So after a pretty try-hard game, Im ready for my second opponent. Im pumpin at this point in full Wargaming Mode. Lack of Sleep? Skipping Lunch Break? Two hour drive ahead of me and a snow storm on its way? Yea sorry Im a power gamer so I ignore everything relevant and im ready to win game 2.
I get paired up against John (Im like 99% sure thats right).
Johns list is below
Knight Errant ; Warlord (Seneschal 3+)
Knight Paladin ; (Knight Rank)
Knight Paladin ; (Knight Rank)
Lord Commissar - Carapace Armor, Camo Gear, Emperors Benediction.
Veteran Squad ; Forward Sentries, Sniper Rifle X 3, Lascannon Team.
Veteran Squad ; Forward Sentries, Sniper Rifle X 3, Lascannon Team.
Mulitarium Tempestus Squad, +2
MT, Meltagun X 2
Vandetta
Leman Russ Exterminator:, Lascannon, Heavy Botlers.
Mission
Deployment : Vanguard Strike (Opposite Corners)
Primary : 4 Objectives (10)
Secondary : Modified Maelstorm (10)
Tertiary ; Slay Warlord / LineBreaker / Solo Blood.
Pre-Game
Awesome. I've heard alot about "Knight Spam", so Im excited to play against it. The Casual in me wants to complain about a cheesy list, but then I remember Im a power game and that I eat Cheese for Breakfast Lunch and Dinner. Im looking to get hit in the mouth to test where Im at, so this is the perfect way to do it.
Its objectives. His Vandetta wont do a whole lot, His Leman wont do a whole lot, his Troops wont do a whole lot. All 3 of them could do meager amounts of damage perhaps put wounds on a WraithKnight or make my jetbikes fall of the board or kill a Wave Serpent, but Holistically they arnt that big of a deal. The main thing I need to do is separate and kill his Knights one at a time. I need to kill 1-2 of them, I dont need to kill all 3. My Squad can Hit and Run out of combat, and everything in my army is fast. I just need to play like a non scrublord and use my advantage of Speed.
Psychic Powers, Fortune and Invisibility are Important. If I miss out on both of them Im probably going to loose. If I get Fortune and even Invisibility, this game should be really good.
Deployment
I roll the dice and get to go first. I deploy first. I roll my psycic powers and get Fortune (woot) and I also get +1
str to my warlocks and doom. Those are both important.
I deploy centralized, and my Opponent Deploys in his corner. One squad of troops in each building, Melta Vents in Reserve, 3 Knights spread out in his DZ.
Objectives are Generic, Two in each deployment zone moderately spread out. He has both in his buildings.
HOW AWESOME IS THIS TERRAIN, A+++++, This store has better terrain than most legit GT's.
Eldar One
My Opponent does not seize (if he did it would be bad). I positioned to somewhat mitigate an alfa strike but if he seized it would be bad.
He has deployed troops in each building, and each of his knights guarding his Objectives.
It looks like he is going to make me come to him, which is difficult. He will be able to somewhat contest backfield objectives of mine. My Seer Council + Wraithknights need to charge into him.
Heres the thing though. My opponent has a 24" Death Bubble. If he uses all 3 knights in Tandom, I cant break it. 3 Knights in the same combat = dead. If I move within his 24" Threat bubble whatever moves in is probably going to die. I need to move close, out of his 24" threat bubble, and hope that I bait something out. I can then alfa strike 1 Knight, take it out and then deal with 2 instead of 3. My Goal here is to get one knight out of position, and even the odds.
If my opponent takes the bait, I win. If my opponent doesnt take the bait, it means that I hit and run into his backfield and hope to get lucky contesting his objectives with 3 Knights trying to stop me.
I move my Wave Serpents to get meager shots into his troops (ignoring 3+ cover saves is cool). I then move my Seer council and WraithKnights up the center outside a 24" threat bubble. I keep both Knights Toe Dipping 4+ Cover Saves.
I get Shroud+Protect+Fortune so Im getting 2+ re rollable cover and armor saves. I get these all game except for round #4.
Shooting from Wave Serpents kills meager amounts of troops that pass morale. Shooting Knights does 3 Hull Points to his centralized Warlord (not to shabby).
I assault move and try to spread out everything within 2" consolidation to avoid blast goodiness
I get Maelstrom number #6 so Maelstrom im at 1.
IG Turn One
Everything shoots at my WraithKnight, Templates go into Knights + Bikes. We see a Warlock with Quicken power drop (
lol Quicken), and we see 5 wounds put on my first WraithKnight. Rolled above average and I rolled poor on my cover saves.
Overall this is pretty unfortunate. At this rate im going to loose all my nights on turn 3, which is bad. WraithKnights are actually pretty decent against Knights with Hammer of Wrath, and then Initiative 5
Str 10 Attacks. Im keeping my knights in cover so its hard for me to think of anything else I can do except for just keeping them on the back board edge which I think isolates my army and puts me in an unwinable defensive posture.
Eldar 2
I move my units more in their clockwise movement, trying to stay out of the 24" bubble.
I get my important 2+ re rollable powers.
Shooting takes out 2 more points on his warlord knight. I rolled a One on the D3+1 table, so I got a little unlucky. I hoped to kill the knight and get the maelstrom but I didnt.
My Bikes come in and sit on the back objectives out of range of most weapons.
Wave Serpents against spam shoot into the guardsman.
I get Maelstorm #1.
I also move my Wave Serpents so their but is not able to get melta'd. I assume his Melta Vets are comign next turn.
IG #2
He shoots his entire army at my wraithknight and bikes. Through decent rolling and bad rolling by him he didnt kill a bike, nor did he put a wound on the knight.
His melta vents come in and melta my wave serpent. He lands on the Deep Strike, and I jink, and he manages an Immobilized result. This is somewhat bad but I still have on serpent and a full bike squad.
He moves his warlord knight forward and declares an assault into my WraithKnight. I mention that he shot Heavy Stubbers/Templates into my bikes, so his primary target should be the bikes which he couldnt assault. He agrees and the assault fails.
Eldar #3
I get powers I need.
I move WraithKnights into Front & Side Arch to avoid his shield at least once. I also move knights into counter charge range if needed. A WraithKnight should throw at least one wound into a knight and kill it no problem.
I move Bikes to shoot into remaining
IG Squad. Irrilyth is within 18" so they should fail leadership and run off the board.
So this is basically what I needed, one of his Knights if out of position so Im going to kill it with minimal pushback and only have 2 Knights to deal with. His 2nd Knight is contesting his two homefield objectives. His third knight will probably go after my right objective. His Vandetta will also come on this turn so its going to be a close game.
I shoot into his squad on the left ruins and kill everything but the commissar.
My Backfield units shoot at the
IG squad of 5. Everything in my Backfield shoots at them and they get whiped turn 5. He passes like 35/40 4+ saves.
I shoot his Knight and do nothing, I then assault his Knight with my 1 wound WraithKnight and take off the last wound.
I kill the Knight (His Warlord) and in the explosion my WraithKnight Dies.
I get Malestorm #5 for the 3rd turn in a row (
lol)
IG 3
His shooting does very little if not anything.
His Vandetta comes in shoots one of my serpents, I Jink and it does nothing.
His Knight tries to charge my Jetbike squad and fails with a bad roll.
Eldar 4
I change up my psychic powers. Protect no longer matters because im on my 4+ invul saves. I get fortune off. I then Doom his Knight (Re roll to Penetrate), and I empower my Squad so I get +1str.
I shoot into his Knight with everything, and then I charge it with my remaining WraithKnight + My DeathStar.
My WraithKnight puts around 4 Hull Points into him. My Jetbike Squad then finishes it off with 2 more hull points.
Str 4 + Armor Bane + doom for the win. The Knight Blows up and kills my WraithKnight & like 3-4 Jetbikes. Im a little bit peturbed at how much stuff a Knight kills when it dies. From a conceptual standpoint you should be rewarded for killing it, not further damaged. I dont really understand why a dead Knight does so much damage, but whatever it is what it is.
I get Malestorm #6, so I have a total of 4.
Right now he has 1 Knight, One troop squad, Vandetta, and Leman Russ. I will probably be able to contest/control his backfield objectives based on where his 3rd Knight Goes. If his 3rd Knight goes for My back objective Im going to take his back 2, and the 3rd with my Jetbikes winning 3-1. If he moves towards his backfield Ill contest and take my back 2 giving me at least 2-1 or 2-0 lead.
IG 4
He moves his last Knight to Intercept my DeathStar, meaning my back to objectives are basically mine. He also moves his Leman to objective grab.
His Knight Charges my Bikes, we trade wounds. He kills a few I cause a few
HP.
I Hit and Run out (
LOL) to his back objective.
Eldar 5
At this point we are again out of time. John and I decide that this in fact will be our last turn.
I move my jetbikes and I assault his troop squad in the building. I whipe it taking the objective and his last OBJSEC Unit.
I move my Wave Serpent onto my Objective, and get rear shots into the Leman and Immobolize it.
I move my Jetbikes onto the other objective the Vandetta is on. The 5
IG in my backfield finally die (One of my wave serpents is dead at this point).
I get Malestorm #6, giving me a total of 5 Malestorm Points.
IG 5
He moves his units. At this point we decide that I've won the game. He has the one objective his commissar is on. I have the back two objectives. The Objective with my Jetbike Squad / His Knight is contested, his Knight wont kill my entire unit with Fortune, and Ill H&R Back on the Objective and get it. Im winning 2-1 on Objectives. He chose to shoot at my Wave Serpent with the Vandetta and I jinked and he didnt do anything. HE could have shot at the Jetbikes trying to get them to fall off the board, but getting 2 kills on a jetbike squad with a 4+ jink save would be difficult. Something he should have tried though.
Game Summary
So Primary I've won 2-1 , 10 Points
Secondary I have 5, he has less, 10 more points.
I have Linebreaker, Solo Blood, and Slay the Warlord, another 3 Points.
My opponent gets 1 point for Linebreaker.
So I win 23-1
Overall a pretty good game. I got the psychic powers I needed and was able to play the mission. He separated his knights which allowed me to pick them off. If he had consolidated his knights he probably could have forced a tie, theres no way I can deal with 3 Knights together.
One thing he didnt try was killing jetbikes and having them run off the board. If he had killed my jetbikes and made them run off the board, it would have made the game more difficult for me. So Im glad he didnt try shooting at my Jetbikes.
So far Im at 34/46 Battle Points, and I move on to the final game #3.