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Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

To get back on topic. RAI does the FAQ from 6th allowing blasts to wound those it hits, give us a basis for treating the Death Ray in the same manor?

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Ghaz wrote:

The main rules allow Blasts that scatter to wound despite being out of range and line of sight:

...so long as there is at least one model in the unit in sight... Otherwise the Out of Sight rule empties the wound pool before the wounds are allocated.


Automatically Appended Next Post:
Gravmyr wrote:
To get back on topic. RAI does the FAQ from 6th allowing blasts to wound those it hits, give us a basis for treating the Death Ray in the same manor?

No. Because the Death Ray isn't a Blast, and this isn't 6th edition.

This message was edited 1 time. Last update was at 2015/01/12 20:03:58


 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

The change to the blast rules to include the same wording let's us know that the same line of thinking is probably still being used does it not?

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in gb
Longtime Dakkanaut




 Ghaz wrote:
I did not insult you, thank you. All I did was point out why you were wrong.


You didn't resort to actual insults until you said I don't have common decency, no. You just chose to be condescendingly dismissive over your own inability to see why I would make a simple suggestion.

And yes, continuing to tell someone to look at specific rules when others have pointed out that they're wrong and have no bearing on the matter is rude and condescending.


I did no such thing. I said once to look at those rules, was told where they diverged, then afterwards did nothing but defend myself against rising levels of hostility over an immensely trivial matter and point out why said hostility is utterly unjustified.

Are we done here? I'm all for letting a conversation develop under normal circumstances, but this entire derail has had zero relevance to anything.
   
Made in us
Lieutenant General





Florence, KY

 insaniak wrote:
 Ghaz wrote:

The main rules allow Blasts that scatter to wound despite being out of range and line of sight:

...so long as there is at least one model in the unit in sight... Otherwise the Out of Sight rule empties the wound pool before the wounds are allocated.

I believe their intention was otherwise due to the following for scattering blasts:

In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat).

So is this just another case of GW's sloppy rules?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Ghaz wrote:

So is this just another case of GW's sloppy rules?

Pretty much, yes.

The actual RAW for Blasts make things very messy when units are partially in LOS. It's is unlikely that they intended for them to work that way.

My usual recommendation is to just ignore the Out of Sight rule for anything that is given specific permission to wound models that are out of LOS.

 
   
Made in us
The Hive Mind





 Ghaz wrote:
 insaniak wrote:
 Ghaz wrote:

The main rules allow Blasts that scatter to wound despite being out of range and line of sight:

...so long as there is at least one model in the unit in sight... Otherwise the Out of Sight rule empties the wound pool before the wounds are allocated.

I believe their intention was otherwise due to the following for scattering blasts:

In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat).

So is this just another case of GW's sloppy rules?

They may have intended otherwise, but the rules do not allow allocation our of LoS without an exception, and the blast rules do not have that exception.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in au
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Making Stuff






Under the couch

rigeld2 wrote:

They may have intended otherwise, but the rules do not allow allocation our of LoS without an exception, and the blast rules do not have that exception.

Yes they do.

The problem isn't that Blasts don't have an exception to allocating out of LOS... it's that they don't have an over-ride for the Out of Sight rule.

So the Blast rules allow you to allocate wounds to models out of LOS... but the Out of Sight rule means that if there are no models visible in the target unit, the wound pool empties immediately, so there are no wounds to be allocated.

 
   
Made in us
The Hive Mind





 insaniak wrote:
rigeld2 wrote:

They may have intended otherwise, but the rules do not allow allocation our of LoS without an exception, and the blast rules do not have that exception.

Yes they do.

The problem isn't that Blasts don't have an exception to allocating out of LOS... it's that they don't have an over-ride for the Out of Sight rule.

So the Blast rules allow you to allocate wounds to models out of LOS... but the Out of Sight rule means that if there are no models visible in the target unit, the wound pool empties immediately, so there are no wounds to be allocated.

Right, I misspoke/typed. Sorry.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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