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2016/02/04 07:37:01
Subject: Re:Battlefleet Gothic - RTS Game Announced!
Waiting for my shill money from Spiral Arm Studios
BrookM wrote: As an added bonus, they also sell a stable and functional Chaos Gate.
Oh really...
Damn, too many games to play
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I'm still hoping for this to be great, but I'm also not planning on paying a cent until it's out and I can actually see if it is a good game or not...
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
2016/02/12 12:35:24
Subject: Re:Battlefleet Gothic - RTS Game Announced!
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Is there ANY updated info on release date? I confess I haven't searched too deeply beyond just checking Steam newsfeeds and waiting for the 'install' option to pop up, but it seems pretty silent for being in month-of-release?
Every time I see dev stuff about this game, I'm thoroughly impressed. What's most important to me is that they clearly care about the tabletop version and seem to have done their best to accurately portray that experience while still making it mechanically sound as a real-time video game. Makes me think that even if there are some issues at release, they will actually care about fixing it.
This message was edited 1 time. Last update was at 2016/03/11 09:11:16
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Managed to get the beta downloaded last night, just had a bash at the tutorial, looks really good and plays well, Not had a go at a skirmish or multiplayer yet.
Only the SM and chaos fleets are available at the moment too.
I finally watched the Angry Joe preview (I despise that man) and it looks great!
Of course, it's odd that they didn't bother to introduce actual 3d space (Filthy Homeworld fan here), but with how they explained that the game was meant to be an almost literal translation of the board game to digital, I get why it is the way it is.
Either way, the team seems excited about the project and given how they were hinting at things left and right, I can only imagine that the future will hold some awesome gak for this franchise.
Now, I need to keep resisting the urge to pre-order it, heh.
Shadowkeepers (4000 points)
3rd Company (3000 points)
There is very little that is 'revolutionary new gameplay', except for the fact that it's floating space cathedrals in a reasonably entertaining game format.
I like that you can select what part of an enemy capital ship your ships will focus upon, so you can intentionally cripple engines, strip weapon arrays, or set decks on fire with greater frequency.
The campaign looks like it could be pretty immersive, with players really agonizing over a bad turn or which system to defend/attack. Sort of like the various DoW campaign maps, but even moreso, if that makes sense.
I rate it a winner, although there are already things that bother me like being locked into a cruiser configuration on purchase, not selection (never being able to swap out lances for macro cannons, or reset your upgrades for example), or a completely BS convoy defense mode against Orks where if the massed enemy fleet is able to destroy 2 out of 3 less-than-escort class ships you lose the mission.
Destructible hard points also adds an element of RNG where a couple lucky of broadsides can strip 50% of a ship's firepower.
Waiting for my shill money from Spiral Arm Studios
Downloading now. Can't wait to play it!
<-------biggest BFG fan ever
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Damn I haven't been this excited for anything 40k related since... well I can't remember.
I really appreciate the voiced cutscenes, even if it is mostly manipped artwork. It's got that great gothicky feel and the actors do a good job of sounding the part.
The care with which the devs have translated the tabletop game really shows through in their work.
Waiting for my shill money from Spiral Arm Studios
I agree. It definitely hits all the right buttons for me. I like the "living" artwork cutscenes.
I am impressed how they handled ship movement. It definitely feels a lot like how I imagine the movement of the table top would feel in real time. Though I do not like how you can't adjust your ships actual speed outside of "fire thrusters". Faster ships end up overshooting their slower targets all the time, I'd like at least the option to slow to the same speed and duke it out instead of running laps.
As for damage its definitely a little more grindy than the table top. Table top a broadside at close range would devastate any ship, here it requires multiple passes to even begin damaging stuff.
I think larger battles would become quite impossible to manage without "Tactical Cogitator" mode. But the difference between that and normal speed is quite large. I'd like there to be a scalable option. IMO Tactical Cogitator mode is too slow and normal is too fast, something right in between would be just right IMO. Haven't done multiplayer yet either so i'm not sure how that would even work there, if they even put it in that mode.
Interface still needs some work of course, lack of a "rotate camera" button irritates me. They have the standard AWSD movement, make Q and E rotate the camera. I want to see the glorious carnage from different angles!
This message was edited 1 time. Last update was at 2016/03/12 03:08:16
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Waiting for my shill money from Spiral Arm Studios
No good if you don't have a middle mouse button, only a wheel.
And free cams are terrible IMO. I prefer something that's a little steadier, like a simple left/right pan.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Waiting for my shill money from Spiral Arm Studios
Well it doesn't work on my mouse for some reason. It is a button, but it doesn't work with this game it seems. That's a stupidly inconvenient way to do it anyway.
Basically I want the Total War style camera controls. That's the best config I know.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Xca|iber wrote: Damn I haven't been this excited for anything 40k related since... well I can't remember.
I really appreciate the voiced cutscenes, even if it is mostly manipped artwork. It's got that great gothicky feel and the actors do a good job of sounding the part.
The care with which the devs have translated the tabletop game really shows through in their work.
Yep, this looks like a winner for me as well. I especially appreciate that the "preorder" bonus remains part of the game purchase until a couple of weeks after it launches, seems like a good balance between the desire of the devs to sell through as many copies as possible while the game is still fresh in people's minds with the interests of their customers, many of whom will not want to put down money until they've seen a couple of independent reviews.
And I love the style of "moving art" storytelling; unless your game is super-duper-AAA-expensive-graphics or you spend a fortune on CGI cutscenes, this style is actually superior for my money as there's no awkward Uncanny Valley moments with badly-lipsynced rubber-faced mannequin-men totally failing to match the emotion of the voice actor. On which point, am I going mad or do the voices doing the storyline in this game sound like some of the same guys who do the BL audiodramas?
This message was edited 1 time. Last update was at 2016/03/12 06:05:26
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
Grey Templar wrote: I agree. It definitely hits all the right buttons for me. I like the "living" artwork cutscenes.
I am impressed how they handled ship movement. It definitely feels a lot like how I imagine the movement of the table top would feel in real time. Though I do not like how you can't adjust your ships actual speed outside of "fire thrusters". Faster ships end up overshooting their slower targets all the time, I'd like at least the option to slow to the same speed and duke it out instead of running laps.
As for damage its definitely a little more grindy than the table top. Table top a broadside at close range would devastate any ship, here it requires multiple passes to even begin damaging stuff.
I think larger battles would become quite impossible to manage without "Tactical Cogitator" mode. But the difference between that and normal speed is quite large. I'd like there to be a scalable option. IMO Tactical Cogitator mode is too slow and normal is too fast, something right in between would be just right IMO. Haven't done multiplayer yet either so i'm not sure how that would even work there, if they even put it in that mode.
Interface still needs some work of course, lack of a "rotate camera" button irritates me. They have the standard AWSD movement, make Q and E rotate the camera. I want to see the glorious carnage from different angles!
Agree with all of this. I like this game a lot but I suck at it, even 3 escorts and 1 cruiser v. 1 enemy cruiser couldn't get the kill... I am obviously not playing well but I am wondering if I am missing a beat because of no experience with the tabletop version. Damage seems really, really grindy. Abilities are not super obvious as of yet either how to use optimally.
That being said, I really want to like this game, and will put in some time to get there!
Grey Templar wrote: I agree. It definitely hits all the right buttons for me. I like the "living" artwork cutscenes.
I am impressed how they handled ship movement. It definitely feels a lot like how I imagine the movement of the table top would feel in real time. Though I do not like how you can't adjust your ships actual speed outside of "fire thrusters". Faster ships end up overshooting their slower targets all the time, I'd like at least the option to slow to the same speed and duke it out instead of running laps.
As for damage its definitely a little more grindy than the table top. Table top a broadside at close range would devastate any ship, here it requires multiple passes to even begin damaging stuff.
I think larger battles would become quite impossible to manage without "Tactical Cogitator" mode. But the difference between that and normal speed is quite large. I'd like there to be a scalable option. IMO Tactical Cogitator mode is too slow and normal is too fast, something right in between would be just right IMO. Haven't done multiplayer yet either so i'm not sure how that would even work there, if they even put it in that mode.
Interface still needs some work of course, lack of a "rotate camera" button irritates me. They have the standard AWSD movement, make Q and E rotate the camera. I want to see the glorious carnage from different angles!
Agree with all of this. I like this game a lot but I suck at it, even 3 escorts and 1 cruiser v. 1 enemy cruiser couldn't get the kill... I am obviously not playing well but I am wondering if I am missing a beat because of no experience with the tabletop version. Damage seems really, really grindy. Abilities are not super obvious as of yet either how to use optimally.
That being said, I really want to like this game, and will put in some time to get there!
Thing you have to remember is Chaos' bag is speed and range, while the IN is about survivability and raw punch - try using your escorts to get around behind the Chaos cruiser to cripple its engines then you can sit your cruiser in their fore or rear arc and smash them with impunity. More generally, you basically have to ignore the spaceships and lasers and play it like an Age of Sail game, your goal with the IN is to use your torps, lances, nova cannons, escorts etc to force the enemy fleet into broadside-to-broadside engagements, where in almost all cases an IN ship of equal tonnage to its opponent will have the advantage.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
Waiting for my shill money from Spiral Arm Studios
Well I figured out how to use torpedoes effectively. They're best used at point blank range.
Another thing is its key to use boarding actions and teleportation attacks when ever you can. Those add up over time.
For imperial tactics, it seems that having a group of 3 Firestorm frigates is a good idea. You can have them gang up on large ships or hunt down other escorts. Set them to frontal engagements at 6k distance and they survive for a long time. Meanwhile have your cruisers go focus on the mission.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Got this downloaded last night. Good solid game, though the convoy mission with the Orks kicked my arse. I forgot how shooty Orks can be up close, Kill Kroozers are pretty nasty!
angelofvengeance wrote: Got this downloaded last night. Good solid game, though the convoy mission with the Orks kicked my arse. I forgot how shooty Orks can be up close, Kill Kroozers are pretty nasty!
Is that a campaign mission or just a skirmish? I was under the impression that the beta was multiplayer only...
angelofvengeance wrote: Got this downloaded last night. Good solid game, though the convoy mission with the Orks kicked my arse. I forgot how shooty Orks can be up close, Kill Kroozers are pretty nasty!
Is that a campaign mission or just a skirmish? I was under the impression that the beta was multiplayer only...
There's a tiny bit of the campaign to try out. Just to give you an idea of how the game works.
Waiting for my shill money from Spiral Arm Studios
Its basically the tutorial missions that you can play in the campaign. And there is single player random missions too.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.