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Made in us
Longtime Dakkanaut




As someone previously mentioned, still interested in seeing the point costs for Spyders and their upgrades.

Overall, though, I'm pretty pleased right now.


Automatically Appended Next Post:
Man, that new Triarch Formation is just awesome sauce. I'm thinking along the lines of others of mixing that with some HDs, and maybe throwing in a Mono for the HDs to Jump behind. Fun times.

This message was edited 1 time. Last update was at 2015/01/28 06:37:27


 
   
Made in us
On a Canoptek Spyder's Waiting List



Washington

I'm still pretty new to the game so I can't complain about losing things that I never got to really play too much, but it does seem like overall, things are more playable.
I love the Spyder model and hope that it can keep up better with the Wraiths and Scarabs in the formation for that bonus
   
Made in us
Longtime Dakkanaut




double post

This message was edited 1 time. Last update was at 2015/01/28 07:14:22


 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Missing units up....

Some of the unit prices are not in the pics, but I think we have almost everything now.

http://valientesguerreros.blogspot.com.es/2015/01/leaks-del-codex-necrones-parte-6-apoyo.html

Spyders are about the same.
Doom scythe is 160
Barge and Doomsday ark are as described previously
Tesseract vault is 550 (not worth it inmho)
Obelisk 300 (not bad, not great, but not bad)

Ok, I think we are only missing the war gear costs page now...

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in us
Longtime Dakkanaut




Spyders are about the same.


Their upgrades are much cheaper. Fab Claws and GPs are 5pts cheaper, and PBs are 15pts cheapers.

Me likey.
   
Made in gb
Numberless Necron Warrior





The Tesseract Vault now has Tesla Spheres. Despite being on the model they weren't in its profile for reasons unknown.

10,000+ 
   
Made in us
Longtime Dakkanaut




We still don't have the exact rules on the Doomsday Gate on the Mono, do we?
   
Made in us
Longtime Dakkanaut




davethepak wrote:
Ok, so after reading all the posts in this thread (for quite some time) and all he other pages out there, seems like we are only missing a few things, please share if you have them;

list entry for
Doom Scythe
Spyder
Obelisk
Tesseract Vault.

*yes, we have the stats for some, but I want to see the actual pages if we have them.

We are also missing specifically is on the upgrade lists for characters and their cost page (yes, we have the description pages....all codex have those....but I want the list page that says what is avail in each category at what cost).

Finally, while I love that we are getting a lot of good builds (the best thing about ANY book really), I am a bit disappointed in MSS (fear? really? why not just make it like paraxoysm?) and the CTAN.

I love the ctan. The ctan fluff was what got me into the Necrons in the first place.

They were garbage last codex, and while a neat bag of tricks this one, they have unreliable powers, and will have issues making it into CC.

I don't know about your area, but in mine, there is a LOT of S7 shooting (lootas, tau, wave serpents, and don't even get me started on grav centurions) and with only a 50% save, a 4 wound ctan is toast.

In fact, anyone have any good suggestions for dealing with centurions? I am thinking either the solar pulse thing to protect some lychguard with scythes, or a ton of heavy destroyers.

other thoughts?


Centurions? Send scarabs after Centurions.
   
Made in au
Perfect Shot Dark Angels Predator Pilot





oz

Gonna sell all my space wolves and buy some more cron's havent been pumped for warhammer in a long time.
   
Made in us
Loyal Necron Lychguard




While the Vault's powers are interesting, being Random just sucks. The Obelisk isn't amazing, but it's very reasonably priced, gives a bit of a deterrent against Flyers/FMCs, and has a nice Formation with the Monoliths (which I still love).

Basically, the Vault pays 250 points to lose FMC defense and gain 3 HP and a random shooting attack. I don't know how worthwhile that is.

I wish I could magnetize my kit for both, it's still unbuilt because of my indecisiveness over which way to go over it.
   
Made in at
Numberless Necron Warrior




Bremen

Finally the tesseract vault has 4 tesla spheres too!!! Okay others pointed that out

This message was edited 2 times. Last update was at 2015/01/28 08:09:27


9,500pts 
   
Made in au
Irked Necron Immortal





I don't know whether this has been mentioned or not, but my FLGS got the Necron book in today and all the regulars got to have a look.

I've been through the previous few pages so I'll try not to repeat anything, if anyone has any specific questions I'll answer as best I can.

Anyway, 1st thing - if you take the new Necron decurion thing, every single model in it gets +1 to reanimation protocols.

2nd thing - C'tan definitely can use 2 powers in a phase, the wording on using the powers states it is "exactly like shooting a weapon", and since MC can shoot two weapons...

This means the Nightbringer can shoot its powers twice, AND use its 3d6 life leech thing, since the life leech rules explicitly state they can be used in addition to C'tan powers.
   
Made in at
Numberless Necron Warrior




Bremen

Requizen wrote:
While the Vault's powers are interesting, being Random just sucks. The Obelisk isn't amazing, but it's very reasonably priced, gives a bit of a deterrent against Flyers/FMCs, and has a nice Formation with the Monoliths (which I still love).

Basically, the Vault pays 250 points to lose FMC defense and gain 3 HP and a random shooting attack. I don't know how worthwhile that is.

I wish I could magnetize my kit for both, it's still unbuilt because of my indecisiveness over which way to go over it.


I magnetized mine: it works there is a youtube video: https://www.youtube.com/watch?v=YMYtA0mQwj8


Automatically Appended Next Post:
 Dr. Delorean wrote:
I don't know whether this has been mentioned or not, but my FLGS got the Necron book in today and all the regulars got to have a look.

I've been through the previous few pages so I'll try not to repeat anything, if anyone has any specific questions I'll answer as best I can.

Anyway, 1st thing - if you take the new Necron decurion thing, every single model in it gets +1 to reanimation protocols.

2nd thing - C'tan definitely can use 2 powers in a phase, the wording on using the powers states it is "exactly like shooting a weapon", and since MC can shoot two weapons...

This means the Nightbringer can shoot its powers twice, AND use its 3d6 life leech thing, since the life leech rules explicitly state they can be used in addition to C'tan powers.


but you cannot use the same shooting weapon twice BUT the weapon is special in it's own rigt : this needs a FAQ


Automatically Appended Next Post:
 Dr. Delorean wrote:
I don't know whether this has been mentioned or not, but my FLGS got the Necron book in today and all the regulars got to have a look.

I've been through the previous few pages so I'll try not to repeat anything, if anyone has any specific questions I'll answer as best I can.

Anyway, 1st thing - if you take the new Necron decurion thing, every single model in it gets +1 to reanimation protocols.

2nd thing - C'tan definitely can use 2 powers in a phase, the wording on using the powers states it is "exactly like shooting a weapon", and since MC can shoot two weapons...

This means the Nightbringer can shoot its powers twice, AND use its 3d6 life leech thing, since the life leech rules explicitly state they can be used in addition to C'tan powers.


Okay: what happened to eternity gate: still usable on turn it arrives via deepstrike (as in current FAQ)? thx!

Are you sure all units in the entire decurion (meaning all subformations) get +1 to RP? Cryptecs would be pretty optional then (helping with instant death??

This message was edited 3 times. Last update was at 2015/01/28 08:20:05


9,500pts 
   
Made in au
Irked Necron Immortal





what happened to eternity gate: still usable on turn it arrives via deepstrike (as in current FAQ)? thx!


The gate no longer has the ability to eat models via a strength check.

Other than that, it seemed identical to how it is currently. You can still bring a unit currently in reserve through the gate without having to roll, but it happens at the start of the movement phase, so no drop and gate tactics.

Another thing - both the Night Scythe and the Doom Scythe have Living Metal, which allows them to automatically ignore Shaken results (apart from the HP loss). If they're taken in a Decurion, then they ignore both Shaken and Stunned.

EDIT: With the Decurion thing, I'm positive. There's a little box in the bottom right hand corner of the Decurion section (a 2-page spread) which lists the benefits, one is the +1 to reanimation protocols across the whole force, the other is the improvement to Living Metal above.

This message was edited 1 time. Last update was at 2015/01/28 08:22:46


 
   
Made in fi
Regular Dakkanaut





Finland

Spyder's scarab hive looks like it was slightly nerfed, the new scarab bases need to be placed within 6" of the spyder now, not just anywhere in coherency.

That said, I'm happy you can still run the scarab farm, and the spyders don't cost more than they used to. I have 9 of the new spyders, and was pretty worried when the rumours kept implying they don't come in units anymore.

Number = Legion
Name = Death 
   
Made in at
Numberless Necron Warrior




Bremen

 Dr. Delorean wrote:
what happened to eternity gate: still usable on turn it arrives via deepstrike (as in current FAQ)? thx!


The gate no longer has the ability to eat models via a strength check.

Other than that, it seemed identical to how it is currently. You can still bring a unit currently in reserve through the gate without having to roll, but it happens at the start of the movement phase, so no drop and gate tactics.

Another thing - both the Night Scythe and the Doom Scythe have Living Metal, which allows them to automatically ignore Shaken results (apart from the HP loss). If they're taken in a Decurion, then they ignore both Shaken and Stunned.

EDIT: With the Decurion thing, I'm positive. There's a little box in the bottom right hand corner of the Decurion section (a 2-page spread) which lists the benefits, one is the +1 to reanimation protocols across the whole force, the other is the improvement to Living Metal above.


Oh damn but thank you anyway!


Automatically Appended Next Post:
 Henker-Kind wrote:
 Dr. Delorean wrote:
what happened to eternity gate: still usable on turn it arrives via deepstrike (as in current FAQ)? thx!


The gate no longer has the ability to eat models via a strength check.

Other than that, it seemed identical to how it is currently. You can still bring a unit currently in reserve through the gate without having to roll, but it happens at the start of the movement phase, so no drop and gate tactics.

Another thing - both the Night Scythe and the Doom Scythe have Living Metal, which allows them to automatically ignore Shaken results (apart from the HP loss). If they're taken in a Decurion, then they ignore both Shaken and Stunned.

EDIT: With the Decurion thing, I'm positive. There's a little box in the bottom right hand corner of the Decurion section (a 2-page spread) which lists the benefits, one is the +1 to reanimation protocols across the whole force, the other is the improvement to Living Metal above.


Oh damn but thank you anyway!
I hate that decurion but that bonuses are hilarious! Good move GW: encourage players to give away liberty and take what others told you in order to gain massive buffs.

This message was edited 2 times. Last update was at 2015/01/28 08:26:52


9,500pts 
   
Made in au
Irked Necron Immortal





With the Destroyer Cult, you must take at least 1 Destroyer Lord and 3 units of Destroyers. These units must be at least 3 models each (although you can upgrade one of the three to a Heavy Destroyer if you want). The benefits have already been leaked as far as I know.

The bonus Crypteks give to Reanimation is mostly (I think) for when you use the normal CAD for your army, as opposed to the Decurion.

That being said, you can definitely combine the Decurion with a CAD if you wish, just that only Decurion models get Decurion benefits.

And now I've said Decurion so much the word has lost all meaning.
   
Made in at
Numberless Necron Warrior




Bremen

 Dr. Delorean wrote:
With the Destroyer Cult, you must take at least 1 Destroyer Lord and 3 units of Destroyers. These units must be at least 3 models each (although you can upgrade one of the three to a Heavy Destroyer if you want). The benefits have already been leaked as far as I know.

The bonus Crypteks give to Reanimation is mostly (I think) for when you use the normal CAD for your army, as opposed to the Decurion.

That being said, you can definitely combine the Decurion with a CAD if you wish, just that only Decurion models get Decurion benefits.

And now I've said Decurion so much the word has lost all meaning.


Yeah, but how do you get enough Cryptecs without using unbound or the royal court formation wich needs a decurion or is a formation and therefore pretty tournament unlegal?

This message was edited 1 time. Last update was at 2015/01/28 08:30:09


9,500pts 
   
Made in au
Liche Priest Hierophant







The more I hear about the Decurion the more I like it.

If the +1 to RP across the board (for models in the Decurion) is true, that's awesome.
   
Made in at
Numberless Necron Warrior




Bremen

 Matt.Kingsley wrote:
The more I hear about the Decurion the more I like it.

If the +1 to RP across the board (for models in the Decurion) is true, that's awesome.


So get yourself some tomb blades -__- sorry it isn't meant hostile: I just hate that preshaped modular system and I know players wil l hop to it once the bonus is too good. And that makes me sad as liberty is taken away.

And there is no reasonable fluff to justify that huge of a buff - now the flyer living metal is more courageous, because THE DECURION walks.... or what? Damn I am getting angry.

This message was edited 1 time. Last update was at 2015/01/28 08:35:30


9,500pts 
   
Made in us
Longtime Dakkanaut




Heh, thanks for the updates, Dr. D, The Eternity gate working at the beginning is a bit disappointing. Moving and dropping was one of my favorite features in the last version.

So the Decurion is definitly +1 to RP instead of Rerolls to 1's?


Automatically Appended Next Post:
 Henker-Kind wrote:
 Matt.Kingsley wrote:
The more I hear about the Decurion the more I like it.

If the +1 to RP across the board (for models in the Decurion) is true, that's awesome.


So get yourself some tomb blades -__- sorry it isn't meant hostile: I just hate that preshaped modular system and I know players wil l hop to it once the bonus is too good. And that makes me sad as liberty is taken away.


How is liberty taken away?

You are still free to choose how ever the way you want to build your lists. Some ways are going to be better then others, no matter what the underlying rules are.

This message was edited 1 time. Last update was at 2015/01/28 08:36:04


 
   
Made in at
Numberless Necron Warrior




Bremen

ShadarLogoth wrote:
Heh, thanks for the updates, Dr. D, The Eternity gate working at the beginning is a bit disappointing. Moving and dropping was one of my favorite features in the last version.

So the Decurion is definitly +1 to RP instead of Rerolls to 1's?


Automatically Appended Next Post:
 Henker-Kind wrote:
 Matt.Kingsley wrote:
The more I hear about the Decurion the more I like it.

If the +1 to RP across the board (for models in the Decurion) is true, that's awesome.


So get yourself some tomb blades -__- sorry it isn't meant hostile: I just hate that preshaped modular system and I know players wil l hop to it once the bonus is too good. And that makes me sad as liberty is taken away.


How is liberty taken away?

You are still free to choose how ever the way you want to build your lists. Some ways are going to be better then others, no matter what the underlying rules are.


Can you imagine how much better the +1 to RP is and the buff to LM? There is nearly no way to not take the decurion; and the the liberty then goes away by choosing preshaped formations if your army to perform well.

But yeah good point the core of the Decurion has the reroll does that apply cumulatively??

This message was edited 1 time. Last update was at 2015/01/28 08:41:16


9,500pts 
   
Made in au
Irked Necron Immortal





Yeah, but how do you get enough Cryptecs without using unbound or the royal court formation wich needs a decurion or is a formation and therefore pretty tournament unlegal?


Don't really have an answer for you there, to be honest it looks like taking a Decurion is going to be the best all-round option for Necron armies.

Oh! You can do drop-and-gate tactics if you take the "Living Tomb" formation in the Decurion.

You need to take 1 obelisk, and 0-2 monoliths. The obelisk automatically deep strikes on turn 2. Any monoliths from this formation that deep strike within 12" of the obelisk do not scatter. Immediately after a monolith from this formation arrives, you can choose one friendly infantry or jump infantry unit (they have to be entirely infantry or entirely jump infantry) that is in reserve, and they immediately deploy from the monolith's eternity gate.

A hefty price tag (an obelisk and 2 monos runs you 700pts) but you can do it.

EDIT: AFAIK the re-roll of 1s for Reanimation comes from the Overlord at the head of the Decurion, and affects him and all units within 12" of him, so it's not the entire force (unless you bunch up)

Another thing, if you want to get decent +1 Reanimation coverage and don't want to use the Decurion, Illuminor Szeras gives all units within 6" of him +1 to their Reanimation rolls. The rule is strangely worded though, as originally I thought it was only models within 6" of Szeras, which in some cases would actually be worse than the normal Cryptek buff, but it's definitely units within 6".

This message was edited 1 time. Last update was at 2015/01/28 08:45:01


 
   
Made in at
Numberless Necron Warrior




Bremen

 Dr. Delorean wrote:
Yeah, but how do you get enough Cryptecs without using unbound or the royal court formation wich needs a decurion or is a formation and therefore pretty tournament unlegal?


Don't really have an answer for you there, to be honest it looks like taking a Decurion is going to be the best all-round option for Necron armies.

Oh! You can do drop-and-gate tactics if you take the "Living Tomb" formation in the Decurion.

You need to take 1 obelisk, and 0-2 monoliths. The obelisk automatically deep strikes on turn 2. Any monoliths from this formation that deep strike within 12" of the obelisk do not scatter. Immediately after a monolith from this formation arrives, you can choose one friendly infantry or jump infantry unit (they have to be entirely infantry or entirely jump infantry) that is in reserve, and they immediately deploy from the monolith's eternity gate.

A hefty price tag (an obelisk and 2 monos runs you 700pts) but you can do it.


This again means take the decurion or go home .... but thanks for the info dude


Automatically Appended Next Post:
 Dr. Delorean wrote:
Yeah, but how do you get enough Cryptecs without using unbound or the royal court formation wich needs a decurion or is a formation and therefore pretty tournament unlegal?


Don't really have an answer for you there, to be honest it looks like taking a Decurion is going to be the best all-round option for Necron armies.

Oh! You can do drop-and-gate tactics if you take the "Living Tomb" formation in the Decurion.

You need to take 1 obelisk, and 0-2 monoliths. The obelisk automatically deep strikes on turn 2. Any monoliths from this formation that deep strike within 12" of the obelisk do not scatter. Immediately after a monolith from this formation arrives, you can choose one friendly infantry or jump infantry unit (they have to be entirely infantry or entirely jump infantry) that is in reserve, and they immediately deploy from the monolith's eternity gate.

A hefty price tag (an obelisk and 2 monos runs you 700pts) but you can do it.


So does the reroll ones on RP within the core of the Decurion stack with the overall +1 to RP

This message was edited 2 times. Last update was at 2015/01/28 08:43:44


9,500pts 
   
Made in au
Irked Necron Immortal





The re-rolls of 1 stack with the +1 as far as I could tell, only thing is the unit needs to be within 12" of the Overlord.

Deathmarks have also changed a bit. Firstly, when they deploy from reserves they wound anything on a 2+, they don't select a specific unit. This is a minor change, but it increases their flexibility.

Secondly, they can elect to deep strike at the same time as an opponent's unit comes in from reserve, as usual. However, now they can make a full shooting attack at the end of the opponent's movement phase. If they do this, they cannot fire in their proceeding shooting phase. Though I didn't see anything that said they couldn't charge, not sure why you would, but technically you could if you wanted.

This message was edited 3 times. Last update was at 2015/01/28 08:50:47


 
   
Made in us
Longtime Dakkanaut




Another thing, if you want to get decent +1 Reanimation coverage and don't want to use the Decurion, Illuminor Szeras gives all units within 6" of him +1 to their Reanimation rolls. The rule is strangely worded though, as originally I thought it was only models within 6" of Szeras, which in some cases would actually be worse than the normal Cryptek buff, but it's definitely units within 6".


Ah, that's good news. Yeah, earlier leaks were using "model" instead of "unit."
   
Made in at
Numberless Necron Warrior




Bremen

 Dr. Delorean wrote:
The re-rolls of 1 stack with the +1 as far as I could tell, only thing is the unit needs to be within 12" of the Overlord.

Deathmarks have also changed a bit. Firstly, when they deploy from reserves they wound anything on a 2+, they don't select a specific unit. This is a minor change, but it increases their flexibility.

Secondly, they can elect to deep strike at the same time as an opponent's unit comes in from reserve, as usual. However, now they can make a full shooting attack at the end of the opponent's movement phase. If they do this, they cannot fire in their proceeding shooting phase. Though I didn't see anything that said they couldn't charge, not sure why you would, but technically you could if you wanted.


I do not know, if you know but: the destroyer cult says: if taken as primary detachement gain bonus x and x... so if I take the destroyer cult as primary detachement, does that count as being a decurion detachement

9,500pts 
   
Made in us
Longtime Dakkanaut




This again means take the decurion or go home .... but thanks for the info dude


Keep in mind if you want to run ABs without taking a DA, or Wraiths without taking Spyders and Scarabs, you will still need to go traditional CAD. Those two things alone will steer people away for Decurion, I think.

However, I certainly agree with you it's looking pretty stout, thus far.
   
Made in au
Irked Necron Immortal





 Henker-Kind wrote:

I do not know, if you know but: the destroyer cult says: if taken as primary detachement gain bonus x and x... so if I take the destroyer cult as primary detachement, does that count as being a decurion detachement


I don't think so, though that'd be sweet. All of the formations that constitute the Decurion are still formations in their own right though, so there's nothing stopping you from taking a Destroyer Cult alongside a normal CAD if you want, they just won't get the Decurion advantages.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Henker-Kind wrote:
ShadarLogoth wrote:
Heh, thanks for the updates, Dr. D, The Eternity gate working at the beginning is a bit disappointing. Moving and dropping was one of my favorite features in the last version.

So the Decurion is definitly +1 to RP instead of Rerolls to 1's?


Automatically Appended Next Post:
 Henker-Kind wrote:
 Matt.Kingsley wrote:
The more I hear about the Decurion the more I like it.

If the +1 to RP across the board (for models in the Decurion) is true, that's awesome.


So get yourself some tomb blades -__- sorry it isn't meant hostile: I just hate that preshaped modular system and I know players wil l hop to it once the bonus is too good. And that makes me sad as liberty is taken away.


How is liberty taken away?

You are still free to choose how ever the way you want to build your lists. Some ways are going to be better then others, no matter what the underlying rules are.


Can you imagine how much better the +1 to RP is and the buff to LM? There is nearly no way to not take the decurion; and the the liberty then goes away by choosing preshaped formations if your army to perform well.

But yeah good point the core of the Decurion has the reroll does that apply cumulatively??


You can still build a normal list you know... Yeah the bonus for taking the detachment is good but it's not like you're overly shooting yourself in the foot by not taking it. There's no loss of Liberty at all, if anything you have more options..?
   
 
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