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Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I was talking with some of the CSM players I know of in my local area and they think the idea would be amazing. The initial cost is a little high, but 10 pts sounds like a good round number, just as a suggestion. Hope you don't mind all the feed back on your idea.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 raiden wrote:
Fine, changed them to my fav chapter da blood angels

Sanguine warriors. if you have better names, feel free to offer them rather than just be like. "no stupid, they have those already"


There are Sanguinary Guard already.


Automatically Appended Next Post:
 Filch wrote:


I would make a true dakka predator, by replacing the top turret with a quad heavy bolter free and take heavy bolter sponsons and allow a maelfic ammunition upgrade. That thing would have 12 hb shots that rend! How many points should that cost? 95pts before maelfic ammo. Should maelfic ammo be 20-30 pts?[

Ooooh, I like the sound of quad Heavy Bolter...

I would redesign the Mutilators to be single wound to cut their points in half. Reduce their BS to 1. Seriously why do they even have a BS score if they have no shooting weapons? Essentially assault terminators but you can just ds 1 guy with morphing melee weapons. Also give them hellish/explosive demise rule.

You mean they explode when they die? AWESOME

I suggested this before as a joke. Dakkanators! A squad of terminator holding 2 combi bolters in each hand and has a specialist carry a hurricane bolter on his back instead of a cml and with a special rule to shoot all 3 guns.

Yes. Yes. Please. Please. Now. Phil. Kelly. Do. This.


Redesign the Warp Talons by reducing BS to 1 and removing 2 lightning claws on each Warp Talon for 2 melee weapons to reduce their cost down to 17-20ppm. Then increase the price of the marks a little so in addition to regular effects they get daemon weapons, like if they take MoK, they replace 2 ccw for 1 hell blade, MoN for plague sword/knives, MoS for rending claws, MoT ? i dunno what they get aether blades?

And make them able to assault after Deep-Striking PHIL!


You should be the one writing codices.

This message was edited 1 time. Last update was at 2015/01/22 15:13:58


To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Personally, need some ork love. So lets do Build your own Tank! Every Mek boyz dream.

Kustom Mek Tank!...............................40pts (Transport, Tank, open top)
BS FA SA RA HP
2 12 12 10 3

Weapons:Big shoota (Pintle-mounted)

Transport: 6 models

Weapons upgrades:
Turrent mounted weapons
Kannon........................................Free
Grot-zooka...................................5pts
Lobba...........................................5pts
Zzapa.............................................10pts
Smasha.......................................15pts
Bubble chucka...........................15pts
Traka............................................15pts
Kustom-mega kannon..............15pts
Killkannon..................................30pts
Big Lobba...................................30 pts*
Supa kannon.............................50 pts*
Big Zzapa..................................30 pts*
Shokk-attack gun.....................100pts**

Pintle-Mount Weapon
Rokket Luncha..........................free
TL Big Shoota............................5pts
TL Rokket Luncha.....................5pts
Deff-gun......................................5pts
TL Deff-gun................................10pts
Scorcha......................................10pts
Kustom-mega blaster...............10pts

Hull-Mount weapon
Rokket Luncha..........................free
TL Big Shoota............................5pts
TL Rokket Luncha.....................5pts
Deff-gun......................................5pts
TL Deff-gun................................10pts
Scorcha......................................10pts
Kustom-mega blaster...............10pts
Kannon........................................15pts
Grot-zooka...................................15pts
Zzapa...........................................15pts

Vehicle Upgrades:
Ard' Case......................................5pts
Extra armor...................................5pts
Eavy' armor.................................10pts (+1 AV to front and side armor)
Mega armor.................................25pts (+2 AV to front and side armor)
Grot Riggers...............................10pts
Ram................................................5pts
Deff-rolla......................................10pts
Grot Sponson...............................5pts (May take a max of 2)
Turbo-charga..............................10pts
Kustom force field.......................20pts
Grab-klaw.....................................5pts
Boarding ramp............................5pts
Wrecking-ball...............................10pts
Grot Gunner..................................10pts (BS 3)

* : Loses Transport ability
***: if the shokk attack gun rolls double that forces it to move into contact with an enemy model and has a ram or deff-rolla the unit is suffers a tank shock or ramming effect from the position that the Mek Tank was at.





Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Alright, here are a few more from me (some might be stolen)

Cultist Truck (Think German VW WWII Trucks) - 35 Points

WS BS S FA SA RA HP Dedicated Transport, Vehicle
- 3 - 11 11 10 3

Transport Capacity - 15 Models, No bulky
Cultists may take as Dedicated Transport
The Truck may, instead of taking 15 Cultists, take 5 Cultist Bikers

Wargear: Heavy Stubber

May remove the roof, making the vehicle Open-Topped - Free


Updated Cultist Bikers, credits to Glitcha for the idea.

Chaos Cultist Bikers (sorry) 15 Points 3-20 Models Fast Attack

WS BS S T W I A Ld Sv
3 3 3 4 1 4 1 8 4+
Champion: +1 Ld and A

Wargear: Twin-Linked Autogun, Autopistol, Close Combat Weapon

Special Rules: Champion of Chaos, Faster! FASTER!, Into combat we go
Faster! FASTER!: Cultist Bikers must always move as far as possible in the movement phase. If no models are in shooting range, they must
Into combat we go: If an assaulting Cultist Biker unit rolls a 10+ on their 2d6, they all inflict 1 S4 AP- hit each.

Up to one Biker for every 5 may take a sidecar, which has got another set of TL Autoguns and an Autopistol, and it can fire one of these weapons in each shooting phase independent of the main Bike - 15 Points
Any sidecar may change their TL Autogun for a Heavy Stubber - 5 Points
Any sidecar may change their TL Autogun for a Flamer - 5 Points


Cultist Attack Jeeps (Sorry... I had to.) 30 Points
WS BS S FA SA RA HP Fast attack, Vehicle, Open-topped
- 3 - 12 11 10 3

Wargear: TL Autogun
May take a Heavy Stubber

May Take a Transport Trolley, which makes the vehicle a Dedicated Transport for Cultist and gives it a capacity of 10 Cultists - 15 Points
The Trolley may take a Heavy Stubber - 5 Points


Cultist Kamikaze 5-10 Models, 8 Points each

WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 6+, Explosive Vests

Wargear: Explosive Vest, Autopistol, Close Combat Weapon

Special Rules: Explosive Vests - When in Close Combat, any model with an Explosive Vest may choose to Detonate instead of fighting. To do that, you roll a D6 for every model detonating according to the thingy here:

1 - Nothing happens. The model and everyone around it is unaffected.
2 - Bad Wires. A random detonating model is removed without saves
3 - 6 Explosion! Place a small blast template over the model detonating. All models within that template (Except for other detonating models) take D3 S6 AP4 hits. The model detonating is removed. The template does not scatter.

Also, if a Cultist fails his armour save, roll a D6. On a 5+, roll on the thingy above. If a 1 is rolled, it counts as a Bad Wires result.

This message was edited 1 time. Last update was at 2015/01/22 16:05:24


To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Fresh-Faced New User





Thousand Son's Scarab Occult.... (terminators)

WS BS S T W I A Ld S
4 4 4 4 1 4 2 10 2+/4+

Basic terminator build there, but where I would like to see it go from there is access to the different cults of the thousand sons...
Each of the cults would be purchased for 50 points and allow the entire squad to benefit from the physic disciplines, which conveniently
all represent the cults of the thousand sons (save for malefic and santic)

Give the squad brotherhood of pyskers as well...




 
   
Made in ca
Mutilatin' Mad Dok





Bring back the Savage Orks! Me and a friend are playing through a little Armageddon campaign set in the equatorial jungles. I've been tinkering with the rules from the old Codex: Catachans and the Chapter Approved article with the Savage Orks list.

Wildboyz - 5pts / model
WS BS S T W I A LD SV
3 3 3 4 1 2 1 7 6+
Equipment: Pair of choppas
Special Rules: Rage, 'Ere We Go, Mob Rule
Unit of 10 - 50 Wildboyz
Must buy a Nob (equipment and stats/cost as Codex)

Orks at war will often come across isolated tribes of savage Orks, especially on planets they have previously invaded. Before they can be taught how to act proppa, they must prove themselves in battle, sent whooping and howling toward the enemy armed with only the primitive clubs and axes they were found with.

These freshly spored Orks have to hunt and gather to survive, and aren't exposed to fighting as much as conventional Ork boyz, hence their reduced statline.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Guys, check this thread out. it's filled with tons of home-made units for you to pluck at.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Confessor Of Sins




WA, USA



Is this post really necessary? Stop with the cross-spamming of all your threads.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 curran12 wrote:


Is this post really necessary? Stop with the cross-spamming of all your threads.


Just thought it had something to do with this thread (which it does)

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Ruthless Interrogator





How bout this:
Hidden Fangs 160 pts ( 5 models)
WS 4 BS4 T3 S4 I4 W1 L7 4+
Scout, Stealth, Infiltrate, Relentless

Each Hidden Fang has a Heavy Bolter. and camo cloaks
Eat dakka


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in se
Cloud of Flies





Sweden

This seems like an awesome idea!

Death to the Empire.

YAY! 
   
Made in us
Painlord Titan Princeps of Slaanesh





Chaos Space Marines without Bolter tech
(These marines have been struggling in and near the warp to the point that they no longer have supplies of bolters or ammo or real power armor. Instead they have relied on scavenging lasguns from Cadia and modified it for Marine use. and use Scout equivalant armor)

basic scout marine stat line
Troops slot
Wargear:
Scout armor
laspistol
Quad Lasgun (4 Lasguns Strapped together to provide 2 twin linked lasgun shots much like a quad heavy bolter)
Weapon profile: Twinlinked S3 AP- with 2 shots at 24" or 4 shots in 12"

Or swap out the Quad Lasgun for a Quad Autogun free because of the same weapon profile except you model regular guns with 4 barrels.

Squad of 4+1 Sergeant=55
May purchase 15 more for 11pts per model,
For every 5 models, 2 can swap out their quad lasguns for the following:
Quad Hot shot Lasgun for 5pts each.
Weapon Profile for Quad Hot shot Lasgun:Twinlinked S3 Ap3 with 2 shots at 18" or 4 shots at 9".

Or a twin linked heavy stubber for 5pts each

Dedicated Transport: Rhino, dread claw

I dub them the Fallout Marines. Are the prices too low?

Chaos Brutilators
elite slot
3 mini Helbrutes using the Terminator base and most of the models bits. 150pts can purchase up to 7 additional models for 50pts

ws4 bs4 s6 f11 s11 r10 i4 a1 hp2 walker

wargear
2 twinlinked Multi lasers for each arm

Each Brutilator can swap out their 2 twinlinked Multilasers for the following:
2 Heavy Bolters for 20pts
2 Assault cannons for 40pts
2 Heavy Flamers for 15pts
2 autocannons for 20pts
2 Missile Launchers 30pts
Can buy malefic ammo for 35pts for each heavy bolter in the entire squad.

For every 3 models, 1 can purchase a back/shoulder mounted weapon akin to cml:
heavy Bolter 10pts
Havoc Missile Launcher 12pts
multimelta 15pts
Autocannon 10pts
Plasma cannon 15pts
Lascannon 20pts
Missle Launchers 15pts

Can deepstrike

This message was edited 2 times. Last update was at 2015/02/04 04:10:52


 
   
Made in us
Devestating Grey Knight Dreadknight







Hover Rhino - 45 points

Skimmer

Copy & Paste rest of rules here.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Crazed Spirit of the Defiler






Why did the Fallout marines lose a point in WS and BS? Weapons are not the only difference between scouts and taq marines. I do like the Idea though, and may have to do some coversions.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Thank you for criticism, I was trying to lower their cost and make them comparable to Krieg death Korps troopers.

Please make suggestions to improve.
   
Made in us
Longtime Dakkanaut




The towering destroyer knight for the eldar (uses the wraithknight chassis) ws4 bs4 str10 armor F12 S12 R11 I5 A4 6HP superheavy walker.
Wargear
Twinlinked suncannon
2xshuriken cannons
Annihilation blade (StrD ap2 melee)
Holofields

495 points, created with my updated VDR

   
Made in gb
Fresh-Faced New User




 Matthew wrote:
Alright, here are a few more from me (some might be stolen)

Cultist Truck (Think German VW WWII Trucks) - 35 Points

WS BS S FA SA RA HP Dedicated Transport, Vehicle
- 3 - 11 11 10 3

Transport Capacity - 15 Models, No bulky
Cultists may take as Dedicated Transport
The Truck may, instead of taking 15 Cultists, take 5 Cultist Bikers

Wargear: Heavy Stubber

May remove the roof, making the vehicle Open-Topped - Free


Updated Cultist Bikers, credits to Glitcha for the idea.

Chaos Cultist Bikers (sorry) 15 Points 3-20 Models Fast Attack

WS BS S T W I A Ld Sv
3 3 3 4 1 4 1 8 4+
Champion: +1 Ld and A

Wargear: Twin-Linked Autogun, Autopistol, Close Combat Weapon

Special Rules: Champion of Chaos, Faster! FASTER!, Into combat we go
Faster! FASTER!: Cultist Bikers must always move as far as possible in the movement phase. If no models are in shooting range, they must
Into combat we go: If an assaulting Cultist Biker unit rolls a 10+ on their 2d6, they all inflict 1 S4 AP- hit each.

Up to one Biker for every 5 may take a sidecar, which has got another set of TL Autoguns and an Autopistol, and it can fire one of these weapons in each shooting phase independent of the main Bike - 15 Points
Any sidecar may change their TL Autogun for a Heavy Stubber - 5 Points
Any sidecar may change their TL Autogun for a Flamer - 5 Points


Cultist Attack Jeeps (Sorry... I had to.) 30 Points
WS BS S FA SA RA HP Fast attack, Vehicle, Open-topped
- 3 - 12 11 10 3

Wargear: TL Autogun
May take a Heavy Stubber

May Take a Transport Trolley, which makes the vehicle a Dedicated Transport for Cultist and gives it a capacity of 10 Cultists - 15 Points
The Trolley may take a Heavy Stubber - 5 Points


Cultist Kamikaze 5-10 Models, 8 Points each

WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 6+, Explosive Vests

Wargear: Explosive Vest, Autopistol, Close Combat Weapon

Special Rules: Explosive Vests - When in Close Combat, any model with an Explosive Vest may choose to Detonate instead of fighting. To do that, you roll a D6 for every model detonating according to the thingy here:

1 - Nothing happens. The model and everyone around it is unaffected.
2 - Bad Wires. A random detonating model is removed without saves
3 - 6 Explosion! Place a small blast template over the model detonating. All models within that template (Except for other detonating models) take D3 S6 AP4 hits. The model detonating is removed. The template does not scatter.

Also, if a Cultist fails his armour save, roll a D6. On a 5+, roll on the thingy above. If a 1 is rolled, it counts as a Bad Wires result.

Oah this will be the best I mean who doesn't want access to exploding cultists +35pts put them in a drop pod and kill every death company squad that comes at you best defence ever
come at me bro . Although should be a shooting attack as well.
   
Made in us
Stalwart Veteran Guard Sergeant




AM Hellhound Variant The Pit Bull 130 pts.

War gear
hull mounted heavy bolter
Turret mounted Las cannon

12 front
12 side
10 back

Lascannon Heavy 2
(its 2 due converting all the troop space into capacitors)
may take all the normal vech choices.

 
   
Made in us
Longtime Dakkanaut




With my updated vehicle design rules, making a rhino fast and open topped for chaos space marines would cost 21 more points than a standard one. Anyone interested can look in the general discussion page, I have a link in there, but have no clue how to add it here with my phone...

This message was edited 1 time. Last update was at 2015/02/05 14:43:03


   
Made in us
Freaky Flayed One




Here's a crazy idea:

Razorback ... 55
BS4 F12 S11 R10 HP3
-smoke
-TL heavy bolter
-searchlight
-6 man capacity

May replace heavy bolter with...
TL heavy flamer ... Free
TL assault cannon 20
TL lascannon ... 20
las/plas ... 20

   
Made in ru
!!Goffik Rocker!!






Grot Diversionists:
Grot Diversionist: ws2 bs3 t2 s2 ini2 a1 ld5 armor-
Grot Diversionist That Managed To Survive The First Drop: ws2 bs3 t2 s2 ini2 a1 ld6 armor-

Unit composition and points:
9 Grot Diversionists
1 Grot Diversionist That Managed To Survive The First Drop
The squad costs 40 pts

Wargear:
Grot Diversionists are equipped with Grot Blastas - s3 ap- Assault 1 Range 12".
Grot Diversionist That Managed To Survive The First Drop is equipped with two Grot Blastas that count as pistols for him!

Up to three Grot Diversionists can steal purchase items:
Explodey Squig - s5 ap4, Ignore Cover, Assault 1 Large Blast, 8" Range, Gets hot!, One-use - 10 pts (basically a burna bomb but used as a Demolition Charge with Gets Hot!)
Explodey Metal-Eating Squig - s7 ap2, Armorbane, Assault 1 Blast, 8" Range, Gets hot!, One-use - 15 pts (basically a blitza bomb but used as a small blast Demolition Charge with Gets Hot!)

Grot Diversionist That Managed To Survive The First Drop can steal purchase Tankbusta bommz (Meltabommz) for 5 pts

Special rules:
Deepstrike

This message was edited 13 times. Last update was at 2015/02/05 08:42:57


 
   
Made in au
Raging Ravener






I'd love to see a Tyranid version of the Culexus assasin, or at least some usage of the 12 null bubble on nid psykers. Shadow in the Warp is a joke atm, the Culexus' bubble represents it more fully imo.
   
Made in gb
Tail-spinning Tomb Blade Pilot





In a chair, staring at a screen

Tau fire bike

Ws BS S. T LD save: A. I
2. 4. 3. 4. 8. 3+. 2. 4

Weapon:
Twin linked pulse carbine, pulse pistol

Special rules:
Stubborn

1500 pts
2000pts 
   
Made in us
Lone Wolf Sentinel Pilot





Can I get some terminator love?

Heavy Support - Terminator Devastation Squad

Generic Termie stats
1 Sergeant has sword, storm bolter, and can up the BS of 1 model instead of firing (is that an auspex?)

4-9 Devastator Terminators with power fist and heavy bolter

Can swap both weapons for TH/SS

May replace heavy bolter with:
MM free
Heavy flamer free
Plasma cannon 10 points
Lascannon 20 points

Cannot deep strike
   
Made in ru
!!Goffik Rocker!!






 kingbobbito wrote:
Can I get some terminator love?

Heavy Support - Terminator Devastation Squad

Generic Termie stats
1 Sergeant has sword, storm bolter, and can up the BS of 1 model instead of firing (is that an auspex?)

4-9 Devastator Terminators with power fist and heavy bolter

Can swap both weapons for TH/SS

May replace heavy bolter with:
MM free
Heavy flamer free
Plasma cannon 10 points
Lascannon 20 points

Cannot deep strike


Centurions with power fists?..

This message was edited 1 time. Last update was at 2015/02/05 11:02:53


 
   
Made in us
Lone Wolf Sentinel Pilot





 koooaei wrote:
Centurions with power fists?..

Except I prefer terminators to those... things. In both fluff and model coolness factor. And these aren't quite as shooty, and would fit the theme of a deathwing only army (plus DA can't take centurions anyways).
   
Made in us
Ruthless Interrogator





Da Stormlord wrote:
Tau fire bike

Ws BS S. T LD save: A. I
2. 4. 3. 4. 8. 3+. 2. 4

Weapon:
Twin linked pulse carbine, pulse pistol

Special rules:
Stubborn


LOL When I first read this I saw S4 T8 instead of T4 Ld8 and was like WHAT!?!?


Automatically Appended Next Post:
Obviously this would be for Apocalypse only:

The Void Dragon: 4000 points
Flying Gargantuan Creature, ( and all rules that apply)
Hover, The Star-God reborn! (The Void Dragon may target multiple targets and use each of his powers once each and make a 18” hover move OR he may not move and use each of his powers twice OR he may not use his powers (excluding Seismic Shockwave) and he may make a 36” hover move. (he does not count as running or zooming in either of these instance) Powers of the C’Tan (Anti-Matter Meteor, Wave of Withering, Seismic Assault, Seismic Shockwave, Storm of Heavenly Fire) Hatred: Necrons, Ancient Nemesisi ( the Void Dragon gains Hatred: everyone, if the Void Dragon already has hatred for a race he instead counts all to hit rolls against them as mastercrafted hits)




WS6 BS6 S10 T9 W30 I 6 A8 LD10 SV 2+3+

Anti-Matter Meteor
48” 10/8/6 1/3/5 Primary Weapon1, Apocalyptic Mega Blast
Wave of Withering
Hellstorm D 1 Primary Weapon1
Seismic Assault
48” 8 3 Heavy 6D6

Seismic Shockwave: The Void Dragon’s stomp attacks are resolved with the large blast marker.

Storm of Heavenly Fire: At the end of your movement phase place a large blast marker over the Void Dragon and scatter it. All models under the marker (except the Void Dragon) immediately suffer a 6 ap3 hit with the ignores cover rule.

This message was edited 3 times. Last update was at 2015/02/05 16:11:44



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Longtime Dakkanaut




Pulpit of purgation
BS4 f12 s11 r10 3hp fast chariot open topped
Two twinlinked heavy flamers
Shield of faith
Carries a cannoness
70 points
Deliverance engine
BS4 f14 s13 r10 3 HP assault transport tank
Transport capacity 15 models
Twinlinked heavy bolter
May add sponson heavy flamers for 20 points
Shield of faith
May be selected as dedicated transport for sisters repentia (Uses the leman Russ chassis)
135oints

This message was edited 1 time. Last update was at 2015/02/07 21:31:06


   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

For 135 points you have a front armour 14 assault transport tank with a high troop carrying capacity and shield of faith? Seems a tad on the cheap side considering.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Longtime Dakkanaut




Most of the points for land raiders comes from their rear armor and the bigger gun mounts. The math for this actually would be a little more expensive than games workshop would normally have. The tank is appropriately costed, but, if your opponent asked you to pay more due to the synergy of it, feel free to add 5-10 points to keep them willing to play against it! The V.D.R. is all about making fun units

   
 
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