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Sasori wrote: If you Run the spyder, it's really not that had to keep one model within 12' of it for the first few turns.
On average you will fall 2.5" behind per Turn, which means you have 4 turns before you get out of range if you don't make a line with them.
About the Tactics:
This is a tactic thread, not a "please link me scans of the Codex"-thread.
I think Wraiths in their Formation are strong, but I don't think the best thing is to spam those.
That's because everything we have is so good I would feel bad for skipping on those.
Even the Scarabs seem to have a place now.
The Obelisk is really good too.
It can push out so many S7-attacks, and it is quite cheap compared to AB's.
Agreed. Personally, I think only one Canoptek Harvest is needed. There are plenty of other things I'd like to fit in, like the Judicator Battalion and The Obelisk.
The Obelisk in my opinion, is probably the best single unit we have available at this point. It can fire each of it's spheres at a different unit, and if you face it correctly, can fire 3 Spheres at a single unit. There are very very few things in the game that can survive a 15 Tesla Volley.
In addition, it's insanely durable and has it's Anti-Skimmer/Jetbike/Flyer/FMC Pulse. You can not beat this thing for the value it brings in so many areas.
I agree the obelisk is a solid unit but people need to stop posting that it can double or heck even triple down on a single unit with the tesla spheres. The spheres are a hull mounting meaning they have a 45 degree arc from each corner, now that means 22.5 split from the center axis. Heck I even included a liberal 45 degree from each side of the center axis which is actually a 90 degree arc and it still can't double or triple down on anything.
Here is an ms paint mock up a did real quick.
The center pyramid is the obelisk from a birds eye view.
The yellow triangles off from the corners are the 45 degree firing arcs from each sphere.
add in the smaller green triangles to make them 90 degree arcs (which isn't even legal) and you still can come even remotely close to finding any overlap.
its a solid choice as long as you have multiple targets worth hitting and I still advocate fielding one as it's immune to alpha strikes and insanely durable for it's cost and hass decent fire power, BUT people need to stop making the claim that it can angle 3 sphheres on a single target when you shouldn't ever get even two spheres playing them legally (45 degree arcs)
Nice graphic, but the guns aren't mounted at the bottom like that. They're closer to the top and therefore much closer together, increasing the chance of overlapping arcs.
Just measured the distance between two of the tesla spheres. They are 3.75 inches apart, 9.525 centimeters to those across the pond. With a height of 9 inches, 22.86 centimeters, to where the guns are (their midpoint).
They also have a 67.5 degree blindspot that's 9 inches tall. If my trig math is correct I am getting a length of 21.74 inches before a target is in LOS from the obelisk but that is if the target is paper thin on the floor so the taller a target is the closer you can shoot it from.
Marine at 1.5 inches = 18.11 inch range to hit from (46 centimeters)
models that are 2 inches like st celestine = 16.91 inches to hit (42.95 centimeters)
Rhino (I used my sob immolator) 3 inches = 14.49 inches (36.80)
Dreadnaught at 4 inch height(don't know if this is right just googled) = 12.07 inches (30.66 centimeters)
RIptide at 6.5 inches = 6 inches away (15.24 centimeters)
I hope someone can tell me my math is wrong in this case and is really much closer than what I have came up with, been forever since I've done trig. Also unable to hit the rhino with more than one tesla on the front.
Golden rule for more than one tesla from the obelisk is at 3.75 inches wide. Three on a single target is out of the question unless the unit is a green tide in a crescent formation
Eeeh... I dunno man. I get not hitting with two (even if I don't necessarily agree with it), but even at a tournament I don't think anyone would ever argue "you can't shoot me because I'm too close and underneath your gun". That's seriously pushing things.
Come on people, they are called "spheres" for a reason.
I would not take anyone seriously who would try to argue that i just use these mini "barrels" on the spheres for firing arcs. GW should FAQ this...
Requizen wrote: Yeah, the model is very clearly designed to be a ball-in-socket type thing, even if it's modeled onto it.
The model is clearly not ball in socket. For one its molded in place. Two the barrel tracks up and down and can be modeled at various angles up and down only. Its a hull mounted gun.
Requizen wrote: Yeah, the model is very clearly designed to be a ball-in-socket type thing, even if it's modeled onto it.
The model is clearly not ball in socket. For one its molded in place. Two the barrel tracks up and down and can be modeled at various angles up and down only. Its a hull mounted gun.
It's not clear either way frankly. I can't conclusively argue against someone saying its a turret. In this case you have to go with the more permissive interpretation until you get more info.
Requizen wrote: Yeah, the model is very clearly designed to be a ball-in-socket type thing, even if it's modeled onto it.
The model is clearly not ball in socket. For one its molded in place. Two the barrel tracks up and down and can be modeled at various angles up and down only. Its a hull mounted gun.
Look at the model.
Spoiler:
In what world would you look at those things and say "yeah, they can only move up and down".
The BRB used to say (I don't have mine right now) that a gun could traverse as it was physically intended (even if you glued it) the tesla spheres were physically intended to not move at all. So how can we even begin to argue that they are anything more then clearly modeled hull mounted unmoveable guns? This is just wishful thinking to try an make sense of the largely underwhelming obelisk.
I change my position. Looking closely at the Orbs, they clearly have a vertical track that runs from the top of the sphere to the bottom, intersecting with the cannon. Given this, it should only be able to move up and down. BrotherGecko and RedCorsair are correct here.
Requizen wrote: Yeah, the model is very clearly designed to be a ball-in-socket type thing, even if it's modeled onto it.
The model is clearly not ball in socket. For one its molded in place. Two the barrel tracks up and down and can be modeled at various angles up and down only. Its a hull mounted gun.
Look at the model.
Spoiler:
In what world would you look at those things and say "yeah, they can only move up and down".
First of all I own the model.
1. The barrel is mounted on a up and down track.
2. The "sphere" is under the track.
3. The "sphere" has those cool clamps locking it in place.
4. Those "spheres" are not spheres. Look into the intricately modeled inside of the model and they are concave. So it isn't even modeled ball and socket.
Can we talk about how the Destroyer Lords are unbelievably insane now with getting RP on each of their T6 wounds.
Crazy good.
Destroyer Lord w/ War Scythe , Phylactery,, Nightmare Shroud, Phase Shifter
Total : 205
2+, 4++, 5++, 5+ It will not die. T6.
Or you can go the cheap route
Destroyer , Warscythe, Phylactery
Total :170
Who do we put them with though??
3+ , 5+ , 5+.
Lychguard
Check this out :
7 Lychguard w/ War Scythe
Destroyer Lord w/ Warscythe, Phylactery, Veil of Darkness, Phase Shifter, Resurrection Orb
Total : 410 Points
25 ST7 Attacks @ AP2 all with Preferred enemy
The bonus being that the Rez Orb, let's them Reroll all failed RP saves. So if they get in a pickle or your worried they'll get shot up when they arrive. Pop the orb.
I call this Hammer and Anvil
Destroyer Lord w/ Veil of Darkness, Warscythe, Phylactery, Phase Shifter , Ressurection Orb , 230
Elites
7 Lychguard w/ Warscythes
Triarch Stalker w/ Heavy Gauss Cannon
Troops
5 Immortals w/ NightScythe (215)
5 Immortals w/ NightScythe
Fast Attack
5 Wraiths w/ Whip Coils
5 Wraiths w/ Whip Coils
8 Tomb Blades w/ Shield Vanes, Nebuloscopes
H. Support
2 H. Destroyers
2 H. Destroyers
This message was edited 2 times. Last update was at 2015/01/30 21:56:31
If I lose it is because I had bad luck, if you win it is because you cheated.
That said, I still think the Obelisk is a decent choice. You should still always be able to hit 2 (separate) units with it, maybe 3, it moves fast, has a big zone that, while not as good as before, is scary for Skimmers/Flyers/some FMCs. And with the formation, an auto-turn-2-reserve isn't anything to laugh about either. For 300 points it's a nice big AV14 superheavy with some good guns, which is nothing close to bad in my book.
Heck, even without the extra Tesla hits on snapshots, 5 S7 shots at flyers is nothing to sneeze at.
MonumentOfRibs wrote: Are you talkin about the relic Rez orb?? Because I think that adds one to the RP doesn't it?
Either way that is nasty.
Actually, about this. Let's talk about the wording.
"The Orb of Eternity can be activated once per game, immediately after an unsuccessful RP roll has been made for [someone in the unit]. You can re-roll that failed RP roll, and any further failed RP rolls made for [models in this unit], until the end of the phase. Furthermore, when activated, all RP rolls made for [models in the unit] receive a +1 bonus until the end of the phase, including failed RP rolls."
The regular Res Orb says similar wording. "After a model in this unit fails a RP roll...", which makes it sound like for units with a Res Orb you have to take those saves one-at-a-time and decide on each one whether or not you want to activate the Orb. Because it's a big difference rolling the first fail and deciding, or rolling 20, seeing 15 fails, and deciding then.
By the way, posted it in the old rumors thread, here you go:
Requizen wrote: "Artefacts of the Aeons are items of terrifying power, and each is older than many of the lesser races themselves. Only one of each of the following relics may be chosen per army."
Nothing here preventing Mephrit from taking them. Rejoice!
So you can take 2+ Armour relic and Solar Thermasite for a very tanky Overlord. If you're running Mephrit Dynasty, of course, those 3 Relics are still Mephrit only.
Requizen wrote: By the way, posted it in the old rumors thread, here you go:
Requizen wrote: "Artefacts of the Aeons are items of terrifying power, and each is older than many of the lesser races themselves. Only one of each of the following relics may be chosen per army."
Nothing here preventing Mephrit from taking them. Rejoice!
So you can take 2+ Armour relic and Solar Thermasite for a very tanky Overlord. If you're running Mephrit Dynasty, of course, those 3 Relics are still Mephrit only.
Can we talk about how the Destroyer Lords are unbelievably insane now with getting RP on each of their T6 wounds.
Crazy good.
Destroyer Lord w/ War Scythe , Phylactery,, Nightmare Shroud, Phase Shifter
Total : 205
2+, 4++, 5++, 5+ It will not die. T6.
Which would be awsome *if* it could still move 12".
This message was edited 1 time. Last update was at 2015/01/30 23:01:51
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.