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![[Post New]](/s/i/i.gif) 2015/01/13 17:37:50
Subject: psyk-out grenades and jink
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Been Around the Block
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So I had a game last night were we came across this little dispute, and thoughts would be helpful:
a flying daemon prince gets a psyk-out grenade thrown at him and he chooses to jink. The grenade hits. the rules state that a psyker hit by a psyk-out grenade suffers a perils in addition to any other damage. Strength of the grenade is only 2, so no damage can be done. Can the daemon prince roll a jink save to prevent being affected by perils? Or is he denied a jink because the perils is caused by being hit?
thanks!
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![[Post New]](/s/i/i.gif) 2015/01/13 17:44:08
Subject: psyk-out grenades and jink
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Been Around the Block
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Since jink only confers a cover save and cover saves can only be taken against wounds, it appears that the daemon price would still take the perils effect from the psyk-out grenade. The prince is not denied the jink it just in this case jink has no real benefit.
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![[Post New]](/s/i/i.gif) 2015/01/13 17:51:36
Subject: psyk-out grenades and jink
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The Hive Mind
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triant308 wrote:So I had a game last night were we came across this little dispute, and thoughts would be helpful:
a flying daemon prince gets a psyk-out grenade thrown at him and he chooses to jink. The grenade hits. the rules state that a psyker hit by a psyk-out grenade suffers a perils in addition to any other damage. Strength of the grenade is only 2, so no damage can be done. Can the daemon prince roll a jink save to prevent being affected by perils? Or is he denied a jink because the perils is caused by being hit?
thanks!
He has to take the perils.
In addition, S2 vs T5 (a Demon Prince) can cause a wound.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/01/13 18:04:40
Subject: psyk-out grenades and jink
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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How does a Psyk-out grenade hit a flying model?
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/01/13 18:06:42
Subject: psyk-out grenades and jink
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Legendary Master of the Chapter
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What flying Dp would be flying?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/01/13 19:39:39
Subject: psyk-out grenades and jink
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Quick-fingered Warlord Moderatus
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I believe princes can still jink on the ground?
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2015/01/13 20:15:10
Subject: psyk-out grenades and jink
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Never Forget Isstvan!
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they can.
i didnt even think you could throw psych out grenades in the shooting phase though. Is that how they changed them.
They used to only work first round of assault phase.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2015/01/13 20:28:52
Subject: psyk-out grenades and jink
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Rampaging Carnifex
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Eihnlazer wrote:they can.
i didnt even think you could throw psych out grenades in the shooting phase though. Is that how they changed them.
They used to only work first round of assault phase.
They're different now. They have a shooting profile and a special ability that used to be exclusive the the missiles on the Stormraven. Now the Stormravens lost their 'anti-psyker' missiles and the grenades have the ability instead.
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![[Post New]](/s/i/i.gif) 2015/01/13 20:37:07
Subject: psyk-out grenades and jink
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Powerful Phoenix Lord
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Yeah...but..why was the Daemon Prince not swooping? If he had the psyk-out grenade couldn't affect him.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/01/13 20:39:38
Subject: psyk-out grenades and jink
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Legendary Master of the Chapter
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Happyjew wrote:Yeah...but..why was the Daemon Prince not swooping? If he had the psyk-out grenade couldn't affect him.
Because why fly when you can break dance for a 4+ or better then charge
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/01/13 22:47:52
Subject: psyk-out grenades and jink
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Bring hit on a 6 while still being able to Vector Strike?
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/01/14 01:04:26
Subject: psyk-out grenades and jink
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Been Around the Block
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If the grenade causes damage it looks like he can jink the damage. He cannot however jink the secondary effect.
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![[Post New]](/s/i/i.gif) 2015/01/14 08:49:36
Subject: psyk-out grenades and jink
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Decrepit Dakkanaut
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Happyjew wrote:Yeah...but..why was the Daemon Prince not swooping? If he had the psyk-out grenade couldn't affect him.
Unless they had skyfire, from memory. In which case FMC dont get the protection from Blasts while swooping.
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![[Post New]](/s/i/i.gif) 2015/01/14 09:17:40
Subject: psyk-out grenades and jink
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Auspicious Daemonic Herald
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Yep I want to spend 300 points on a combat monster so that i can do a single S6 vector strike every turn
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![[Post New]](/s/i/i.gif) 2015/01/14 14:24:44
Subject: psyk-out grenades and jink
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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CrownAxe wrote:
Yep I want to spend 300 points on a combat monster so that i can do a single S6 vector strike every turn
Yep, you want to spend 300 points on a combat monster so that you can complain when a grenade cause your combat monster to perils. This is a shooting edition, not a melee edition.
SJ
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![[Post New]](/s/i/i.gif) 2015/01/14 15:02:48
Subject: psyk-out grenades and jink
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Fresh-Faced New User
Michigan
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I thought they took out the perils of the warp damage from psyk-out grenades. I thought they were more of a defensive grenade that stops the extra +1 attacks when a unit charges you if they are psyker or deamons.
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![[Post New]](/s/i/i.gif) 2015/01/14 15:35:56
Subject: psyk-out grenades and jink
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Rampaging Carnifex
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Boredflak1066 wrote:I thought they took out the perils of the warp damage from psyk-out grenades. I thought they were more of a defensive grenade that stops the extra +1 attacks when a unit charges you if they are psyker or deamons.
They never had the 'perils of the warp' effect before this latest codex. So no they didn't take it out.
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![[Post New]](/s/i/i.gif) 2015/01/14 19:52:21
Subject: psyk-out grenades and jink
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Quick-fingered Warlord Moderatus
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Boredflak1066 wrote:I thought they took out the perils of the warp damage from psyk-out grenades. I thought they were more of a defensive grenade that stops the extra +1 attacks when a unit charges you if they are psyker or deamons.
It changed in 7th edition, its now a str 2 small blast that causes perils on hit.
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2015/01/14 20:00:10
Subject: psyk-out grenades and jink
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Decrepit Dakkanaut
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Don't forget that perils isn't necessarily bad.
After all, it's entirely possible that your "combat monster" just got a 3++, Smash, Fleshbane, and Armorbane because I threw a grenade at it.
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![[Post New]](/s/i/i.gif) 2015/01/14 20:07:28
Subject: psyk-out grenades and jink
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The Hive Mind
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For an LD9 model that's a 13% chance. I wouldn't celebrate taking a Perils.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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