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Made in us
Shas'la with Pulse Carbine





Florida

Don't you lose objective secured by taking the Decurion formation?

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Yes. Not a CAD.
   
Made in us
Longtime Dakkanaut




How tough can we make a bargeLord? Mephrit seems the way to do it for the solar thermasite. Is there a way to get a 2+ on him for re-rollable 2+?
   
Made in gb
Longtime Dakkanaut




col_impact wrote:
How tough can we make a bargeLord? Mephrit seems the way to do it for the solar thermasite. Is there a way to get a 2+ on him for re-rollable 2+?



Yeah, there's an artifact.

That said, without Sweep or MSS how useful is a Barge Lord?
   
Made in us
Longtime Dakkanaut




changemod wrote:
col_impact wrote:
How tough can we make a bargeLord? Mephrit seems the way to do it for the solar thermasite. Is there a way to get a 2+ on him for re-rollable 2+?



Yeah, there's an artifact.

That said, without Sweep or MSS how useful is a Barge Lord?


Can he use an artifact from the main codex if he is Mephrit?

bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.
   
Made in gb
Longtime Dakkanaut




col_impact wrote:


bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.


Well sure, S8 Armorbane against a few things. Seems suboptimal outside that though, particularly as it's had it's effective number of attacks halved.

I'd be more tempted to run a shooty command barge if at all now, to he honest. Thermasite would give quite a lot of highish strength AP3 shots, and the Flamer artefact a once per game ignores cover version.
   
Made in us
Member of the Malleus






Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?

The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
 
   
Made in us
Longtime Dakkanaut




changemod wrote:
col_impact wrote:


bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.


Well sure, S8 Armorbane against a few things. Seems suboptimal outside that though, particularly as it's had it's effective number of attacks halved.

I'd be more tempted to run a shooty command barge if at all now, to he honest. Thermasite would give quite a lot of highish strength AP3 shots, and the Flamer artefact a once per game ignores cover version.


I was teaching my opponents how to defeat MSS so it won't be that much of a drop vs the best opponents. I am mostly interested in speed, re-rollable 2+ or 4++, 5+++ and IWND and hitting choice targets.
   
Made in us
Tunneling Trygon





NJ

I am on my way to go grab the Necron codex right now, so I'll be around in 2-3 hours (say 7 EST I'm hungry haha) to have a little AMA similar to what jackedup did on the Tyranid boards a few days ago. I'll make a separate thread and post the link here once it's created (which will be right around 7). Won't be posting pics but hopefully pretty much everything will be cleared up a little early for you guys (and me haha)
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





col_impact wrote:
changemod wrote:
col_impact wrote:


bargeLord's are crazy fast and still have targets that they are ideally suited for and complement wraiths well in my opinion.


Well sure, S8 Armorbane against a few things. Seems suboptimal outside that though, particularly as it's had it's effective number of attacks halved.

I'd be more tempted to run a shooty command barge if at all now, to he honest. Thermasite would give quite a lot of highish strength AP3 shots, and the Flamer artefact a once per game ignores cover version.


I was teaching my opponents how to defeat MSS so it won't be that much of a drop vs the best opponents. I am mostly interested in speed, re-rollable 2+ or 4++, 5+++ and IWND and hitting choice targets.


First step to making him crazy durable is taking him as the requisite HQ to begin a Reclamation Legion and thus a Decurion. That gives him 4+ RP. Then take Nightmare Shroud as it seems to be the only way for Necron Characters to get a 2+ save, and it's most likely 1 per army. We'll probably have to wait for the book to come out to see if you can take stuff from the Necron Codex and Meprhit Dynasty relics. If you can then re rollable 2+ 4++ 4+++ (possibly rerolling 1s) is pretty damn tough.

"Backfield? I have no backfield." 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 GKTiberius wrote:
Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?


Entropic Strike sucks now. On a six to pen/wound it casues an automatic wound/glance unless it would pen.


Looks like the Judicator bonus is only for Models in that formation, which is too bad!

Guess I'll just have to figure out what else to take instead!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka



Chicago, Illinois

If only the Justicar Battalion wasn't that expensive it'd so be worth it but you can barely take anything else with it.

This is the best load out I found for the Decurion Formation

Barge Lord w/ Phylactery , Phase Shifter , Warscythe

Necron Warriors w/ Ghost Ark

Necron Warriors w/ Night Scythe

5 Immortals w/ Night Scythe

Total : 905

That still leaves 945 more points to spend if your playing 1850

This message was edited 1 time. Last update was at 2015/01/29 21:57:48


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Fresh-Faced New User





My new army list will probably look a bit like this:

Ghost ark and warriors x2
Maxed warrior squads up to whatever points game you're playing with some cryteks for RP.
A monolith or two.
A Doomsday ark.

And 18 wraith!


That's an army that has some big blast markers, lots and lots of shots that will kill whatever your target is on a 6, nomatter what your target is and some super close combat squads. Should make for some good fights.

This message was edited 2 times. Last update was at 2015/01/29 21:57:40


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

If you want just insane amounts of damage, just go with 30 Tomb Blades w/ Gauss Blasters and Ignore Cover. Make one squad have all Particle Beamers and throw out 10 ST6 AP5 Blasts that ignore cover

This message was edited 1 time. Last update was at 2015/01/29 21:59:32


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




I'm really interested in playing a Destroyer Cult with a Judicator Battalion. Destroyers are extremely better now (imo), and adding the Stalker to them makes a very shooty group of units. Use the Judicator special rule to target something, everything basically autohits, and the Destroyer Cult bonus allows all Destroyers to reroll Wounds and Penetration Rolls. Couple with the increased survivability, it's looking very nice to me.

Reclamation Legion
Overlord (assuming 90 still)
Immortals (min, 85)
Warriors (min, 130)
Warriors (min, 130)
Tomb Blades (Nebuloscopes, 60)

Destroyer Cult
DLord 110
Destroyers x5 200
Destroyers x5 200
Destroyers x5 200
Heavy Destroyers x3 150

Judicator Battalion
Stalker 125
Praetorians x5 140
Praetorians x5 140

Total = 1760. Expensive with a little bit of wiggle room for an 1850 list. Could cut the Reclamation Legion, but then would miss out on the 4+ Reanimation.
   
Made in us
Longtime Dakkanaut




 Sasori wrote:
 GKTiberius wrote:
Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?


Entropic Strike sucks now. On a six to pen/wound it casues an automatic wound/glance unless it would pen.


Looks like the Judicator bonus is only for Models in that formation, which is too bad!

Guess I'll just have to figure out what else to take instead!


Huh? I like entropic strike. Scarabs can take down MCs and GMCs and SHs as well as taking down Vehicles with ease.
   
Made in nl
Loyal Necron Lychguard



Netherlands

I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump-IC anymore..
   
Made in gb
Regular Dakkanaut




Why can't DLord join Wraiths like? Both can move 12"
   
Made in au
Liche Priest Hierophant







DLords are Jet Infantry, so they can only move 6"
   
Made in us
Fixture of Dakka



Chicago, Illinois

Not any more, he can still join but he's a Jetpack unit, so movement is 6 but then get's the extra jetpack assault move.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




Kangodo wrote:
I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump-IC anymore..


I'm not too broken up about it. If you really want a character with them, take a CCB and have it hanging around, giving your Praetorians rerolls of 1 on their RP (assuming Decurion).
   
Made in us
Longtime Dakkanaut




Kangodo wrote:
I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump-IC anymore..


Just have him start in front before movement and trail at the back at the end of movement (trailing wraiths to keep him in coherency). Move them all together in shooting, Then during assault jet pack leapfrog him back to the front. On average he moves a little bit more combined than wraiths.

This message was edited 1 time. Last update was at 2015/01/29 22:25:22


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah the advantage of Jump shoot Jump tactically is a so good it's worth it.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Regular Dakkanaut




oh crapola
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Hollismason wrote:
If only the Justicar Battalion wasn't that expensive it'd so be worth it but you can barely take anything else with it.

This is the best load out I found for the Decurion Formation

Barge Lord w/ Phylactery , Phase Shifter , Warscythe

Necron Warriors w/ Ghost Ark

Necron Warriors w/ Night Scythe

5 Immortals w/ Night Scythe

Total : 905

That still leaves 945 more points to spend if your playing 1850


Honestly, this is sort of where I am heading. I think i'd probably cut the 2 Night Scythes, and keep them as Ghost Arks for the Warriors, and likely just Footslog the Immortals.

THen surely a Canoptek Harvest and an Obelisk. Tough Deciding what to fill in after that!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka



Chicago, Illinois

You could go this way

Barge Lord w/ Phylactery , Phase Shifter , Warscythe

Necron Warriors w/ Ghost Ark

Necron Warriors w/ Ghost ARk

5 Immortals w/ Night Scythe

Total : 875

Canoptek Wraiths
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle Beamer / GLoom

Total 345

Canoptek Harvest
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle, Gloom

345


Oblelisk 300

1848

I dunno what your point values are.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

col_impact wrote:
Kangodo wrote:
I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump-IC anymore..


Just have him start in front before movement and trail at the back at the end of movement (trailing wraiths to keep him in coherency). Move them all together in shooting, Then during assault jet pack leapfrog him back to the front. On average he moves a little bit more combined than wraiths.


Pretty sure that's illegal. The Lord cannot use his extra movement whilst attached to a unit that can't move that way.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Hollismason wrote:
You could go this way

Barge Lord w/ Phylactery , Phase Shifter , Warscythe

Necron Warriors w/ Ghost Ark

Necron Warriors w/ Ghost ARk

5 Immortals w/ Night Scythe

Total : 875

Canoptek Wraiths
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle Beamer / GLoom

Total 345

Canoptek Harvest
5 Wraiths w/ Whip Coils
3 Scarabs
1 Tomb Spyder w/ Particle, Gloom

345


Oblelisk 300

1848

I dunno what your point values are.


Reclamation Legion is required to have at least 3 tomb blades though


Automatically Appended Next Post:
you could lose all the upgrades for tomb spyders and come close to fitting it. As for the list itself, it seems damn near indestructible, but lacking in punch. Still when you're talking about the level of indestructible that a Decurion with everything having 4+ RPs, that might be enough.

This message was edited 1 time. Last update was at 2015/01/29 23:28:37


"Backfield? I have no backfield." 
   
Made in us
Longtime Dakkanaut




 vipoid wrote:
col_impact wrote:
Kangodo wrote:
I think it was a really stupid decision to make the D-Lord a Jet Unit too.
We don't need/want them with our Destroyers, but we DO want him in stuff like Wraiths and Praetorians.
Now it seems we don't have any Jump-IC anymore..


Just have him start in front before movement and trail at the back at the end of movement (trailing wraiths to keep him in coherency). Move them all together in shooting, Then during assault jet pack leapfrog him back to the front. On average he moves a little bit more combined than wraiths.


Pretty sure that's illegal. The Lord cannot use his extra movement whilst attached to a unit that can't move that way.



http://www.dakkadakka.com/dakkaforum/posts/list/570779.page

The rules aren't clear whether Jet Pack unit can refer just to the jet pack IC since you are dealing with a mixed unit type. Basically when you have a mixed unit with a jet pack IC and some jump unit wraiths the rule can still apply because the IC is indeed still a jet pack unit in a mixed unit.

Spoiler:
Different Movement Distances Within a Unit
Sometimes, a unit will contain models that move at different speeds. When this is the
case, each model can move up to its maximum movement allowance so long as it remains
in unit coherency (see below).


LVO allows it.

This message was edited 4 times. Last update was at 2015/01/29 23:55:16


 
   
Made in us
Tunneling Trygon





NJ

As promised, the link to the Necron Codex AMA, going on now (sorry I know it's not technically tactics but there are undoubtedly tactical implications!)

http://www.dakkadakka.com/dakkaforum/posts/list/0/633479.page#7549085
   
 
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