locarno24 wrote:You have it about right.
Whether the
GM lets a player use the trading mechanic on his initial equipment is a
GM call, but if he does, then yes, terminator plate is an option for starting players. As a note, you'd be better off trading in your Legion Power Armour (for fairly obvious reasons).
Thanks for double checking the rules. In a game where you have squishy normal humans in carapace armor, I'd imagine that an astartes starting in
TDA would be a huge gulf in combat power. There are obviously ways to help mitigate this (the
TDA would naturally attract much more fire as a bigger threat) but it did seem a bit odd coming from my deathwatch experience where everyone is *roughly* the same starting out.
locarno24 wrote:
Things to note:
a) This isn't unreasonable. The frost-father starts with an armoured war dinosaur. The Pirate Prince starts with a freakin' starship. Black Crusade players are not as riduclously laden with special rules as Deathwatch marines, but there's a real sense in which they're a Deathwatch Kill Team with a Rogue Trader's resources.
It is my impression that the classes you list are "advanced" and have several thousand XP baked into them compared with core rulebook characters. I don't own any of the supplements yet but that is the impression I got from leafing through them. If that is the case, I wouldn't have as much of an issue because those advanced characters start with more talents, skills, and even gear than core rulebook ones and I'd be less concerned with a
TDA starting out. If someone wanted to play the original archtypes, I'd give them the difference in XP as well as an extra roll or two to balance it out. I'm not sure how I'd handle a player owned starship as I'm not sure what the official rules give you in the average scenario (do you get orbital strikes?).
I've already made the decision that I wouldn't allow trading "in" items to better the infamy but I would allow a player to swap it out for something else of the same rarity and general type (so a legion powersword for a legion power axe). If you allow trading in items to lower the infamy penalty, you can easily end up with a starting character with best quality armor and best ranged and close combat weapons.
locarno24 wrote:
h) As a rule, don't worry about the players being able to 'buy' whatever common-ish items they want. If they want to buy terminator plate and reaper autocannons, let them - just scale the adventures to match. Hell, going the other way, a perfectly reasonable acquisition is several
hundred soldiers trained to imperial guard standards. Have your terminator plate; I'll stand over here behind four magnitude 50 hordes of soldiers....
That is a good point. Are there specific rules in one of the supplements about acquiring hordes or is that more of a
GM fiat thing? I know there are rules for the minions in the core book but to my knowledge those are generally for a single
NPC with more detail (although I don't see why you couldn't just incorporate hordes into that as well).