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Made in dk
Fresh-Faced New User




WayneTheGame wrote:
Anyone know how many points the Necron boxed army "Tomb Awakened" might be? VERY tempted to look at starting a small force, but want to make sure I'm getting my money's worth since it would be funds taken away from Warmachine. It seems I always go around this when there's something new, and then write it off as lacking in value, rules or both


Around 700 points minimum (stock equipment). I'm unsure about the new CCB cost so I just used the old value.

CCB = 80
Immortals = 2 x 85 = 170
Praetorians = 140.
Stalker = 125
wraiths = 3 x 40 (i think?) = 120
O Lord = 80 points now if i remember correctly.

That's 715 points, but you'd def. want some upgrades e.g. whip coils for wraiths, TL heavy gauss for stalker etc.


/e. details.

This message was edited 1 time. Last update was at 2015/01/28 14:58:10


 
   
Made in us
Dakka Veteran





 Henker-Kind wrote:
wow dude, hard to imagine after so many years of using them - do you have an example: the bloodthirster?


Sure. Here's just a little mathhammer on some cc units:

Spoiler:

VS Bloodthirster
Let's say the Thirster gets the charge against 20 Flayed Ones (they cost only 10 pts more than a bare-bones Bloodthirster).
Thirster gets 7 attacks, hits with 4.66, wounds with 3.88 and kills 2.06 Flayed Ones (that is counting his instant death on a 6 axe).

18 Flayed Ones attack back with 72 attacks, hit with 24, wound with 7.33 and inflict 2.44 wounds to the Thirster. Let's call that 2 wounds.

Thirster swings back and kills another 2 models (really 1.77). 16 Flayed Ones swing back and deal another 2 wounds (actually 2.17).

Thirster kills 2 (1.77) more and the last 14-15 Flayed Ones easily take his last wound. Bloodthirster loses while only killing 25% of the Flayed Ones.


VS Death Company
10 Death Company vs 15 Flayed Ones (they cost 5 points less than the Death Company).
Again, let's give the Death Company the advantage and say they charged.

Death Company charge in with 50 attacks, hit with 25, wound with 16.66, and kill 4.166 Flayed Ones.
11 Flayed Ones swing back with 44 attacks, hit with 22, wound with 16.5, and kill 3.66 Death Company.

6 Death Company attack first with 18 attacks, hit with 9, wound with 4.5, and kill 1.125 Flayed Ones.
10 Flayed Ones attack back with 40 attacks, hit with 20, wound with 15, and kill 3.33 more Death Company.

3 Death Company attack first with 9 attacks, hit with 4.5, wound with 2.25, and kill 0.5625 Flayed Ones.
9 Flayed Ones attack back with 36 attacks, hit with 18, wound with 13.5 and kill the last 3 Death Company.

The Death Company lose, even when they get the charge, and only killed half the unit.


VS Thunderwolf Cavalry
6 TWC vs 18 Flayed Ones (the Flayed Ones are 6 points cheaper).

6 TWC charge and get 36 attacks, hit with 18, wound with 12, and kill 3 Flayed Ones.
15 Flayed Ones strike back with 60 attacks, hit with 30, wound with 16.66, and deal 5.55 wounds to the TWC (likely killing 3, but let's say they only deal 5 wounds).

4 TWC attack first with 20 attacks, hit with 10, wound with 6.66, and kill 1.66 Flayed Ones.
13 Flayed Ones strike back with 52 attacks, hit with 26, wound with 14.44, and deal 4.8 wounds to the TWC.

1 TWC attacks with 5 attacks, hits with 2.5, wounds with 1.66, and kills 0.41 Flayed Ones.
12-13 Flayed Ones kill the last TWC easily.


VS Meganobz
5 Meganobz vs 15 Flayed Ones (Flayed Ones are 5 pts cheaper).

Meganobz get the charge, but Flayed Ones still go before Power Klaws.

15 Flayed Ones strike first with 60 attacks, hit with 30, wound with 22.5, and deals 3.75 to the Meganobz (I'm going to round up here).
3 Meganobz swing back with 12 attacks, hit with 6, wound with 5, and kills 3.33 Flayed Ones.

12 Flayed Ones attack with 48 attacks, hit with 24, wound with 18, deal 3 more wounds to the Meganobz.
2 Meganobz attack back with 6 attacks, hit with 3, wound with 2.5 and kill 1.66 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**

10 Flayed Ones attack with 40 attacks, hit with 20, wound with 15, and deal 2.5 more wounds to the Meganobz.
1 Meganob attacks back with 3 attacks, hits with 1.5, wounds with 1.25, and kills 0.83 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**

9 Flayed Ones 2.25 more wounds to the Meganob, wiping the unit.
   
Made in gb
Longtime Dakkanaut




Eyjio wrote:
In terms of most improved, that must be flayed ones or Praetorians. They've gone from joke units to formidable murder machines. The best unit is wraiths - they're just so good now, I don't even know what beats them. Can someone mathhammer 6 vs a knight?


Full mathhammer, no but I could certainly roll it out if nothing else.

I5 Wraiths cause one glance.

1 Wraith dies to attack.

No wraiths die to stomp.

No glances or pens from Wraiths.

1 Wraith dies to attack.

No Wraiths die to stomp.

2 pens from Wraiths, one causes an explodes result. 1 on 1d3 so Knight loses 3 HP this turn, 4 total.

1 Wraith dies to attacks.

Wraith takes a wound from stomp.

Wraiths cause 3 pens.

Knight explodes, causing no wounds.

3 Wraiths remain, one wounded. Battle took four player turns.
   
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AbyssalisCuriositas wrote:
WayneTheGame wrote:
Anyone know how many points the Necron boxed army "Tomb Awakened" might be? VERY tempted to look at starting a small force, but want to make sure I'm getting my money's worth since it would be funds taken away from Warmachine. It seems I always go around this when there's something new, and then write it off as lacking in value, rules or both


Around 700 points minimum (stock equipment). I'm unsure about the new CCB cost so I just used the old value.


So around 750. Okay, good to know. Thanks! I guess bigger question is if it's actually decent; what's put me off of everything thus far is not wanting to buy things and then just lose because it's no good.

- Wayne
Formerly WayneTheGame 
   
Made in it
Dakka Veteran




changemod wrote:
Eyjio wrote:
In terms of most improved, that must be flayed ones or Praetorians. They've gone from joke units to formidable murder machines. The best unit is wraiths - they're just so good now, I don't even know what beats them. Can someone mathhammer 6 vs a knight?


Full mathhammer, no but I could certainly roll it out if nothing else.

I5 Wraiths cause one glance.

1 Wraith dies to attack.

No wraiths die to stomp.

No glances or pens from Wraiths.

1 Wraith dies to attack.

No Wraiths die to stomp.

2 pens from Wraiths, one causes an explodes result. 1 on 1d3 so Knight loses 3 HP this turn, 4 total.

1 Wraith dies to attacks.

Wraith takes a wound from stomp.

Wraiths cause 3 pens.

Knight explodes, causing no wounds.

3 Wraiths remain, one wounded. Battle took four player turns.


Rending only adds +1D3 to Armor Penetration and it isn't considered VP2 for all Vehicle Damage purposes.
Fail Mathammer is fail
   
Made in gb
Longtime Dakkanaut




WayneTheGame wrote:
AbyssalisCuriositas wrote:
WayneTheGame wrote:
Anyone know how many points the Necron boxed army "Tomb Awakened" might be? VERY tempted to look at starting a small force, but want to make sure I'm getting my money's worth since it would be funds taken away from Warmachine. It seems I always go around this when there's something new, and then write it off as lacking in value, rules or both


Around 700 points minimum (stock equipment). I'm unsure about the new CCB cost so I just used the old value.


So around 750. Okay, good to know. Thanks! I guess bigger question is if it's actually decent; what's put me off of everything thus far is not wanting to buy things and then just lose because it's no good.


Immortals are pretty good for MSU troops, and their alternate build as Deathmarks remains good.

Praetorians and Lychguard make for pretty solid assault troops now.

The Triarch Stalker is a cheap walker that buffs nearby shooting units a little.

Wraiths are easily the best unit in the codex.

Both barge variants are okay.


   
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Ireland

Siphen wrote:
 Henker-Kind wrote:
wow dude, hard to imagine after so many years of using them - do you have an example: the bloodthirster?


Sure. Here's just a little mathhammer on some cc units:

Spoiler:

VS Bloodthirster
Let's say the Thirster gets the charge against 20 Flayed Ones (they cost only 10 pts more than a bare-bones Bloodthirster).
Thirster gets 7 attacks, hits with 4.66, wounds with 3.88 and kills 2.06 Flayed Ones (that is counting his instant death on a 6 axe).

18 Flayed Ones attack back with 72 attacks, hit with 24, wound with 7.33 and inflict 2.44 wounds to the Thirster. Let's call that 2 wounds.

Thirster swings back and kills another 2 models (really 1.77). 16 Flayed Ones swing back and deal another 2 wounds (actually 2.17).

Thirster kills 2 (1.77) more and the last 14-15 Flayed Ones easily take his last wound. Bloodthirster loses while only killing 25% of the Flayed Ones.


VS Death Company
10 Death Company vs 15 Flayed Ones (they cost 5 points less than the Death Company).
Again, let's give the Death Company the advantage and say they charged.

Death Company charge in with 50 attacks, hit with 25, wound with 16.66, and kill 4.166 Flayed Ones.
11 Flayed Ones swing back with 44 attacks, hit with 22, wound with 16.5, and kill 3.66 Death Company.

6 Death Company attack first with 18 attacks, hit with 9, wound with 4.5, and kill 1.125 Flayed Ones.
10 Flayed Ones attack back with 40 attacks, hit with 20, wound with 15, and kill 3.33 more Death Company.

3 Death Company attack first with 9 attacks, hit with 4.5, wound with 2.25, and kill 0.5625 Flayed Ones.
9 Flayed Ones attack back with 36 attacks, hit with 18, wound with 13.5 and kill the last 3 Death Company.

The Death Company lose, even when they get the charge, and only killed half the unit.


VS Thunderwolf Cavalry
6 TWC vs 18 Flayed Ones (the Flayed Ones are 6 points cheaper).

6 TWC charge and get 36 attacks, hit with 18, wound with 12, and kill 3 Flayed Ones.
15 Flayed Ones strike back with 60 attacks, hit with 30, wound with 16.66, and deal 5.55 wounds to the TWC (likely killing 3, but let's say they only deal 5 wounds).

4 TWC attack first with 20 attacks, hit with 10, wound with 6.66, and kill 1.66 Flayed Ones.
13 Flayed Ones strike back with 52 attacks, hit with 26, wound with 14.44, and deal 4.8 wounds to the TWC.

1 TWC attacks with 5 attacks, hits with 2.5, wounds with 1.66, and kills 0.41 Flayed Ones.
12-13 Flayed Ones kill the last TWC easily.


VS Meganobz
5 Meganobz vs 15 Flayed Ones (Flayed Ones are 5 pts cheaper).

Meganobz get the charge, but Flayed Ones still go before Power Klaws.

15 Flayed Ones strike first with 60 attacks, hit with 30, wound with 22.5, and deals 3.75 to the Meganobz (I'm going to round up here).
3 Meganobz swing back with 12 attacks, hit with 6, wound with 5, and kills 3.33 Flayed Ones.

12 Flayed Ones attack with 48 attacks, hit with 24, wound with 18, deal 3 more wounds to the Meganobz.
2 Meganobz attack back with 6 attacks, hit with 3, wound with 2.5 and kill 1.66 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**

10 Flayed Ones attack with 40 attacks, hit with 20, wound with 15, and deal 2.5 more wounds to the Meganobz.
1 Meganob attacks back with 3 attacks, hits with 1.5, wounds with 1.25, and kills 0.83 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**

9 Flayed Ones 2.25 more wounds to the Meganob, wiping the unit.


Hey man, was that using the default 5+ RP (and 6+ for the P.Fists) or using the Decurion bonus?

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
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Sorry, I should have mentioned that. All of the mathhammer was using the Decurion bonus. I also realize that I forgot to include minor stuff like Hammer of Wrath, but it wouldn't have made any difference to the results.
   
Made in us
Esteemed Veteran Space Marine







Jaq Draco lives wrote:
So is the Tomb Blade the clear winner for most buffed unit do we think?


I still think that prize goes to Wraiths, which is ironic to say the least.
   
Made in gb
Longtime Dakkanaut




KurtAngle2 wrote:
Rending only adds +1D3 to Armor Penetration


Factored that in, yes.

and it isn't considered VP2 for all Vehicle Damage purposes.


My mistake. Remove the one hull point caused by the Explodes result, and I've only caused 6 HP instead of 7. Same end result.

Fail Mathammer is fail


Absurdly rude for a minor error, but I guess that's more your problem than mine really.
   
Made in dk
Fresh-Faced New User




WayneTheGame wrote:
AbyssalisCuriositas wrote:
WayneTheGame wrote:
Anyone know how many points the Necron boxed army "Tomb Awakened" might be? VERY tempted to look at starting a small force, but want to make sure I'm getting my money's worth since it would be funds taken away from Warmachine. It seems I always go around this when there's something new, and then write it off as lacking in value, rules or both


Around 700 points minimum (stock equipment). I'm unsure about the new CCB cost so I just used the old value.


So around 750. Okay, good to know. Thanks! I guess bigger question is if it's actually decent; what's put me off of everything thus far is not wanting to buy things and then just lose because it's no good.



Edited the last post, so might be more like 765.

I think the Tomb Awakened box would be a pretty decent start. Praetorians are pretty usefull now, wraiths are even better, Stalker is probably better AND cheaper, Lord and Barge I'm a bit uncertain about, and Immortals got somewhat sidegraded (tesla nerf, but gauss boost). If you want to use the decurion formation, I'd call it a pretty good start - you've got some of what's needed for the reclamation legion as well as the judicator battalion and canoptek harvest.

Seems like it's the best box for the buck. The Canoptek crawler one looks pretty great too, but 9 wraiths might just be 3 too many in some cases.


Oh yeah, and as mentioned above, keep in mind that Praetorians can be assembled as Lychguard, Immortals as Deathmarks, and CCB as AB. That, of course changes things point-wise, but gives some room to fit the models into what list you want to create.

/e. last paragraph.

This message was edited 2 times. Last update was at 2015/01/28 15:12:57


 
   
Made in us
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South Dakota

Another request for mathhammer. Which is more durable for the cost:
10 Warriors coming out of a Nightscythe to hold objectives or 5 immortals coming out of a Nightscythe to hold objectives?

I'd imagine that there won't be a cryptek in either of those groups... you'll want them with other units.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

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"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
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Siphen wrote:
Sorry, I should have mentioned that. All of the mathhammer was using the Decurion bonus. I also realize that I forgot to include minor stuff like Hammer of Wrath, but it wouldn't have made any difference to the results.


I thought Flayed Ones were 17 points per?
   
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 ClassicCarraway wrote:
Siphen wrote:
Sorry, I should have mentioned that. All of the mathhammer was using the Decurion bonus. I also realize that I forgot to include minor stuff like Hammer of Wrath, but it wouldn't have made any difference to the results.


I thought Flayed Ones were 17 points per?



65 points for 5 = 13 ppm.
   
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Nihilistic Necron Lord




The best State-Texas

 ClassicCarraway wrote:
Siphen wrote:
Sorry, I should have mentioned that. All of the mathhammer was using the Decurion bonus. I also realize that I forgot to include minor stuff like Hammer of Wrath, but it wouldn't have made any difference to the results.


I thought Flayed Ones were 17 points per?


You're probably thinking of Immortals.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
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Longtime Dakkanaut




Proxy Question:

Half my Scarabs are painted mostly silver, the other half mostly Khorne red to act as Charnel Scarabs.

Would any of you be annoyed if I were playing you and asked to run the red ones as a Flayed One blob?
   
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The dark behind the eyes.

Jaq Draco lives wrote:
So is the Tomb Blade the clear winner for most buffed unit do we think?


*If* what I've heard is true, Triarch Praetorians might be deserving of that.

I mean, so far I've heard that they're:
- Markedly cheaper (similar reduction to Lychguard)
- Have 2 attacks base
- Their AP2 shooting attack has twice the range

Assuming that's all true, they're sounding really good. And, unlike Lychguard, they don't require a delivery mechanism.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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DFW area Texas - Rarely

Guys, BE VERY CAREFUL; many are taking assumptions, and they very quickly are becoming "so yeah, that is the way it is...".

for example - there IS a heavy destroyer choice, its 1 heavy destroyer for 50 points, and you can add up to two more at 50 points each. It was posted last night on the spanish site, as were THE RULES FOR ALMOST EVERY SINGLE UNIT.

The only things we are missing at this point are;

1 - the list of war gear costs by specific classification; exactly what is a 'ranged weapon", "melee weapon", "technoarcana" and "aretefacts of the aeosn" that can be purchased by character. YES, we know some specific units can buy a nebulascope, or shield, but we don't know what are on those specific purchase lists.

2 - a screen shot showing that the decurion gives +1 res to the entire army. this is in contradiction to every other rumor we have had which said its only 12" away.

3 - Screen shots of the IC's.

Finally, after reading the actual rules (posted here, and on other sites) regarding the ctan wargear "can be used as a ranged weapon..." is the actual text. It does not say "has two ranged weapons" which is what it would need to be to fire twice. A riptide can't fire its ion accelerator twice, a tryannofex can't fire his rupture cannon twice. Sadly, unless somewhere it says "the Powers of the Ctan counts as two weapons" its just wishful thinking.

Be very careful of rationalization and bias in wish-listing.


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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The best State-Texas

changemod wrote:
Proxy Question:

Half my Scarabs are painted mostly silver, the other half mostly Khorne red to act as Charnel Scarabs.

Would any of you be annoyed if I were playing you and asked to run the red ones as a Flayed One blob?



Height makes a pretty big difference when it comes to LoS. If you were just testing them out, I wouldn't have a problem. If it's a more serious game, or a tourny, then absolutely not.


Automatically Appended Next Post:
 vipoid wrote:
Jaq Draco lives wrote:
So is the Tomb Blade the clear winner for most buffed unit do we think?


*If* what I've heard is true, Triarch Praetorians might be deserving of that.

I mean, so far I've heard that they're:
- Markedly cheaper (similar reduction to Lychguard)
- Have 2 attacks base
- Their AP2 shooting attack has twice the range

Assuming that's all true, they're sounding really good. And, unlike Lychguard, they don't require a delivery mechanism.


I have the screenshots for that, and can confirm all of this. In addition, their Melee weapon is no longer unweildly.

This message was edited 1 time. Last update was at 2015/01/28 15:22:08


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Hang on, were Gauss/Tesla Cannons classed as heavy weapons in the last book?
Because according to that photo we had of the weapon profiles, they are heavy in the upcoming codex.
Spoiler:

How would this affect Destroyers?
Would they be able to move and fire normally?
With them becoming Jetpack, the ability to to jump-shoot-jump would be pretty paramount. If their only weapon choices now have to take movement in to account when firing...

This message was edited 1 time. Last update was at 2015/01/28 15:32:32


 
   
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The Plantations

I think this got lost in the back, and I never got an answer

Question about Voidblades.

It has both Rending and Entropic Strike. Both of those for the most part are the exact same thing, automatically causing a wound on a 6.

Would that mean that they cause 2 wounds automatically on a 6? If it does, that might make Praetorians MC killers.
   
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Home Base: Prosper, TX (Dallas)

Jetpack infantry are relentless.

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Ireland

 skoffs wrote:
Hang on, were Gauss/Tesla Cannons classed as heavy weapons in the last book?
Because according to that photo we had of the weapon profiles, they are heavy in the upcoming codex.
How would this affect Destroyers?
Would they be able to move and fire normally?
With them becoming Jetpack, the ability to to jump-shoot-jump would be pretty paramount. If their only weapon choices now have to take movement in to account when firing...


Jet Pack units have Relentless

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
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The Plantations

 skoffs wrote:
Hang on, were Gauss/Tesla Cannons classed as heavy weapons in the last book?
Because according to that photo we had of the weapon profiles, they are heavy in the upcoming codex.
How would this affect Destroyers?
Would they be able to move and fire normally?
With them becoming Jetpack, the ability to to jump-shoot-jump would be pretty paramount. If their only weapon choices now have to take movement in to account when firing...


No they were Assault.
   
Made in gb
Dutiful Citizen Levy





 skoffs wrote:
Hang on, were Gauss/Tesla Cannons classed as heavy weapons in the last book?
Because according to that photo we had of the weapon profiles, they are heavy in the upcoming codex.
How would this affect Destroyers?
Would they be able to move and fire normally?
With them becoming Jetpack, the ability to to jump-shoot-jump would be pretty paramount. If their only weapon choices now have to take movement in to account when firing...


Jetpacks are relentless i think so it doesnt matter

"It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war." 
   
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 Sasori wrote:
changemod wrote:
Proxy Question:

Half my Scarabs are painted mostly silver, the other half mostly Khorne red to act as Charnel Scarabs.

Would any of you be annoyed if I were playing you and asked to run the red ones as a Flayed One blob?



Height makes a pretty big difference when it comes to LoS. If you were just testing them out, I wouldn't have a problem. If it's a more serious game, or a tourny, then absolutely not.


Well, I have zero interest in tournaments. They sound like thoroughly unpleasant playing environments with everyone doing spam lists and so on.

As for height, I have a few of them, three to be exact, modelled as swarming over other models for unit variety. A marine, a broodlord and a sorcerer, so I could definitely shuffle those ones around to establish height if in deep cover and causing a problem there.

The real issue I'm concerned with is the base size issue. There's a lot of random pros and cons to changing a horde unit to a larger base size.
   
Made in ie
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Ireland

 RivenSkull wrote:
I think this got lost in the back, and I never got an answer

Question about Voidblades.

It has both Rending and Entropic Strike. Both of those for the most part are the exact same thing, automatically causing a wound on a 6.

Would that mean that they cause 2 wounds automatically on a 6? If it does, that might make Praetorians MC killers.


I wouldn't think so. I mean you've only rolled one To Wound roll and while both rules say you've automatically wounded, I don't really think it doubles up.
Saying that'd I'd expect to auto wound and have it count as AP2.

What's interesting is that you automatically glance and then receive D3 extra pen...

EDIT:

I'm an idiot, Entropic Strike specifically states "if they wouldn't penetrate" in relation to the auto glance. So I guess you'd roll the extra D3 from Rending, then check to see if you Pen, if not you glance anyway.

This message was edited 1 time. Last update was at 2015/01/28 15:45:29


By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in jp
Proud Triarch Praetorian





Relentless Destroyers.
Excellent.
Now if only they'd been allowed to choose between more than two weapons to take...

 
   
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Netherlands

 skoffs wrote:
Relentless Destroyers.
Excellent.
Now if only they'd been allowed to choose between more than two weapons to take...

My plan is to hide and jump Heavy Destroyers around a Stalker, that gives the Stalker some protection, it gives the H. Destroyers protection and it gives them BS5 with PE.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Sasori wrote:


Automatically Appended Next Post:
 vipoid wrote:
Jaq Draco lives wrote:
So is the Tomb Blade the clear winner for most buffed unit do we think?


*If* what I've heard is true, Triarch Praetorians might be deserving of that.

I mean, so far I've heard that they're:
- Markedly cheaper (similar reduction to Lychguard)
- Have 2 attacks base
- Their AP2 shooting attack has twice the range

Assuming that's all true, they're sounding really good. And, unlike Lychguard, they don't require a delivery mechanism.


I have the screenshots for that, and can confirm all of this. In addition, their Melee weapon is no longer unweildly.



Awsome. Do you know how much their cost has gone down by?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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