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![[Post New]](/s/i/i.gif) 2015/01/27 04:12:45
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Requizen wrote:changemod wrote:Hmm... Doesn't Jet Pack infantry Destroyer Lords destroy their ability to function as part of a Wraith unit?
Yeah, we'll have to see what's up with them. I stated before that they're not good with Wraiths anymore anyway, with the change to Whip Coils and MSS. In fact, if they don't have a decent shooting attack (something more than Staff of Light), they're probably not worth bringing.
Res orbs for the Destroyers/Heavies is nice, and if they can bring the 5++ against shooting upgrade that'd be nice too, but as it stands I dunno what they're supposed to do. Maybe go with Flayed Ones or Lychguard to give them PE.
Striking at a lower initiative alone wouldn't be much of an issue- They're there to provide prefered enemy and a few guaranteed AP2 swipes. It really is the movement issue that kills them.
I guess that if there's a good enough base price drop, they could be used to add PE to large shooty units? Otherwise yes, hard to make good use of. Still, at least with Flayed Ones they could jet forwards to catch up with their infiltration and join the unit, so there's that.
I suspect that their role in the Destroyer Cult may well buff the entire cult whilst he lives. Otherwise, why would it be there?
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![[Post New]](/s/i/i.gif) 2015/01/27 04:13:43
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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All I know is that with JSJ I need more Heavy Destroyers. I have 3 with the actual Finecast upgrade kits, but it seems more reasonable to just modify with bits.
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![[Post New]](/s/i/i.gif) 2015/01/27 04:21:44
Subject: Necron release rumours (prices and pics in first post)
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Fixture of Dakka
Chicago, Illinois
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Don't forget any weapon that is listed like the staffs etc.. can benefit from the Solar Thermite or whatever it's called from the Mephrit dynasty wargear.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/27 04:23:10
Subject: Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Requizen wrote:All I know is that with JSJ I need more Heavy Destroyers. I have 3 with the actual Finecast upgrade kits, but it seems more reasonable to just modify with bits.
The barrel on the finecast conversion kit is absurdly flimsy and bent. I got three, but in the end I went with attaching the pieces, then trimming the barrel back off and adding the Tesla Cannons from my Annie Barges, adding the end piece from the Gauss cannon that came with the kit, then little leftover bits to disguise the contact point where the gun would have touched the underside of the Barge. Came out quite nicely as a Gauss/Tesla hybrid weapon I can justify as my Dynasty's Crypteks experimenting with weapons tech.
Automatically Appended Next Post:
Hollismason wrote:Don't forget any weapon that is listed like the staffs etc.. can benefit from the Solar Thermite or whatever it's called from the Mephrit dynasty wargear.
Thermasite.
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This message was edited 2 times. Last update was at 2015/01/27 04:24:58
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![[Post New]](/s/i/i.gif) 2015/01/27 05:30:53
Subject: Necron release rumours (prices and pics in first post)
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Archmagos Veneratus Extremis
On the Internet
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Nilok wrote: Abadabadoobaddon wrote: H.B.M.C. wrote:We joke about Fear and how pathetic it is. Really makes you wonder about the guys in the studio and if they really understand that most the armies in the game flat out ignore that rule.
The bad guys all get Fear so the good guys seem more heroic when they ignore it. That's how you Forge The Narrative.
"I swear to god I'll pistol whip the next person that says [Forge the Narrative]!"
"Hey Fargo, what's that mechanic GW has about creating stories with the game?"
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![[Post New]](/s/i/i.gif) 2015/01/27 06:54:07
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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All sounds pretty cool.
One thing I haven't seen anybody mention, but the Conclave with God Shackle is now effectively a 8 Wound T 8 Monster, although it's going to be expensive as hell. Also, I guess both Crypteks would have 4+ RP while the C'tan has 5+ FNP until the Teks go down?
Also, I'm wondering if you double up on Crypteks in a unit can you raise the RP against ID to a 4+? I know you can't get better then a 4+, but can you kind of erase the ID penalty?
Flayed Ones look great. +1 Attack, a much better RP mechanics, Shred and AP 5, and Fear? Wowzers. Oh, and it seems like RC can be attached to them now, yeah? Even better.
So do TPs, although I'm suddenly wishing I had modeled them with Rods. Will be interesting to see if Void Blades change at all. The current version of Entropic seems kind of redundant on top of Rending.
JSJing Destroyers/Heavy Ds with +1 wound and a better RP? Yes please. Also, Heavy D's got a 10 redux. Noice.
Would have liked to see a little bit more done to the Mono but, really, the current version isn't bad at all. I honestly think people wouldn't have abandoned them so quickly if ABs hadn't been so vastly undercosted. Also, it's going to pair quite well with these new JSJing D's and Heavy D's. Because, big ass moving LOS walls kind of work with that whole deal.
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This message was edited 1 time. Last update was at 2015/01/27 07:00:25
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![[Post New]](/s/i/i.gif) 2015/01/27 07:00:00
Subject: Necron release rumours (prices and pics in first post)
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Fixture of Dakka
Chicago, Illinois
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Tomb Blades got a huge boost with the point cost reduction, hoping the remove cover scope doesn't cost to much.
They carry Gauss Weapons at ST5 so not to terrible at hitting those Jinking AV10 Fast Skimmers, and not to terrible stripping Hull points off Skimmers with a Jink save.
If they keep the Shadow Loom, cover plus 5++ RP , and T5 makes them to me a stand out unit for the codex if all the rumours come true.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/27 07:02:23
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Oh, and I haven't seen a lot of people talk about this:
Command Wave: All Necron friendlies within 12" re-roll failed morale, pinning, and fear tests. If the warlord in the barge has the Immortal Hubris trait (see earlier in thread), command wave range extends to 18".
But that's actually pretty amazing. With Ld 10 that's almost a 12" fearless bubble.
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![[Post New]](/s/i/i.gif) 2015/01/27 08:05:53
Subject: Re:Necron release rumours (prices and pics in first post)
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Trustworthy Shas'vre
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Ok, as a long time necron player (as in, I played them before all the codex hopping power games jumped on the barge-wagon of the last dex) I am happy about some of the changes, but reserved on a few others.
A few thoughts - (if the guy with the codex is legit).
HQ - ws5 and bs5 are nice, but mss went from too good, to pointless. Here is hoping crons have something to stand up to the big beatsticks out there (other than shoot them).
Scarabs - big nerf. basically a wound sink. ws2 is rough - seems like best used to either distract (players who bother to shoot them) or maybe try for a lucky hit, then a lucky 6
New RP - kind of lame from a fluff department, but oh well, works.
New orbs - thats pretty ...um bad.
New artifacts - some good tactical options in there, but most are not worthy of artifact status, but hey, hopefully the points come in.
Barges and snap - well, they needed a nerf, or a points increase. Not both. Oh well, i never used em anyway.
Night and Doom scythe - yeah, they needed a nerf or a buff too....but not both. Personally, i loved the unique use of the old death ray. sad face.
Quantum shielding - if its 13 all around....thats a bit too good (poor nids).
Flayed ones - YEAH. I have 30 of them. if I can get the caked dust off of them.
Destroyers - yeah! I have 15 of them, come to me my pretties.
Lychguard - not bad, will use my pariahs for them.
Tomb Blades - I used my old "lawn chair" destroyers for these guys, and loved them before. Gonna absolutely use them now (curious about upgrade costs). have almost 30.
Monoliths - PLEASE fix the ordnance weapon, please? Sounds like might still be a dust collector (unless you use the formation from shield of baal).
Ctan - if they get two shots (if like a weapon) then the random shooting works out. If they only have a 4++, they are S7 bait and dead. I am REALLY hoping for a at least a base save of 3.
Crypteks - if they have +1 rp, then thats nice....but how do we buy them, and put them in units....only time will tell.
Obelisk - how many points for 4 HP? better have skyfire.
Sounds like some decent options here and there,
Oh, and best quote ever:
Now excuse me while I go forge a narrative about the Necron Dynasty obsessed with carrying useless glass decorative orbs into battle.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2015/01/27 08:22:17
Subject: Re:Necron release rumours (prices and pics in first post)
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Numberless Necron Warrior
Bremen
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SilverDevilfish wrote:changemod wrote:Certainly with 12 inch movement you can use it to control line of sight to a degree whilst it lives, and presumably provoke quite a bit of effort into killing it.
Automatically Appended Next Post:
Oh, and Thunderblitz.
It just kind of tilts then swings itself and knocks the space marines into the horizon.
 ahahhhahaahahhahahaahahahah  .D that was fun dude!
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9,500pts |
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![[Post New]](/s/i/i.gif) 2015/01/27 08:57:53
Subject: Necron release rumours (prices and pics in first post)
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Blood-Drenched Death Company Marine
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ClockworkZion wrote:Hollismason wrote:Yeah I can only think of like 1 army that doesn't and that's Tau? I don't think Tau have a way to ignore fear maybe?
It's pretty much the most useless rule.
Tau, Sisters, Necrons, Nids (outside of Synapse), Orks (depending on their rolls), Guard, Eldar, Dark Eldar, and Necrons.
And I'd have to look to see if Daemons can be affected by Fear since they're not technically Fearless.
Daemons are immune, but there's also Inquisition and Chaos Space Marines who have plenty of non-fearless, non- atsknf models. So, basically, everyone but loyalist Marines, 'Nids and Daemons.
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![[Post New]](/s/i/i.gif) 2015/01/27 09:49:16
Subject: Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Redemption wrote: ClockworkZion wrote:Hollismason wrote:Yeah I can only think of like 1 army that doesn't and that's Tau? I don't think Tau have a way to ignore fear maybe? It's pretty much the most useless rule.
Tau, Sisters, Necrons, Nids (outside of Synapse), Orks (depending on their rolls), Guard, Eldar, Dark Eldar, and Necrons. And I'd have to look to see if Daemons can be affected by Fear since they're not technically Fearless. Daemons are immune, but there's also Inquisition and Chaos Space Marines who have plenty of non-fearless, non- atsknf models. So, basically, everyone but loyalist Marines, 'Nids and Daemons. But how many armies out of Sisters, CSM, Tau, Necrons, Guard, Eldar, DEldar and Orks actually want to be in combat?
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This message was edited 1 time. Last update was at 2015/01/27 09:50:35
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/01/27 10:10:24
Subject: Necron release rumours (prices and pics in first post)
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Infiltrating Prowler
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Frozocrone wrote: Redemption wrote: ClockworkZion wrote:Hollismason wrote:Yeah I can only think of like 1 army that doesn't and that's Tau? I don't think Tau have a way to ignore fear maybe?
It's pretty much the most useless rule.
Tau, Sisters, Necrons, Nids (outside of Synapse), Orks (depending on their rolls), Guard, Eldar, Dark Eldar, and Necrons.
And I'd have to look to see if Daemons can be affected by Fear since they're not technically Fearless.
Daemons are immune, but there's also Inquisition and Chaos Space Marines who have plenty of non-fearless, non- atsknf models. So, basically, everyone but loyalist Marines, 'Nids and Daemons.
But how many armies out of Sisters, CSM, Tau, Necrons, Guard, Eldar, DEldar and Orks actually want to be in combat?
None and those that do, are fearless.
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![[Post New]](/s/i/i.gif) 2015/01/27 10:22:37
Subject: Re:Necron release rumours (prices and pics in first post)
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Tail-spinning Tomb Blade Pilot
Israel
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changemod wrote:Hmm... Doesn't Jet Pack infantry Destroyer Lords destroy their ability to function as part of a Wraith unit?
Take one with the Lychguard, they're looking to be insanely good and adding PE to the squad would make them even better.
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6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
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![[Post New]](/s/i/i.gif) 2015/01/27 10:23:05
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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But how many armies out of Sisters, CSM, Tau, Necrons, Guard, Eldar, DEldar and Orks actually want to be in combat?
Riptides is a pretty prominent one. There are definitely of handful of notable others.
Also, just because something doesn't want to be in combat doesn't mean it does zero damage in combat.
That being said, fear is generally underwhelming. However, I notice most people forget to even roll for it. Use it consistently on the models that have it and you will see it definitely is good for a few less wounds here and there.
That being said, I seriously doubt I would ever get the new MSS, unless it's like the last 10 points in an already pristine list.
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![[Post New]](/s/i/i.gif) 2015/01/27 10:26:36
Subject: Necron release rumours (prices and pics in first post)
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Dakka Veteran
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Can someone please confirm for me the price's of the scarabs? In previous posts it was mentioned that they are 60 points with the option of taking 6 more bases.
To me wouldn't this suggest that they now come in bases of 4 x each? and remain the same 15 ppm? as the previous max was 10 bases?
Some here have posted that they got a price increase when maybe it's just you have to take 4 now?
Maybe yes no?
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![[Post New]](/s/i/i.gif) 2015/01/27 10:30:09
Subject: Re:Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
Netherlands
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Galorian wrote:Take one with the Lychguard, they're looking to be insanely good and adding PE to the squad would make them even better.
But I want those in a Ghost Ark.
With a Cryptek for 4+++/5++, 'Invisibility' and a Lord for a ResOrb. Automatically Appended Next Post: bodazoka wrote:Can someone please confirm for me the price's of the scarabs? In previous posts it was mentioned that they are 60 points with the option of taking 6 more bases.
To me wouldn't this suggest that they now come in bases of 4 x each? and remain the same 15 ppm? as the previous max was 10 bases?
Some here have posted that they got a price increase when maybe it's just you have to take 4 now?
Maybe yes no?
20 each. Sorry.
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This message was edited 1 time. Last update was at 2015/01/27 10:30:33
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![[Post New]](/s/i/i.gif) 2015/01/27 10:30:50
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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On the Res Orb, the Relic one with the +1 to RP built in is actually pretty nice. I'm interested in seeing how much it cost, both point wise and FOC slot wise, to get a Crytek and a Lord with Res Orb into the same unit.
Point being, though, once your are throwing that one turn Re-Roll onto the 4+ it becomes a pretty salty tool up your sleeve. Say you just NSed a big unit of LG right into their backfield. It will make its points in that kind of situation for sure.
Also, the timing on when you get to choose to use it is pretty nice. Automatically Appended Next Post: But I want those in a Ghost Ark.
With a Cryptek for 4+++/5++, 'Invisibility' and a Lord for a ResOrb.
Yeah, that Solar Pulse is pretty frikken nice, as well as the new Chrono.
They both really up the viability of WS LG IMHO. I'm seriously thinking about going with those, now, instead of Sword and Board, although the overall resiliency of the S&B is pretty nuts. T5, 3++, 4/5+ RP, possibly rerollable, possibly invisi for a turn. That a tremendous amount of gak to get through to kill a single model.
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This message was edited 1 time. Last update was at 2015/01/27 10:38:46
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![[Post New]](/s/i/i.gif) 2015/01/27 10:47:40
Subject: Re:Necron release rumours (prices and pics in first post)
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Trazyn's Museum Curator
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Galorian wrote:changemod wrote:Hmm... Doesn't Jet Pack infantry Destroyer Lords destroy their ability to function as part of a Wraith unit?
Take one with the Lychguard, they're looking to be insanely good and adding PE to the squad would make them even better.
Oh wow, that's right. The change to jet pack does make the D Lord compatible with the Lychguard, as there is no longer a move difference.
He can't JSJ, but as a melee unit, he won't need it. This is actually a pretty nice buff.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/01/27 10:50:18
Subject: Necron release rumours (prices and pics in first post)
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Tail-spinning Tomb Blade Pilot
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Sorry. Why does PE transfer to the squad?
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2015/01/27 10:51:49
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
Netherlands
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Because the rule says so
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![[Post New]](/s/i/i.gif) 2015/01/27 10:51:51
Subject: Necron release rumours (prices and pics in first post)
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Trazyn's Museum Curator
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If one model has it everyone gets it.
Some of the special rules work like that.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/01/27 10:55:12
Subject: Necron release rumours (prices and pics in first post)
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Tail-spinning Tomb Blade Pilot
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CthuluIsSpy wrote:
If one model has it everyone gets it.
Some of the special rules work like that.
My mistake. I wondered why everyone raved about wraiths and destroyer lords... And now my chance to play them has gone. #idiot
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2015/01/27 10:56:50
Subject: Re:Necron release rumours (prices and pics in first post)
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Killer Klaivex
The dark behind the eyes.
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ShadarLogoth wrote:But how many armies out of Sisters, CSM, Tau, Necrons, Guard, Eldar, DEldar and Orks actually want to be in combat?
Riptides is a pretty prominent one. There are definitely of handful of notable others.
Riptides want to be in combat? Do you hear yourself?
ShadarLogoth wrote:Also, just because something doesn't want to be in combat doesn't mean it does zero damage in combat.
But that's the thing - people didn't take MSS for fear that a guardsman might cough on them. They took them so that Draigo, Wolf Lords, Dreadknights, Daemon Princes etc. didn't just mop the floor with them.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/27 11:10:21
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Riptides want to be in combat? Do you hear yourself?
Why are you being so literal? The point is Ripitides hit hard enough in combat for fear to have an appreciable effect on them. It's really a simple enough concept to understand.
But that's the thing - people didn't take MSS for fear that a guardsman might cough on them. They took them so that Draigo, Wolf Lords, Dreadknights, Daemon Princes etc. didn't just mop the floor with them.
Right. Which is why I said I wouldn't take MSS just for fear.
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![[Post New]](/s/i/i.gif) 2015/01/27 11:12:21
Subject: Re:Necron release rumours (prices and pics in first post)
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Regular Dakkanaut
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I Really Hope the Obelisk gets Skyfire via its formation, an the monolith at least anything. Deepstrike scatter protection would be enought to make it pretty awesome tbh.
What do you guys think about the new tomb blades und their loadouts? Gauss Blasters or Particle Weapons?(If they cost roughly the same) Shield vanes (3+ armor) and/or increased cove save?
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![[Post New]](/s/i/i.gif) 2015/01/27 11:18:54
Subject: Re:Necron release rumours (prices and pics in first post)
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Killer Klaivex
The dark behind the eyes.
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ShadarLogoth wrote:Riptides want to be in combat? Do you hear yourself?
Why are you being so literal? The point is Ripitides hit hard enough in combat for fear to have an appreciable effect on them. It's really a simple enough concept to understand.
Because the question was which units *want* to be in combat - Riptides most definitely do not. I'd have thought that was a simple concept, but apparently not.
It's not being literal it's being accurate.
Riptides do hit hard in combat, relative to those armies. Now contrast them with a Fear-immune Dreadknight and understand why I'm much more concerned about the latter.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/27 11:19:51
Subject: Re:Necron release rumours (prices and pics in first post)
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Regular Dakkanaut
Berlin
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ShadarLogoth wrote:The point is Ripitides hit hard enough in combat for fear to have an appreciable effect on them.
Arn't Riptides only WS2? If I remember correctly, fear will do almost nothing then, no?
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![[Post New]](/s/i/i.gif) 2015/01/27 11:20:46
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Cool, but the greater context of the conversation was the efficacy of fear and what units it makes an appreciable difference against. Riptides is definitely one of those units. Them not literally wanting to be in combat doesn't really change that.
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![[Post New]](/s/i/i.gif) 2015/01/27 11:20:48
Subject: Necron release rumours (prices and pics in first post)
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Irked Necron Immortal
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I'm frankly surprised that there are this many Necron players who were still using MSS.
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