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Made in us
Longtime Dakkanaut




 lord_blackfang wrote:
MSS grant conditional Fear?

A HA HA HA HA HA HA HA HA


It only works in a challenge, so you have to have someone to challenge and then if your roll is successful the whole enemy unit is flipping out cuz their HQ is scared.
   
Made in us
Hacking Noctifer





behind you!

col_impact wrote:
Kangodo wrote:
Yup, I'm interested in the wargear they can select.

changemod wrote:
Nah, it means there's a sweet spot they go down quicker to.
Against small arms fire, they're tougher.
Against S8 and 9 weaponry. They're tougher.
The sweet spot that kills them faster? S7 AP3.
You mistyped "plasma and grav".
It's just like MSS, which in theory is better.. unless you are playing against Fearless/ATSKNF.
It's as if the Emperor himself wrote the Codex.


How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.


It also doesn't entirely nullify attacks, just makes it harder to hit (easier to be hit), and it is used in a challenge now, so in combats without a character, useless

 
   
Made in us
Loyal Necron Lychguard






South Dakota

col_impact wrote:
 Anpu-adom wrote:
Kangodo wrote:
The point was more that it's stronger against nearly everything except for two weapon-types which are spammed by one specific faction

col_impact wrote:
How do you figure MSS is better? MSS added hits (and potentially really awesome hits) and nullified attacks. The new MSS just nullifies attacks.
Because Fear applies to the entire unit, despite the weird wording it seems to have.
That could actually be good if some Factions in this game (Yes, we all know who I am talking about) didn't have the habit of ignoring entire gameplay-rules.


Pretty sure that almost everyone will argue that the fear doesn't spread to the unit. If it did, hell yes.


Why wouldn't it?


MSS only activates in a challenge, and no where have I seen how fear initiated in a challenge works. Is it just the character in the challenge? Is it the whole unit? We don't have a situation where the active player can choose to apply the fear BEFORE the challenge (MSS isn't rumored to work that way). Just too much up in the air.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Longtime Dakkanaut




The wording that guy gave...

Mindshackle Scarabs 10pts - During a challenge, model with the scarabs causes Fear. Ld. tests against the model are taken on 3D6.


Doesn't that also mean you're significantly more likely to break?
   
Made in nl
Loyal Necron Lychguard



Netherlands

I can already see the games:
"I challenge you with my MSS-Lord!"
-"That gives Fear now, right?"
"Yes, on a 3D6 Ld-test!"
-"Isn't my entire army immune to that?"
"Uhm.. uhm.. I guess so.."
-"Accept?"

About the rule:
If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase.

Too bad we have slowed stuff like:
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests.

This message was edited 1 time. Last update was at 2015/01/26 21:47:52


 
   
Made in at
Numberless Necron Warrior




Bremen

Seriously man, who gives a **** about MSS (not meant hostile ) : look at all the new ways to field necrons; MSS were a design choice to counter the weak close combat abilities of necrons, now we can maneuver around ithem, shoot and sturdy those to dead who dare to approach us: let MSS be dead and us conquer new strategies and much cooler ones

9,500pts 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It's complete and absolute garbage now and if it actually gave you 10 points back into your army list then it still would be questionable on whether you should take it.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 CthuluIsSpy wrote:
 angelofvengeance wrote:
Kersplakastani wrote:
Am I the only person who is happy that Praetorians are useful/worth their point cost now? I always thought they looked cool but they weren't a great choice in 5e. The 2 attacks and range boost were really nice.


Are the Praetorians staff weapons buffed range wise do we know?


Yes. 12"


Well, not bad I guess. Better than the measly 6" Mr Ward gave them! (Really?! What fething good is that!?Thank god he's gone!)

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in dk
Infiltrating Prowler






Must admit I'm quite jealuos that Necrons got primary weapon... That's totally what the LRBT/LR Demolisher should've had, in order to represent the old lumbering behemoth rule...
   
Made in us
Fixture of Dakka



Chicago, Illinois

The Resurrection Protocols gave all units that had them and were Assault units a pretty significant buff.

No more, I lose 2 guys from front fail charge, oh they get back up.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Yeah, we're quite possibly one of the strongest assault armies in the game now with all these changes. Wraiths and Praetorians, Destroyer Lords and Bargelords, Ghost Ark Lychguard, Scarab Farms and infiltrating Flayed One chaff... Even more access to rapid fire and charge with a combat character in the unit if you feel like involving the troops.

Who'd have expected someone to field a Necron list where everyone is charging?
   
Made in nl
Loyal Necron Lychguard



Netherlands

I did Four (T-)C'tans, 6 Lords, 20 FO's, 30 Lychguard, 3 GA's, 30 Scarabs, 3 Spyders and a Tomb Stalker.
I am totally prepared for our melee-Crons!

The only thing I'd need would be Praetorians.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

changemod wrote:

Who'd have expected someone to field a Necron list where everyone is charging?


I was already doing that with my Scarabs, Spyders, and Wraiths..

Any new on Spyders ? Do they still spawn Scarabs ?

   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah they still spawn Scarabs.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

changemod wrote:
Yeah, we're quite possibly one of the strongest assault armies in the game now with all these changes. Wraiths and Praetorians, Destroyer Lords and Bargelords, Ghost Ark Lychguard, Scarab Farms and infiltrating Flayed One chaff... Even more access to rapid fire and charge with a combat character in the unit if you feel like involving the troops.

Who'd have expected someone to field a Necron list where everyone is charging?


Bersercrons!

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in nl
Loyal Necron Lychguard



Netherlands

Yup, they still generate them as usual.
Though the wording might have changed a bit:

9. The Spyder can add a single Canoptek Scarab base to a scarab unit within 6", at the start of the movement phase, even if it raises it past the starting amount. Roll a D6 after that, and it takes a wound on a 1.

That is much clearer if you ask me.
   
Made in gb
Longtime Dakkanaut




 adamsouza wrote:
changemod wrote:

Who'd have expected someone to field a Necron list where everyone is charging?


I was already doing that with my Scarabs, Spyders, and Wraiths..

Any new on Spyders ? Do they still spawn Scarabs ?


They do still spawn, yes.

I'm very interested in hearing what the new Canoptek formation does given that I'd gathered enough Canoptek for a 2000 point unbound list before. With the reanimation change making MSU more viable I might be able to make a bound version around a core of 5 man immortal squads and Crypteks.

Just a shame actually that these changes make the Tomb Stalker even less viable. Rampage at I4 in a Cron list is the one lovely part, but what use have I for an attention grabbing footslogging Monstrous Creature with no invulnerable save? Already I had nightmares actually getting him into combat.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah you can actually make a pretty cool Assault Army now which is pretty cool. You can still actually run Cronair still if you wanted to.

This message was edited 1 time. Last update was at 2015/01/26 22:03:24


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Hollismason wrote:
Yeah you can actually make a pretty cool Assault Army now which is pretty cool. You can still actually run Cronair still if you wanted to.

You could always make a pretty cool assault army.
Difference is that now it is actually viable
   
Made in us
Quick-fingered Warlord Moderatus





RIP MSS

My dreadknights shall no longer be hitting themselves

3000
4000 
   
Made in gb
Longtime Dakkanaut




As for my more viable MSU comment: I always thought of running 5 man troop units as a waste of time because they were too easy to deny reanimation.

Now though? If you have extra troop slots open and aren't running a buff character in there, why not combat squad them?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

@changemod: 15 pts for sepulchral scarabs gets you IWND on a 5+ For the Tomb Stalker. Not that bad.

This message was edited 1 time. Last update was at 2015/01/26 22:18:15


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Longtime Dakkanaut




 angelofvengeance wrote:
@changemod: 15 pts for sepulchral scarabs gets you IWND on a 5+. Not that bad.


Yep. My complaints for the unit are entirely based around the difficulty getting it into combat.

I tried outflanking it in four or five games, but it keeps only getting to punch a unit right at the end of the game.

I try just running it up the field, and it gets shot to pieces because it's a giant scary attention grabbing centipede with no invulnerable save.

Only thing I've not tried is deep striking, and with a flight stand sized base I'm not enthusiastic about the idea.
   
Made in us
Regular Dakkanaut




This new codex sounds like we have broken out of the cookie cutter. There are so many good units that it will be hard to decide what to actually take.
   
Made in gb
Infiltrating Broodlord




UK

 WrentheFaceless wrote:
RIP MSS

My dreadknights shall no longer be hitting themselves


Good riddance.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Everyone here realizes that it's the exact same point cost from 5th edition to 7th edition to give a squad a +1 to RP, right?

Previously it was a Lord w/ a Orb, 65 points.

Crypteks are now base 65 points and give +1 to the roll.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Mutilatin' Mad Dok






Hollismason wrote:
Everyone here realizes that it's the exact same point cost from 5th edition to 7th edition to give a squad a +1 to RP, right?

Previously it was a Lord w/ a Orb, 65 points.

Crypteks are now base 65 points and give +1 to the roll.


Yeah, but you could have several Lords and not use an HQ slot. I haven't seen anything that says the Cryptek is more than 1 per HQ slot, so alot fewer res orb equivelants running round, most likely.

   
Made in de
Decrepit Dakkanaut





The best part about the MSS change is that you can measure a Necron player's skill pretty darn accurately now. Got MSS equipped? Easy win.

   
Made in gb
Regular Dakkanaut




 docdoom77 wrote:
Hollismason wrote:
Everyone here realizes that it's the exact same point cost from 5th edition to 7th edition to give a squad a +1 to RP, right?

Previously it was a Lord w/ a Orb, 65 points.

Crypteks are now base 65 points and give +1 to the roll.


Yeah, but you could have several Lords and not use an HQ slot. I haven't seen anything that says the Cryptek is more than 1 per HQ slot, so alot fewer res orb equivelants running round, most likely.


And more importantly 1 use only.
   
Made in us
Mutilatin' Mad Dok






Jaq Draco lives wrote:
 docdoom77 wrote:
Hollismason wrote:
Everyone here realizes that it's the exact same point cost from 5th edition to 7th edition to give a squad a +1 to RP, right?

Previously it was a Lord w/ a Orb, 65 points.

Crypteks are now base 65 points and give +1 to the roll.


Yeah, but you could have several Lords and not use an HQ slot. I haven't seen anything that says the Cryptek is more than 1 per HQ slot, so alot fewer res orb equivelants running round, most likely.


And more importantly 1 use only.


The real res orb is one use only. I was discussing the new cryptek ability which mimicks the old res orb (+1 to RP) and not one use only.

   
 
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