Switch Theme:

Dungeons & Dragons strikes back  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.bostonglobe.com/lifestyle/style/2014/12/26/1Says1bHlR7GBsCy9QAwbJ/story.html



As a teenager in the 1980s, Charles Starrett spent hours playing Dungeons & Dragons with his pals but stopped after high school. His interest was rekindled as a father when he introduced basic role-playing games to his two daughters when they were six years old, and he also persuaded his wife, Jung, to play.

“They just gobbled it up,” Jung Starrett says of her daughters’ interest in D&D.

Now the couple and their now 14-year-old daughters, Sophia and Julia, gather around their Brookline dining room table regularly on weekends to toss polyhedral dice, slay orcs and hobgoblins, and tell an unpredictable, unfolding fantasy story, together.

As it turns 40 this year, the pioneering role-playing game (or “RPG”) appears to be enjoying something of a renaissance after a period of decline. Once the province primarily of white, suburban teen boys and young men, D&D is drawing a more diverse group of players, owing in part to the widespread popularity of fantasy books, films, and television shows. And a new update of the game is renewing interest among veteran players.

An estimated 20 million people have played the game and spent at least $1 billion on its products since D&D’s early days. But the game, which experienced strong growth throughout the 1970s and ’80s, began a slump in the 2000s. The game’s publisher, Wizards of the Coast, does not make sales figures available, but analysts say that RPG sales have been declining for years, partly supplanted by the surge in video games and Internet culture.

In response, Wizards, a Washington subsidiary of Providence toy-and-game giant Hasbro, launched a revamp of the game’s rules this year, informally known as “Fifth Edition,” that returns D&D to its story-based roots. The response has been positive.

“Nearly every player I’ve spoken to says they like the new rules,” says David Ewalt, author of “Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It.” When one of the core rule books, the D&D “Player’s Handbook,” was published in August, it climbed to the top of Amazon sales charts and hit number one on both Publisher’s Weekly and Wall Street Journal’s hardcover nonfiction lists.

Distributors and retailers say the new edition is selling better than expected, says Milton Griepp, founder and CEO of ICv2, a publication that covers geek culture. “And expectations were high.”

Nationally, and locally, retailers are saying the new edition is doing well and drawing players to game nights. John Beresford, books manager at Pandemonium Books and Games in Cambridge, reports that the store’s weekly in-store D&D events have grown by at least 25 percent. “Fifth edition is getting a lot of nostalgia gamers back in to take a look and is also drawing in a number of new gamers,” he says.

Unlike the last edition, released in 2008, the new D&D focuses less on mimicking video game-like action and combat, and more on ease of play, role-playing, and narrative. Also making the game more accessible, the rules ask players to consider characters who do “not conform to the broader culture’s expectations of sex, gender, and sexual behavior.” Your 12th level wizard might be gay.

In addition to getting a boost from the game update, D&D and other RPGs are also finding fresh player bases.

“There’s been a real expansion of the audience in recent years,” says Ewalt. When Ewalt went to his first game convention 20 years ago, the attendees were largely white, male, ages 15 to 40. When he attended the massive role-playing game and tabletop game convention called GenCon this summer in Indianapolis, “there were men and women, kids and adults, and people of all races and cultures.’’

Liz Schuh, head of publishing and licensing for Dungeons & Dragons, agrees. “We are seeing a broad mix of ages playing D&D today,’’ she says. “The game spans generations, as parents introduce their kids to the game that inspired them as kids.’’

One reason new audiences are embracing D&D is that so many of its key concepts are already familiar to a generation steeped in video games. D&D spawned a legion of game designers and programmers, and the industry borrowed heavily from D&D tropes such as outfitting characters, leveling up, cooperative game play, representing character traits as statistics, fantasy battles, dungeon environments, and controlling avatars.

D&D also benefits from the popularity of fantasy entertainment such as the “Lord of the Rings,” “Hobbit” and “Harry Potter’’ books and movies, and hit TV shows like “Game of Thrones.” As in the case of video games, the appetite for consuming fantasy worlds is one that D&D actually had a role in nurturing.

A whole generation of screenwriters, novelists, directors, musicians, and actors who once played D&D — including Stephen Colbert, the late Robin Williams, Matt Groening, Vin Diesel, and George R. R. Martin — have proudly embraced their basement-dwelling days as a nerdy badge of honor.

“All those kids who were obsessed with the game in the early 1980s have grown up, and many of them entered creative pursuits because D&D got them excited about telling stories and creating adventures,” says Ewalt.

The game’s imaginative reach extends beyond popular entertainment. “Gaming certainly provided me with an imaginative praxis that helped prepare me for the imaginative praxis of being a writer,” says Junot Diaz, a Pulitzer Prize winning writer and MIT professor whose group played D&D in the 1980s. “The game was an important source of solace, inspiration, learning excitement and play for us.”

Chris Robichaud, author of “Dungeons & Dragons and Philosophy” and a D&D veteran since age 10, is bringing RPGs into the classroom as a learning tool. At the Harvard Kennedy School of Government, where he is a lecturer in ethics and public policy, Robichaud has been teaching D&D-like simulation called Patient Zero. “I wanted to give policymakers the creative, outside-the-box thinking opportunities that only a tabletop design with a gamemaster at the helm could really create,” says Robichaud, who believes his game “has the distinction” of being Harvard’s first “zombie pandemic tabletop simulation.”

The potential educational benefits are not lost on younger players. Back at the Starrett home, Julia and Sophia say they play primarily because it’s fun, but the game has also imparted valuable life skills.

“I have the reputation as a walking dictionary, which I got from playing D&D,” says Sophia, who has been blogging about “the benefits of playing D&D.” Beyond building your vocabulary, the two sisters reel off myriad other boons. The game improves critical thinking, decision-making, spatial intelligence, and team-building.

“In D&D, if you’re going to succeed,” says Julia, “you have to be part of a group of very diverse individuals all going for the same goal.”

Indeed, the role-playing game is a perfect tool for forging communities and connections “which can further knit our society together,” says dad Charles. “We can even explore living a life as someone who believes quite differently from how we actually believe, which increases understanding and empathy towards those who differ from ourselves.”

Like a warrior after an epic battle, D&D has survived to fight again — and its players hope it will keep on rolling for another 40 years.

Ethan Gilsdorf is the author of “Fantasy Freaks and Gaming Geeks.” Contact him at www.ethangilsdorf.com .




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Good article.

5ed is a good system, and it does what was described above, supportive narrative based play and free thinking.

It does have some serious balance issues though, but most are in Monster Manual rather than the Player's Handbook.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[MOD]
Solahma






RVA

And a response ...

https://jeffro.wordpress.com/2014/12/30/fisking-the-boston-globe-dd-article/

Bit, er, OTT I'd say.

This message was edited 1 time. Last update was at 2015/01/02 19:13:22


   
Made in us
Longtime Dakkanaut





I like 5e, I've had no complaints so far outside some of the things in the standard spell list. It's plays quick, it's easy to understand and doesn't try and cover every little corner case.



Not anymore, though. Am I the only one remembers that the press has been working overtime the past few months to make sure that the first thing that comes into everyone’s mind when they hear the word “gamer” is “mouth-breathing misogynistic man-baby”? And that’s just the family friendly stuff they’re saying about us.


You don't need the press to do that, you just need to spend time around gamers. Seriously dudes like they describe are all over gaming communities be they video games, online games, TT games or RPGs. Maybe they're not quite a majority of gamers but they're certainly the biggest and largest of the various groups that make up gamers.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

I much prefer the response myself.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Lot of petty nerdrage on a nobody blog.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Hangin' with Gork & Mork






I'm not sure if the original story is all that but there is some truth to it and the response seems to play to much into the stereotypes of the angry nerd gamer bloviating on their idea of gaming and how the author of the first is WRONG and NOT ONE OF US.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Kid_Kyoto






Probably work

Our rules lawyer hates it, but I really do like 5ed. Much as I like 3.5, rule lookups aren't gameplay.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Teaching 3.5 to newbies who aren't mathematically inclined gives me a headache. Way too much situational crap to remember, too many pluses and minuses to add up. Begins to sound more like a budget meeting than a dramatic encounter.

I haven't gotten to play much 5th yet but I liked the way it had been streamlined.

   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

It also fits on one dice column./

With 3.5, 3 Patghfinder etc you can end up wirth +30 modifiers.

Now the largest inherent modifier is +10 stat with +6 skill modifier, and that is extreme. Magic item pluses are now capped at +3. This caps out for a superhuman being with an artifact at +19 on a d20 roll.

For player characters even at high levels a +10 modifier is top end. This means that high level characrter dont completely overshadow low level characters, If your 15th level fighter wants to wade through unlimited numbers of mooks in 3.5 he can do so, in 5th numbers count.

Top level spells are still very powerful, but the recast ability has been nerfed enormously.

If feels like heroic fantasy with the risk and balance restored. A top level party can no longer just take on as whole city, unless met by other top level characters. But are still heroes who can do awesome stuff, kill big monsters and proove their superiority.

The OTT has gone, but the epic ability remains intact. I can see why rules lawyers don't like it. And the gameplay scales down well right back to 1st level.

It isnt without issues, but 5ed is a well designed ruleset that has learned from its mistakes.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Fireknife Shas'el




 Da Boss wrote:
Teaching 3.5 to newbies who aren't mathematically inclined gives me a headache. Way too much situational crap to remember, too many pluses and minuses to add up. Begins to sound more like a budget meeting than a dramatic encounter.

I haven't gotten to play much 5th yet but I liked the way it had been streamlined.


Oh tell me about it. I have been sitting on a pathfinder game because part of me just doesn't want to relearn all the 3.5 math. 5ed is much better in that respect you can almost pick up and play without even reading it because the basic rule is rather simple and covers almost everything. 1d20+ability score + proficiency (if you have it.) Then most other details are advantages or disadvantages. (It's also fun to mod again and that was something I really missed in 4ed.)

Only problem with 5ed is that it doesn't have a lot for it yet. Like the reason I am sitting on my pathfiner game rather then running it in 5ed is because it's about space and 5ed doesn't have a lot of the rules I want. I think about the only conversion I have seen for 5ed is a pirate one.
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I'll just sit in the corner and play 4e (well, somebody has to play it)

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 dementedwombat wrote:
I'll just sit in the corner and play 4e (well, somebody has to play it)


Is that a parole requirement or some such. I cant forsee any other reason to.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in br
Wolf Guard Bodyguard in Terminator Armor




And 3/3.5 math was actually much simpler than AD&D. In fact, there were people at the time decrying it as being too dumbed down!

Anyone else remember THAC0? Or the myriad other tables one had to roll on all the time?

...

Although I do feel compelled to add that Planescape is still the awesomest campaign setting ever!
   
Made in us
Hangin' with Gork & Mork






If people have trouble with optional tables and subtracting instead of adding they should avoid GURPS, Palladium Fantasy, and HERO Fantasy. Their eyes might bleed.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Ahtman wrote:
If people have trouble with optional tables and subtracting instead of adding they should avoid GURPS, Palladium Fantasy, and HERO Fantasy. Their eyes might bleed.


Lightweight.

You should try ICE's Rolemaster (or Spacemaster).


Automatically Appended Next Post:
Bran Dawri wrote:

Although I do feel compelled to add that Planescape is still the awesomest campaign setting ever!


Dark Sun was by far my favourite.

D&D favourite that is. From my name some should guess that I am a Gloranthan at heart.

This message was edited 1 time. Last update was at 2015/01/13 01:35:11


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Orlanth wrote:
 dementedwombat wrote:
I'll just sit in the corner and play 4e (well, somebody has to play it)


Is that a parole requirement or some such. I cant forsee any other reason to.
Because it's quite a nice set of squad level combat rules, and I can improvise everything else story-wise without a rule system holding my hand for it.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Hangin' with Gork & Mork






Dark Sun for the 4E was quite good. Apparently the campaign guide is somewhat tough to get.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut





I gave 5th ed the old try, played it for about 3 months, with several different groups. I really hated that game, got rid of it as soon as I could. I found 5th to be the worst edition I have ever seen a game put out (not just dramatic effect, seriously) it was grossly overpriced for the content, the content was basically rehashed and simplified 3rd ed with a few minor tweeks to make it less interesting. That and the first 2 phb we as a group bought fell apart almost immediatly, I could go on, but y'all get the point. thanks for lettin me rant!


Automatically Appended Next Post:
 Orlanth wrote:
 Ahtman wrote:
If people have trouble with optional tables and subtracting instead of adding they should avoid GURPS, Palladium Fantasy, and HERO Fantasy. Their eyes might bleed.


Lightweight.

You should try ICE's Rolemaster (or Spacemaster).


Automatically Appended Next Post:
Bran Dawri wrote:

Although I do feel compelled to add that Planescape is still the awesomest campaign setting ever!


Dark Sun was by far my favourite.

D&D favourite that is. From my name some should guess that I am a Gloranthan at heart.


I must wholeheartedly agree, Glorantha and all the incarnations of runequest are amazing!

This message was edited 1 time. Last update was at 2015/01/14 03:18:37


 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor




Dark Sun is the one with the cannibalistic halflings and psionic intelligent praying-mantis-people where magic sucks life away isn't it?
That one was pretty cool too, but for sheer mind-boggling scale (and object lessons in "there's always a bigger fish") Planescape is hard to beat.
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Bran Dawri wrote:
Dark Sun is the one with the cannibalistic halflings and psionic intelligent praying-mantis-people where magic sucks life away isn't it?
That one was pretty cool too, but for sheer mind-boggling scale (and object lessons in "there's always a bigger fish") Planescape is hard to beat.
It was indeed. My second favorite D&D setting (after Dragonstar, which was never official so it probably doesn't count). Remember running a Pathfinder Dark Sun one-off adventure that consisted of a a few day's worth of desert travel. The players jaws dropped when they learned I was actually tracking food/water (and carrying capacity. Your maximum travel endurance quickly starts tapiring off when you start having to buy and feed more horses to carry more food). Also did the hardcore rolling for random encounters every hour. The look on their face when midway through I rolled a 20 and they fought a Purple Worm, or as I called it "Shai-Hulud"...

Dark Sun is just such an easy setting to be a dick GM in. I love it!

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Hangin' with Gork & Mork






Don't forget the (breaking) non-Metal weapons and armor.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

That would have been cool. I made the point that metal did not exist, but the players suggested 8th level and I went along with it, so by that point everybody had "psionic items" made of cool non-standard materials with tons of hit points and hardness. It also made a lot of the survival and common random encounters be pretty much a non-issue.

Plus they all had much more system mastery than myself from a "know where to find and how to stack every last bonus that I'll let them have" standpoint, so they all ended up making most things pretty trivial (I swear Pathfinder should be listed in the dictionary as the definition for "Power Creep"...). I am proud to say that I still managed to put one of them a single fortitude save away from dying, and drained about 3 "psionic caster levels" off one of the full power progression characters.

This message was edited 1 time. Last update was at 2015/01/14 22:49:04


Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

thekingofkings wrote:
I gave 5th ed the old try, played it for about 3 months, with several different groups. I really hated that game, got rid of it as soon as I could. I found 5th to be the worst edition I have ever seen a game put out (not just dramatic effect, seriously) it was grossly overpriced for the content, the content was basically rehashed and simplified 3rd ed with a few minor tweeks to make it less interesting. That and the first 2 phb we as a group bought fell apart almost immediatly, I could go on, but y'all get the point. thanks for lettin me rant!


While the review of the rules is obviously an opinion and therefore YMMV, I'm a more than a bit surprised about the comment on the quality of the books. I preordered the 3 pack of 4e sight unseen because I enjoyed 3e so much and ended up with a very sour opinion of the new edition so much so that I haven't even bothered to crack open a 5e book since release. I can't speak to the quality of 5e books physically but traditionally the binding on D&D books has been very good. I've never had any of my hardback 2nd (lightly used) or 3rd edition (heavily used) books fall apart after years let alone just a few months. I'm sure part of that is because I am actually careful about how I open them (never more than 60 degrees or so) and treat them well but I've had books fall apart despite that care as well (FFG stuff unfortunately).

edit: You're group definitely isn't the only one with the issue. Wow...

http://www.reddit.com/r/DnD/comments/2l5on8/dd_5e_phb_2_falling_apart/

http://www.enworld.org/forum/showthread.php?366520-5E-Player-s-Handbook-owners-What-s-the-current-condition-of-your-book-s-binding

According to the redit thread, it's a first printing issue and subsequent printings won't supposedly have that issue. Of course that redit thread response also says it is uncommon whereas the enworld poll has about a 30% failure rate to some degree after only a few months.

This message was edited 1 time. Last update was at 2015/01/15 15:59:08


 
   
Made in us
Longtime Dakkanaut





Yeah, several other groups we interact with at our store have the same issue, players handbook is the most common culprit but the others are having issues. Ink smears caused a whole batch of monster manuals to be shipped back.
   
Made in us
[MOD]
Solahma






RVA

Regarding my homebrew rules (which are influenced by 5E), a player once asked me how he would know if his PC had advantage on a roll or if that was just a matter of DM fiat. I responded that everything was a matter of DM fiat, from a certain point of view, because we are playing a RPG rather than a miniatures skirmish game. My Rule 0 is, describe what your character is trying to do and how and the DM will tell you what to roll. IMO, any other process is moving away from being a roleplaying game and closer to being something else, generally some kind of miniatures game when it comes to D&D (i.e., 4E). With that in mind, I like 5E a lot better than either 3E or 4E as a RPG (I like 4E best for miniatures combat), but I think it is still too rules-oriented as published. In the past few years of intensive roleplaying and thinking about roleplaying, I have come to the conclusion that the ideal is for DMs to homebrew their game (which is how D&D and AD&D came about anyhow), nothing else is as good for your purposes and your style of running a game. Of course, that assumes the homebrewed product is the result of a lot of research and experimentation. A lot of people just want to open a box and play when they have a chance. In that context, as an introductory product, 5E is very good. I wish I had started with 5E rather than AD&D 2E Revised.

This message was edited 1 time. Last update was at 2015/01/17 17:11:44


   
Made in us
Ork Boy Hangin' off a Trukk





Silicon Valley, CA

We have started playing 5e (one of us who started out playing 1st and 2nd edition -- one of us who had never played) - using a bunch of old miniatures plus some GW miniatures to fill in the gaps.

- Feel some loss / nostalgia for some of the old complex but fun rules in AD&D

- Also can see where there are oversights. Sort of taken for granted that we know how to calculate experience in this given system (must be the way it's always been - but there certainly doesn't seem to be a glaringly clear procedure....

- But, totally agree with the person who talks about headaches from explaining. Things like how many spells can I have.... The 5e version certainly does come up with a simple method to explain to new players.

- Have been having a great time using dungeon tiles with the miniatures. Sure wish we had those 25 years ago.

- Also like the idea of cards for spells -- less flipping through books to find rule details. Think we're going to use those glass beads as counters for spells - different colors for different levels, etc....

Here's a quick write-up from our first session. Need to write up the 2nd and 3rd sessions. Getting more polished as we go Bottom line for us is that everyone is having a great time - so difficult for us to complain too loudly about any part of it.

http://battlegaming1.blogspot.com/2014/12/d-5th-edition-first-try.html
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Manchu: I will say that in most settings, homebrewing can work wonders for getting things right for you, especially the ability to improvise and keep the fluidity and possibility high.

But for some other forms of gaming (for example having a large group of players who rotate in and out) it's convenient to have a "consensus system" with lots of pre-prepared content for you to use in case you're short on time.

4th ed Darksun was a lot of fun. I ran it for I think 18 levels before the overly-padded nature of 4e combat got on my nerves. The book is well put together and full of adventure hooks like all good setting books should be. Honorable mention also goes to the 4e Underdark book, which I think is a very under rated book with a lot of really cool ideas in it.

I am excited to play 5e but the way wizards are releasing things piecemeal is annoying me. The advantage of D'n'D is getting a whole product at once and knowing it will fit together easily and that I can run a game "off the top of my head" with no problems at all.

When they release a three book boxed set or whatever, I will take the plunge, but not before.

   
Made in us
[MOD]
Solahma






RVA

Piecemeal release? PHB, MM, and DMG are all out now. The new DM screen is even out now. Why wait for a box set? Hoping for a price decrease? In any case, pretty much everything you need to play is available for free from WotC.

I agree that "sticking to the book" is good for the kind of game you describe, which is circumstantially no different from WotC-sanctioned organized play. But IMO those are not the best circumstances for RPGing. The ideal, I think, is 3-4 players who show up on a weekly basis. That allows for plenty of "screen time" for each PC to develop.

The last game I DMed was 8-9 players coming in and out of the session. It's such a bother.


   
Made in de
Joined the Military for Authentic Experience






Nuremberg

I agree, 4 good regular players is the ideal. Unfortunately, life circumstances prevent us from reaching that a lot of the time.

Yeah, but it took months for those books to come out. I am waiting for a boxed set and hoping for a discount, because I would like the physical books. Otherwise I am less tempted to take the plunge to be honest.

   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: