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![[Post New]](/s/i/i.gif) 2015/01/29 06:57:27
Subject: Necron release rumours (prices and pics in first post)
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Trustworthy Shas'vre
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Matt.Kingsley wrote:Remember a few days ago when it looked like this was going to be a balanced dex with a power level similar to that of BA, and when the Decurion Detachment looked fun but not really that good? Those were good days.
It's like Codex: Eldar all over again, except with next to no suck.
Yes, yes I do.
I Don't want another codex all the power gamers are jumping on and everyone complains (legitimately) about.
I shelved my crons with the last dex for a months, as to not be "oh look, another necron player".
All the did was shift the OP around to sell models that did not sell the last time.
I might just run normal cad, and ignore all the formations, as its their bonus really that put it over the top.
That should still give me some diverse lists that are good - which I have to say, at least this codex has a LOT better internal balance unit wise.
Except against my buddy who still insists his grav-star and knight titan are not broken. he, he will get wraiths....lots and lots of wraiths.
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This message was edited 1 time. Last update was at 2015/01/29 06:59:48
DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2015/01/29 06:59:35
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
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![[Post New]](/s/i/i.gif) 2015/01/29 07:01:54
Subject: Necron release rumours (prices and pics in first post)
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Trustworthy Shas'vre
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Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
Fair enough. Its basically +1 RP, relentless and move through cover to give up objective secured.
Some of the formations are a bit over the top (spyder) - but a smart player will shoot the spider.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2015/01/29 07:03:26
Subject: Re:Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit.
I could be wrong, but I thought this just had to be withing LOS of the Stalker?
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![[Post New]](/s/i/i.gif) 2015/01/29 07:07:38
Subject: Re:Necron release rumours (prices and pics in first post)
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Infiltrating Broodlord
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![[Post New]](/s/i/i.gif) 2015/01/29 07:07:54
Subject: Necron release rumours (prices and pics in first post)
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Unrelenting Rubric Terminator of Tzeentch
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Dr. Delorean wrote: astro_nomicon wrote:Anyone have a link to pics of the special rules that Formations in the Decurion Detachment get? Let me see if I can remember, Mind Palace gooooooooo Firstly, all of them get Relentless and Move Through Cover Destroyer Cult: Models in this formation re-roll failed to-wound and armour penetration rolls Star God: Nothing extra Flayed Ones: Nothing extra Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit. Canoptek Harvest: Every turn (start of the movement I believe) pick either Shred, Reanimation Protocols, or Fleet. The Spyder and units from this formation within 12" of the Spyder get the rule. Deathmarks: Nothing extra Annihilation Nexus: If the Doomsday Ark in this formation loses its Quantum Shielding, you can choose for one of the Barges in the formation to essentially give its Quantum Shielding to the Ark, losing the Shielding for itself. Living Tomb: Obelisk automatically deep strikes on turn 2. Any monoliths in this formation that deep strike within 12" of the Obelisk do not scatter, and can immediately bring a unit of Infantry or Jump Infantry through the Eternity Gate Deathbringer Flight: If a doom scythe in this formation fires its death ray, it gets +2 BS for each other doom scythe that fired at the enemy this turn. Also, all enemy units within 12" of at least 2 doom scythes in this formation have -1 Ld. There, I think that's right. Thanks! Man, so many options for you Necron players now. I know everyone is freaking out about the Canoptek Harvest right now, but the Judicator battalion sounds sweet too. And as for the Canoptek Harvest = New Wave Serpent comments, well its good but it also has a 368-388 pt price tag (depending if you want the Spyders to be useful or not). It just doesn't seem as spammable as most people are making it out to be. You can bring 3 max at 1850. While that is scary, the rest of the list is not all that flimsy, but not really killy either. I think two of those formations is the most you can bring in a list that retains anything resembling balance.
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This message was edited 1 time. Last update was at 2015/01/29 07:10:42
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/01/29 07:09:12
Subject: Necron release rumours (prices and pics in first post)
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Stealthy Grot Snipa
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Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
From what I can tell they're only available through the Decurion, though. You can't just take the Judicator Battalion, for example, and add it to any army as a Formation. It needs to be part of the Decurion.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2015/01/29 07:10:02
Subject: Necron release rumours (prices and pics in first post)
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Unrelenting Rubric Terminator of Tzeentch
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Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
Don't they have to be part of the Decurion?
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/01/29 07:13:18
Subject: Re:Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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ShadarLogoth wrote:Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit.
I could be wrong, but I thought this just had to be withing LOS of the Stalker?
So far I've only seen LOS as well. If it's only 12", that's very restrictive and would make the formation much less appealing.
Thud wrote:Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
From what I can tell they're only available through the Decurion, though. You can't just take the Judicator Battalion, for example, and add it to any army as a Formation. It needs to be part of the Decurion.
"If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.
Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.
Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."
Emphasis mine.
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![[Post New]](/s/i/i.gif) 2015/01/29 07:17:42
Subject: Re:Necron release rumours (prices and pics in first post)
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Stealthy Grot Snipa
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Requizen wrote:
Thud wrote:Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
From what I can tell they're only available through the Decurion, though. You can't just take the Judicator Battalion, for example, and add it to any army as a Formation. It needs to be part of the Decurion.
"If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.
Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.
Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."
Emphasis mine.
Cool. I missed that. Looks like my tournament Tau army is getting an Obelisk.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2015/01/29 07:21:38
Subject: Necron release rumours (prices and pics in first post)
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Unrelenting Rubric Terminator of Tzeentch
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Thanks my pics of it were missing that part.
Good lord. I can't even wrap my brain around all of the shenanigans. Especially this part
Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.
Does that mean that you basically unlock a CAD as soon as you begin a Decurion Detachment via the units required by a Reclamation Legion?
Much Detachment.
Many Formation.
So Combination.
Woooow.
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/01/29 07:27:16
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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astro_nomicon wrote:Thanks my pics of it were missing that part.
Good lord. I can't even wrap my brain around all of the shenanigans. Especially this part
Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.
Does that mean that you basically unlock a CAD as soon as you begin a Decurion Detachment via the units required by a Reclamation Legion?
Much Detachment.
Many Formation.
So Combination.
Woooow.
The Decurion is the Detachment, it isn't a CAD. It's just a Detachment that happens to be made up of Formations.
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![[Post New]](/s/i/i.gif) 2015/01/29 07:29:13
Subject: Necron release rumours (prices and pics in first post)
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Fresh-Faced New User
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Dr. Delorean wrote: astro_nomicon wrote:Anyone have a link to pics of the special rules that Formations in the Decurion Detachment get?
Let me see if I can remember, Mind Palace gooooooooo
Firstly, all of them get Relentless and Move Through Cover
Destroyer Cult: Models in this formation re-roll failed to-wound and armour penetration rolls
Star God: Nothing extra
Flayed Ones: Nothing extra
Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit.
Canoptek Harvest: Every turn (start of the movement I believe) pick either Shred, Reanimation Protocols, or Fleet. The Spyder and units from this formation within 12" of the Spyder get the rule.
Deathmarks: Nothing extra
Annihilation Nexus: If the Doomsday Ark in this formation loses its Quantum Shielding, you can choose for one of the Barges in the formation to essentially give its Quantum Shielding to the Ark, losing the Shielding for itself.
Living Tomb: Obelisk automatically deep strikes on turn 2. Any monoliths in this formation that deep strike within 12" of the Obelisk do not scatter, and can immediately bring a unit of Infantry or Jump Infantry through the Eternity Gate
Deathbringer Flight: If a doom scythe in this formation fires its death ray, it gets +2 BS for each other doom scythe that fired at the enemy this turn. Also, all enemy units within 12" of at least 2 doom scythes in this formation have -1 Ld.
There, I think that's right.
Thx man.
Can you tell us what items are listed under the ranged weapons, the melee weapons and technoarcana with points?
We would like to know if an Overlord/lord/Destroyer lord can arm himself with a Dispersion Shield?
Does a Warscythe replace the models staff of light?
Thanks again.
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![[Post New]](/s/i/i.gif) 2015/01/29 08:05:32
Subject: Necron release rumours (prices and pics in first post)
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Dakka Veteran
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nflagey wrote:shall we then thank GW for a balanced (internally at least) Codex?
or shall we complain for what seems to be a OP Codex?
I lean towards the first, as I think it will be difficult to cumulate too many formations and their own special bonuses in 1500-2000pts games
I also lean towards the first because the options are numerous: in terms of detachments/formations, in terms of units, equipments/relics ... so no 2 Necron armies will be the same, and that, from my point of view, is good for the game
what do you guys think?
EDIT: we should at least congratulate GW for finding a clever/good way to sell more Necron models ...
I think people need to pay more attention to the "tax" for taking the " OP" combo's that they are currently having a look at. When you compare old wraith's + destroyer lord in points to the wraith's in the decurion formation (which gives them the 4/5+++) the points are similar (including the spyder and scarabs). At this stage I am not sure if that means the old set up is better or the new one. Consider scarabs went up in points and you can only take 1 x Spyder etc.. Id possibly prefer having old wraith's + destroyer lord.
The wraith's got better by themselves, but functionally (look at JY2's battle reports) not having that destroyer lord tanking with his 2+ is something to consider. Wraith's seem to struggle a bit with tougher armour as well, sure you have rending but sometimes those 6's just dont come up.
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This message was edited 1 time. Last update was at 2015/01/29 08:08:18
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![[Post New]](/s/i/i.gif) 2015/01/29 08:11:04
Subject: Necron release rumours (prices and pics in first post)
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Nihilistic Necron Lord
The best State-Texas
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bodazoka wrote: nflagey wrote:shall we then thank GW for a balanced (internally at least) Codex?
or shall we complain for what seems to be a OP Codex?
I lean towards the first, as I think it will be difficult to cumulate too many formations and their own special bonuses in 1500-2000pts games
I also lean towards the first because the options are numerous: in terms of detachments/formations, in terms of units, equipments/relics ... so no 2 Necron armies will be the same, and that, from my point of view, is good for the game
what do you guys think?
EDIT: we should at least congratulate GW for finding a clever/good way to sell more Necron models ...
I think people need to pay more attention to the "tax" for taking the " OP" combo's that they are currently having a look at. When you compare old wraith's + destroyer lord in points to the wraith's in the decurion formation (which gives them the 4/5+++) the points are similar (including the spyder and scarabs). At this stage I am not sure if that means the old set up is better or the new one. Consider scarabs went up in points and you can only take 1 x Spyder etc.. Id possibly prefer having old wraith's + destroyer lord.
The wraith's got better by themselves, but functionally (look at JY2's battle reports) not having that destroyer lord tanking with his 2+ is something to consider. Wraith's seem to struggle a bit with tougher armour as well, sure you have rending but sometimes those 6's just dont come up.
The T boost more than makes up for the loss of the Destroyer Lord's 2+ save. They are now a lot more resilient to Volume of fire, which was causing issues before. The Tax isn't really that bad either, considering the Spyder is still an excellent MC and while Scarabs kind of suck now, they can be used to tarpit, or glance a few vehicles.
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![[Post New]](/s/i/i.gif) 2015/01/29 08:23:06
Subject: Necron release rumours (prices and pics in first post)
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Decrepit Dakkanaut
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Yeah, not having the Destroyer Lord in the Wraiths sucks, but mine is looking for forward to walking with the Lychguard.
Quick question, regarding Nemesor of course. His ability relies on picking Warlord Traits so does he have to be the Warlord in order to really use them? If not, that's like having two Warlords.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/01/29 08:31:20
Subject: Necron release rumours (prices and pics in first post)
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Dakka Veteran
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Sasori wrote:The T boost more than makes up for the loss of the Destroyer Lord's 2+ save. They are now a lot more resilient to Volume of fire, which was causing issues before. The Tax isn't really that bad either, considering the Spyder is still an excellent MC and while Scarabs kind of suck now, they can be used to tarpit, or glance a few vehicles.
Apologise if my maths is wrong!!
20 bolter shots with a tanking lord cause:
13.33 hits
6.66 wounds
1.11 un saved wounds
20 bolter shots with T5 wraiths:
13.33 hits
4.44 wounds
1.48 un saved wounds
No doubt it's good, I just don't think it's game breaking. Wraith wing also relied allot on the cheap crap ton of tesla fire from the AB and the NS, which just won't be there if you take a decurion.
Taking the wraith's without the decurion IMO would be better but you are still not going to see as much tesla fire now. You need 10 warriors for a NS now instead of 5, NS has increased in points and the AB's have increased in points.
The biggest problem with the formation is that you seem (at this stage) to be only allowed to take 1 x Spyder, which is of course never going to see turn 2 if your opponent has anything to say about it!
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This message was edited 4 times. Last update was at 2015/01/29 09:27:43
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![[Post New]](/s/i/i.gif) 2015/01/29 08:40:59
Subject: Necron release rumours (prices and pics in first post)
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Nihilistic Necron Lord
The best State-Texas
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bodazoka wrote: Sasori wrote:The T boost more than makes up for the loss of the Destroyer Lord's 2+ save. They are now a lot more resilient to Volume of fire, which was causing issues before. The Tax isn't really that bad either, considering the Spyder is still an excellent MC and while Scarabs kind of suck now, they can be used to tarpit, or glance a few vehicles.
Apologise if my maths is wrong!!
20 bolter shots with a tanking lord cause:
13.33 hits
6.66 wounds
1.11 un saved wounds
20 bolter shots with T5 wraiths:
13.33 hits
4.44 wounds
2.22 un saved wounds
No doubt it's good, I just don't think it's game breaking. Wraith wing also relied allot on the cheap crap ton of tesla fire from the AB and the NS, which just won't be there if you take a decurion.
Taking the wraith's without the decurion IMO would be better but you are still not going to see as much tesla fire now. You need 10 warriors for a NS now instead of 5, NS has increased in points and the AB's have increased in points.
The biggest problem with the formation is that you seem (at this stage) to be only allowed to take 1 x Spyder, which is of course never going to see turn 2 if your opponent has anything to say about it!
I'm getting 1.4 Unsaved wounds for the new Wraiths.. You know they Kept their 3+ Invul right?
So, the Dlord is slightly better against S4 shooting, however, it gets worse as things go up in strength for the 2+ Save Dlord, compared to the Wraiths.
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![[Post New]](/s/i/i.gif) 2015/01/29 08:44:03
Subject: Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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Lychstar is going to be very interesting to see now... sadly a bit slow, but very durable and killy for their points. Either version of Lychguard are quite powerful at the moment. Scythe ones are a bit squishy, and Sword/Shield ones would struggle to kill tough things like vehicles/2+ units/Knights, but both have their uses.
I used to run a gimmick list where I would put Zahndrekh in a Ghost Ark with some Warriors, move forward 12", and then Ghostwalk Mantle Obyron 12" forward with whatever squad I wanted for fun violence. It's much harder to get Zahndrekh in an Ark now (he'll be alone in it...), but I think we could see similar things in this edition.
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![[Post New]](/s/i/i.gif) 2015/01/29 08:56:51
Subject: Necron release rumours (prices and pics in first post)
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Longtime Dakkanaut
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Sasori wrote:bodazoka wrote: Sasori wrote:The T boost more than makes up for the loss of the Destroyer Lord's 2+ save. They are now a lot more resilient to Volume of fire, which was causing issues before. The Tax isn't really that bad either, considering the Spyder is still an excellent MC and while Scarabs kind of suck now, they can be used to tarpit, or glance a few vehicles.
Apologise if my maths is wrong!!
20 bolter shots with a tanking lord cause:
13.33 hits
6.66 wounds
1.11 un saved wounds
20 bolter shots with T5 wraiths:
13.33 hits
4.44 wounds
2.22 un saved wounds
No doubt it's good, I just don't think it's game breaking. Wraith wing also relied allot on the cheap crap ton of tesla fire from the AB and the NS, which just won't be there if you take a decurion.
Taking the wraith's without the decurion IMO would be better but you are still not going to see as much tesla fire now. You need 10 warriors for a NS now instead of 5, NS has increased in points and the AB's have increased in points.
The biggest problem with the formation is that you seem (at this stage) to be only allowed to take 1 x Spyder, which is of course never going to see turn 2 if your opponent has anything to say about it!
I'm getting 1.4 Unsaved wounds for the new Wraiths.. You know they Kept their 3+ Invul right?
So, the Dlord is slightly better against S4 shooting, however, it gets worse as things go up in strength for the 2+ Save Dlord, compared to the Wraiths.
I got 1.4 unsaved wounds too ( RP not calced).
The sweet spot that the T4 lasted longer than the T5 (someone did a calc a while back) was S7, when they are both being wounded on 2's but you can rely on the D-Lords save to take more wounds (plasma aside). S8 obviously Insta-gibs the T4 Wraiths.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/01/29 09:23:10
Subject: Re:Necron release rumours (prices and pics in first post)
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Numberless Necron Warrior
Bremen
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Requizen wrote:ShadarLogoth wrote:Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit.
I could be wrong, but I thought this just had to be withing LOS of the Stalker?
So far I've only seen LOS as well. If it's only 12", that's very restrictive and would make the formation much less appealing.
Thud wrote:Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
From what I can tell they're only available through the Decurion, though. You can't just take the Judicator Battalion, for example, and add it to any army as a Formation. It needs to be part of the Decurion.
"If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.
Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.
Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."
Emphasis mine.
So you realized you can have a destroyer only primary detachement (it says so specifically under the bonus of the destroyer cult?!)! And does this mean I then get +1 to RP
too? I think so!
I even thought you will only get the destroyer cult bonus when taken as a primary detachement. Automatically Appended Next Post: Requizen wrote:Lychstar is going to be very interesting to see now... sadly a bit slow, but very durable and killy for their points. Either version of Lychguard are quite powerful at the moment. Scythe ones are a bit squishy, and Sword/Shield ones would struggle to kill tough things like vehicles/2+ units/Knights, but both have their uses.
I used to run a gimmick list where I would put Zahndrekh in a Ghost Ark with some Warriors, move forward 12", and then Ghostwalk Mantle Obyron 12" forward with whatever squad I wanted for fun violence. It's much harder to get Zahndrekh in an Ark now (he'll be alone in it...), but I think we could see similar things in this edition.
sad thing, they die to flayed ones  tried it out yesterday but their endurance against other threads is not factored in
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This message was edited 2 times. Last update was at 2015/01/29 09:33:54
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![[Post New]](/s/i/i.gif) 2015/01/29 09:35:07
Subject: Necron release rumours (prices and pics in first post)
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Dakka Veteran
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Sasori wrote:I'm getting 1.4 Unsaved wounds for the new Wraiths.. You know they Kept their 3+ Invul right?
So, the Dlord is slightly better against S4 shooting, however, it gets worse as things go up in strength for the 2+ Save Dlord, compared to the Wraiths.
You are spot on! it's 1.48. My maths failed me.
I'm not going to try and mathhammer the 5+ strength's, one fail a day is enough for me! small arm's fire seemed to be usually what killed my wraith's so it's good to see they are more resilient against it. Specifically speaking about the formation though as I outlined before I don't think at first glance it's OP. I may be wrong.. Id just prefer a destroyer lord over 1 x Spyder (which would be pretty easy to kill to remove the bonus) and a couple of unit's of scarabs.
You also have to take 2 x warrior squads, 1 x unit of immortals and a unit of tomb blades which somewhat lowers your ability to spam (like old wraith wing basically was).
2 x NS with 10 man warriors = 520 (compared to 330 in old dex, as you would usually only take 5 man squads)
1 x NS with a unit of immortals = 215 (compared to 185 in old dex)
So straight up you are 220 points down compared to your old build. (old NS's were 100 points right?)
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This message was edited 3 times. Last update was at 2015/01/29 09:43:46
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![[Post New]](/s/i/i.gif) 2015/01/29 09:35:18
Subject: Re:Necron release rumours (prices and pics in first post)
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Loyal Necron Lychguard
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Henker-Kind wrote:Requizen wrote:ShadarLogoth wrote:Judicator Battalion: Pick an enemy unit within 12" of the Stalker, all units in the formation re-roll failed to-hit, to-wound, and armour penetration rolls against that enemy unit.
I could be wrong, but I thought this just had to be withing LOS of the Stalker?
So far I've only seen LOS as well. If it's only 12", that's very restrictive and would make the formation much less appealing.
Thud wrote:Requizen wrote:The Formations themselves are pretty normal. Restrictive as to the models they bring, with decent bonuses. It's only when they're part of the Decurion that they become insane.
From what I can tell they're only available through the Decurion, though. You can't just take the Judicator Battalion, for example, and add it to any army as a Formation. It needs to be part of the Decurion.
"If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.
Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.
Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."
Emphasis mine.
So you realized you can have a destroyer only primary detachement (it says so specifically under the bonus of the destroyer cult?!)! And does this mean I then get +1 to RP
too? I think so!
I even thought you will only get the destroyer cult bonus when taken as a primary detachement.
If you only take the Destroyer Formation, you don't get the +1 to RP. You only get that if you take the full Decurion, which includes the Reclamation Legion.
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![[Post New]](/s/i/i.gif) 2015/01/29 09:40:09
Subject: Re:Necron release rumours (prices and pics in first post)
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Numberless Necron Warrior
Bremen
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"If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."
Speaking of the destroyer cult as primary detachment or even decurion in it's own right:
This sentence is a little strange! Why does it say that entire decurion detachement?
Shouldn't it say that entire formation is your primary detachement?
Or say that that formation now counts as your decurion (with all benefits then)?
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This message was edited 1 time. Last update was at 2015/01/29 09:40:37
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![[Post New]](/s/i/i.gif) 2015/01/29 09:40:39
Subject: Necron release rumours (prices and pics in first post)
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Fresh-Faced New User
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Hollismason wrote:
The Canoptek Formation gives them the option to have Reanimation Protocols as long as their within range 12" ( this may be 6 I cannot find the formation rules) of the Tomb Spyder.
Okay thank you.
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![[Post New]](/s/i/i.gif) 2015/01/29 09:45:19
Subject: Necron release rumours (prices and pics in first post)
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Numberless Necron Warrior
Bremen
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PIUS_2 wrote:Hollismason wrote:
The Canoptek Formation gives them the option to have Reanimation Protocols as long as their within range 12" ( this may be 6 I cannot find the formation rules) of the Tomb Spyder.
Okay thank you. 
here is the wording I guess it also says THE spyder:
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
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![[Post New]](/s/i/i.gif) 2015/01/29 09:52:58
Subject: Re:Necron release rumours (prices and pics in first post)
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Irked Necron Immortal
Sentient Void
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Was anything spoiled about whether Gauss weapons are still glancing on a 6 when firing a snap shot?
Confirmed: despite being in storage for awhile my two Stalker's front legs still move. It will be great to get them on the table again.
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Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. |
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![[Post New]](/s/i/i.gif) 2015/01/29 10:20:34
Subject: Necron release rumours (prices and pics in first post)
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Tail-spinning Tomb Blade Pilot
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I am a tad confused how someone uses the formations in a non-Decurion army.
My rule book says I can take two types of detachment, a Combined Arms Detachment or an Allied Detachment. These are the only battle-forged choices available.
Both CAD and Allied are made up of numbers of slots of HQ, Tr, FA, HS, El, LoW or Fortifications.
So at no point can I fit formations into the two choices.
Presumably in order to do so I need to add special detachments. So I could have a CAD, an allied, a Decurion or a special detachment. Each special detachment can be any one Codex:Necrons formation.
Is this right?
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2015/01/29 10:28:47
Subject: Re:Necron release rumours (prices and pics in first post)
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Nihilistic Necron Lord
The best State-Texas
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Tokhuah wrote:Was anything spoiled about whether Gauss weapons are still glancing on a 6 when firing a snap shot?
Confirmed: despite being in storage for awhile my two Stalker's front legs still move. It will be great to get them on the table again.
Well, you'd have to roll a six, followed by a six to glance, so it's pretty unlikely, but there is nothing in the rules prohibiting this.
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![[Post New]](/s/i/i.gif) 2015/01/29 10:37:18
Subject: Re:Necron release rumours (prices and pics in first post)
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Infiltrating Broodlord
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Just so I understand, can you take the mephrit dynasty detachment with;
3 destroyer lords
3X 10 warriors
3x night scythe
6 wraiths
6 wraiths
6 wraiths
+
The wraith/spyder/scarsb formation from the Duran duran detachment thing?
( that's not intended as a good list, just an example  )
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