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![[Post New]](/s/i/i.gif) 2014/12/22 18:45:32
Subject: Utilizing Huron Blackheart's Warlord Trait
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Loyal Necron Lychguard
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...or I suppose Ahriman, if you want to do that.
Having guaranteed Infiltrate on an army that isn't particularly long range is pretty fantastic. It can get you some very nice positional advantages. I've been considering picking him up (or making a similar model, as I'm not a huge fan of the Finecast one), and thinking about what units work best with this particular boost.
Obilterators are an obvious choice. A powerful shooting unit that needs to be fairly close to function properly but has no particularly stable way to do so suddenly being able to set up 18" from the enemy is a massive advantage.
Similarly Terminators, as it's probably the only reliable way to get them up the table without having to shell out for the Land Raider.
Allied in Flamers of Tzeentch might be a good choice as well, Jump units with lots of Templates being able to utilize them on Turn 1 could be devastating for some armies.
What other units would be good to include as Infiltrators for their first-strike capabilities?
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This message was edited 1 time. Last update was at 2014/12/22 18:45:40
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![[Post New]](/s/i/i.gif) 2014/12/22 18:48:22
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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!!Goffik Rocker!!
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I like infiltrating 20 CSM squads. Give them MoK and Icon or MoS and icon, attach cypher and you've got a deadly squad right at the enemy's nose ready to wreck face.
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![[Post New]](/s/i/i.gif) 2014/12/22 19:11:58
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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Hellacious Havoc
United States
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Infiltrate high threat targets. Special weapon chosen, coupled with Cypher and his band of merry men is a favored tactic of mine. I also enjoy deploying raptors 18" from my opponents and see if those guns are better servered shooting at them or another high threat target (daemon princes, chaos spawn, and so on). Its random, so I suggest that you put yourself in a position so you can pretty easily support yourself so you don't get piece-mealed to death
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Chaos. Good News |
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![[Post New]](/s/i/i.gif) 2014/12/22 19:39:29
Subject: Utilizing Huron Blackheart's Warlord Trait
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Tunneling Trygon
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Or you could go simple (but expensive) with a Lord with MoN on a bike with some Spawns, turn two Plague Marine squads into troops, plop them on the objectives, 8+ strong, hold out for the rest of the army and rack up the Objectives. I see this working very well with MoS Raptors and/or Terminators Deep Striking BEHIND the enemy in Turn 2+ and Chaos Bikes going wherever they are needed. That's some Eldar level of board control right there.
Cypher is another alternative but I do hate Chosen. Such a point-sink for no durability and I've slaughtered modeerate squads of them with a splinter of my Nids without fail.
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![[Post New]](/s/i/i.gif) 2014/12/23 13:30:10
Subject: Utilizing Huron Blackheart's Warlord Trait
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Stalwart Veteran Guard Sergeant
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SharkoutofWata wrote:Or you could go simple (but expensive) with a Lord with MoN on a bike with some Spawns, turn two Plague Marine squads into troops, plop them on the objectives, 8+ strong, hold out for the rest of the army and rack up the Objectives. I see this working very well with MoS Raptors and/or Terminators Deep Striking BEHIND the enemy in Turn 2+ and Chaos Bikes going wherever they are needed. That's some Eldar level of board control right there.
Cypher is another alternative but I do hate Chosen. Such a point-sink for no durability and I've slaughtered modeerate squads of them with a splinter of my Nids without fail.
Only thing is any army with weight of dice will remove all of those models in 1-2 turns. (except perhaps the PM's). DE with Venoms, autocannon IG, Tau, Eldar, twin linked devourerers, a couple squads of lootas.. CSM dont have the firepower to trade with anyone, and the durability of MoN is vastly overstated. If your opponent has his units in cover, your 5 dice from the plasma chosen will glean maybe 1-2 wounds, then its his turn. CSM are terrible, good luck.
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![[Post New]](/s/i/i.gif) 2014/12/23 14:21:39
Subject: Utilizing Huron Blackheart's Warlord Trait
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Regular Dakkanaut
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Don't forget about the option to Outflank instead. Popping in a large blob of troops(Cultists with flamers, Plague Zombies, vanilla CSMs), especially on Hammer and Anvil, can throw a huge wrench in the plans of your opponent. Plus, said blobs are usually cheap enough that, in the event they don't come in until later in the game, you are not losing many production points.
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This message was edited 1 time. Last update was at 2014/12/23 14:22:04
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![[Post New]](/s/i/i.gif) 2014/12/24 07:45:15
Subject: Utilizing Huron Blackheart's Warlord Trait
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Daemonic Dreadnought
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Any time I used Huron in 6th edition, it was always to infiltrate a squad of Plasma Chosen with MoS and IoE. This was really the only way I ever won against Tau.
In the first turn, they would just shoot up anything with markerlights. In the second turn, they would charge anything left that has markerlights. They would typically get gunned down around the fourth turn, but then it was the rest of my army against a crippled Tau force.
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![[Post New]](/s/i/i.gif) 2014/12/25 12:05:39
Subject: Utilizing Huron Blackheart's Warlord Trait
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Prophetic Blood Angel Librarian
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Take him with cyphers formation for 4-6 infiltrating units + cypher. Include a bunker to slingshot another unit forward T1 and you put the pressure on from the very start of the game.
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![[Post New]](/s/i/i.gif) 2014/12/25 13:19:29
Subject: Utilizing Huron Blackheart's Warlord Trait
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Stubborn Dark Angels Veteran Sergeant
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Yeah, I think you can do something lovely with Poly Ranger's plan. 3 x Chosen squads, Cypher with a big blog of shooty cultists (giving them ATSKNF is great), a big unit of fairly standard CSM to go with Huron himself. If you only get one infiltrating unit from Huron, and if your local rule is that infiltrating characters don't confer Infiltrate on the unit (I do not want to get into a debate on that one now), put both Cypher and Huron with the big CSM squad. If you get the chance to infiltrate extra units, Obliterators are your friend.
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![[Post New]](/s/i/i.gif) 2014/12/26 07:16:23
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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!!Goffik Rocker!!
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Infiltrating a rhino with Crimson Slaughter preferred enemy chosen with full plasma is super-effective. Infiltrating a squad of 20 mad csm is great too. I'd have an extra squad to stick huron in there in case he rolls poorly on d3. Usually those are rhino marines. His heavy flamer works fine with them.
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![[Post New]](/s/i/i.gif) 2014/12/26 10:41:37
Subject: Utilizing Huron Blackheart's Warlord Trait
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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My mate in my club on usual basis infiltrate Land Raider full of Berserkers and Kharn. Realy nasty to deal with... Automatically Appended Next Post: Berserks charging you first turn are scary.
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This message was edited 1 time. Last update was at 2014/12/26 10:43:16
Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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![[Post New]](/s/i/i.gif) 2014/12/26 10:43:41
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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!!Goffik Rocker!!
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Can't charge 1-st turn after infiltrate or scout move.
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This message was edited 1 time. Last update was at 2014/12/26 10:44:21
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![[Post New]](/s/i/i.gif) 2014/12/26 10:45:50
Subject: Utilizing Huron Blackheart's Warlord Trait
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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Bad news for him next game than)
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Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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![[Post New]](/s/i/i.gif) 2014/12/26 11:26:29
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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!!Goffik Rocker!!
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Furthermore, to infiltrate zerks + kharn + landraider, he'll need to roll a 3 on d3 and spend all this 3 on them. As the raider is not a dedicated transport and indeps without infiltrate can't join infiltrating units.
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![[Post New]](/s/i/i.gif) 2014/12/26 11:39:04
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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Dakka Veteran
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koooaei wrote:Furthermore, to infiltrate zerks + kharn + landraider, he'll need to roll a 3 on d3 and spend all this 3 on them. As the raider is not a dedicated transport and indeps without infiltrate can't join infiltrating units.
No since Kharn is attached to 'Zerkers and he just needs to infiltrate those 2
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![[Post New]](/s/i/i.gif) 2014/12/26 11:55:10
Subject: Re:Utilizing Huron Blackheart's Warlord Trait
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!!Goffik Rocker!!
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KurtAngle2 wrote: koooaei wrote:Furthermore, to infiltrate zerks + kharn + landraider, he'll need to roll a 3 on d3 and spend all this 3 on them. As the raider is not a dedicated transport and indeps without infiltrate can't join infiltrating units.
No since Kharn is attached to 'Zerkers and he just needs to infiltrate those 2
Technically he's attached after deployment. So, per rulebook, an indep without infiltrate can't join an infiltrating squad. Some GT say they're still allowed but it's basically a homerule.
You can use your single infiltrate to grant outflank to a squad + indep - nothing preventing it.
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This message was edited 1 time. Last update was at 2014/12/26 11:57:17
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