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Very bulky. Do not expect to get any sizeable squad in any regular transporter.
Hasn't stopped Centurions.
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Very bulky. Do not expect to get any sizeable squad in any regular transporter.
Hasn't stopped Centurions.
Not to mention the Breachers can deep strike (without scattering) if you take the formation. Which I like as it means I don't have to buy a bloody drop pod for them.
This message was edited 1 time. Last update was at 2015/05/13 14:15:05
2015/05/13 14:27:27
Subject: Re:Adeptus Mechanicus for 40k new pics p162
For my own feeble brain... To play AdMech currently you need to buy two army books? The expectation is that there will be a combined book later? Thanks for any info.
7K Points of Black Legion and Daemons 5K Points of Grey Knights and Red Hunters
2015/05/13 14:33:03
Subject: Re:Adeptus Mechanicus for 40k new pics p162
BladeWalker wrote: For my own feeble brain... To play AdMech currently you need to buy two army books? The expectation is that there will be a combined book later? Thanks for any info.
At least so far, you will need two books. A third book that contains everything (plus possibly more) has been rumored but not confirmed.
Very bulky. Do not expect to get any sizeable squad in any regular transporter.
Hasn't stopped Centurions.
Not to mention the Breachers can deep strike (without scattering) if you take the formation. Which I like as it means I don't have to buy a bloody drop pod for them.
Well, two things.
First: Drop Pods come in turn one. Huge difference compared to just perfect deep strike, which may or may not come in turn 2.
Second, the Drop Pod is for Grav Destroyers, which is what you want to have in position. Breachers guns are nice, especially if you want to drop Arc guns onto vehicles, but they're not overly fantastic. In fact, I would venture to say that other than using the Torsion Cannon for picking off MCs or medium vehicles, Destroyers will be better in nearly every situation.
Automatically Appended Next Post:
BladeWalker wrote: For my own feeble brain... To play AdMech currently you need to buy two army books? The expectation is that there will be a combined book later? Thanks for any info.
If you want to use everything, yes. If you just want to use one or the other, no one is forcing you to get both. I know people who like the Skitarii and vechiles but don't like any of the new stuff, and vice versa. But, if you want to utilize everything that's out so far, then yes you need both.
This message was edited 1 time. Last update was at 2015/05/13 14:41:57
BladeWalker wrote: For my own feeble brain... To play AdMech currently you need to buy two army books? The expectation is that there will be a combined book later? Thanks for any info.
If you want to use everything, yes. If you just want to use one or the other, no one is forcing you to get both. I know people who like the Skitarii and vechiles but don't like any of the new stuff, and vice versa. But, if you want to utilize everything that's out so far, then yes you need both.
Now, let's not forget the fact that you'll probably see a couple of data-slates, WD-exclusive formations and maybe some info in a campaign book that will be limited release. Oh, and 6 months after you have bought it all, a new book containing most of the content (but not all, you'll still have to track down that one issue of WD 632 for that special formation you like so much) will be released costing slightly more than the two separate books before.
Not to mention the Breachers can deep strike (without scattering) if you take the formation. Which I like as it means I don't have to buy a bloody drop pod for them.
Well, two things.
First: Drop Pods come in turn one. Huge difference compared to just perfect deep strike, which may or may not come in turn 2.
Second, the Drop Pod is for Grav Destroyers, which is what you want to have in position. Breachers guns are nice, especially if you want to drop Arc guns onto vehicles, but they're not overly fantastic. In fact, I would venture to say that other than using the Torsion Cannon for picking off MCs or medium vehicles, Destroyers will be better in nearly every situation.
I am questioning the need to shell out for the drop pod on units that can move and fire with 30" weapons. It's not like they need to get within melta or rapid fire range. Also the most popular options are going to have either haywire or grav, which do not care for armor facing and if the rumors are true they might have ignore cover. A 36" threat range is a huge section of the board.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
Drop pods are to avoid the 30+ elder jetbikes we're going to be seeing and also to ensure that even with a 36" range you deploy in the proper place you're needed.
Glad events are going 3 source. BA to provide pods for my Skitarri and Cult Mechanicus for the win
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Not to mention the Breachers can deep strike (without scattering) if you take the formation. Which I like as it means I don't have to buy a bloody drop pod for them.
Well, two things.
First: Drop Pods come in turn one. Huge difference compared to just perfect deep strike, which may or may not come in turn 2.
Second, the Drop Pod is for Grav Destroyers, which is what you want to have in position. Breachers guns are nice, especially if you want to drop Arc guns onto vehicles, but they're not overly fantastic. In fact, I would venture to say that other than using the Torsion Cannon for picking off MCs or medium vehicles, Destroyers will be better in nearly every situation.
I am questioning the need to shell out for the drop pod on units that can move and fire with 30" weapons. It's not like they need to get within melta or rapid fire range. Also the most popular options are going to have either haywire or grav, which do not care for armor facing and if the rumors are true they might have ignore cover. A 36" threat range is a huge section of the board.
No, you have a good point. A lot of times it won't even matter. However, Alpha Strike is occasionally a thing that is super useful, so both ways are viable. If you want to get around enemy defenses, if you want to be in reserve turn 1 against enemy Alpha Strikes but still come in and shoot on your turn 1, if you want to get around Line of Sight blocking terrain... but yeah, there is a cost inherent in that. So, it depends on how you want to play it.
As Hulksmash noted, avoiding alpha strike is often as important as alpha strike. Drop Pods do both.
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6 shot grav guns at 30"... I mean, I still feel that grav was an unnecessary addition, but this is just...outrageous. Especially with the rumored ignores cover formation, this is possibly the dirtiest thing I have ever heard of.
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
gameandwatch wrote: 6 shot grav guns at 30"... I mean, I still feel that grav was an unnecessary addition, but this is just...outrageous. Especially with the rumored ignores cover formation, this is possibly the dirtiest thing I have ever heard of.
Meh, still doesn't feel as dirty as the ScatBike spam or <300 point Wraithknights. It kind of just feels like this is the new power level.
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gameandwatch wrote: 6 shot grav guns at 30"... I mean, I still feel that grav was an unnecessary addition, but this is just...outrageous. Especially with the rumored ignores cover formation, this is possibly the dirtiest thing I have ever heard of.
Meh, still doesn't feel as dirty as the ScatBike spam or <300 point Wraithknights. It kind of just feels like this is the new power level.
Agreed. I argue that formation would be healthy for the meta.
Right now Eldar are as close to broken as anything the game has seen in my ten years, but Cult Mechanicus may have some outright answers. Those same answers would likely get rolled over by say Orks, who scoff at Grav weapons. As such it restores a semblance of rock/scissors/paper to the meta. I am ok with that.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/05/13 16:58:15
Subject: Re:Adeptus Mechanicus for 40k new pics p162
gameandwatch wrote: 6 shot grav guns at 30"... I mean, I still feel that grav was an unnecessary addition, but this is just...outrageous. Especially with the rumored ignores cover formation, this is possibly the dirtiest thing I have ever heard of.
Meh, still doesn't feel as dirty as the ScatBike spam or <300 point Wraithknights. It kind of just feels like this is the new power level.
Agreed. I argue that formation would be healthy for the meta.
Right now Eldar are as close to broken as anything the game has seen in my ten years, but Cult Mechanicus may have some outright answers. Those same answers would likely get rolled over by say Orks, who scoff at Grav weapons. As such it restores a semblance of rock/scissors/paper to the meta. I am ok with that.
I at first glance thought the scat bike army was OP, but in the end you are just killing a space marine, which isn't all that hard. We just had a decent sized tourney at my FLGS, full ITC and everything, 30 people, and there were at least 2 full cheese eldar lists, neither of which made top 3.
Automatically Appended Next Post: As well, I would not discount those torsion guns. They are SUPER scary to pretty much any multi-wound unit, like wolfstar. 1 failed save and you have a 66% chance to kill a wolf outright. As well, against a wraithknight, or a knight, 2 shots getting through could end either of those targets. But 1 shot does suck, 6 shots grav does feel like a warm blanket.
This message was edited 2 times. Last update was at 2015/05/13 17:18:32
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
pretre wrote: As Hulksmash noted, avoiding alpha strike is often as important as alpha strike. Drop Pods do both.
but if you pod your entire army, half of it(a little less) comes down in the second wave. So your alpha strike is less potent.
You get to choose, so I understand that you are going to put your most potent alpha units in the first pods that come down, but you are still leaving a good bit of your army in limbo. If you deploy everything your entire army is there to take the hits and dish out the punishment.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
pretre wrote: As Hulksmash noted, avoiding alpha strike is often as important as alpha strike. Drop Pods do both.
but if you pod your entire army, half of it(a little less) comes down in the second wave. So your alpha strike is less potent.
You get to choose, so I understand that you are going to put your most potent alpha units in the first pods that come down, but you are still leaving a good bit of your army in limbo. If you deploy everything your entire army is there to take the hits and dish out the punishment.
If you pod your entire army, it's actually a little more most of the time since you round up.
The idea is that if your opponent gets a good alpha strike off against you, you don't have what you need to dish out punishment.
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And generally you set it up if you're using a limited number of pods to ensure you basically have a support wave (i.e. objective holders) and a smashing wave (things like centurions/admech units).
But you don't NEED pods. They just help if there is decent terrain on tables in your area
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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Scatbikes aren't just "Marines", they're Marines with 36" 4 shot guns and can move after shooting. If they weren't curbstomping most people then they were utilizing them way incorrectly, or didn't have enough Wraith units to support them.
If I was trying to bring Troops as cheaply as possible, I would consider min units of Torsion Breachers. I think it's the better loadout for the Breachers - despite being one shot each, they're much better generalist weapons than the Arc guns thanks to a longer range and better output against things other than vehicles. S6 AP5 isn't terrible, but it's not doubling out T4 and it allows Armor Saves.
But then, 15 points more is Grav Destroyers. Sacrificing 3+ as well, so it's a bit of a tradeoff.
If the Formation rumors are true, the Destroyers are 100% the better unit though.
pretre wrote: As Hulksmash noted, avoiding alpha strike is often as important as alpha strike. Drop Pods do both.
but if you pod your entire army, half of it(a little less) comes down in the second wave. So your alpha strike is less potent.
You get to choose, so I understand that you are going to put your most potent alpha units in the first pods that come down, but you are still leaving a good bit of your army in limbo. If you deploy everything your entire army is there to take the hits and dish out the punishment.
If you pod your entire army, it's actually a little more most of the time since you round up.
The idea is that if your opponent gets a good alpha strike off against you, you don't have what you need to dish out punishment.
I have seen people putting expensive heavy units in the pods coming down first and cheap light objective grabbers in the later pods, so I understand it's it's always over half.
Still the pods dont do much for you after you landed, unless the game goes really weird. Your expensive, heavy units will come down and they will then be the ones taking the beta strike while your cheap light stuff will still be off the table.
Drop pods certainly are great, the preserve your alpha strike. They do however make you more vunerable to the beta fire. They aren't the win all solution for everything.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
pretre wrote: As Hulksmash noted, avoiding alpha strike is often as important as alpha strike. Drop Pods do both.
but if you pod your entire army, half of it(a little less) comes down in the second wave. So your alpha strike is less potent.
You get to choose, so I understand that you are going to put your most potent alpha units in the first pods that come down, but you are still leaving a good bit of your army in limbo. If you deploy everything your entire army is there to take the hits and dish out the punishment.
If you pod your entire army, it's actually a little more most of the time since you round up.
The idea is that if your opponent gets a good alpha strike off against you, you don't have what you need to dish out punishment.
I have seen people putting expensive heavy units in the pods coming down first and cheap light objective grabbers in the later pods, so I understand it's it's always over half.
Still the pods dont do much for you after you landed, unless the game goes really weird. Your expensive, heavy units will come down and they will then be the ones taking the beta strike while your cheap light stuff will still be off the table.
Drop pods certainly are great, the preserve your alpha strike. They do however make you more vunerable to the beta fire. They aren't the win all solution for everything.
People always act as though pods aren't counter-able as well. I mean it's so easy to mess with a drop pod assault if you built a list properly. Use reserves yourself since you KNOW when the pods are coming and use transports and speed to force them into dropping in odd locations off objectives.
It also seems sad to use Dante's finest as a cab service.
Super Newb wrote: Sad, yeah probably lol. But competitive lists aren't about the fluff, right?
Hey, don't knock it. It allows my SOB to get their drop pods back.
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Kid_Kyoto wrote: Do we know yet if the Cult Mech codex will include Skitarii or if there is a unified book coming in the near future?
it won't include skitarii, but there's a rumored WD exclusive formation that could possibly include both (pure speculation at this point)
main ad mech codex = 2016
Next year?
No doubt with 1 or 2 new shinnys for us.
3 codex sales in a year!
Hurray for triple dipping
Automatically Appended Next Post: (for the record no #$%^ing way in hell I'm going to buy a book ala carte, (esp since it ike I'll ever model or paint or play with them anyway) too bad GW, your greed has exceeded even my tolerances)
This message was edited 1 time. Last update was at 2015/05/13 19:06:30
by this point I would have assumed everyone would be speaking German.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
German has gender nouns? Eh, well I'm sure it pays off once you actually learn it all. I enjoy being specific about things in an efficient manner. Also, I've been mulling over which country in Europe I'd choose to move to if I had to pick one, and Germany definitely continues to come up. Not that this is on topic or anything... But yeah. Oktoberfest!