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Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 curran12 wrote:
Confusingly written and stupidly overpowered.

Suggestions for making it less confusingly written?

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Longtime Dakkanaut




So, I wanted to fill the two most glaring holes in the Harlequin codex. These were made using my updated V.D.R. here goes

Stormweaver 125 points
Av10 all the way around bs4, 2hp open topped squadrons of 1-3 fast attack choice
Vector dancer
Holofields, and mirage launchers
2x shuriken cannons, 2x prism blasters

War dancer 155 points
WS5 BS4 ST5 AV10(all around) A3 I6 2HP open topped walker elite slot
Holofields
Bounding grace( walker ignores difficult terrain and moves 12" in the movement phase), hit and run, fleet
Weapons
1x haywire blaster
2x Cegorach's caress( melee str+1 ap2 armor band)

That give them a flyer and an answer to heavy tanks, while keeping to their theme and being usable in their detachment. What do you think?


Edit: added point totals

This message was edited 2 times. Last update was at 2015/03/15 22:23:39


   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

How about...a Snazzwagon!!!!!!!!!!!!!!
Written in 5th edition format.

A snazzwagon is built on the battlewagon chassis. 'Nuff said.

Snazzwagon...120pts
Wargear: Snazzkannon, reinforced ram, grabbin klaw, red paint job

Transport: 20 models, 18 if mounts more dakka or shootier on snazzkannon

Unit type: Vehicle (tank, open topped)

Snazzkannon
Range: 36" Str 8 AP D3 Type Ordnance 1


Options
May add more dakka or shootier on snazzkannon...+5pts
May take Kannon...+10
May take zzap gun...+15
May replace reinforced ram with deff rolla...+20
May take 'ard case...+15
May take grot riggers...+5
May take up to 4 snazzgunz....+15 points per gun
May take more dakka or shootier on snazzgunz...+5 points per gun
May take armour plates...+10

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Regular Dakkanaut




Inspired by another thread.... Ork droppods / roks

50pts

Av10 / 10 / 10
Transport: 12
Open topped (assault vehicles)
Immobilized on deployment
Special rules:
Da boys ain't strapped in! - D3x2 models suffer a strength 8 ap 6 hit on impact / deployment

Smash da 'umans!
Instead of being destroyed the rok can deepstrike directly onto an enemy unit. Each enemy model under the template suffer a single strength 10 ap 1 hit but receives a 4+ save to count as jumping out of the way. Any model that successfully jumps out of the way is moved outside of the blast template. If a vehicle or piece of terrain is hit by the rok, remove the rok and all passengers as casualties.

This could make orks viable again, is totally orky, and isn't overpriced due to it's potential negatives. Thoughts?
   
Made in us
Longtime Dakkanaut




The initial drop should count as a tankshock with -2 modifier, if they can't or won't get out of the way, then they take the damage. Change the str10 ap1 to str6 ap2 and allow cover saves. The boys inside should take a str4 ap- hit each, it involves less math, and should equal out to the same number of basic boys surviving. Eavy armor and better would stand a better chance, and nobs / meganobs wouldnt be instant deathed. That would be an awesome, and fluffy thing to see on the table.

To be fair, I would actually want to see the rock be bigger and be a fortification that could be deployed by deep strike...

   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Lythrandire Biehrellian wrote:
The initial drop should count as a tankshock with -2 modifier, if they can't or won't get out of the way, then they take the damage. Change the str10 ap1 to str6 ap2 and allow cover saves. The boys inside should take a str4 ap- hit each, it involves less math, and should equal out to the same number of basic boys surviving. Eavy armor and better would stand a better chance, and nobs / meganobs wouldnt be instant deathed. That would be an awesome, and fluffy thing to see on the table.

To be fair, I would actually want to see the rock be bigger and be a fortification that could be deployed by deep strike...

Were you telling me how to improve Slimefart Gitsmaka's battlewagon?

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Longtime Dakkanaut




No, sorry. My last post was for the rok.

For your your two vehicles, I offer the V.D.R. linked in my signature. It is set up with 7th ed in mind, but you could simply add 5-10 points to line your creation up with 5th ed rules. Crazy abilities should be finagled around pointwise, but start with adding 10 points to what you think it's worth.

Love your concepts BTW

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Most of my marine unit creations are how the 30k legion lists would look so I won't waste time there. But chaos has some great potential for new units (and a ton of modifications but that's a different thread).

Thousand Sons Terminators: 40ppm
W B S T W I A L SV
4 4 4 4 2 4 2 9 2+/4++
Units Size: 3-10
Cataphractii Terminator Armor
Forceweapons (sword, axe, or maul), combi-bolters
Brotherhood of psykers (lvl 1) (telepathy, telekensis, divination, pyromancy)

Noise Havoks: 30ppm
W B S T W I A L SV
4 4 4 4 1 4 1 8 3+
Units Size: 5-10
All models equipped with blastmaster
Fearless
Symphony of Pleasure: After the first successful unsaved wound caused by the unit, the unit gains slow and purposeful.

Warp Crawler: 75
AV 12/11/10 BS: 3
Vehicle: Transport, open topped
Transport capacity: 20
Move through cover
2 Havok Launchers

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Lythrandire Biehrellian wrote:
No, sorry. My last post was for the rok.

For your your two vehicles, I offer the V.D.R. linked in my signature. It is set up with 7th ed in mind, but you could simply add 5-10 points to line your creation up with 5th ed rules. Crazy abilities should be finagled around pointwise, but start with adding 10 points to what you think it's worth.

Love your concepts BTW

Thank you!!!!!!!!!!!

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

IG Motorcycles:

Guardsmen and Sergeant stats w/ +1 Toughness and 4+ save. Bike.
Has a Twin-Linked Lasgun stock. Up to 50% of the squad may take the following.
3-10 Models.

20? PPM Base. Critique?

TL Grenade Launcher (Codex: AM GL + 5 Pts)
Heavy Flamer (Codex: BA Heavy Flamer)
TL Plasma (Codex: AM Plasma Gun + 5 Pts)
TL Melta (Codex: AM Meltagun + 5 Pts)



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Just did a quick pricing on my unit. This is for 6th

Codex: Tau Empire

Unit: Kal'rian the Hawk and three X-39 experimental sniper drones: 235

Kal'rian the Hawk

WS:2 BS:6 S:3 T:3 W:3 I:3 A:3 Ld:9 Sv:5+ Infantry (character)

Wargear:
Z-71 Rail Sniper
Drone controller
Advanced Targeting System
Blacksun Filter
Photon Grenades


Special Rules:
Shrouded.
Lone wolf: Cannot be joined by ICs, nor can she be the warlord
The Hawk’s Eye: If a unit charging your warlord, this unit may fire overwatch in the manner of supporting fire, but ignoring the range penalty. Attacks is made this way are not snap shots


X-39 experimental sniper drone
WS:2 BS:3 S:3 T:4 W:3 I:4 A:1 Ld:7 Sv:4+ Jetpack Infantry (drone)

Wargear:
Z-71 Rail Sniper
Advanced Targeting System

Special Rules:
Stealth



Z-71 Rail Sniper:
48" S:6 AP:1 Heavy 1, sniper.

Pricing

Kal’rian the Hawk: 121
Spoiler:
Fireblade : 60
5+: -5
Shrouded: +10
BS6: +10
Drone controller: +8
Advanced targeting system: +3
Rail sniper: +25


Drones: 38 per
Spoiler:
Sniper drone: 15
Rail sniper: +20
Advanced targeting system: +3


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

ooh ooh we just play tested this one out and liked it so you try it

Land Raider sky bolt pattern

Spoiler:
300 points
Av 14/14/14

Main weapon
Icarus Lascannon

Transport capacity
5

Special Rules
Power of the Machine Spirit
Slow and Purposeful
Sky fire
Interceptor

Equipment
Hunter Killer....10
Multi Melta......10
Extra armor.....10

Sponsons
Twin linked heavy Bolter.....20
Twin Linked Las cannon.....25
Twin Linked Flamestorm Cannon.....30


A Primarily stationary vehicle used for anti flyer defense using the heavy chasis of the Imperial Land Raider.

This message was edited 1 time. Last update was at 2015/03/17 03:30:20


1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in gb
Hellacious Havoc




Warpfiends.....200 points.

WS BS S T W I A Ld Sv
5 5 5 5 2 5 2 10 3+/5++

Unit Composition: 5 Warpfiends
Unit Type: Infantry (Characters)
Wargear: Soul Blades, Warp-Forged Armour (3+).

Soul Blades: Soul Blades are Daemon Weapons with AP3.

Special Rules: Daemon, Fearless, Fleet, Champions of Chaos, Warp Flux

Warp Flux: At the beginning of every turn when you have unit of Warpfiends on the board, roll a dice for every Warpfiends unit and apply the effects or rules changes from the table below to that unit until the beginning of your next turn.

D6 result Effect
1 Severance. The unit is Pinned, despite being Fearless, and must pass a leadership test or be removed from the game with no saves of any kind allowed.
2 Empyrean Ambush. Unit is removed from the table and placed in ongoing reserves and automatically arrives the next turn via Deep Strike. Can assault normally.
3 Soul Hounds. Change unit type to Jump Beasts.
4 Warp Surge. The unit gains the Brotherhood of Sorcerers (1) special rule and immediately makes a roll on the Biomancy Discipline table, benefitting from psychic focus.
5 Bane of Existence. Unit gains the Fleshbane and Armourbane special rules.
6 Immersion. Unit gains Stealth, Shrouded, 3++ and Feel No Pain (2+). Must pass a leadership test or be removed from the game with no saves of any kind allowed.

Options:

-May add up to five Warpfiends.....40pts/model.
-The unit may take one of the following Marks of Chaos:
Mark of Khorne.....5pts/model.
Mark of Tzeentch.....6pts/model.
Mark of Nurgle.....7pts/model.
Mark of Slaanesh.....6pts/model.

Taken in any Chaos Daemons or Chaos Space Marines army as an Elites choice.
Large models on 50mm (Centurion) bases.

I'm thinking of dropping their LD to 9 or maybe even 8 and playtest them

This message was edited 2 times. Last update was at 2015/03/17 15:26:23


 
   
Made in gb
Splattered With Acrylic Paint





I have no idea about points or profile for this but what happens when a mek gets hold of some psyker loot... I'm thinking they use it as bait to lure a wandering wierdboy into a copper lined cage so they can transport them into the heat of battle and use waaargh energy to power stuff. Smaller versions called orbz are basically a spherical cage with a minder perched on a platform behind carrying a pointy prodder and managing the energy through a number of strange devices bolted onto the sides. I'm thinking something like the old steamtank rules from whfb?
   
Made in fr
Nurgle Predator Driver with an Infestation





Calixis sector / Screaming Vortex

ExitPlan wrote:
I have no idea about points or profile for this but what happens when a mek gets hold of some psyker loot... I'm thinking they use it as bait to lure a wandering wierdboy into a copper lined cage so they can transport them into the heat of battle and use waaargh energy to power stuff. Smaller versions called orbz are basically a spherical cage with a minder perched on a platform behind carrying a pointy prodder and managing the energy through a number of strange devices bolted onto the sides. I'm thinking something like the old steamtank rules from whfb?



DOOMWHEELS!!!

CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition 
   
Made in gb
Lord of the Fleet






London

Bringing Terminators back to how they should be.

Space Marine Terminator Squad - 135pts

WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv2+

Unit composition - 2 Terminators, 1 Sergeant

Wargear
Storm Bolter
Power Weapon
Terminator Armour

Terminator Armour - Originally designed to withstand the fury of starship plasma reactors, the Tactical Dreadnought Armour has been re-engineered to give the bearer the resilience of a battle tank, while maintaining the ability to use heavier weapons as a normal man may fire a handgun.

Terminator Armour gives a 2+ armour save, a 5++ Invulnerable save, and the Feel No Pain rule. Same rules on Deep Strike, Relentless and Bulky, etc apply

Options
May take up to 7 additional Terminators - 35pts each

Any model may exchange his Power Weapon for one of the following
- Power Fist - 5pts
- Lightning Claw - 5pts
- Chainfist - 10pts

Any model may exchange his Storm Bolter for one of the following
- Combi-weapon - 10pts
- Boltgun with Special Issue Ammunition - 5pts

For every 5 models in the unit, one Terminator may take one of the following options
- Replace his Storm Bolter with a Heavy Flamer for 5pts, or an Assault Cannon for 15pts
- Take a Cyclone Missile Launcher for 20pts


Terminator Command Squad - 150pts

For every HQ choice equipped with Terminator Armour, including Marneus Calgar or Captain Lysander in the army, a single Terminator Command Squad may be chosen. This unit must begin the game attached to the chosen HQ unit.


WS5 BS5 S4 T4 W1 I4 A2 Ld9 Sv2+

Unit composition - 2 Terminators, 1 Sergeant

Wargear
Storm Bolter
Power Weapon
Terminator Armour

Terminator Armour - Originally designed to withstand the fury of starship plasma reactors, the Tactical Dreadnought Armour has been re-engineered to give the bearer the resilience of a battle tank, while maintaining the ability to use heavier weapons as a normal man may fire a handgun.

Terminator Armour gives a 2+ armour save, a 5++ Invulnerable save, and the Feel No Pain rule. Same rules on Deep Strike, Relentless and Bulky, etc apply.

Options

May take up to 2 additional Terminators

Any model may exchange his Power Weapon for one of the following
- Power Fist - 5pts
- Lightning Claw - 5pts
- Chainfist - 10pts

Any model may exchange his Storm Bolter for one of the following
- Additional Power Weapon - free
- Combi-weapon - 10pts
- Boltgun with Special Issue Ammunition - 5pts
- Storm Shield - 15pts

One Terminator may take one of the following options. If the squad contains 5 models then an additional Terminator may take one as well.
- Replace his Storm Bolter with a Heavy Flamer for 5pts, or an Assault Cannon for 15pts
- Take a Cyclone Missile Launcher for 20pts
- Take a Hurricane Bolter for 20pts

One model which has not been upgraded with a heavy weapon may take one of the following choices
- Replace his Storm Bolter with a Narthecium for 20pts, giving the unit +1 to the Feel No Pain rolls. Any model attached to the unit without Feel No Pain gains the standard 5+ roll.
- Replace his Storm Bolter with a Company Standard for 20pts - Same as the standard found in the normal Command Squad.
   
Made in ca
Longtime Dakkanaut






Toronto

Shadowed Marines: The secret Chapter the Dark Angels hid. All marines have stealth and Outflank. BS 5, WS 5, S 5, T 4, I 8, W 2, AS 2+.
A T S K NL. You have to deep strike them when it is night fighting. Always starts in reserves. They always have Night Vision. When in cover, they have BS 6.

Concealment at all costs: When a Marine dies, you have to lie it down. You cannot move more than 2" away from it. It can move 4" in movement phase, can't run. If the entire unit is killed, you have to claim it at all costs. 2 victory points to the other team if they are within 2" of it by the end of the game.

90Points for a Combat Squad

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in gb
Drop Trooper with Demo Charge






Nocturne

Space Marine Special Weapon Squad (70pts)
Composition:
4 Space Marines and 1 sergeant
Options:
Any Space Marine may exchange their boltgun for an item from the special weapons list for the relevant points cost
Any Space Marine that does not take a special weapon may take a sniper rifle and camo cloak - 6pts per model
Sergeant may take a camo cloak - 3pts

1 GW standard case, 2/3 full of s,
One Kaiser Rushforth with guard in... Mostly painted!
Try elementgames.co.uk for money off GW, saved me loads!
Like my avatar? Taking commissions, see my website. WIll be posted later... 
   
Made in us
Painlord Titan Princeps of Slaanesh





My Chosen are like that but they cost 95pts. And each additional Chosen costs 18pts.

Composition:
4 Chaos Chosen Space Marines and 1 Champion of Chaos
Options:
Up to 4 may trade their bolters for Meltagun, Plasma Gun, Flamer.

Or Trade away bolter and ccw, for a Power Sword, Axe, Maul, Lightning claw, Power fist

1 Chosen trade their bolter for
HB
AC
Lascannon
ML

NinjaJC01, at 70pts that is too op. My Basic CSM cost 75pts!

This message was edited 1 time. Last update was at 2015/03/21 21:03:23


 
   
Made in us
Roarin' Runtherd





USA, Michigan

If I could have my own custom unit in warhammer 40k...... It would have to be Ork Berserkers. Basically just enahnced ork boyz.

WS:4 BS:2 S:4 T:4 W:1 I:3 A:3 Ld:7 Sv: 6+

Mob may include 20 Berserkers.
All have two choppas and stikkbombs.
May take 'eavy armor- 4 points per model
One model may be upgraded to a Boss Nob- 10 points

Special rules- 'Ere We Go!
Furious Charge
Mob Rule
At the begining of your turn roll D6 if outcome is a 6 the unit moves forward 4 inches.
Points- 10 points per model
Make them pale and bam ya have some berserkers!!
Tell me what ya think, C66

This message was edited 4 times. Last update was at 2015/07/05 17:41:26


"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Sinewy Scourge




Boulder, Colorado

Dark eldar custom character

No clue what the name should be


WS BS S T W I A LD SV Infantry (Character)
8 3 3 3 3 9 6 8 6+

*Wargear-*

Wych suit

Splinter pistol

Archite glaive

*Special Rules-*

Night Vision

Fleet

Independent character

Power From Pain

FNP 6+

Move Through Cover

Dodge

Chain lunge-

A model with this special rule may move up to 12" in the movement phase if the move is ended in a piece of terrain that provides a cover save equal or greater than 5+

   
Made in au
Pile of Necron Spare Parts





DreadCron
150pts
WS-4
BS-4
S-6
F-12
S-12
R-11
I-2
A-3
HP-3
Wargear
-warscythe
-gauss cannon
May swap gauss cannon for a tesla destructor for free
May take a heavy gauss cannon for 10 pts
Special rules
-quantum shielding
-living metal
-reanimation protocols
(5+ chance against glance, 6+against pens(this can be affected just like any RP))
   
Made in ca
Longtime Dakkanaut





Mutagenic Gaunts
Points: 80
Unit size: 10 Mutagenic Gaunts
Unit type: Infantry

WS3, BS3, S3, T3, W1, I3, A1, Sv6+, Ld5

Weapons: Scything Talons
Upgrades: up to 20 additional Mutagenic Gaunts.....8 points/model.

Mutagenic: When you deploy a unit of Mutagenic Gaunts, or a squad of Mutagenic Gaunts arrives from Ongoing Reserves, you may choose to deploy one of the following squads instead:

1. Two squads of Termagants with no upgrades of equal size.
2. One squad of Termagants with Devourers of equal size.
3. One squad of Hormagaunts with Adrenal Glands of equal size.

These units count as being part of the same detachment as the Mutagenic Gaunts they replace.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Painlord Titan Princeps of Slaanesh





I like the flexibility and utility!
   
Made in us
Longtime Dakkanaut




So, in order to add depth to the imperial knights, I give you the squire battalion! Created using my updated V.D.R. link in sig

You may take one battalion in place of an imperial knight in an imperial knight detachment. You may not have more squire battalions than you do knights

Sargent at arms 1-2 units
Ws3 bs4 str5 i3 F12 S12 R10 hp3 a3 walker 80 points
Weapons 2x heavy stubber and a power fist.

Serf platoon 1-4 units
Ws3 bs3 str5 i3 F10 S10 R10 hp2 a1 walker 20 points
Weapons 2x heavy stubbers
Unit comp. 3-6 models

Men at arms platoon 1-4 units
Ws3 bs3 str5 i3 F10 S10 R10 hp2 a2 walker 25 points
Weapons power spear
Fleet unit size 1-5

I'll add the other 2 units in a little while, what do you think so far?

Edit: added attacks stat to profile. Derp

This message was edited 1 time. Last update was at 2015/03/27 19:24:00


   
Made in us
Longtime Dakkanaut




Outrider platoon 0-2 units
Ws3 bs3 str5 i3F10 S10 R10 a1 hp2 walker 65 points
Weapons 2x heavy flamers
Special rules: scout and stealth
Unit comp 1-3

Baron 0-1 units
Ws4 bs4 str 6 i4 F13 S12 R11 a1 hp4 walker 170 points
Weapons earthshaker cannon and 2 heavybstubbers
May exchange the earthshaker cannon for two twin linked Icarus lascannons/ free

The Sargent at arms is a close relative to the knight pilots, either siblings, cousins, or sometimes their own child.
The Baron is normally an older pilot of the knights themselves who can no longer endure the stress of running the full sized knight, but still wishes to be helpful in battle. They provide support to the war effort by way of rooting out cowards who would hide from the knights wrath, or keeping the knights safe from flyers who would prey upon them with impunity.

The others are vassals who would normally be performing jobs such as livestock herding for the outriders, or repairing and rearming the knights before battle. Their job is to hold back the swarms that are the bane of a knights mission, and to hold positions gained by the knights offensive assault so that they may continue their war elsewhere.

My buddy had the idea of an entire army of walkers, I jokingly told him the knights had that. We then came to the conclusion that these should exist in the world setting to fill in gaps and allow basic soldiers to do something in game

   
Made in us
Painlord Titan Princeps of Slaanesh





Lythrandire Biehrellian wrote:
So, in order to add depth to the imperial knights, I give you the squire battalion! Created using my updated V.D.R. link in sig

You may take one battalion in place of an imperial knight in an imperial knight detachment. You may not have more squire battalions than you do knights

Sargent at arms 1-2 units
Ws3 bs4 str5 i3 F12 S12 R10 hp3 a3 walker 80 points
Weapons 2x heavy stubber and a power fist.

Serf platoon 1-4 units
Ws3 bs3 str5 i3 F10 S10 R10 hp2 a1 walker 20 points
Weapons 2x heavy stubbers
Unit comp. 3-6 models

Men at arms platoon 1-4 units
Ws3 bs3 str5 i3 F10 S10 R10 hp2 a2 walker 25 points
Weapons power spear
Fleet unit size 1-5

I'll add the other 2 units in a little while, what do you think so far?

Edit: added attacks stat to profile. Derp


Imperial Knight Stead
Unit description: It is a giant Mechanical horse that is built for the Imperial Knights to ride on.

Has 2 speed modes. Trotting which is like hovering and can move in any direction of 36".
2nd speed is Gallop like zooming, Minimum move of 24" and max of 72"

Stead also confers outflank.

When galloping: All models caught in between its path suffers d6 stomp attacks hits. Models not Unit. So if 4 models are caught in its path then the unit suffers 4d6 stomp attacks hits.

   
Made in us
Fresh-Faced New User





Here are some Space Marine Vehicles. I always felt the Predator was too slow and underpowered...

Apex Predator 80pts
Vehicle (Fast, Tank) BS:4 F:13 S:11 R:10 HP:3

Wargear:
-Vanquisher Battle Cannon
-Searchlight
-Smoke Launchers

Options:
-May replace Vanquisher Battle Cannon with:
*Autocannon... Free
*Flamestorm Cannon... Free
*Eradicator Nova Cannon... Free
*Executioner Plasma Cannon... 5 pts
*Twin-Linked Lascannon... 25 pts
-May take two side sponsons which are armed with one of the following:
*Heavy Bolters... 20 pts
*Lascannons... 40 pts
-May take any items from the Space Marine Vehicle Equipment list

The Apex Predator is a Heavy Support Choice

And based off the Gouf Custom from Mobile Suit Gundam: The 08th MS Team (1/144th scale)

Knight of Ultramar GT (Ground Type) 208 pts
Walker (Fast) BS:4 WS:5 S:10 F:13 S:11 R:11 I:4 A:5 HP:4

Wargear:
-Triple Heavy Bolter
Range:36" S:5 AP:4 Type: Heavy 5, Twin-Linked
-Heat Sword (AP2)
-Heat Whip
Anti-Personnel: Range:24" S:3 AP:6 Type: Assault 1, Blast, Haywire
Anti-Vehicle: Range:24" S:6 AP:4 Type: Assault 1, Haywire

Special Rules:
-Fleet
-Power of the Machine Spirit

Options:
-May take a Shield Gatling Cannon for... 75 pts
Range:24" S:5 AP:N/A Type: Heavy 20, Armourbane

The Knight of Ultramar GT is an Elite Choice

And finally, based off of the Gouf Flight Prototype from the same anime, same scale

Knight of Ultramar FT (Flight Type) 218 pts
Walker (Agile, Fast, Flyer, Hover, Skimmer) BS:4 WS:4 S:10 F:12 S:11 R:10 I:4 A:5 HP:4

Wargear:
-Triple Heavy Bolter
Range:36" S:5 AP:4 Type: Heavy 5, Twin-Linked
-Heat Sword (AP2)
-Jump Pack

Options:
-May take a Shield Gatling Cannon for... 75 pts
Range:24" S:5 AP:N/A Type: Heavy 20, Armourbane

Special:
-As a flying walker, it will act as a flyer until it enters hover mode, when it will act as a flying monstrous creature.

The Knight of Ultramar FT is a fast attack choice
I will take any and all criticisms!

This message was edited 7 times. Last update was at 2015/03/28 07:27:37


 
   
Made in us
Painlord Titan Princeps of Slaanesh





That Shield Gattling Cannon seems op with high volume and armor bane.
   
Made in gb
Regular Dakkanaut






Wow some great units!

I've been playing a DA assault squad painted in Ravenwing colours and markings we call the black swords (after the nephs useless missiles!)

As we started a campaign we decided custom rules should be made but I'm having trouble with points cost. Help!

They run as a normal AS but I want to give them jink (they have a whole 2000 word back story involving the Ravenwing) but I'm not sure how much per model points wise this should cost.

At 5 ppm it would push basic cost up to 22 per marine and 10 would be 27.

How much is a 4+ cover save worth? Don't forget they would be making snap shot the next turn.

Only other difference is sarg must be a vet and carries a corvus hammer which he pays standard power weapon price for (15p)

Oh, and they look awesome. I run them with an interrogator chaplain and they bash many heads.

Thanks for any idea/feedback.

Never forgive, never remember! 
   
 
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