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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it appears that Night Scythes and Annihilation Barges are getting more expensive point-wise.
With three NS and three AB the increase is about 150 to 200 points.
On the other hand, points seem to decrease only for elite and FA units.
This would imply that my current Necron army will lose a lot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in at
Numberless Necron Warrior




Bremen

I am still sad, that the C'tan are so dubious now, I tried them gainst my own units shortly before and it is still such a struggle to not die so easy - and then the question one time rolling on the table, twice? I know some of you have very strong opinions and arguments but to me, as a very long time player the rules aren't that clear on that and I really do not want to debate before every round and I do not want to get used to 2 levels of strenght but I also really want to field them again - usefull and strong - just looking at the nightbringer model ... what a beauty. And then he only has 4 attacks, fleshbane yeah but nothing on him is imposing as his model implies or his fluff, even though shattered.

I ask, what are the RAI here 240 points, how much damage should you do shooting wise? Some characteristics are even lowered from the C'Tan fragment - BS of the nightbringer etc. then 240 points. And he can only regenerate one wound at a time no matter how many he inflicts....

God shackle right now is RAW impossible (I think) and how to get 2 Cryptecs with a regular CAD into the formation or do they not count against te FOC? ...

Yeah, ruminating...

This message was edited 2 times. Last update was at 2015/01/28 11:19:12


9,500pts 
   
Made in jp
Proud Triarch Praetorian





 Dr. Delorean wrote:
Even so, tomb blades are min unit size 1 and 18pts/model.

I thought Tomb Blades were minimum 3 with maximum 10?
(could have sworn I saw their entry before the images were taken down)

 Dr. Delorean wrote:
I should clarify some things about Deathmarks...ah hell I'll just post the picture:
Spoiler:
ABOUT EFFING TIME
(granted, it's not as good as it could have been (they lost having the mark last for as long as the target is still alive, and their Interceptor ability is one turn only), but I'm just glad Ethereal Interception is still in AND works in a way that makes sense).
Now the question is, would it be better to field them as units of 5 or 10?
(I'm assuming 5s, so you can maximize your number of units that they can be used against)

This message was edited 1 time. Last update was at 2015/01/28 11:28:04


 
   
Made in us
Longtime Dakkanaut




Henker-Kind (wait, doesn't that mean Kid killer? lol, dangerous man here )

The formation's Crypteks definitely don't count against any FOC or CAD or Decurion or any other allotments, that's for sure. Also, the God Shackle should work on either of the Shards, at the very least. I know GW does silly things sometimes, but they literally just released that gear. It would be pretty asinine if it suddenly didn't work.


I am with you, though. My first instinct was to pair the C'Tan up with a Mono, although the fact that it can't move and deploy now some what diminishes that idea. You could still take the Veil on one of the Crypteks and DS it, though. As I mentioned a few pages back, 8 T8 wounds with RP and or FNP, a couple of Staves of Light (ew, and the other Cryptek could take the special Solar Pulse staff), added the to Nightbringers shooting could be one heck of a punch.
   
Made in at
Numberless Necron Warrior




Bremen

ShadarLogoth wrote:
Henker-Kind (wait, doesn't that mean Kid killer? lol, dangerous man here )

The formation's Crypteks definitely don't count against any FOC or CAD or Decurion or any other allotments, that's for sure. Also, the God Shackle should work on either of the Shards, at the very least. I know GW does silly things sometimes, but they literally just released that gear. It would be pretty asinine if it suddenly didn't work.


I am with you, though. My first instinct was to pair the C'Tan up with a Mono, although the fact that it can't move and deploy now some what diminishes that idea. You could still take the Veil on one of the Crypteks and DS it, though. As I mentioned a few pages back, 8 T8 wounds with RP and or FNP, a couple of Staves of Light (ew, and the other Cryptek could take the special Solar Pulse staff), added the to Nightbringers shooting could be one heck of a punch.


Hey Dude first to read into my account name it means a hangman who is still and in a very absurd way a child - so it is mixing playfull innocence weakness and fear with tearing off heads...

That is why I love necrons in a sinister and dangerous nongoofy inhumane way...that aside: thanks for the reply - I just read those arguments that the god shackle refers to the c'tan fragment and there is no unit entry named like that (or C'tan-Shard in the codex) so RAW this would need fixing...

And does that mean, that formations never count towards FOC even if you otherwise had to unlock Cryptecs (in the old codex) - that must be why most tournaments do not allow formations or only one hm?

Anyway thanks. Wait I look this god shackle issue up mom

This message was edited 1 time. Last update was at 2015/01/28 11:38:31


9,500pts 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, Formations are outside of FoC. It's just another detachment.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in at
Numberless Necron Warrior




Bremen

Yeah, it is like that.
The formation refers to 1 C'Tan Shard.
And RAW there are C'Tan Shard of the Nightbringer, C'Tan Shard of the Deceiver and the transcendent C'Tan.

So you couldn't use the T-C'Tan with it unless using RAI. The others more but still only RAI.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
Yeah, Formations are outside of FoC. It's just another detachment.


Haven't played much 7th thank you for the info! And it is equally unimportant how to unlock the units in a formation? Is that bypassed too? For example under the old cron dex no cryptecs without overlord?

This message was edited 1 time. Last update was at 2015/01/28 11:42:37


9,500pts 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I think so. You just follow the formation requirements.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in at
Numberless Necron Warrior




Bremen

 CthuluIsSpy wrote:
I think so. You just follow the formation requirements.


even though the formation requires something that requires something...that was my logical thinking and problem with that

This message was edited 1 time. Last update was at 2015/01/28 11:47:00


9,500pts 
   
Made in us
Regular Dakkanaut





Tomb Blades are definitely a min size of 3 now. It's in the image posted a few pages back.
   
Made in us
Dakka Veteran





I'm almost worried about how durable the new Necrons are looking to be. The units that are T5, 3+ armor, 4+ RP are practically immune to shooting.

A full unit of Missile Broadsides only kills 2 Praetorians. Four full squads of rapid firing marines with plasma guns (72 bolter shots and 8 plasma shots) barely kills 4 Tomb Blades. A full Centurion Star can only put down 3-4 Lychguard with shields!

Death Company get butchered by an equal amount of Flayed Ones...assuming that the Death Company got the charge! (10 Death Company charge 15 Flayed Ones; all the death company die after 3 rounds, only killing half of the Flayed Ones.)

None of this was even counting the possibility of re-rolling 1's on RP. I'll reserve judgement until the book is released and we can see the army in action, but I think Necrons have been seriously buffed (unless I'm missing something huge). ~20 point Tomb Blades that are more survivable than T5 terminators just doesn't seem right...
   
Made in at
Numberless Necron Warrior




Bremen

Siphen wrote:
I'm almost worried about how durable the new Necrons are looking to be. The units that are T5, 3+ armor, 4+ RP are practically immune to shooting.

A full unit of Missile Broadsides only kills 2 Praetorians. Four full squads of rapid firing marines with plasma guns (72 bolter shots and 8 plasma shots) barely kills 4 Tomb Blades. A full Centurion Star can only put down 3-4 Lychguard with shields!

Death Company get butchered by an equal amount of Flayed Ones...assuming that the Death Company got the charge! (10 Death Company charge 15 Flayed Ones; all the death company die after 3 rounds, only killing half of the Flayed Ones.)

None of this was even counting the possibility of re-rolling 1's on RP. I'll reserve judgement until the book is released and we can see the army in action, but I think Necrons have been seriously buffed (unless I'm missing something huge). ~20 point Tomb Blades that are more survivable than T5 terminators just doesn't seem right...


I tested the nightbringer against shield lychguards 3+/3++ and then 4+RP is amazing!
Now imagine the rumoured +1 to RP when taking that (****) decurion (sry) and rerolling 1's maybe ....


Automatically Appended Next Post:
But there are some downsides to that defensive power: the price tax on the decurion, on the night scythes and annihilation-barges.
Yeah tomb blades want to be sold....
And the one use only abilities outside the Dec will need strategic skill again, that is good for skilled opponents one variable you cannot spam!

Other good thing is, that actually there will be less monobuilds and more different style games! Destroyers, Stalkers, Praetorians all good, all interesting maybe a three god build, lychguard spam (Oh I will do , that takes away a one-uber-thread situation in the meta hopefull.

Anyway bye!

This message was edited 2 times. Last update was at 2015/01/28 11:57:53


9,500pts 
   
Made in us
Regular Dakkanaut





You can't improve RP above 4+, so no 3+++
   
Made in us
Longtime Dakkanaut




Just double checked points. Nightbringer + 2 x Crypteks one with Solar Staff and the other with Veil of Darkness comes out to 410 points. Expensive, but, man, that would make your opponent gak themselves the turn it arrived. 8 T8 Wounds with 4++, FNP 5+ (or RP 4+), that can only be hit by snap shots, and spews out 6 S5 AP 3 shots (3 of which cause blind), Psychic Shriek, and random power of death? I mean, you could easily wipe a 10 man MEq the turn you arrived, netting about half your points back instantly.


It's definitely something worth playing around with. Of course, you would need to bring it along with a Mephryt Cad to get the God Schackle,
   
Made in at
Numberless Necron Warrior




Bremen

ShadarLogoth wrote:
Just double checked points. Nightbringer + 2 x Crypteks one with Solar Staff and the other with Veil of Darkness comes out to 410 points. Expensive, but, man, that would make your opponent gak themselves the turn it arrived. 8 T8 Wounds with 4++, FNP 5+ (or RP 4+), that can only be hit by snap shots, and spews out 6 S5 AP 3 shots (3 of which cause blind), Psychic Shriek, and random power of death? I mean, you could easily wipe a 10 man MEq the turn you arrived, netting about half your points back instantly.


It's definitely something worth playing around with. Of course, you would need to bring it along with a Mephryt Cad to get the God Schackle,


Yeah that is absolutely cool!!! I will do it! Maybe little tweaks but yeah that is some center death piece of art right in the face : DD

9,500pts 
   
Made in jp
Proud Triarch Praetorian





Siphen wrote:
~20 point Tomb Blades that are more survivable than T5 terminators just doesn't seem right...

You're going to have to explain that one for us...

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hey look at that! The Calixis Sector got a mention.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 H.B.M.C. wrote:
Hey look at that! The Calixis Sector got a mention.

Not familiar with that- someone care to help me out here?

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Dakka Veteran





 skoffs wrote:
You're going to have to explain that one for us...


Sure. Let's say that these Toughness 5 Terminators also have Storm Shields.

vs Tomb Blades
40 bolter shots. 40 x (2/3 to hit) x (1/3 to wound) x (1/3 armor save) x (1/2 with a 4+ RP) = 1.5 wounds dealt to the Tomb Blades.

vs Toughness 5 Terminators with Storm Shields
40 bolter shots. 40 x (2/3 to hit) x (1/3 to wound) x (1/6 armor save) = 1.5 wounds dealt to the T5 Terminators

So they are just as survivable against small arms fire. More so if you factor in re-rolling 1's for their RP.

vs Tomb Blades
10 Plasma Shots. 10 x (2/3 to hit) x (5/6 to wound) x (1/2 jink save) x (1/2 with a 4+ RP) = 1.38 wounds dealt to the Tomb Blades

vs Toughness 5 Terminators with Storm Shields
10 Plasma Shots. 10 x (2/3 to hit) x (5/6 to wound) x (1/3 invul save) = 1.85 wounds dealt to the Terminators with storm shields.

Again, unless I'm missing something. I kind of hope that I am.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Are we sure that the Decurion detachment actually gives +1 to RP, or is someone just misreading the re-rolls of 1 rule it has?

   
Made in at
Numberless Necron Warrior




Bremen

Siphen wrote:
 skoffs wrote:
You're going to have to explain that one for us...


Sure. Let's say that these Toughness 5 Terminators also have Storm Shields.

vs Tomb Blades
40 bolter shots. 40 x (2/3 to hit) x (1/3 to wound) x (1/3 armor save) x (1/2 with a 4+ RP) = 1.5 wounds dealt to the Tomb Blades.

vs Toughness 5 Terminators with Storm Shields
40 bolter shots. 40 x (2/3 to hit) x (1/3 to wound) x (1/6 armor save) = 1.5 wounds dealt to the T5 Terminators

So they are just as survivable against small arms fire. More so if you factor in re-rolling 1's for their RP.

vs Tomb Blades
10 Plasma Shots. 10 x (2/3 to hit) x (5/6 to wound) x (1/2 jink save) x (1/2 with a 4+ RP) = 1.38 wounds dealt to the Tomb Blades

vs Toughness 5 Terminators with Storm Shields
10 Plasma Shots. 10 x (2/3 to hit) x (5/6 to wound) x (1/3 invul save) = 1.85 wounds dealt to the Terminators with storm shields.

Again, unless I'm missing something. I kind of hope that I am.


But against plasma they had to jink, what make them less usefull in their next round.


Automatically Appended Next Post:
 Redemption wrote:
Are we sure that the Decurion detachment actually gives +1 to RP, or is someone just misreading the re-rolls of 1 rule it has?


He emphasizes that it is giving on a little extra box on the edge of a two page spread. And he said both things would stack! But I refuse to believe a little still!

This message was edited 1 time. Last update was at 2015/01/28 12:30:10


9,500pts 
   
Made in gb
Longtime Dakkanaut




10 point Warscythe, and I'm mostly sure that tomb blades are min 3 max 10 now.

Which is getting into "Why take immortals who aren't sitting on a turbo booster with twin linking" territory.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

They don't suffer from dangerous terrain, and can take cover without dying.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in at
Numberless Necron Warrior




Bremen

changemod wrote:
10 point Warscythe, and I'm mostly sure that tomb blades are min 3 max 10 now.

Which is getting into "Why take immortals who aren't sitting on a turbo booster with twin linking" territory.


Oh they will be sold ... just because of their cool looks of course, model company first...it isn't their rules: ignoring cover, low points price, resilience and their must for the decurion...oh I feel this to be shameless.

Sorry for that, I have to get it out of my system.

9,500pts 
   
Made in gb
Longtime Dakkanaut




Do we have confirmation you can take a Heavy Destroyer unit as Heavy Support by the way?
   
Made in us
Dakka Veteran





 Henker-Kind wrote:
But against plasma they had to jink, what make them less usefull in their next round.


That's true, but a relatively minor point. Against all small arms fire, they're equivalent to T5 Terminators. Remember that they're only around 20 points each. And even jinking, the fact remains that they're insanely durable and can survive most of an army's shooting if they need to.

As another random side note, I think Flayed Ones might actually be one of the best cc units in the game. Can anyone find an equivalently costed unit that can bring them down? They absolutely wreck Death Company, Assault Terminators, Daemons of all kinds, every Tyranid. They even beat Bloodthirsters and invisible Daemon Princes in combat. I'm sure there's something that can beat them, but I'm having a hard time thinking of anything (obviously outside units they can't hurt like Dreadnoughts).

This message was edited 1 time. Last update was at 2015/01/28 12:44:00


 
   
Made in at
Numberless Necron Warrior




Bremen

Siphen wrote:
 Henker-Kind wrote:
But against plasma they had to jink, what make them less usefull in their next round.


That's true, but a relatively minor point. Against all small arms fire, they're equivalent to T5 Terminators. Remember that they're only around 20 points each. And even jinking, the fact remains that they're insanely durable and can survive most of an army's shooting if they need to.

As another random side note, I think Flayed Ones might actually be one of the best cc units in the game. Can anyone find an equivalently costed unit that can bring them down? They absolutely wreck Death Company, Assault Terminators, Daemons of all kinds, every Tyranid. They even beat Bloodthirsters and invisible Daemon Princes in combat. I'm sure there's something that can beat them, but I'm having a hard time thinking of anything (obviously outside units they can't hurt like Dreadnoughts).


wow dude, hard to imagine after so many years of using them - do you have an example: the bloodthirster?

9,500pts 
   
Made in us
Regular Dakkanaut




So, now the vault has the tesla spheres also, what you you think is better, fielding a vault or fielding a obelisk+ctan, point wise its nearly the same....
   
Made in gb
Longtime Dakkanaut




Flayed ones are the new Charnel Scarabs, effectively. Awesome.

Charnel Scarabs had Shred and Rend on 5 attacks, but were 20 points per model. Flayed ones are 13 points per model but don't have rend.

...Suddenly I think I know what I'm doing with the half of my Scarab models I painted in Charnel colours.
   
Made in at
Numberless Necron Warrior




Bremen

stormcraft wrote:
So, now the vault has the tesla spheres also, what you you think is better, fielding a vault or fielding a obelisk+ctan, point wise its nearly the same....


the latter: more flexibility

9,500pts 
   
 
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