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![[Post New]](/s/i/i.gif) 2015/01/27 17:52:42
Subject: Is the 5th edition feel no pain rule too good?
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Ancient Ultramarine Venerable Dreadnought
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Hi,
This weekend I played a game of 40K and my death company only took one casualty. This was because I rolled 4s 5s and 6s on the Feel No Pain rule.
Is the feel no pain rule too good or was I just rolling really good results? And yes, my death company is ADHD fueled.
I play 5th ed, and here are my death company stats:
Death Company 60=285
+2 marines +40
power sword +15
power fist +25
thunder hammer +30
jump packs +75
infernus pistol +15
plasma pistol +15
hand flamer +10
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/01/27 18:30:27
Subject: Re:Is the 5th edition feel no pain rule too good?
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Fresh-Faced Inquisitorial Acolyte
United States
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Yes, yes it is. That is probably primarily why they changed it in the subsequent editions.
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![[Post New]](/s/i/i.gif) 2015/01/27 18:32:16
Subject: Re:Is the 5th edition feel no pain rule too good?
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Ancient Ultramarine Venerable Dreadnought
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Renesco P. Blue wrote:Yes, yes it is. That is probably primarily why they changed it in the subsequent editions.
How did they change it?
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![[Post New]](/s/i/i.gif) 2015/01/27 18:54:33
Subject: Is the 5th edition feel no pain rule too good?
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Omnipotent Necron Overlord
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It's now 5+ but AP can not take it away - only double strength. So T6 models that have it always take 2 saves if they have an invo...In many ways it's better now.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/27 20:46:36
Subject: Is the 5th edition feel no pain rule too good?
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Gore-Soaked Lunatic Witchhunter
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If you want 3+ FNP back then it needs to get ignored by anything that would ignore your armour save again.
Trust me. Keep the 5+ FNP. You'll live longer.
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![[Post New]](/s/i/i.gif) 2015/01/28 02:58:28
Subject: Re:Is the 5th edition feel no pain rule too good?
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Douglas Bader
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AP 1/2 weapons ignored it (and back then all power weapons were AP 2). So yeah, your MEQs have 4+ FNP instead of 5+ against lasguns, but against plasma/melta/etc they get no FNP and no armor save.
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![[Post New]](/s/i/i.gif) 2015/01/29 17:17:51
Subject: Re:Is the 5th edition feel no pain rule too good?
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Ancient Ultramarine Venerable Dreadnought
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Peregrine wrote:
AP 1/2 weapons ignored it (and back then all power weapons were AP 2). So yeah, your MEQs have 4+ FNP instead of 5+ against lasguns, but against plasma/melta/etc they get no FNP and no armor save.
Thank you!
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![[Post New]](/s/i/i.gif) 2015/01/30 05:26:45
Subject: Re:Is the 5th edition feel no pain rule too good?
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!!Goffik Rocker!!
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And every power weapon was basically ap2. And there were lots of power weapon wielding guyz due to no challenges, old wound allocation and easiness of getting into mellee.
Fnp was good when it worked. But it worked much less often than now.
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