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![[Post New]](/s/i/i.gif) 2015/01/10 01:16:32
Subject: What would you do about the dreaded Wave Serpent
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Fresh-Faced New User
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Azreal13 wrote:Yes chap, I'm aware. In reality, Guardsman should probably have a BS of 2.8 and Guardians 3.3, but the system isn't in small enough increments to allow that.
Making carpenters, sculptors, musicians and chefs who are only pressed into service when the need is great the same shooting accuracy as Aspect Warriors, who dedicate all of their time for centuries to nothing but fighting and humanity's finest genetically enhanced super humans is just too far, both in a fluff sense and a rules one.
Nobody was calling for Guardians to be WS/ BS 4 before the current book, and it wasn't needed to make the current book good.
In my old Craftworld suplement Ulthwe guardians already had BS and WS 4. The point of the guardians is that they are just limited to lowly 12" shuriken catapult which already reflect that they cannot handle anything with longer range or power (besides the pllatform). That is why the aspects get their awesome weapons and special rules. A guardian with a warp generator would probably get eaten by daemons on the first jump and they couldn't move freely in hevier armor like the aspects do.
Well the fluff is all about eldar being quicker and more agile than humans, meaning than enhanced humans should be at best on pair with them, plus they get extra toughness. Saying that it is true that the most befitting solution would be upping the Speeh Meerens and aspects to WS BS 5, but that would break the game.
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![[Post New]](/s/i/i.gif) 2015/01/10 01:20:17
Subject: What would you do about the dreaded Wave Serpent
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The Daemon Possessing Fulgrim's Body
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Ulthwé Guardians are a special case, their Guardians have always been superior to others as they lean more heavily on them than some other Craftworlds.
The fact remains, just because something is X in the fluff, it doesn't mean it should be Y on the tabletop if it inhibits the balance of the game.
If that were the case, Space Marines would only need a Tac Squad to eliminate just about anything.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/01/10 02:19:14
Subject: What would you do about the dreaded Wave Serpent
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Daring Dark Eldar Raider Rider
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Came up with some good ideas on this thread.
Just reducing it to an inv would be the best idea, but those people saying it should be Heavy Support are being a bit harsh.
Maybe 90-100 points, 5+ inv save or the anything higher than strength 8 counts as strength rules would be fine I think. Since it has no access points and it's loosing the shield it can stand to be a few points cheaper.
And yeah, every Eldar guardian has undergone extensive training and has fought for much longer than any guardsman. Also many of them have not always been 'carpenters, sculptors, musicians and chefs' because they change paths all the time and some of them may have been 'Howling Bansees, Fire Dragons, Dark Reapers and Warp Spiders' on previous paths and therefore be readily combat trained.
This is the same as the Dire Avenger may have only just started on the path, previously spending their entire life as a poet. The Eldar change paths all the time and have so many experiences, the most dedicated of which are therefore BS5 Exarchs, who are dedicated to their path so much that they can never leave it.
Also the people who pilot vehicles are trained as pilots, they are not regular guardians.
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4000 points
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![[Post New]](/s/i/i.gif) 2015/01/10 02:55:45
Subject: What would you do about the dreaded Wave Serpent
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The Daemon Possessing Fulgrim's Body
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I didn't say that's what they'd always been, it is what they currently are, and as much as some may have been Aspect Warriors when following a previous path, many may have not.
Regardless, this isn't a 40K Background thread, and randomly giving Guardians (and consequently all Eldar vehicles, Jetbikes, artillery etc..) BS4 was a bad idea from a gameplay point of view and exacerbates a lot of the other issues with the book.
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This message was edited 1 time. Last update was at 2015/01/10 02:56:15
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/01/10 03:16:54
Subject: What would you do about the dreaded Wave Serpent
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Growlin' Guntrukk Driver with Killacannon
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60" D3+3 shots S:4 AP - Ignores Cover. Perhaps one use only.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2015/01/10 03:18:37
Subject: What would you do about the dreaded Wave Serpent
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Lady of the Lake
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Serpent shield to maybe something like 12" or D6+6" (to be annoying really.  ). Kept as a close ranged "oh crap" thing.
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![[Post New]](/s/i/i.gif) 2015/01/10 03:38:39
Subject: What would you do about the dreaded Wave Serpent
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Growlin' Guntrukk Driver with Killacannon
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In second thought, I like that "close-range-oh-crap" thing. I kept the long 60" range in my quick reply just to stand true to the original Wave Serpent, introduced back in the years of 2nd Edition Epic, which seems to be the inspiration for the current Serpent Shield.
But really, it's a different weapon from a different scale and a different game. Serpents in present-day 40k are troop transports, and as such they should be zooming to the frontlines, not hiding in the backfield sniping foes from afar.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2015/01/10 03:52:05
Subject: What would you do about the dreaded Wave Serpent
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Vaktathi wrote: BlaxicanX wrote: Vaktathi wrote: BlaxicanX wrote:I'd be down with dropping the serpent shield mechanics entirely and just giving it a 5+ invuln. So long as it goes down to ~70 points in cost, maybe 80. Without the shield it's nowhere near worth 105 points.
70pts effectively Chimera priced. With the huge advantages of Jink on demand (with access to wargear that enhances that), on top of being Fast and having AV12 sides and twin linked BS4 weapons with an innate 5+ invul, 70-80pts would be a drastic steal.
I'd forgotten that the Chimera was bumped up to 65 (lulz, GW). But that said I think 80 points is perfectly fair. One of those "twin linked BS4 weapons" is str 4 and the other is an AP4 multi-laser with 12'' less range. It also has zero fire-points -thus your troops have to actually disembark to do anything- so I think the skimmer rules and +1 AV on the side is a fair trade up for 80 points base. edit- I wouldn't mind seeing the side- AV go down a notch, actually. The damn thing is a troop-carrier, not a tank.
It's +2 AV on the side next to a Chimera (they've always hide side AV10) on top of being 65pts now  (they really did put the hurt on the poor Chimera with the last codex) Still, the Chimera's weapons are less impressive in general and are only hitting 50% of the time instead of nearly 90% of the time, with far fewer upgrade options (especially as the Wave Serpents weapons are almost all the same price). Even a Devilfish, though it enjoys Skimmer benefits as well, is not Fast, is also BS3 (and most of its weapons are not Twin Linked), has side AV11 instead of 12, and shorter ranged weaponry, and no Shield system at all, also has no fire points, and is 80pts base. The Devilfish is (rightly, imo) widely considered one of the worst units in the codex, in fact in the running for worst dedicated-transport. It's one of the hard things about trying to use other units as a metric for gauging the worth of another unit in points. You kind of need those units to be priced sensibly for it to work, and in the case of the 'Fish and now the Chimera, that's just not the case. What they did to the Chimera in particular hurts the heart. There was absolutely no need for the double-nerf. fething taurox. RE: the Guardian debate: Guardians being BS4 makes sense, because to say that they're merely conscripts is inaccurate. Due to the nature of Craftworld society, Eldar change "jobs" frequently. An Eldar chef could have been a farseer at one points in his/her life, while a hardened Dire Avenger veteran could have been a painter. As a Guardian is merely just a civilian Eldar given a gun, it's feasible to expect them to nominally be BS4 since many Eldar if not most of their society are war veterans. If IG Veterans can be BS4 after surviving a handful of battles, which is what the IG codex paints them as, it's certainly feasible for Guardians to be BS4.
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This message was edited 2 times. Last update was at 2015/01/10 03:56:11
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![[Post New]](/s/i/i.gif) 2015/01/10 04:58:46
Subject: What would you do about the dreaded Wave Serpent
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Fixture of Dakka
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Not arguing the point, but Farseers are seers Lost on the Path, so its one of the few roles a guardian hasn't been.
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![[Post New]](/s/i/i.gif) 2015/01/10 05:32:41
Subject: Re:What would you do about the dreaded Wave Serpent
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Chaplain with Hate to Spare
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Make the Serpent Shield attack One Time Use at reduced range and make the Serpent no longer able to gain the benefits of the Shield in any form for the rest of the game.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/01/10 05:57:19
Subject: Re:What would you do about the dreaded Wave Serpent
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Shas'o Commanding the Hunter Kadre
Missouri
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Piss and moan about it online.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2015/01/10 12:03:07
Subject: Re:What would you do about the dreaded Wave Serpent
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Fresh-Faced New User
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I would trade everyday the serpent shield offensive capabilities for a cheaper transport or/and an assault transport. I want to field Aspect warriors and wraithguard and let them bring the pain to my enemy, but it is impossible when the only way to keep squishy Eldar alive more than 1 turn is being in a serpent and it usually costs as much or more than the unit it contains.
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![[Post New]](/s/i/i.gif) 2015/01/10 12:08:40
Subject: Re:What would you do about the dreaded Wave Serpent
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Mighty Vampire Count
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Make the Shield a template, one use, and allow it when fired to act as a Assault transport as discussed previously
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2015/01/10 12:28:52
Subject: What would you do about the dreaded Wave Serpent
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Death-Dealing Devastator
Essex, UK
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If the Serpent actually cared about jinking reducing its firepower then it would be a thing.
But it doesnt really have to when it is within Scatter Laser range.
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![[Post New]](/s/i/i.gif) 2015/01/10 13:57:33
Subject: Re:What would you do about the dreaded Wave Serpent
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Killer Klaivex
The dark behind the eyes.
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Vaktathi wrote:If the Shield concept is to be kept, just make it an invul save. The whole silly thing about it being a "cannon" came from its Epic incarnation, IIRC before it was ever a transport, and when Armorcast made the only 40k model for it, just drop that whole concept
Make it a 5+ invul like the War Walkers. That way Jink still has a purpose, the wargear still fits in nicely with other unit's shields, and the shield still has value in providing a level of protection against any and all incoming fire (including Ignores Cover weapons), or if the Wave Serpent chooses not to jink. Maybe drop 10pts off the base cost then?
This gets my vote.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/10 16:27:09
Subject: Re:What would you do about the dreaded Wave Serpent
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Trigger-Happy Baal Predator Pilot
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It can stay exactly the same, just raise it's point cost to be reasonable for all the things it can do. The way most players run them, they cost 130?. If that cost was instead 175 or 180, it would be more balanced.
Don't ask where I pulled that number from...it just feels right.
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![[Post New]](/s/i/i.gif) 2015/01/10 16:41:51
Subject: Re:What would you do about the dreaded Wave Serpent
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Fresh-Faced New User
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Voidwraith wrote:It can stay exactly the same, just raise it's point cost to be reasonable for all the things it can do. The way most players run them, they cost 130?. If that cost was instead 175 or 180, it would be more balanced.
Don't ask where I pulled that number from...it just feels right.
But a transport can't cost 180 points, that is the problem, either we get another transport and the serpent becomes HS or just nerf it and reduce its cost. And Eldar DO need a transport.
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This message was edited 1 time. Last update was at 2015/01/10 16:42:01
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![[Post New]](/s/i/i.gif) 2015/01/10 16:49:34
Subject: Re:What would you do about the dreaded Wave Serpent
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Killer Klaivex
The dark behind the eyes.
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Voidwraith wrote:It can stay exactly the same, just raise it's point cost to be reasonable for all the things it can do. The way most players run them, they cost 130?. If that cost was instead 175 or 180, it would be more balanced.
Seems more logical to just drop some stuff than to have a dedicated transport cost close to 200pts.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/10 17:01:48
Subject: Re:What would you do about the dreaded Wave Serpent
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Powerful Phoenix Lord
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Arnais wrote: Voidwraith wrote:It can stay exactly the same, just raise it's point cost to be reasonable for all the things it can do. The way most players run them, they cost 130?. If that cost was instead 175 or 180, it would be more balanced.
Don't ask where I pulled that number from...it just feels right.
But a transport can't cost 180 points, that is the problem, either we get another transport and the serpent becomes HS or just nerf it and reduce its cost. And Eldar DO need a transport.
Land Raider. 240 (minimum) dedicated transport.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/01/10 17:18:26
Subject: Re:What would you do about the dreaded Wave Serpent
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Killer Klaivex
The dark behind the eyes.
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But marines also have access to other, cheaper dedicated transports - rhinos, drop pods and razorbacks.
Would you be happy for all those to be removed so that you were just left with land raiders?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/10 17:33:26
Subject: Re:What would you do about the dreaded Wave Serpent
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Locked in the Tower of Amareo
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Arnais wrote: Voidwraith wrote:It can stay exactly the same, just raise it's point cost to be reasonable for all the things it can do. The way most players run them, they cost 130?. If that cost was instead 175 or 180, it would be more balanced.
Don't ask where I pulled that number from...it just feels right.
But a transport can't cost 180 points, that is the problem, either we get another transport and the serpent becomes HS or just nerf it and reduce its cost. And Eldar DO need a transport.
This one can. Automatically Appended Next Post: vipoid wrote:
But marines also have access to other, cheaper dedicated transports - rhinos, drop pods and razorbacks.
Would you be happy for all those to be removed so that you were just left with land raiders?
If Land Raiders could do what WS did, probably. I imagine it would get boring after a while though. But Eldar players never seem to get sick of the WS...
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This message was edited 1 time. Last update was at 2015/01/10 17:34:11
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![[Post New]](/s/i/i.gif) 2015/01/10 17:45:59
Subject: What would you do about the dreaded Wave Serpent
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Hauptmann
Hogtown
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Make shield one shot per game and once fired, it's gone as a defensive asset. Reduce range to 24" maybe.
Boost its points significantly. The falcon is cool, players should have a reason to take it.
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This message was edited 1 time. Last update was at 2015/01/10 17:47:24
Thought for the day |
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![[Post New]](/s/i/i.gif) 2015/01/10 17:49:58
Subject: What would you do about the dreaded Wave Serpent
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Locked in the Tower of Amareo
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Maybe they should make a stripped down Eldar transport; maybe a Vyper variant that function like a Storm.
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![[Post New]](/s/i/i.gif) 2015/01/10 17:52:32
Subject: What would you do about the dreaded Wave Serpent
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Killer Klaivex
The dark behind the eyes.
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Martel732 wrote:Maybe they should make a stripped down Eldar transport; maybe a Vyper variant that function like a Storm.
That's an interesting point, actually.
Have the WS as a very expensive transport (effectively the Eldar equivalent of a Land Raider), and then give them a cheaper transport with less defence and firepower.
Not sure if I prefer it to just removing some stuff from the WS, but it's an interesting possibility.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/10 17:57:57
Subject: Re:What would you do about the dreaded Wave Serpent
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Daring Dark Eldar Raider Rider
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Martel732 wrote:
If Land Raiders could do what WS did, probably. I imagine it would get boring after a while though. But Eldar players never seem to get sick of the WS...
Don't tar us all with the same brush!!! I don't like wave serpents because of this either!!!
And also, Eldar can't have a 180 point dedicated transport. Most armies have more than one to choose from and Eldar only have one as it is. Plus the Wave Serpent is already one of the most expensive ones out there, if it was 180 points then it would be very difficult to take it.
And the Falcon cannot transport Wraithguard/Wraithblades. If a WS was 180 points base, then to transport a squad of wraithguard would cost almost 350 points. Which isn't really affordable in a 2000 point list let alone a 1500 or less.
A nerf is more appropriate than raising the point cost, unless GW provide us with a new Dedicated transport, ideally some sort of assault vehicle as we're the only army who needs one but doesn't have one as far as I know. (Which we could get in the Harlequin supplement which is rumoured to be arriving?)
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4000 points
1500 points |
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![[Post New]](/s/i/i.gif) 2015/01/10 18:40:39
Subject: What would you do about the dreaded Wave Serpent
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Fixture of Dakka
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The Wave Serpent is definitely better than a Rhino, but I'd love to have a Rhino to move my Aspects on occasion.
That said, we do have a lower firepower & survivability transport. Its called the Falcon. Our MBT. And it costs more. Shows how broken the Serpent's firepower is. Automatically Appended Next Post: I was hoping the last day of the Advent calender was Harlies. Where GW's gift to the game was a WS errata... (And hoping they get a DT clowncar. Needing to take a DE ally and use my favorite slot just for the clowncar is disappointing.)
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This message was edited 1 time. Last update was at 2015/01/10 18:44:36
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![[Post New]](/s/i/i.gif) 2015/01/10 18:55:55
Subject: What would you do about the dreaded Wave Serpent
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Decrepit Dakkanaut
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Actually an appropriately priced transport would do wonders for the army size.
I often see Eldar armies on the table and I'm like "Dying race my ASS!" with how many tanks they can field!
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![[Post New]](/s/i/i.gif) 2015/01/10 19:13:44
Subject: What would you do about the dreaded Wave Serpent
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Longtime Dakkanaut
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My personal theory is that the wave serpent shield originally had a range of 0" and it was supposed to be an anti assault weapon (like the Tau flechette launcher) that could be used in the shooting phase to hit everything base to base with it. Then at the last moment before the book got published someone decided to raise the range to 6" so it could hit more models. They typed in "6" in the editing program but forgot to remove the 0. The rest is history...
It's a pretty silly idea but I figured I'd share it.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2015/01/10 19:22:31
Subject: What would you do about the dreaded Wave Serpent
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Bonkers Buggy Driver with Rockets
Denmark.
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dementedwombat wrote:My personal theory is that the wave serpent shield originally had a range of 0" and it was supposed to be an anti assault weapon (like the Tau flechette launcher) that could be used in the shooting phase to hit everything base to base with it. Then at the last moment before the book got published someone decided to raise the range to 6" so it could hit more models. They typed in "6" in the editing program but forgot to remove the 0. The rest is history...
It's a pretty silly idea but I figured I'd share it.
Well, smaller mistakes have made larger screw-ups, so I can get behind it
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![[Post New]](/s/i/i.gif) 2015/01/10 19:40:40
Subject: What would you do about the dreaded Wave Serpent
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Unrelenting Rubric Terminator of Tzeentch
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Martel732 wrote:Maybe they should make a stripped down Eldar transport; maybe a Vyper variant that function like a Storm.
Venom/Raider?
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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