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![[Post New]](/s/i/i.gif) 2015/04/02 18:26:52
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It looks like the codex is just completely wackadoodles in terms of the price band.
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![[Post New]](/s/i/i.gif) 2015/04/02 18:30:29
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Is 'Eavy Metal Calling?
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Kanluwen wrote:It looks like the codex is just completely wackadoodles in terms of the price band.
Or GW have finally twigged that a codex for 7 units shouldn't cost as much as one for a whole army... Which is better late than never!
Must be pretty chilly in hell these days, and watch out for those low-flying pigs!
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![[Post New]](/s/i/i.gif) 2015/04/02 18:33:17
Subject: Re:Adeptus Mechanicus for 40k p77/78 new pics
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Stone Bonkers Fabricator General
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/04/02 18:34:21
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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Got the confirmation from 40kings.de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected.
No transport in this book
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This message was edited 2 times. Last update was at 2015/04/02 18:35:17
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![[Post New]](/s/i/i.gif) 2015/04/02 18:35:24
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Army wide?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/04/02 18:35:37
Subject: Re:Adeptus Mechanicus for 40k p77/78 new pics
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Archmagos Veneratus Extremis
On the Internet
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If there is a transport it'd be a different entry (as originally rumored). Automatically Appended Next Post: Warhams-77 wrote:Got the confirmation from 40kings. de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected.
No transport in this book
Good to know. Hope we see the full Ad Mech army at the end of the month.
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This message was edited 1 time. Last update was at 2015/04/02 18:36:35
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![[Post New]](/s/i/i.gif) 2015/04/02 18:36:35
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Army wide Scout means that a transport is kind of unnecessary IMO.
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![[Post New]](/s/i/i.gif) 2015/04/02 18:38:11
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Boosting Black Templar Biker
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So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
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![[Post New]](/s/i/i.gif) 2015/04/02 18:38:35
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Stone Bonkers Fabricator General
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Kanluwen wrote:Army wide Scout means that a transport is kind of unnecessary IMO.
they dont have army wide scout though, do they?
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/04/02 18:40:09
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Enginseer with a Wrench
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Exergy wrote: Kanluwen wrote:Army wide Scout means that a transport is kind of unnecessary IMO. they dont have army wide scout though, do they? Yep http://www.40kings.de/wp-content/uploads/2015/04/Force-Org-Ad-Mech-e1427988659515.jpg
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This message was edited 1 time. Last update was at 2015/04/02 18:40:30
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![[Post New]](/s/i/i.gif) 2015/04/02 18:40:42
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Lone Wolf Sentinel Pilot
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Transports have 2 functions, getting your people there is only one of them. Protecting them is the other function. I would rather a 35 point rhino or 65 point chimera blow up on Turn 1 than take a ton of casualties on the actual squad.
I think rent-a-drop-pods and rent-a-rhinos from Blood Angels will be common. Can't get Chimeras as they aren't FA yet, but you can use Valkyries, I know I plan to.
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![[Post New]](/s/i/i.gif) 2015/04/02 18:41:03
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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These are some quite usefull rules  If someone missed it, I collected and translated all the Codex book info posted by 40kings. de here: http://www.dakkadakka.com/dakkaforum/posts/list/2730/629061.page#7720260
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![[Post New]](/s/i/i.gif) 2015/04/02 18:41:53
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
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Ultramarine Land Raider Pilot on Cruise Control
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Paradigm wrote:
You can ally, you just can't use an Allied Detachment. Which is my whole point; to add Skitarii allies to my army, I need as little as 2 5-man infantry units and whatever else I want to add. To add Harlies in a similar way, I need 3 infantry units, jetbikes or skimmers and characters, about 400 points worth of stuff (not even getting into actual monetary cost) just to unlock anything else, or I have to use similarly restrictive formations.
Thank you, finally, someone else who had a problem with this when the Harlequin stuff dropped. I was raising heck in that thread about how the detachment, and every formation, seemed calculated to force you to buy more models than you might otherwise want, and field them with less flexibility, when compared with a normal CAD or Allied detachment. The universal responses of "oh but at least there are 7 different formations, you can just pick one of those", and "yeah the minimum force you can field is one Troupe and one of every overpriced character, but I bet everyone already has those, or would be buying them anyway!" were sickening.
Credit where credit is due for not pulling the same dirty trick with this release.
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This message was edited 2 times. Last update was at 2015/04/02 18:42:55
Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2015/04/02 18:43:03
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Is 'Eavy Metal Calling?
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RedFox wrote:So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
If you just want to unlock Elite/ FA/ HS slots, I'd say either backfield sitters with a pair of the Armourbane Snipers, or suicide Scout troops with Plasma Culviers.
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![[Post New]](/s/i/i.gif) 2015/04/02 18:52:43
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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So excited. Now the last piece for me. How much are the Dunestalkers going to cost...
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2015/04/02 18:53:45
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I'd love to see the bottom half of the Dunestalker page first, with the rules and upgrades.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/04/02 18:57:23
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Stone Bonkers Fabricator General
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BrookM wrote:I'd love to see the bottom half of the Dunestalker page first, with the rules and upgrades.
6 plasmaguns base, supposedly adding the AA array is half that again.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/04/02 19:05:40
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I said rules and upgrades, not the base point cost.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/04/02 19:09:03
Subject: Re:Adeptus Mechanicus for 40k p77/78 new pics
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Trazyn's Museum Curator
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Does anyone else think that body shouldn't go on those legs? It looks way too big and bulky.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/04/02 19:15:16
Subject: Re:Adeptus Mechanicus for 40k p77/78 new pics
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Fixture of Dakka
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Yes, it looks very Ad Mech.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/04/02 19:19:19
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Boosting Black Templar Biker
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Paradigm wrote: RedFox wrote:So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
If you just want to unlock Elite/ FA/ HS slots, I'd say either backfield sitters with a pair of the Armourbane Snipers, or suicide Scout troops with Plasma Culviers.
yeah I was thinking of two rangers squads with two arquebus snipers each but then again, those arc rifles are very tempting....
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![[Post New]](/s/i/i.gif) 2015/04/02 19:20:14
Subject: Re:Adeptus Mechanicus for 40k p77/78 new pics
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Longtime Dakkanaut
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Warhams-77 wrote:Armoury:
Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.
Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
There are some interesting wargear options, for example the Icarus Array ( point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++).
Very interesting options indeed! I'm actually pleasantly surprised. And the Array costs 45 points, the game works on points cost, it isn't the barter system, we don't trade wheat or bananas or melta bombs to buy an Icarus Array.
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![[Post New]](/s/i/i.gif) 2015/04/02 19:20:33
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Lone Wolf Sentinel Pilot
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Don't know how big those bases are... you might be able to get away with proxying a Thanatar if you really want too?
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![[Post New]](/s/i/i.gif) 2015/04/02 19:21:11
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Leaping Khawarij
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Spider Tank
Spider Tank
Everybody loves a Spider Tank
Can it shoot a big huge gun
Yes it can it's a Tank
Spider Tank!
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![[Post New]](/s/i/i.gif) 2015/04/02 19:21:40
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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Exergy wrote: BrookM wrote:I'd love to see the bottom half of the Dunestalker page first, with the rules and upgrades.
6 plasmaguns base, supposedly adding the AA array is half that again.
So 90 points.
Did I miss something? Did Dakka decide to switch over to the super super super super lame method of stating points costs?
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![[Post New]](/s/i/i.gif) 2015/04/02 19:22:45
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Raging Rat Ogre
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ultimentra wrote:Don't know how big those bases are... you might be able to get away with proxying a Thanatar if you really want too?
Let it be known, I am a huge fan of your way of thinking!
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![[Post New]](/s/i/i.gif) 2015/04/02 19:23:14
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
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Fresh-Faced New User
USA
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Sooooo no transports?
Even with scout, how is this army supposed to get anywhere? Foot slogging troops and elites? This seems sadly to me an army that screams ally.
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"While a single mass reactive bolter shell from a Space Marine can stop a single foe in their tracks, the hail of a million lasguns can halt the advance of an entire army" |
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![[Post New]](/s/i/i.gif) 2015/04/02 19:24:01
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
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Paradigm wrote: RedFox wrote:So considering there won't be transports, what would be your optimal minimum 5-man squad for the two mandatory troop choices ?
If you just want to unlock Elite/ FA/ HS slots, I'd say either backfield sitters with a pair of the Armourbane Snipers, or suicide Scout troops with Plasma Culviers.
The Plasma is wayyyy too expensive on a suicide-squad though. Hell, i'd feel guilty about a suicide Haywire MSU, but at least they'd be more inclined to earn their points back before dying. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2015/04/02 19:27:27
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
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Archmagos Veneratus Extremis
On the Internet
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migooo wrote:Spider Tank
Spider Tank
Everybody loves a Spider Tank
Can it shoot a big huge gun
Yes it can it's a Tank
Spider Tank!
+1
Too bad I can't exalt it more than once.
And I love spider tanks. They're adorable!
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![[Post New]](/s/i/i.gif) 2015/04/02 19:28:12
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
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Longtime Dakkanaut
Indiana
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RaptorHunter wrote:Sooooo no transports?
Even with scout, how is this army supposed to get anywhere? Foot slogging troops and elites? This seems sadly to me an army that screams ally.
Im sorry did you miss the entire army having scout, a few units having infiltrate, and walkers/elites that get +3 EVERY SINGLE TIME THEY MOVE?
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This message was edited 1 time. Last update was at 2015/04/02 19:29:43
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