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![[Post New]](/s/i/i.gif) 2015/01/29 15:24:14
Subject: New Necrons 7th Edition Tactica
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Shas'la with Pulse Carbine
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Don't you lose objective secured by taking the Decurion formation?
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2015/01/29 16:00:18
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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Yes. Not a CAD.
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![[Post New]](/s/i/i.gif) 2015/01/29 17:24:04
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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How tough can we make a bargeLord? Mephrit seems the way to do it for the solar thermasite. Is there a way to get a 2+ on him for re-rollable 2+?
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![[Post New]](/s/i/i.gif) 2015/01/29 17:26:02
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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col_impact wrote:How tough can we make a bargeLord? Mephrit seems the way to do it for the solar thermasite. Is there a way to get a 2+ on him for re-rollable 2+?
Yeah, there's an artifact.
That said, without Sweep or MSS how useful is a Barge Lord?
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![[Post New]](/s/i/i.gif) 2015/01/29 17:29:41
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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changemod wrote:col_impact wrote:How tough can we make a bargeLord? Mephrit seems the way to do it for the solar thermasite. Is there a way to get a 2+ on him for re-rollable 2+?
Yeah, there's an artifact.
That said, without Sweep or MSS how useful is a Barge Lord?
Can he use an artifact from the main codex if he is Mephrit?
bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.
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![[Post New]](/s/i/i.gif) 2015/01/29 17:38:18
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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col_impact wrote:
bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.
Well sure, S8 Armorbane against a few things. Seems suboptimal outside that though, particularly as it's had it's effective number of attacks halved.
I'd be more tempted to run a shooty command barge if at all now, to he honest. Thermasite would give quite a lot of highish strength AP3 shots, and the Flamer artefact a once per game ignores cover version.
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![[Post New]](/s/i/i.gif) 2015/01/29 17:48:07
Subject: New Necrons 7th Edition Tactica
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Member of the Malleus
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Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?
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The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
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![[Post New]](/s/i/i.gif) 2015/01/29 17:50:01
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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changemod wrote:col_impact wrote:
bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.
Well sure, S8 Armorbane against a few things. Seems suboptimal outside that though, particularly as it's had it's effective number of attacks halved.
I'd be more tempted to run a shooty command barge if at all now, to he honest. Thermasite would give quite a lot of highish strength AP3 shots, and the Flamer artefact a once per game ignores cover version.
I was teaching my opponents how to defeat MSS so it won't be that much of a drop vs the best opponents. I am mostly interested in speed, re-rollable 2+ or 4++, 5+++ and IWND and hitting choice targets.
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![[Post New]](/s/i/i.gif) 2015/01/29 21:42:07
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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I am on my way to go grab the Necron codex right now, so I'll be around in 2-3 hours (say 7 EST I'm hungry haha) to have a little AMA similar to what jackedup did on the Tyranid boards a few days ago. I'll make a separate thread and post the link here once it's created (which will be right around 7). Won't be posting pics but hopefully pretty much everything will be cleared up a little early for you guys (and me haha)
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![[Post New]](/s/i/i.gif) 2015/01/29 21:51:55
Subject: Re:New Necrons 7th Edition Tactica
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Unrelenting Rubric Terminator of Tzeentch
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col_impact wrote:changemod wrote:col_impact wrote:
bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.
Well sure, S8 Armorbane against a few things. Seems suboptimal outside that though, particularly as it's had it's effective number of attacks halved.
I'd be more tempted to run a shooty command barge if at all now, to he honest. Thermasite would give quite a lot of highish strength AP3 shots, and the Flamer artefact a once per game ignores cover version.
I was teaching my opponents how to defeat MSS so it won't be that much of a drop vs the best opponents. I am mostly interested in speed, re-rollable 2+ or 4++, 5+++ and IWND and hitting choice targets.
First step to making him crazy durable is taking him as the requisite HQ to begin a Reclamation Legion and thus a Decurion. That gives him 4+ RP. Then take Nightmare Shroud as it seems to be the only way for Necron Characters to get a 2+ save, and it's most likely 1 per army. We'll probably have to wait for the book to come out to see if you can take stuff from the Necron Codex and Meprhit Dynasty relics. If you can then re rollable 2+ 4++ 4+++ (possibly rerolling 1s) is pretty damn tough.
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/01/29 21:52:33
Subject: New Necrons 7th Edition Tactica
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Nihilistic Necron Lord
The best State-Texas
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GKTiberius wrote:Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?
Entropic Strike sucks now. On a six to pen/wound it casues an automatic wound/glance unless it would pen.
Looks like the Judicator bonus is only for Models in that formation, which is too bad!
Guess I'll just have to figure out what else to take instead!
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![[Post New]](/s/i/i.gif) 2015/01/29 21:53:48
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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If only the Justicar Battalion wasn't that expensive it'd so be worth it but you can barely take anything else with it.
This is the best load out I found for the Decurion Formation
Barge Lord w/ Phylactery , Phase Shifter , Warscythe
Necron Warriors w/ Ghost Ark
Necron Warriors w/ Night Scythe
5 Immortals w/ Night Scythe
Total : 905
That still leaves 945 more points to spend if your playing 1850
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This message was edited 1 time. Last update was at 2015/01/29 21:57:48
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/29 21:55:39
Subject: New Necrons 7th Edition Tactica
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Fresh-Faced New User
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My new army list will probably look a bit like this:
Ghost ark and warriors x2
Maxed warrior squads up to whatever points game you're playing with some cryteks for RP.
A monolith or two.
A Doomsday ark.
And 18 wraith!
That's an army that has some big blast markers, lots and lots of shots that will kill whatever your target is on a 6, nomatter what your target is and some super close combat squads. Should make for some good fights.
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This message was edited 2 times. Last update was at 2015/01/29 21:57:40
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![[Post New]](/s/i/i.gif) 2015/01/29 21:58:56
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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If you want just insane amounts of damage, just go with 30 Tomb Blades w/ Gauss Blasters and Ignore Cover. Make one squad have all Particle Beamers and throw out 10 ST6 AP5 Blasts that ignore cover
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This message was edited 1 time. Last update was at 2015/01/29 21:59:32
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/29 22:09:03
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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I'm really interested in playing a Destroyer Cult with a Judicator Battalion. Destroyers are extremely better now (imo), and adding the Stalker to them makes a very shooty group of units. Use the Judicator special rule to target something, everything basically autohits, and the Destroyer Cult bonus allows all Destroyers to reroll Wounds and Penetration Rolls. Couple with the increased survivability, it's looking very nice to me.
Reclamation Legion
Overlord (assuming 90 still)
Immortals (min, 85)
Warriors (min, 130)
Warriors (min, 130)
Tomb Blades (Nebuloscopes, 60)
Destroyer Cult
DLord 110
Destroyers x5 200
Destroyers x5 200
Destroyers x5 200
Heavy Destroyers x3 150
Judicator Battalion
Stalker 125
Praetorians x5 140
Praetorians x5 140
Total = 1760. Expensive with a little bit of wiggle room for an 1850 list. Could cut the Reclamation Legion, but then would miss out on the 4+ Reanimation.
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![[Post New]](/s/i/i.gif) 2015/01/29 22:11:30
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Sasori wrote: GKTiberius wrote:Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?
Entropic Strike sucks now. On a six to pen/wound it casues an automatic wound/glance unless it would pen.
Looks like the Judicator bonus is only for Models in that formation, which is too bad!
Guess I'll just have to figure out what else to take instead!
Huh? I like entropic strike. Scarabs can take down MCs and GMCs and SHs as well as taking down Vehicles with ease.
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![[Post New]](/s/i/i.gif) 2015/01/29 22:15:46
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
Netherlands
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I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump-IC anymore..
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![[Post New]](/s/i/i.gif) 2015/01/29 22:19:31
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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Why can't DLord join Wraiths like? Both can move 12"
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![[Post New]](/s/i/i.gif) 2015/01/29 22:20:40
Subject: New Necrons 7th Edition Tactica
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Liche Priest Hierophant
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DLords are Jet Infantry, so they can only move 6"
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![[Post New]](/s/i/i.gif) 2015/01/29 22:20:59
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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Not any more, he can still join but he's a Jetpack unit, so movement is 6 but then get's the extra jetpack assault move.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/29 22:21:11
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Kangodo wrote:I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump- IC anymore..
I'm not too broken up about it. If you really want a character with them, take a CCB and have it hanging around, giving your Praetorians rerolls of 1 on their RP (assuming Decurion).
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![[Post New]](/s/i/i.gif) 2015/01/29 22:25:00
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Kangodo wrote:I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump- IC anymore..
Just have him start in front before movement and trail at the back at the end of movement (trailing wraiths to keep him in coherency). Move them all together in shooting, Then during assault jet pack leapfrog him back to the front. On average he moves a little bit more combined than wraiths.
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This message was edited 1 time. Last update was at 2015/01/29 22:25:22
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![[Post New]](/s/i/i.gif) 2015/01/29 22:25:02
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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Yeah the advantage of Jump shoot Jump tactically is a so good it's worth it.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/29 22:25:35
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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oh crapola
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![[Post New]](/s/i/i.gif) 2015/01/29 22:51:05
Subject: New Necrons 7th Edition Tactica
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Nihilistic Necron Lord
The best State-Texas
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Hollismason wrote:If only the Justicar Battalion wasn't that expensive it'd so be worth it but you can barely take anything else with it.
This is the best load out I found for the Decurion Formation
Barge Lord w/ Phylactery , Phase Shifter , Warscythe
Necron Warriors w/ Ghost Ark
Necron Warriors w/ Night Scythe
5 Immortals w/ Night Scythe
Total : 905
That still leaves 945 more points to spend if your playing 1850
Honestly, this is sort of where I am heading. I think i'd probably cut the 2 Night Scythes, and keep them as Ghost Arks for the Warriors, and likely just Footslog the Immortals.
THen surely a Canoptek Harvest and an Obelisk. Tough Deciding what to fill in after that!
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![[Post New]](/s/i/i.gif) 2015/01/29 22:58:26
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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You could go this way
Barge Lord w/ Phylactery , Phase Shifter , Warscythe
Necron Warriors w/ Ghost Ark
Necron Warriors w/ Ghost ARk
5 Immortals w/ Night Scythe
Total : 875
Canoptek Wraiths
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle Beamer / GLoom
Total 345
Canoptek Harvest
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle, Gloom
345
Oblelisk 300
1848
I dunno what your point values are.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/29 23:15:02
Subject: New Necrons 7th Edition Tactica
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Killer Klaivex
The dark behind the eyes.
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col_impact wrote:Kangodo wrote:I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump- IC anymore..
Just have him start in front before movement and trail at the back at the end of movement (trailing wraiths to keep him in coherency). Move them all together in shooting, Then during assault jet pack leapfrog him back to the front. On average he moves a little bit more combined than wraiths.
Pretty sure that's illegal. The Lord cannot use his extra movement whilst attached to a unit that can't move that way.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/01/29 23:24:35
Subject: New Necrons 7th Edition Tactica
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Unrelenting Rubric Terminator of Tzeentch
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Hollismason wrote:You could go this way
Barge Lord w/ Phylactery , Phase Shifter , Warscythe
Necron Warriors w/ Ghost Ark
Necron Warriors w/ Ghost ARk
5 Immortals w/ Night Scythe
Total : 875
Canoptek Wraiths
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle Beamer / GLoom
Total 345
Canoptek Harvest
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle, Gloom
345
Oblelisk 300
1848
I dunno what your point values are.
Reclamation Legion is required to have at least 3 tomb blades though Automatically Appended Next Post: you could lose all the upgrades for tomb spyders and come close to fitting it. As for the list itself, it seems damn near indestructible, but lacking in punch. Still when you're talking about the level of indestructible that a Decurion with everything having 4+ RPs, that might be enough.
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This message was edited 1 time. Last update was at 2015/01/29 23:28:37
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/01/29 23:49:58
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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vipoid wrote:col_impact wrote:Kangodo wrote:I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump- IC anymore..
Just have him start in front before movement and trail at the back at the end of movement (trailing wraiths to keep him in coherency). Move them all together in shooting, Then during assault jet pack leapfrog him back to the front. On average he moves a little bit more combined than wraiths.
Pretty sure that's illegal. The Lord cannot use his extra movement whilst attached to a unit that can't move that way.
http://www.dakkadakka.com/dakkaforum/posts/list/570779.page
The rules aren't clear whether Jet Pack unit can refer just to the jet pack IC since you are dealing with a mixed unit type. Basically when you have a mixed unit with a jet pack IC and some jump unit wraiths the rule can still apply because the IC is indeed still a jet pack unit in a mixed unit.
LVO allows it.
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This message was edited 4 times. Last update was at 2015/01/29 23:55:16
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![[Post New]](/s/i/i.gif) 2015/01/29 23:55:42
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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As promised, the link to the Necron Codex AMA, going on now (sorry I know it's not technically tactics but there are undoubtedly tactical implications!)
http://www.dakkadakka.com/dakkaforum/posts/list/0/633479.page#7549085
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