Switch Theme:

Do Stormbolters count for the 2 weapon Assault bonus?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dark Angels Librarian with Book of Secrets






From the rules,

+1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or a pistol in each hand) get +1 attack.


Since a Stormbolter is 1 handed, would it count if the other hand had say a Power Sword or Crozius Arcanum?

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Short answer, no.

Long answer... That only works for Melee weapons. If you read the "More Than One Weapon" Section (Small Rulebook, Page 41), you'll see wording requiring the two or more weapons to be Melee weapons. Pistols count as a Close Combat Weapon while in combat, so they'd be included.

If you need a more in depth answer, check Page 40 under the Types section. It's explicit that shooting weapons can only used to make shooting attacks. The only reason a Pistol can grant the extra attack is that it counts as a close combat weapon in addition to being a shooting weapon.


Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Dark Angels Librarian with Book of Secrets






*sigh* no, that makes sense. It just frustrates me that a Termy Chaplain who I'm giving a Relic weapon to gets +1 for a Crozius and a Relic, but not for a Stormbolter and a Relic/Crozius.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Terminator Armour used to give True Grit in editions past, which WOULD allow you to get the extra attack for a Storm Bolter. Unfortunately, that went away.

Now it's just "Terminator Armour: 2+ Armour Save; 5+ invulnerable save; Bulky, Deep Strike and Relentless. May not make Sweeping Advances."

Now... if the Terminator Chaplain is taken using the Sentinels of Terra Supplement, you can give him the Relic called The Spartean. It's a Bolt Pistol that gives Ignores Cover and is Master Crafted. Since the Crozius Arcanum isn't a Specialist Weapon, The Spartean would qualify to give it the extra attack. The best part is that The Spartean is only 5 points. Of course, you'd be forced to use Chapter Tactics (Imperial Fists) with the Close Ranged Bolter Drill rule instead of the normal IF Chapter Tactic from the main Codex. Just a thought.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Kriswall wrote:
Terminator Armour used to give True Grit in editions past, which WOULD allow you to get the extra attack for a Storm Bolter.

Not for regular Marines, it didn't.

 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

I think I was thinking of back when Termie Armour just added +1 attack. 2nd Edition?

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Dark Angels Librarian with Book of Secrets






I guess it makes sense that Stormbolters don't add the +1 and that's why all Termies come with a Powerfist. Now I just need to understand why the hell GW would model a Termy Sergeant with a Powersword instead of the Powerfist if he won't get the attack bonus anyways.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in hk
Frenzied Berserker Terminator






 Kriswall wrote:
I think I was thinking of back when Termie Armour just added +1 attack. 2nd Edition?

Maybe you're thinking about Grey Knights in the old Daemonhunters codex?
   
Made in us
Lieutenant General





Florence, KY

 jreilly89 wrote:
Now I just need to understand why the hell GW would model a Termy Sergeant with a Powersword instead of the Powerfist if he won't get the attack bonus anyways.

Fluff reasons. The power sword is the sergeant's badge of rank. Not everything is done for effectiveness.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Ghaz wrote:
 jreilly89 wrote:
Now I just need to understand why the hell GW would model a Termy Sergeant with a Powersword instead of the Powerfist if he won't get the attack bonus anyways.

Fluff reasons. The power sword is the sergeant's badge of rank. Not everything is done for effectiveness.


Fair, but the fact that it's being gripped by a Terminator should make it more effective than the same sword being held by a regular Marine.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Lieutenant General





Florence, KY

Why? The terminator isn't any stronger than a normal marine.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




The Terminator Sergeant's sword is so that, in theory, he can stab a few things before his slower troops with unwieldy weapons get hit.

Which would only really work if he was I5, but hey. Fluff wise that'd be the logical reason.
   
Made in us
Longtime Dakkanaut





If the stormbolter was a pistol that did not fire, the answer would be yes.

but it is not.
   
Made in us
Auspicious Daemonic Herald





blaktoof wrote:
If the stormbolter was a pistol that did not fire, the answer would be yes.

but it is not.

A pistol firing or not as no effect on if its a CCW in the assault phase
   
Made in us
Longtime Dakkanaut





 CrownAxe wrote:
blaktoof wrote:
If the stormbolter was a pistol that did not fire, the answer would be yes.

but it is not.

A pistol firing or not as no effect on if its a CCW in the assault phase




I should probably remember that next time I play my orks, my regular opponent had me convinced up and down that if you fired a pistol you could not use it for a bonus CC weapon.

quick rules check and your correct, thanks!
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Your opponent was likely thinking of the "more than one profile" rule on page 41 (second paragraph) that says when a weapon has more than one profile you can choose which to use *each turn*. Meaning you may only use one profile per turn. The reason this doesn't work for pistols is because there is no choice involved. a pistol is always a close combat weapon during the assault phase and effectively an assault 1 weapon during the shooting phase.

This message was edited 1 time. Last update was at 2015/01/06 02:31:38


 
   
Made in gb
Battleship Captain




changemod wrote:
The Terminator Sergeant's sword is so that, in theory, he can stab a few things before his slower troops with unwieldy weapons get hit.

Which would only really work if he was I5, but hey. Fluff wise that'd be the logical reason.


At the point the terminator squad models came into being, hand-to-hand rules were much more convoluted, one element of which was that 'sword' type weapons were able to parry. This made a power sword-wielding sergeant much more dangerous than his squad-mates. You can still see this in Space Hulk.

It's still a thing (sort of) in 40k, where the sergeant is not stuck with an unwieldy weapon, which gives him an edge in challenges, because generally anything which is AP2 and can penetrate his armour is also unwieldy (fists, axes, etc) and therefore strikes after him.

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Longtime Dakkanaut




locarno24 wrote:
changemod wrote:
The Terminator Sergeant's sword is so that, in theory, he can stab a few things before his slower troops with unwieldy weapons get hit.

Which would only really work if he was I5, but hey. Fluff wise that'd be the logical reason.


At the point the terminator squad models came into being, hand-to-hand rules were much more convoluted, one element of which was that 'sword' type weapons were able to parry. This made a power sword-wielding sergeant much more dangerous than his squad-mates. You can still see this in Space Hulk.

It's still a thing (sort of) in 40k, where the sergeant is not stuck with an unwieldy weapon, which gives him an edge in challenges, because generally anything which is AP2 and can penetrate his armour is also unwieldy (fists, axes, etc) and therefore strikes after him.


Good point.

Okay, a Terrminator Sergeant's job is to try to stab people with unweildy AP2 weapons before they can hurt his men and damage the ancient and venerable armour suits his chapter has less than forty of.

This message was edited 1 time. Last update was at 2015/01/06 11:16:24


 
   
Made in us
Regular Dakkanaut



chicagoland

Just keep the cruzious(or however is spelled) and replace the stormbolter on the chaplain. Ill rather take the +1 attack for the two melee weapons than the two bolted shots. That's how I have my interrogator chaplain.
   
Made in us
Adolescent Youth with Potential





So wait If I shot my plasma pistol in shooting then I don't get +1 attack in assault?

Blood for the blood god!!!
Skulls for the skull throne!!! 
   
Made in au
[MOD]
Making Stuff






Under the couch

ChaosLordJames wrote:
So wait If I shot my plasma pistol in shooting then I don't get +1 attack in assault?

No, that's not a rule.

 
   
Made in us
Adolescent Youth with Potential





Ohh my bad thanks

Blood for the blood god!!!
Skulls for the skull throne!!! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

changemod wrote:
locarno24 wrote:
changemod wrote:
The Terminator Sergeant's sword is so that, in theory, he can stab a few things before his slower troops with unwieldy weapons get hit.

Which would only really work if he was I5, but hey. Fluff wise that'd be the logical reason.


At the point the terminator squad models came into being, hand-to-hand rules were much more convoluted, one element of which was that 'sword' type weapons were able to parry. This made a power sword-wielding sergeant much more dangerous than his squad-mates. You can still see this in Space Hulk.

It's still a thing (sort of) in 40k, where the sergeant is not stuck with an unwieldy weapon, which gives him an edge in challenges, because generally anything which is AP2 and can penetrate his armour is also unwieldy (fists, axes, etc) and therefore strikes after him.


Good point.

Okay, a Terrminator Sergeant's job is to try to stab people with unweildy AP2 weapons before they can hurt his men and damage the ancient and venerable armour suits his chapter has less than forty of.


Maybe in editions past. Now his power weapon would really be better off just being a PF.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Ghaz wrote:
Why? The terminator isn't any stronger than a normal marine.

By the 40k rules he isn't, but by virtue of his armor he is (In the fluff anyway).

So maybe that is what he was thinking



"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Longtime Dakkanaut




Halandri

sangheili wrote:
Just keep the cruzious(or however is spelled) and replace the stormbolter on the chaplain. Ill rather take the +1 attack for the two melee weapons than the two bolted shots. That's how I have my interrogator chaplain.
One thing worth remembering is this is a niche build and so likely to be invalidated in the next review of the codex.

 Grey Templar wrote:
changemod wrote:
locarno24 wrote:
changemod wrote:
The Terminator Sergeant's sword is so that, in theory, he can stab a few things before his slower troops with unwieldy weapons get hit.

Which would only really work if he was I5, but hey. Fluff wise that'd be the logical reason.


At the point the terminator squad models came into being, hand-to-hand rules were much more convoluted, one element of which was that 'sword' type weapons were able to parry. This made a power sword-wielding sergeant much more dangerous than his squad-mates. You can still see this in Space Hulk.

It's still a thing (sort of) in 40k, where the sergeant is not stuck with an unwieldy weapon, which gives him an edge in challenges, because generally anything which is AP2 and can penetrate his armour is also unwieldy (fists, axes, etc) and therefore strikes after him.


Good point.

Okay, a Terrminator Sergeant's job is to try to stab people with unweildy AP2 weapons before they can hurt his men and damage the ancient and venerable armour suits his chapter has less than forty of.


Maybe in editions past. Now his power weapon would really be better off just being a PF.


I'm sure many people would be able to accept him having a powerfist for +10 points as a house rule. IIRC the 1st ed space hulk sergeant used a power fist (his rank was designated by a different coloured base!)

This message was edited 1 time. Last update was at 2015/01/07 10:50:12


 
   
Made in au
Trigger-Happy Baal Predator Pilot





 jreilly89 wrote:
From the rules,

+1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or a pistol in each hand) get +1 attack.


Since a Stormbolter is 1 handed, would it count if the other hand had say a Power Sword or Crozius Arcanum?


No, you can only claim +1 Attack if the weapon is a Melee weapon or a pistol (which counts as a CCW).
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

natpri771 wrote:
 jreilly89 wrote:
From the rules,

+1 Two Weapons: Engaged models with two single-handed weapons (often a Melee weapon and/or a pistol in each hand) get +1 attack.


Since a Stormbolter is 1 handed, would it count if the other hand had say a Power Sword or Crozius Arcanum?


No, you can only claim +1 Attack if the weapon is a Melee weapon or a pistol (which counts as a CCW).


You can shoot with a Stormbolter, but have no permission to use it in combat as it isn't a melee weapon. The only reason you can use a Pistol to claim the +1 attack is because it counts as a melee weapon (Close Combat Weapon with S:user and AP:- to be exact) during a fight.

A model with a Power Fist and Stormbolter is considered to be fighting with 1 weapon during a fight as he only has 1 weapon that can be used during a fight.
A model with a Power Fist and Bolt Pistol is considered to be fighting with 2 weapons during a fight as he has 2 weapons that can be used during a fight.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in ca
Frenzied Berserker Terminator





Canada

Um... It's really easy guys. You see a Stormbolter is an Assault 2 weapon. Not a pistol at all. Can't use assault weapons for extra attacks now can we?

Never mind the other tripe. If you attack with a powerfist and a bolt pistol you STILL ain't getting +1 attack!

Also pretty sure the Chaplain can only take items from Special Issue, and Relics. So no Stormbolter swap unless you want a combi weapon. Just face it dudes, termie armour on a chaplain means no +1 attacks!

This message was edited 1 time. Last update was at 2015/01/07 19:19:09




Gets along better with animals... Go figure. 
   
Made in us
The Hive Mind





 Kriswall wrote:
A model with a Power Fist and Bolt Pistol is considered to be fighting with 2 weapons during a fight as he has 2 weapons that can be used during a fight.

Poor example - Power Fists are Specialist and therefore can't combo with a pistol for an extra attack.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






darkcloak wrote:
Um... It's really easy guys. You see a Stormbolter is an Assault 2 weapon. Not a pistol at all. Can't use assault weapons for extra attacks now can we?

Never mind the other tripe. If you attack with a powerfist and a bolt pistol you STILL ain't getting +1 attack!

Also pretty sure the Chaplain can only take items from Special Issue, and Relics. So no Stormbolter swap unless you want a combi weapon. Just face it dudes, termie armour on a chaplain means no +1 attacks!


Relic just says replace one weapon, no specification on what weapon, so he gets the +1 attack if he has the Crozius and a Relic weapon.

This message was edited 1 time. Last update was at 2015/01/07 20:28:43


~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
 
Forum Index » 40K You Make Da Call
Go to: