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Made in us
Dakka Veteran




So this last week I played a 2k point game, where both of us had to bring a single cad, no allies, no fortifications. I brought a deamon list and he brought orks. My opponent brought a stompa, with 4++ and 5 different rolls to get hull points back, and I was unable to do anything to it. I tried throwing screamers, they managed to take off a single hull point and then were stomped to death. I finally just had to tarpit it with an entire unit of khorne hounds with a herald, which herald and 5 hounds stompa to non-existance in first turn.

So the question arises, how would daemons be able to try and deal with a stompa, also would a summoning list be kinda useless against a stompa ork list.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Isn't there some combo with Plaguebearers, for huge attacks that glance on a 5+?
I'm not a Daemon player I'm afraid, but a friend used this one on my Stompa some time back to great effect.
   
Made in gb
Longtime Dakkanaut




Mass screamers is method one. Stacking invun saves. A 6 stomp will still waste you , but thems the breaks.

Blood slaughterers are also a good option. Av13 fleet and Lots of ws5 S10 I4 attacks.

Invisible belakor should be able to manage it.

This message was edited 1 time. Last update was at 2015/01/19 13:43:23


DFTT 
   
Made in us
Regular Dakkanaut




 grendel083 wrote:
Isn't there some combo with Plaguebearers, for huge attacks that glance on a 5+?
I'm not a Daemon player I'm afraid, but a friend used this one on my Stompa some time back to great effect.
The "Touch of Rust" special rule for the plaguebearers' swords means that they glance on a 6 (unless that would penetrate normally). I'm guessing that it's part of the combo. I've never gone up against demons, so I don't know how useful that would be in practice.

This message was edited 1 time. Last update was at 2015/01/19 13:49:52


 
   
Made in us
Dakka Veteran




Plaguebearers issue does seem possible, issue is they are very slow and will most likely get wasted before getting to superheavy. Also with the stomp, he did the initiative pile in so really grouped up my models, so stomp would be more effective.
   
Made in us
Been Around the Block




If kill points are not a factor then summon as much as you can and tarp it the stompa then play to the mission... When it's down to 6 hull points from all the plague bears and screamers then send in belakor to finish it off..

Lash prince w iron arm will also take a few hull points off..

Remember to play the mission.. If you've held up 1000pts of his army with a squad of pb and screamers then you should be able to mop up the rest using belakors telepathy powers.. Okrs have low led as we all know
   
Made in us
Dakka Veteran




The biggest issue I was having was we were playing Relic and had the stompa hold onto the Relic and there was nothing I could do. Every unit I summoned to try and take it, or do something, he would either shoot or assault and annihilate.
   
Made in us
Xenohunter with First Contact





Pensacola, FL

oz of the north wrote:
The biggest issue I was having was we were playing Relic and had the stompa hold onto the Relic and there was nothing I could do. Every unit I summoned to try and take it, or do something, he would either shoot or assault and annihilate.


A vehicle model can not hold the relic.

"Quanity has a Quality all its own" -Joseph Stalin 
   
Made in us
Been Around the Block




Ok I'll open this can of worms too...

Even tho an opponent has the relic if you have an objective secured troop within 3 of it you would then get the points at end game..

If they were obsec as well no one would claim it...

But yes a vehicle cannot hold it..
   
Made in us
Dakka Veteran




I should reword it, every unit I tried to get to hold the relic, he would just assault them with the stompa and at that point he would just crush them in a single round of combat.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Mallich wrote:
 grendel083 wrote:
Isn't there some combo with Plaguebearers, for huge attacks that glance on a 5+?
I'm not a Daemon player I'm afraid, but a friend used this one on my Stompa some time back to great effect.
The "Touch of Rust" special rule for the plaguebearers' swords means that they glance on a 6 (unless that would penetrate normally). I'm guessing that it's part of the combo. I've never gone up against demons, so I don't know how useful that would be in practice.
That was part of it, yes.
I'm sure there was a way of boosting that, not sure what it was though.


Plague Bearers are slow, is allying in a CSM Land Raider an option?
   
Made in us
Dakka Veteran




I could, but would 10 plaguebearers really do anything
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Well the Stompa is only Initiative 1. If you can work out what boosts "Touch of Rust" (or was my opponent making stuff up?) then they could do some serious damage.

Upgrade the Landraider to a Spartan for more transport.
   
Made in us
Auspicious Daemonic Herald





Nothing in normal 40k boosts touch of rust.

It may be an apoc formation
   
Made in us
Fiery Bright Wizard






Idaho

pleague bearer tarpit with DP coming in round two?
screamer tarpit with DP?

hard to say IMO, stomps break a lot a things

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Auspicious Daemonic Herald





Also why has no one said Slaanesh Princes with Lash and Iron Arm? Nothing in a daemon are can effectively kill a Super Heavy Walker in close combat because they can't kill it in one go and then die to the SHW's attacks and stomps. But the aforementioned DP build just shoots 2d6 S9 shots at it while flying making it mostly immune to shooting while quickly draining hull points especially if you get 2-3 of them going.

The problem of course is you need to roll Iron Arm in the first place.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

If Allied CSM is an option, Mauleriends are the way to go.
2-3 of them will tear a Stompa appart.
   
Made in us
Krazed Killa Kan






State of Jefferson

You need to shoot or vector strike a stompa. Simple as that. Or have an imperial knight. They can generally kill one in one turn of CC.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 doktor_g wrote:
You need to shoot or vector strike a stompa. Simple as that. Or have an imperial knight. They can generally kill one in one turn of CC.


Not likely.

The Knight has only 4 attacks. 3 of which hit, if all 3 damage thats only an average of 6 HPs lost from the Stompa. Then the Stompa gets its StrD attacks.

If the Knight survives, it might be lucky enough to kill it in the second round of melee. It could get really lucky if it rolled a 6 on the D table and kill the stompa first, but that is unlikely.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I would have suggested bringing the greater brass scorpion, as that thing is a beast among beasts. However Daemons can no longer bring it...

   
Made in gb
Longtime Dakkanaut




yes they can..
http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf

DFTT 
   
Made in us
Judgemental Grey Knight Justicar




USA

I run a Tzeentch-heavy FMC list, and I have had great luck killing Super Heavy walkers with a mix of shooting and assault with either Be'lakor or Screamers.

Fateweaver has all of the Tzeentch shooting attacks, which I sometimes use his re-roll on to boost the strength. As your shooting is in the Psychic Phase, you can move to an unprotected side for your attacks, since he can't reposition the shield until your Shooting Phase.

When it's time for the assault, I'll use the Grimoire on the screamers or Be'lakor, and maybe throw Invisibility on the assaulting unit as well.

So basically, I soften it up with some shooting, then assault with an Invisible unit with Armorbane.

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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Most recent rules are in IA:13, they have been re-classed as a CSM LoW option, no longer Daemons.
   
Made in gb
Longtime Dakkanaut




 grendel083 wrote:
Most recent rules are in IA:13, they have been re-classed as a CSM LoW option, no longer Daemons.


Very debatable. That pdf is still a live document..

~It is also available to the Renegades and Heretics, and that icon isn't on the page either.

DFTT 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Captyn_Bob wrote:
Very debatable. That pdf is still a live document..
Old rules still get replaced by new rules. As much as I'd like to use some out-dated rules!

The document still refers to Imperial Guard
   
Made in us
Auspicious Daemonic Herald





Captyn_Bob wrote:
 grendel083 wrote:
Most recent rules are in IA:13, they have been re-classed as a CSM LoW option, no longer Daemons.


Very debatable. That pdf is still a live document..

~It is also available to the Renegades and Heretics, and that icon isn't on the page either.

Rules got updated so the Apoc versions are invalid. The PDF refers to an invalid rules source for the units so are invalid.

It's available to Rengades as a LoW because they say it is in their LoW entry. Daemons do not say they can take it in their Codex

This is not debatable. It's very clear.

This message was edited 1 time. Last update was at 2015/01/20 21:08:34


 
   
Made in au
Missionary On A Mission




Australia

 gwarsh41 wrote:
I would have suggested bringing the greater brass scorpion, as that thing is a beast among beasts. However Daemons can no longer bring it...

Doesn't the Escalation book list it as a Chaos Demon choice?


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 GoonBandito wrote:
 gwarsh41 wrote:
I would have suggested bringing the greater brass scorpion, as that thing is a beast among beasts. However Daemons can no longer bring it...

Doesn't the Escalation book list it as a Chaos Demon choice?


The bigger problem is that the Brass Scorpion is very much an anti-infantry superheavy; it's great at fighting blobs, less great at fighting other titans.

My best solution to fighting superheavy walkers is Screamers; you can summon more of them and they can tie the Stompa down if you can get a couple of castings of Cursed Earth off (2++ rerolling 1s from Daemon of Tzeentch).

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Unrelenting Rubric Terminator of Tzeentch





Cursed Earth doesn't stack unfortunately. You can still achieve the same thing with Grimoire + Cursed Earth.

"Backfield? I have no backfield." 
   
Made in us
Auspicious Daemonic Herald





 GoonBandito wrote:
 gwarsh41 wrote:
I would have suggested bringing the greater brass scorpion, as that thing is a beast among beasts. However Daemons can no longer bring it...

Doesn't the Escalation book list it as a Chaos Demon choice?

No. Just the Lord of Skulls
   
 
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