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Made in us
Fixture of Dakka



Chicago, Illinois

Who was it that figured out the odds on the new FLayed Ones on the charge versus varies units. I thought it was in this thread.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Esteemed Veteran Space Marine







I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?
   
Made in nl
Loyal Necron Lychguard



Netherlands

Hollismason wrote:
Who was it that figured out the odds on the new FLayed Ones on the charge versus varies units. I thought it was in this thread.


No idea, but here is the text:
Spoiler:
VS Bloodthirster
Let's say the Thirster gets the charge against 20 Flayed Ones (they cost only 10 pts more than a bare-bones Bloodthirster).
Thirster gets 7 attacks, hits with 4.66, wounds with 3.88 and kills 2.06 Flayed Ones (that is counting his instant death on a 6 axe).

18 Flayed Ones attack back with 72 attacks, hit with 24, wound with 7.33 and inflict 2.44 wounds to the Thirster. Let's call that 2 wounds.

Thirster swings back and kills another 2 models (really 1.77). 16 Flayed Ones swing back and deal another 2 wounds (actually 2.17).

Thirster kills 2 (1.77) more and the last 14-15 Flayed Ones easily take his last wound. Bloodthirster loses while only killing 25% of the Flayed Ones.


VS Death Company
10 Death Company vs 15 Flayed Ones (they cost 5 points less than the Death Company).
Again, let's give the Death Company the advantage and say they charged.

Death Company charge in with 50 attacks, hit with 25, wound with 16.66, and kill 4.166 Flayed Ones.
11 Flayed Ones swing back with 44 attacks, hit with 22, wound with 16.5, and kill 3.66 Death Company.

6 Death Company attack first with 18 attacks, hit with 9, wound with 4.5, and kill 1.125 Flayed Ones.
10 Flayed Ones attack back with 40 attacks, hit with 20, wound with 15, and kill 3.33 more Death Company.

3 Death Company attack first with 9 attacks, hit with 4.5, wound with 2.25, and kill 0.5625 Flayed Ones.
9 Flayed Ones attack back with 36 attacks, hit with 18, wound with 13.5 and kill the last 3 Death Company.

The Death Company lose, even when they get the charge, and only killed half the unit.


VS Thunderwolf Cavalry
6 TWC vs 18 Flayed Ones (the Flayed Ones are 6 points cheaper).

6 TWC charge and get 36 attacks, hit with 18, wound with 12, and kill 3 Flayed Ones.
15 Flayed Ones strike back with 60 attacks, hit with 30, wound with 16.66, and deal 5.55 wounds to the TWC (likely killing 3, but let's say they only deal 5 wounds).

4 TWC attack first with 20 attacks, hit with 10, wound with 6.66, and kill 1.66 Flayed Ones.
13 Flayed Ones strike back with 52 attacks, hit with 26, wound with 14.44, and deal 4.8 wounds to the TWC.

1 TWC attacks with 5 attacks, hits with 2.5, wounds with 1.66, and kills 0.41 Flayed Ones.
12-13 Flayed Ones kill the last TWC easily.


VS Meganobz
5 Meganobz vs 15 Flayed Ones (Flayed Ones are 5 pts cheaper).

Meganobz get the charge, but Flayed Ones still go before Power Klaws.

15 Flayed Ones strike first with 60 attacks, hit with 30, wound with 22.5, and deals 3.75 to the Meganobz (I'm going to round up here).
3 Meganobz swing back with 12 attacks, hit with 6, wound with 5, and kills 3.33 Flayed Ones.

12 Flayed Ones attack with 48 attacks, hit with 24, wound with 18, deal 3 more wounds to the Meganobz.
2 Meganobz attack back with 6 attacks, hit with 3, wound with 2.5 and kill 1.66 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**

10 Flayed Ones attack with 40 attacks, hit with 20, wound with 15, and deal 2.5 more wounds to the Meganobz.
1 Meganob attacks back with 3 attacks, hits with 1.5, wounds with 1.25, and kills 0.83 more Flayed Ones. **Let's assume the Meganobz don't run away on Ld 5-6.**

9 Flayed Ones 2.25 more wounds to the Meganob, wiping the unit.

This message was edited 2 times. Last update was at 2015/01/29 20:24:15


 
   
Made in us
Loyal Necron Lychguard




I want to spend some time putting together lists of stuff I already have before buying more... but I also really want to get some Warrior boxes to convert to Flayed Ones.
   
Made in gb
Tail-spinning Tomb Blade Pilot




 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek

15k+
3k+
 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

Ffyllotek wrote:
 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek


The Decurion detachment itself comes with a +1 RP to all units inside of it.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I dunno why you would ever not take the Decurion Formation unless you're just completely unhappy with it. +1 RP is insanely good.

50% of all wounds are ignore, 33% of all Instand Wounds is ignored. For pretty much the almost entire army. That's crazy.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




Hollismason wrote:
Yeah I dunno why you would ever not take the Decurion Formation unless you're just completely unhappy with it. +1 RP is insanely good.

50% of all wounds are ignore, 33% of all Instand Wounds is ignored. For pretty much the almost entire army. That's crazy.


If you don't want the restrictions, that's one thing. If you are looking to build a theme list and it doesn't include some of the required models, then that's another.

But yeah, as far as competition, Decurion seems all sorts of amazing.
   
Made in us
Esteemed Veteran Space Marine







 Galorian wrote:
Ffyllotek wrote:
 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek


The Decurion detachment itself comes with a +1 RP to all units inside of it.


I keep seeing that on here, but the only thing I've seen in print is relentless and moves through cover, and many of the write ups only list those two USRs. Was it covered in the WD?
   
Made in nl
Loyal Necron Lychguard



Netherlands

The Relentless and MtC is the bonus for the Reclamation-Formation.
The bonus for the Decurion Detachment is called Ever-living:
Models with RP get a +1 on their rolls.
Models with Living Metal ignore Shaken/Stunned.

Trust me, I am looking at the image right now.
   
Made in us
Loyal Necron Lychguard




 ClassicCarraway wrote:
 Galorian wrote:
Ffyllotek wrote:
 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek


The Decurion detachment itself comes with a +1 RP to all units inside of it.


I keep seeing that on here, but the only thing I've seen in print is relentless and moves through cover, and many of the write ups only list those two USRs. Was it covered in the WD?


If you downloaded the scans from that Dropbox link a while back, on the second page of the Decurion underneath the Formations. Ever-Living is the name of the bonus.
   
Made in gb
Longtime Dakkanaut




Requizen wrote:
 ClassicCarraway wrote:
 Galorian wrote:
Ffyllotek wrote:
 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek


The Decurion detachment itself comes with a +1 RP to all units inside of it.


I keep seeing that on here, but the only thing I've seen in print is relentless and moves through cover, and many of the write ups only list those two USRs. Was it covered in the WD?


If you downloaded the scans from that Dropbox link a while back, on the second page of the Decurion underneath the Formations. Ever-Living is the name of the bonus.


...

The forge world special characters still have Ever Living listed in their profiles.

Which just makes the interaction with that list even weirder.
   
Made in us
Loyal Necron Lychguard




changemod wrote:
Requizen wrote:
 ClassicCarraway wrote:
 Galorian wrote:
Ffyllotek wrote:
 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek


The Decurion detachment itself comes with a +1 RP to all units inside of it.


I keep seeing that on here, but the only thing I've seen in print is relentless and moves through cover, and many of the write ups only list those two USRs. Was it covered in the WD?


If you downloaded the scans from that Dropbox link a while back, on the second page of the Decurion underneath the Formations. Ever-Living is the name of the bonus.


...

The forge world special characters still have Ever Living listed in their profiles.

Which just makes the interaction with that list even weirder.


Yeah, for being "sister companies", GW tries to screw over FW at every possible chance...
   
Made in gb
Longtime Dakkanaut




Requizen wrote:
changemod wrote:
Requizen wrote:
 ClassicCarraway wrote:
 Galorian wrote:
Ffyllotek wrote:
 ClassicCarraway wrote:
I've been trying to find it, but am coming up empty...where was it shown that the Decurian Formation gives +1 to RP?


+1 is cryptek


The Decurion detachment itself comes with a +1 RP to all units inside of it.


I keep seeing that on here, but the only thing I've seen in print is relentless and moves through cover, and many of the write ups only list those two USRs. Was it covered in the WD?


If you downloaded the scans from that Dropbox link a while back, on the second page of the Decurion underneath the Formations. Ever-Living is the name of the bonus.


...

The forge world special characters still have Ever Living listed in their profiles.

Which just makes the interaction with that list even weirder.


Yeah, for being "sister companies", GW tries to screw over FW at every possible chance...


I'd really like to still be able to use Kutlakh and Toholk given that I went to the bother of converting models for them and I already have a huge pile of unusable Crypteks.

I'm cool with ignoring Charnel Scarabs since they were just a paint job variant and we now have so many good combat units. I'm cool with ignoring everything else because the other changed units were superficial and everything with a model can be used in an ordinary CAD or Mephrit list.

But as I said, I'd really like to be able to use the two characters.
   
Made in us
Tunneling Trygon





NJ

I posted this over in the tactics section, but this is probably a more appropriate place for it anyhow:

I am on my way to go grab the Necron codex right now, so I'll be around in 2-3 hours (say 7 EST I'm hungry haha) to have a little AMA similar to what jackedup did on the Tyranid boards a few days ago. I'll make a separate thread and post the link here once it's created (which will be right around 7). Won't be posting pics but hopefully pretty much everything will be cleared up a little early for you guys (and me haha)

   
Made in us
Decrepit Dakkanaut





The Golden Throne

luke1705 wrote:
I posted this over in the tactics section, but this is probably a more appropriate place for it anyhow:

I am on my way to go grab the Necron codex right now, so I'll be around in 2-3 hours (say 7 EST I'm hungry haha) to have a little AMA similar to what jackedup did on the Tyranid boards a few days ago. I'll make a separate thread and post the link here once it's created (which will be right around 7). Won't be posting pics but hopefully pretty much everything will be cleared up a little early for you guys (and me haha)



YAY!

Good stuff!
   
Made in us
Loyal Necron Lychguard




I'm going to my FLGS tonight. They said they'd have it tomorrow, but I'm just going to, you know, ask if they might have them early and I could get them just a smidge early.
   
Made in us
Thane of Dol Guldur




Requizen wrote:
I'm going to my FLGS tonight. They said they'd have it tomorrow, but I'm just going to, you know, ask if they might have them early and I could get them just a smidge early.


Do yourself a favor and call ahead and ask. I know my FLGS owner is terrified to release anything for sale even one minute before the day of official release.

Unless of course you havce other reasons for a visit. My closest flgs is a half hour away, so I don't go unless I verify that they have the goods I'm after.
   
Made in us
Loyal Necron Lychguard




 jasper76 wrote:
Requizen wrote:
I'm going to my FLGS tonight. They said they'd have it tomorrow, but I'm just going to, you know, ask if they might have them early and I could get them just a smidge early.


Do yourself a favor and call ahead and ask. I know my FLGS owner is terrified to release anything for sale even one minute before the day of official release.

Unless of course you havce other reasons for a visit. My closest flgs is a half hour away, so I don't go unless I verify that they have the goods I'm after.


Well tonight is game night. They said it's usually in the Friday of at noon, but I figure if I'm going to be there, never hurts to ask. Especially when you're friendly with the owners of a little store
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 jasper76 wrote:
Requizen wrote:
I'm going to my FLGS tonight. They said they'd have it tomorrow, but I'm just going to, you know, ask if they might have them early and I could get them just a smidge early.


Do yourself a favor and call ahead and ask. I know my FLGS owner is terrified to release anything for sale even one minute before the day of official release.

Unless of course you havce other reasons for a visit. My closest flgs is a half hour away, so I don't go unless I verify that they have the goods I'm after.


That's how mine is but I always end up getting all my preorders and goodies such as dice and cards.

Speaking of, why no Necron dice?
   
Made in us
Fixture of Dakka



Chicago, Illinois

I was disappointed at no necron dice as well.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in nl
I'll Be Back




heya all,

really pumped for the codex and all.
just got myself some mandatory Tomb blades.

also found this piece somewhere that somepeople migth be looking for.

greetz appel
[Thumb - rules.jpg]
rules


"Time is a weapon like any other. If nothing else,
I can simply wait for my foes to rot."
(orikan the diviner) 
   
Made in ca
Fixture of Dakka




Hollismason wrote:
Barge Lord w/ 2 +, 4++, 4++, 5++


What is this? 2+ is armour save, 4++ is invulnerable save, 4++?, 5++ is the RP? So what is the second 4++? I don't get it.

This message was edited 1 time. Last update was at 2015/01/29 22:31:00


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
On a Canoptek Spyder's Waiting List



Washington

appelboompie wrote:
heya all,

really pumped for the codex and all.
just got myself some mandatory Tomb blades.

also found this piece somewhere that somepeople migth be looking for.

greetz appel


Nice! A lot of people have been asking for this. Nice Find!
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Tomb tax. The new hotness.
   
Made in us
Loyal Necron Lychguard




Davor wrote:
Hollismason wrote:
Barge Lord w/ 2 +, 4++, 4++, 5++


What is this? 2+ is armour save, 4++ is invulnerable save, 4++?, 5++ is the RP? So what is the second 4++? I don't get it.


Phylactery gives IWND to the model (and chariot if there is one). So, 2+/4++/4+++/5++++ is the new hotness :3
   
Made in us
Fixture of Dakka



Chicago, Illinois

Davor wrote:
Hollismason wrote:
Barge Lord w/ 2 +, 4++, 4++, 5++


What is this? 2+ is armour save, 4++ is invulnerable save, 4++?, 5++ is the RP? So what is the second 4++? I don't get it.


2 + Armour save with Night Mare Shroud, 4++ Phase Shifter, 4++ Ressurection Protocols, 5+ It WIll not Die.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

20pts for a warscythe?

Ouch...

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Loyal Necron Lychguard




 Galorian wrote:
20pts for a warscythe?

Ouch...


I dunno, I think it balances out in points. Phase Shifter is cheaper (though less effective), 2+ is more expensive but also gives Fear (not super useful, but hey), MSS is no longer a mandatory buy, and CCB Lord is cheaper. I think Overlords are cheaper baseline too (now with BS5/WS5 to boot!).
   
Made in us
Mutilatin' Mad Dok






 Galorian wrote:
20pts for a warscythe?

Ouch...


Not unexpected. It's better than an Archite Glaive (20 pts), but you're giving up the Staff of light, instead of a CC weapon. Seems about standard for a 7th edition codex.

   
 
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