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![[Post New]](/s/i/i.gif) 2015/03/02 20:25:30
Subject: New Necrons 7th Edition Tactica
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Eternally-Stimulated Slaanesh Dreadnought
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Automatically Appended Next Post: Zimko wrote: Deuce11 wrote: my spiders did not do anything except for farming scarabs. when push comes to shove, what can spiders kill? They're still Monstrous Creatures and thus have AP 2 attacks in melee. So they can kill about anything in combat... they'll just do it very slowly. i'm afraid that they'll get killed first though hahaha low number of attacks and no invul. 3+ armor save just won't cut it against other high toughness or CC specialist units.
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This message was edited 5 times. Last update was at 2015/03/02 20:27:05
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2015/03/02 20:40:44
Subject: New Necrons 7th Edition Tactica
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Alluring Mounted Daemonette
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aceytrixx wrote: adamsouza wrote:
No, but I'll let you know how it goes as soon I finish building my 3 Ghost Arks.
That's what's holding me up. Such a pain to build. Got 1 built but need to get motivated to do the rest of them
I'm in the same boat. I built a Doomsday Ark back when 5th ed codex dropped and swore I would never build the kit again, then around this time last year I ended up purchasing 2 more kits to make Ghost Arks. I am just now getting the first of those 2 painted (not full assembled) and I am dreading building the 2nd. ohh well. from what I have been seeing they will be well worth the many hours of agony
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![[Post New]](/s/i/i.gif) 2015/03/02 20:52:37
Subject: New Necrons 7th Edition Tactica
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Annoying Groin Biter
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keltikhoa wrote:aceytrixx wrote: adamsouza wrote:
No, but I'll let you know how it goes as soon I finish building my 3 Ghost Arks.
That's what's holding me up. Such a pain to build. Got 1 built but need to get motivated to do the rest of them
I'm in the same boat. I built a Doomsday Ark back when 5th ed codex dropped and swore I would never build the kit again, then around this time last year I ended up purchasing 2 more kits to make Ghost Arks. I am just now getting the first of those 2 painted (not full assembled) and I am dreading building the 2nd. ohh well. from what I have been seeing they will be well worth the many hours of agony
Well I ran one with 2 16 strong units of warriors this past weekend at 1250 and it really irritated opponents with bringing back warriors that were a pain to kill in the first place. I can imagine 3 will definitly annoy people
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![[Post New]](/s/i/i.gif) 2015/03/02 20:55:45
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Just a shame the Ghost Arks look so awful.
I'm going to build mine as a Doomsday with a removable gun, then racks of dangling warriors by whatever hoops I need to leap through to make them hang down.
Oh, and of course all the little side guns will have to be magnetised for there to be a blind hope of storing it,
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![[Post New]](/s/i/i.gif) 2015/03/02 21:41:35
Subject: New Necrons 7th Edition Tactica
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Nurgle Chosen Marine on a Palanquin
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Don't bother magnetizing the guns, just don't glue them! If you whittle the cylinder part that sticks into the ark, they will rotate freely and you can position them up or down.
Magnetize where the transport portion meets with the pilot portion. Some green stuff for support, and 2 rare earth magnets on each side will hold it in just fine. Then you can break it in half when its destroyed and for transport. The part with the warriors is about as long and wide as a rhino, it fits snug in a battlefoam rhino slot. I have a 3 rhino slot foam and it transports 2 arks really easily.
Here is a pic, I had magnetized all my warriors, but the doomsday ark was just not that good so I glued them in.
http://imgur.com/a/T4QlZ
Now I am hoping my 3rd ark can be broken in half and turned into a doomsday. Though I am pretty sure I sold/traded all 3 of my cannons... crap.
Going to get a box of 10 lychguard soon. Seems like sword/board is the best choice for running them, anyone make praetorians? Doesn't seem like it will be possible to do any sort of magnetizing with them.
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![[Post New]](/s/i/i.gif) 2015/03/02 21:57:16
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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Praetorians bring lots of much needed AP2. Don't put them out in front of stuff and they are spectacular at wiping out units already locked in assault, deep striking and wiping out objective campers, or clearing your backfield speedily.
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![[Post New]](/s/i/i.gif) 2015/03/02 22:05:23
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Moscow, Russia
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There is a reason the spyder costs 50 points. What do you expect? It's a support unit meant to be making scarabs, fixing vehicles, and protecting from psychic powers.
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![[Post New]](/s/i/i.gif) 2015/03/02 22:19:01
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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Alcibiades wrote:There is a reason the spyder costs 50 points. What do you expect? It's a support unit meant to be making scarabs, fixing vehicles, and protecting from psychic powers.
Exactly. Saying "but it won't stand up to dedicated melee specialists"....well neither do my Rippers, who are 5 points cheaper. But with str 6, AP 2 and the possibility to smash, it's not too shabby for 50pts
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![[Post New]](/s/i/i.gif) 0122/09/24 18:31:01
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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gwarsh41 wrote:Don't bother magnetizing the guns, just don't glue them! If you whittle the cylinder part that sticks into the ark, they will rotate freely and you can position them up or down.
Heard of that option, but I'm somewhat concerned that the point where it rotates freely but still stays in position will be really hard to find.
First time I tried to build an ark was right after I started the hobby, and I ended up messing it up badly enough that I chopped it back up and converted a Tesseract Ark from the bits instead.
Magnetize where the transport portion meets with the pilot portion. Some green stuff for support, and 2 rare earth magnets on each side will hold it in just fine. Then you can break it in half when its destroyed and for transport. The part with the warriors is about as long and wide as a rhino, it fits snug in a battlefoam rhino slot. I have a 3 rhino slot foam and it transports 2 arks really easily.
Here is a pic, I had magnetized all my warriors, but the doomsday ark was just not that good so I glued them in.
http://imgur.com/a/T4QlZ
Now I am hoping my 3rd ark can be broken in half and turned into a doomsday. Though I am pretty sure I sold/traded all 3 of my cannons... crap.
Thanks, though I've already worked out the space for it in my cases besides the small guns jutting out.
Going to get a box of 10 lychguard soon. Seems like sword/board is the best choice for running them, anyone make praetorians? Doesn't seem like it will be possible to do any sort of magnetizing with them.
I find that small units work best for shield, but large units for Scythe. Just personal experience though,
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![[Post New]](/s/i/i.gif) 2015/03/02 23:30:49
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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Maybe this is something for YMDC, but can Zandrekh take a warlord trait from the codex of say, an ally? Like to have a harlequins detachment with Necron CAD and take advantage of one of those BONKERS warlord trait tables
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![[Post New]](/s/i/i.gif) 2015/03/02 23:34:43
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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Alcibiades wrote:There is a reason the spyder costs 50 points. What do you expect? It's a support unit meant to be making scarabs, fixing vehicles, and protecting from psychic powers.
I never uderstood why people try to do anything else with it.
A 50pt unit that follows scarabs around and poops out another 20pts worth of models a round is a great investment.
Anything else and your paying for a more expensive upgraded unit that you may or may not get to use.
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![[Post New]](/s/i/i.gif) 2015/03/02 23:44:13
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
Moscow, Russia
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adamsouza wrote:Alcibiades wrote:There is a reason the spyder costs 50 points. What do you expect? It's a support unit meant to be making scarabs, fixing vehicles, and protecting from psychic powers.
I never uderstood why people try to do anything else with it.
A 50pt unit that follows scarabs around and poops out another 20pts worth of models a round is a great investment.
Anything else and your paying for a more expensive upgraded unit that you may or may not get to use.
Personally, I'm going to stick it with my Annihilation Nexus to repair them and give them some psychic protection.
BUT I am not a competitive player and just like the idea aesthetically and thematically.
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![[Post New]](/s/i/i.gif) 2015/03/03 00:19:46
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Spyders also have good shooting, particularly now that there's a steep price drop for that. They can do fairly solid damage on the charge if gun equipped too.
Really though, their combat weakness is the low WS and only two attacks. This makes them bad at acting solo, but on the other hand can be useful in a hammer and anvil situation. One unit, generally Scarabs for obvious reasons, provides raw mass of attacks whilst the Spyder provides a hammer to punch through a few saves.
The Hammer and Anvil thing is improved by the ability to give both units reanimation now. (Or Shred)
Oh and Vehicle repair? Never seen that earn it's points back, even in non-Necron lists.
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This message was edited 1 time. Last update was at 2015/03/03 00:20:57
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![[Post New]](/s/i/i.gif) 2015/03/03 00:21:50
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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I think spiders are best at buffing for the first two rounds and then running off to hold objectives.
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![[Post New]](/s/i/i.gif) 2015/03/03 00:33:17
Subject: New Necrons 7th Edition Tactica
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Lieutenant General
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luke1705 wrote:Maybe this is something for YMDC, but can Zandrekh take a warlord trait from the codex of say, an ally? Like to have a harlequins detachment with Necron CAD and take advantage of one of those BONKERS warlord trait tables
Which Warlord Traits he can take is clearly spelt out in his Adaptive Tactics special rule.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/03/03 00:38:34
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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Yeah I read the rule. Some people were talking about it so I was wondering if I had missed something. Basically the rule implies that he is able to take any available warlord traits, so it's not a huge stretch to think that he could use an ally's table, though I don't believe it's RAW
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![[Post New]](/s/i/i.gif) 2015/03/03 00:50:44
Subject: New Necrons 7th Edition Tactica
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Lieutenant General
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Again, the next to last sentence of the rule is crystal clear on which tables he can take his Warlord Trait from and doesn't imply that he can take a trait from a different codex. Its actually quite explicit that he can not.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/03/03 01:19:25
Subject: New Necrons 7th Edition Tactica
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Nurgle Chosen Marine on a Palanquin
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Making calls based on what you think the rule implies is never a good idea.
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![[Post New]](/s/i/i.gif) 2015/03/03 01:50:46
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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luke1705 wrote: I read the rule. I was wondering if I had missed something. I don't believe it's RAW
Condensed for clarity
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![[Post New]](/s/i/i.gif) 2015/03/03 02:06:48
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2015/03/03 03:21:19
Subject: New Necrons 7th Edition Tactica
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Eternally-Stimulated Slaanesh Dreadnought
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luke1705 wrote:Alcibiades wrote:There is a reason the spyder costs 50 points. What do you expect? It's a support unit meant to be making scarabs, fixing vehicles, and protecting from psychic powers.
Exactly. Saying "but it won't stand up to dedicated melee specialists"....well neither do my Rippers, who are 5 points cheaper. But with str 6, AP 2 and the possibility to smash, it's not too shabby for 50pts
adamsouza wrote:Alcibiades wrote:There is a reason the spyder costs 50 points. What do you expect? It's a support unit meant to be making scarabs, fixing vehicles, and protecting from psychic powers.
I never uderstood why people try to do anything else with it.
A 50pt unit that follows scarabs around and poops out another 20pts worth of models a round is a great investment.
Anything else and your paying for a more expensive upgraded unit that you may or may not get to use.
Byte wrote:
Just about anything.
Sorry I was not more clear. What type of units should a unit of three spiders target in an ideal situation. I am concerned other monstrous creatures, terminators, or dedicated CC specialists would take spiders down easily.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2015/03/03 03:45:13
Subject: Re:New Necrons 7th Edition Tactica
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Freaky Flayed One
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Spyders are great in combat, especially with RP. Their lack of use previously was mostly down to their taking up an AB slot, not that they weren't good. 150 pts for 9 T6 wounds and smash. Unless you are up against force weapons it's hard to see the downside of them.
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![[Post New]](/s/i/i.gif) 2015/03/03 03:50:47
Subject: New Necrons 7th Edition Tactica
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Dakka Veteran
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What would you use Spyders for in a list with no scarabs?
Or is that just stupid?
My main reason for not taking them is I don't play allot of scarabs and so don't see the point in any of my other lists.
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![[Post New]](/s/i/i.gif) 2015/03/03 04:10:28
Subject: Re:New Necrons 7th Edition Tactica
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Freaky Flayed One
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Spyders are good against anything that doesn't have a decent invuln. Even against a usual-config wraithknight they should tie it up for two or three turns and deal probably 4 wounds before dying. And a unit of 3 is 90 pts less than a WK.
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![[Post New]](/s/i/i.gif) 2015/03/03 04:43:37
Subject: New Necrons 7th Edition Tactica
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Daemonic Dreadnought
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People compare spiders to units that are way more expensive and see them as weak.
A spider or 2 can rapidly chew through units that are near their point costs. A single spider can also tarpit much larger units like a 10 man tactical squad, a guard blob with power axes, exc. They are a substantial threat to vehicles with av10 rear armor.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2015/03/03 04:56:22
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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Deuce11 wrote:
Sorry I was not more clear. What type of units should a unit of three spiders target in an ideal situation. I am concerned other monstrous creatures, terminators, or dedicated CC specialists would take spiders down easily.
Just move + run them up the board towards your opponents shooting stuff and pick targets if you get there. Excellent Distration Carnifex style unit. If some expensive assault unit charges them they'll hold their own for a while usually and give you time to get stuff in place to deal with it.
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![[Post New]](/s/i/i.gif) 2015/03/03 05:00:01
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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schadenfreude wrote:People compare spiders to units that are way more expensive and see them as weak.
A spider or 2 can rapidly chew through units that are near their point costs. A single spider can also tarpit much larger units like a 10 man tactical squad, a guard blob with power axes, exc. They are a substantial threat to vehicles with av10 rear armor.
^^ This. 5 Spyders about equal the cost of a WK, and I'm pretty sure 5 Spyders would make a WK their prison bitch.
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![[Post New]](/s/i/i.gif) 2015/03/03 05:19:49
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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I'm still working on article but something I noticed was that you can basically have a Betastrike with the army by just placing a pretty much unkillable unit on the board with a Bastion and Comm Link.
That pretty much unkillable with shooting unit and CC as well?
A Mephrit Dynasty Destroyer Lord or place the Destroyer Lord w/ Orikan in a squad and let the Lord Tank.
Here's the set up and the actual number
Destroyer Lord w/ Solar Thermite , Phase Shifter , Orb of Eternity, Res Orb, Warscythe.
3+ , 4+ , 4+ Once per game allows a reroll twice.
Even with out the Solar Thermite, it's pushing 87 % of all damage is ignored.
Anyway just a option.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/03 07:14:55
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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ShadarLogoth wrote: schadenfreude wrote:People compare spiders to units that are way more expensive and see them as weak.
A spider or 2 can rapidly chew through units that are near their point costs. A single spider can also tarpit much larger units like a 10 man tactical squad, a guard blob with power axes, exc. They are a substantial threat to vehicles with av10 rear armor.
^^ This. 5 Spyders about equal the cost of a WK, and I'm pretty sure 5 Spyders would make a WK their prison bitch.
I will take it even further. People rave about the wraith in the Canoptek Harvest. I think the best unit in the Canoptek Harvest IS the Spyder itself. 3W 3+ 4++ T6 2 str6 ap 2 attacks or 1 str 10 ap2 attacks is awesome. Each Spyder pays for itself in points every 2.5 turns (if In proximity to scarabs) and you have upgrades that really globally help the Necrons and are unique to the Spyder (gloom prism, fabricator claws). The only downside to the Spyder compared to the Wraiths is the speed, which is a huge downside, but paring Spyders with fast scarabs and fast wraithflight Wraiths reduces the need for speed from the Spyders and he becomes the ultimate support unit and medic.
Spyders > Wraiths > Scarabs
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This message was edited 1 time. Last update was at 2015/03/03 07:16:43
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![[Post New]](/s/i/i.gif) 2015/03/03 07:57:53
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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Hollismason wrote:I'm still working on article but something I noticed was that you can basically have a Betastrike with the army by just placing a pretty much unkillable unit on the board with a Bastion and Comm Link.
That pretty much unkillable with shooting unit and CC as well?
A Mephrit Dynasty Destroyer Lord or place the Destroyer Lord w/ Orikan in a squad and let the Lord Tank.
Here's the set up and the actual number
Destroyer Lord w/ Solar Thermite , Phase Shifter , Orb of Eternity, Res Orb, Warscythe.
3+ , 4+ , 4+ Once per game allows a reroll twice.
Even with out the Solar Thermite, it's pushing 87 % of all damage is ignored.
Anyway just a option.
The Solar thing can't be taken by the Destroyer Lord.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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