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2015/04/07 10:14:37
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2015/04/07 10:33:19
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
It wouldn't kill them to make some xenos terrain, but barring some ork barricades ages ago, they won't ever do that
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
2015/04/07 13:27:00
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
good news, it looks like the skitarii arms will fit on tempestus scions(have not confirmed yet)
Bad news is that since the DKOK are from a smaller model era(edit:from a forgeworld scaling size) the arms will not fit them.....sad panda. You might be able to but they just look too big for the rest of the frame.
But gosh darn is this kit versatile, many parts will probably fit marines(already shown the heads will). If they have a deathwatch kit this year I am going to have to tap into the engagement ring fund......
This message was edited 2 times. Last update was at 2015/04/07 13:41:12
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
good news, it looks like the skitarii arms will fit on tempestus scions(have not confirmed yet)
Bad news is that since the DKOK are from a smaller model era the arms will not fit them.....sad panda. You might be able to but they just look too big for the rest of the frame.
But gosh darn is this kit versatile, many parts will probably fit marines(already shown the heads will). If they have a deathwatch kit this year I am going to have to tap into the engagement ring fund......
It's not that DKoK are from a smaller model era, they're just much better scaled than any of the GWIG kits.
2015/04/07 14:56:34
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
good news, it looks like the skitarii arms will fit on tempestus scions(have not confirmed yet)
Bad news is that since the DKOK are from a smaller model era the arms will not fit them.....sad panda. You might be able to but they just look too big for the rest of the frame.
But gosh darn is this kit versatile, many parts will probably fit marines(already shown the heads will). If they have a deathwatch kit this year I am going to have to tap into the engagement ring fund......
It's not that DKoK are from a smaller model era, they're just much better scaled than any of the GWIG kits.
So are these(they're not truescale, but they're hardly Catachans); quite apart from the scaling, the FW guard models are noticeably smaller than GW models just generally. I've never understood why GW doesn't just have a standard set of physical and digital armature "dollies" for each race they can give to sculptors so everything matches up better.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2015/04/07 15:33:12
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
I have started calling it the Dunager... not sure why...
Because Dune?
Seriously. "Dune" is AdMech's answer to Space Wolves' "Wolf" or "Fang" and Blood Angel's "Blood" or "Angel-"
We've only seen two uses of 'dune' so far, one on the Dunestrider special rule and on the Onager Dunecrawler, and both of those terms seem like pretty apt descriptions.
2015/04/07 15:35:30
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
good news, it looks like the skitarii arms will fit on tempestus scions(have not confirmed yet)
Bad news is that since the DKOK are from a smaller model era the arms will not fit them.....sad panda. You might be able to but they just look too big for the rest of the frame.
But gosh darn is this kit versatile, many parts will probably fit marines(already shown the heads will). If they have a deathwatch kit this year I am going to have to tap into the engagement ring fund......
It's not that DKoK are from a smaller model era, they're just much better scaled than any of the GWIG kits.
So are these(they're not truescale, but they're hardly Catachans); quite apart from the scaling, the FW guard models are noticeably smaller than GW models just generally. I've never understood why GW doesn't just have a standard set of physical and digital armature "dollies" for each race they can give to sculptors so everything matches up better.
I was more disputing the 'smaller model era' part, there wasn't like a time when models were all made really small or anything. Basically I'm just splitting hairs, sorry.
2015/04/07 16:28:03
Subject: Re:Adeptus Mechanicus for 40k p92/93 updated release and stats
Some interesting added info from Natfka. I hadn't heard of the phosphor blaster before.
Spoiler:
The Onager Dunecrawler has some awesome weaponry at its disposal, including the Icarus Array, which looks fantastic in my own opinion. It literally can according to the sample codex, take down two flyers per round. Once during your opponents with interceptor, and then during your own shooting phase. While the weapon looks expensive, the Onager itself relatively cheap, and can come in squadrons of 3. Add in that it can benefit from Doctrina Imperatives and you have a winner in this walker.
Note that the information sent in below does match up with what I have seen on my own sample download of the Skitarii codex. So this is all officially released material.
via an anonymous source on Faeit 212
Just in case you did not have access to the digital sample. I dug up these from the glossary of the sample codex.
Eradication Beamer
0-9" S10 AP1 heavy 1
9-18" S8 AP3 heavy 1, Blast
18-36 S6 AP5 heavy 1, Large Blast
Twin linked heavy phosphor blaster
36" S6 AP3 heavy 3 Lumingen-if the target suffers a wound, glance or pen, the unit gets a -1 to cover this phase.
Nuetron laser
48" S10 AP1 Blast concussive
Cognis heavy stubber
36" S4 AP6 heavy 3 Cognis-When making snap shots, the BS is counted as 2 instead of 1
Icarus array
is a twin icarus autocannon with built in gatling rocket launcher and a built-in Daedalus Missile Launcher. any of all can be fired in the shooting phase. if you use the interceptor rule with the autocannon during the enemy turn, you can still fire the other weapons during your turn, even at different targets
Here are its three weapons
Daedalus Missile Launcher
48" S7 AP2 heavy 1 Skyfire
Unless that phosphor blaster is a blast its flat worse than the other options. Possibly killing 3 marines a turn if they arent in cover for the price tag of the Onager is awful.
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios Email: Basilisk.Studios@yahoo.co.uk
2015/04/07 16:56:46
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Melcavuk wrote: Unless that phosphor blaster is a blast its flat worse than the other options. Possibly killing 3 marines a turn if they arent in cover for the price tag of the Onager is awful.
Yeah, but there's a debuff.
Makes killing entrenched enemies easier to kill.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2015/04/07 17:09:39
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Anyone else just seeing the Neutron laser and that's it here? Unless you really want an infantry killer in the Eradication Beamer.
The Icarus Array looks underwhelming IMO, S7 is not ideal for taking down the best fliers, namely Valkyrie variants and the marine fliers. Yea sure it'll glance that AV10 on the Eldar and DE paper fliers but that's really it. Anything with AV12 will not fear it.
2015/04/07 17:10:49
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios Email: Basilisk.Studios@yahoo.co.uk
2015/04/07 17:14:16
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Melcavuk wrote: Unless that phosphor blaster is a blast its flat worse than the other options. Possibly killing 3 marines a turn if they arent in cover for the price tag of the Onager is awful.
Yeah, but there's a debuff.
Makes killing entrenched enemies easier to kill.
I feel like the AP 3 does a lot for it as well since luminagen only takes effect on unsaved wounds. Could be a good way to light up a unit and kill its cover save before annihilating it with fire from another unit.
2015/04/07 17:14:47
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Bad news is that since the DKOK are from a smaller model era(edit:from a forgeworld scaling size) the arms will not fit them.....sad panda. You might be able to but they just look too big for the rest of the frame.
Could they perhaps be used as cybernetics, or is the scale too far off to be convincing?
Melcavuk wrote: Unless that phosphor blaster is a blast its flat worse than the other options. Possibly killing 3 marines a turn if they arent in cover for the price tag of the Onager is awful.
Yeah, but there's a debuff.
Makes killing entrenched enemies easier to kill.
I feel like the AP 3 does a lot for it as well since luminagen only takes effect on unsaved wounds. Could be a good way to light up a unit and kill its cover save before annihilating it with fire from another unit.
Would be interesting to stack it with like a SM Auspex to get through Cover and jink saves maybe
Also its not always about killing them, its about making them jink.
Its difficult but we have to see the wording on the walkers, if the invul is not in the same unit, but just another walker then I could see a skyfire one in a seperate unit from the rest.
eitherway I am probably going to get three of the dune walkers, just so cheap for so much firepower. Really supplement my T-Wolves
This message was edited 1 time. Last update was at 2015/04/07 17:30:16
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
Leth wrote: Also its not always about killing them, its about making them jink.
Its difficult but we have to see the wording on the walkers, if the invul is not in the same unit, but just another walker then I could see a skyfire one in a seperate unit from the rest.
eitherway I am probably going to get three of the dune walkers, just so cheap for so much firepower. Really supplement my T-Wolves
Can you fire all of the Icarus weapons at once? It has a nice selection, but being limited to only 1 type a turn would be disappointing.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2015/04/07 17:37:33
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Ugh I'm going to have to get three as well now. But now the question is how to transport the pokey buggers. KR get on it! Were gonna need foam trays here soon.
2015/04/07 17:47:13
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Leth wrote: Also its not always about killing them, its about making them jink.
Its difficult but we have to see the wording on the walkers, if the invul is not in the same unit, but just another walker then I could see a skyfire one in a seperate unit from the rest.
eitherway I am probably going to get three of the dune walkers, just so cheap for so much firepower. Really supplement my T-Wolves
Can you fire all of the Icarus weapons at once? It has a nice selection, but being limited to only 1 type a turn would be disappointing.
Faeit indicates that you can use them all at once.
This message was edited 1 time. Last update was at 2015/04/07 17:48:07
Yep. I'm seeing that Onager being very popular. Some may pu-pu the Phosphor, but with AP3, you can actually get those wounds on entrenched models before knocking them away with the Neutron weapon. It works on a glance too, so getting that glance on a jinking skimmer or obscured transport will help knock it out too. The range isn't fantastic, but the whole army is so fast it doesn't matter.
Remember, the Luminagen rule also lets you re-roll charge distance against units, so that's pretty important for the choppy parts of the army. Taking the formation gives you 4 Heavy slots, so you could easily take two single Phosphor units and max out two other squadrons with Neutron, Eradication, or the Icarus array. Use the Phosphor units to soften up targets and prepare them for assault from Infiltrators and Ruststalkers, or to light them up for the Neutron Laser to blast them away.
2015/04/07 17:57:26
Subject: Adeptus Mechanicus for 40k p92/93 updated release and stats
Melcavuk wrote: Unless that phosphor blaster is a blast its flat worse than the other options. Possibly killing 3 marines a turn if they arent in cover for the price tag of the Onager is awful.
The Erradication Beamer is pretty bad too. Low strength large blast with just a so so range. If you get closer you get a single plasmacannon, but worse, if you get closer you get Str10 Ap1 single shot. But you have to be REALLY close.
So far the icarrus array and neutron laser are the only things that look good. And they probably cost.
Automatically Appended Next Post:
ultimentra wrote: Anyone else just seeing the Neutron laser and that's it here? Unless you really want an infantry killer in the Eradication Beamer.
The Icarus Array looks underwhelming IMO, S7 is not ideal for taking down the best fliers, namely Valkyrie variants and the marine fliers. Yea sure it'll glance that AV10 on the Eldar and DE paper fliers but that's really it. Anything with AV12 will not fear it.
It's arlight. You get basically 3 str7 shots and 5 str6 shots.
Against AV12 it will get 1.55 hull points a round, assuming you buff it to BS5 or 6.
That isnt terrible.
This message was edited 1 time. Last update was at 2015/04/07 18:01:17
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++