantum Shielding?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Paramount Plague Censer Bearer





 Desubot wrote:
 CthuluIsSpy wrote:
 ClassicCarraway wrote:
1. Codex specifically states: "Snap Shots never cause additional hits as a result of this special rule".

2. Night Scythe is 130 points. They still have invasion beams.

3. Gauss auto wounds on a 6, and auto glances on a 6. No double strength.



The gauss improvement is pretty nice, and goes a ways towards helping Necrons with their alleged weakness against MCs.


Yeah, looks like they brought the old gauss rule back.
Prior to 5th ed they could hurt both vehicles and creatures.


Yep though generally you were going to wound most MC on a 6 anyway besides T8 models.


Yeah it honestly only helps with a few models like Wraithknights.

What remains to be seen is if there's a way to deal with FMCs that have decent saves.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Hacking Noctifer





behind you!

 Galorian wrote:
Scarabs took a hit with their overall price increase and aren't quite as scary as they used to be against vehicles but can now hurt any MC in the game, which is nice.

Lychguards for 25 ppm is INSANE. Wonder how much the S&B upgrade costs?


I read that to be 33 ppm with shield

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vipoid wrote:
What happened to Quantum Shielding?


Gone when it gets penned.


Automatically Appended Next Post:
 z3n1st wrote:
 Galorian wrote:
Scarabs took a hit with their overall price increase and aren't quite as scary as they used to be against vehicles but can now hurt any MC in the game, which is nice.

Lychguards for 25 ppm is INSANE. Wonder how much the S&B upgrade costs?


I read that to be 33 ppm with shield


Really? The tyranid guy said 5pts for the upgrade.

This message was edited 1 time. Last update was at 2015/01/26 18:19:21


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Rampaging Carnifex





South Florida

Heres a big one:

On the Doomsday Cannon:

Low Power 24", S8 AP3, Heavy, Blast

High Power 72" S10 AP1, Primary Weapon 1, Large Blast, Divert Power (must be stationary)

I don't see anything about Tomblades being able to increase armour save or jink.

Technoarcana is as follows:

Chronometron - The model and his unit have 5+ invuln. against shooting attacks

Dispersion shield - Model has 3+ invuln., cannot claim Two Weapon bonus

Fabricator Claw Array - During shooting phase, instead of shooting, a model with the claw can repair a single friendly vehicle in base contact. D6 roll: on a 4+, restore a hull point or repair weapon destroyed or immobilised result, effective immediately.

Gloom Prism - Model and all units within 12" have Adamantium Will.

Mindshackle Scarabs 10pts - During a challenge, model with the scarabs causes Fear. Ld. tests against the model are taken on 3D6.

Nebuloscope - model ignores cover when shooting

Phase Shifter 25pts - 4+ invuln. save, but only for the model and not any chariot it rides on

Phylactery 15pts - It Will Not Die, for both the model and any chariot it rides on

Resurrection Orb 25pts- Once per game, after an unsuccessful reanimation roll has been made for the model (or another model in the same unit), you can re-roll it and any other failed reanimation rolls (for the model and its unit) until end of phase.


Shadowloom - +1 cover save (6+ in the open)

Shield Vanes - 3+ armour save

Artefacts of the Aeons

Gauntlet of Conflagrator 30pts- Template, S7 AP2, Assault 1, One Use Only

Nightmare Shroud 35pts- 2+ armour save and fear. Once per game can force enemy unit within 18" to take a morale check (Fearless and Know No Fear units are immune)

Orb of Eternity 40pts- See the Resurrection Orb above, except this also gives +1 to the reanimation rolls

Solar Staff 15pts- 12", S5 AP3, Assault 3, Blind, Solar Pulse
Solar Pulse: Once per game, at the start of any turn, cancel night fighting for the turn. When activated, enemy units can only fire snap shots at the model and its unit until the staff bearer's next turn.

Veil of Darkness 25pts- Deep strike. Once per game, can remove itself and its unit from the table and immediately deep strike somewhere else (even if locked in assault)

Voidreaper 30pts- S+2 AP2, Melee, Armourbane, Fleshbane, Master Crafted, Two Handed

Anrakyr the Traveller:

160 points, Character, HQ

WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+

Tachyon arrow and Warscythe

Warlord Trait is Implacable Conqueror (see earlier post in thread)

Counter-attack, Furious Charge, IC, Reanimation

Mind in the Machine: At start of shooting phase, choose an enemy vehicle within 12". On a 4+, randomly select one of that vehicle's weapons (no choosing one use weapons that have already been fired off though, or destroyed weapons) and shoot the weapon at another enemy unit. Use the vehicle's BS, unless it is stunned or shaken (then snap shots only). Tyranids laugh at this.

Pyrrhian Eternals - At start of game, before deployment, nominate one friendly unit of immortals. They have Furious charge and counter-attack.

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=6#ixzz3Px9HdgKo

   
 
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