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![[Post New]](/s/i/i.gif) 2015/03/17 15:23:44
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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zerosignal wrote:ObSec is fine and all that, but with no mobility, how are you going to get your obsec units across the battlefield?
The idea is to place all of my Objective markers in no man's land and not worry about getting into the enemy's DZ. When it comes to hunkering down on midfield objectives, Necrons do it best. If there are enemy objectives that they aren't claiming, I can Infiltrate the Flayed Ones to them and force them to respond, possibly killing things with said FOs.
However, the point is not without merit. I could drop one unit of Warriors and pick up a Fast Attack Night Scythe for use when necessary. Automatically Appended Next Post: As a quick comparison:
Would you rather have a flat Overlord with just Staff of Light and no upgrades with 10 Immortals - or 5 Immortals but trade your Overlord for Nemesor Zahndrekh?
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This message was edited 1 time. Last update was at 2015/03/17 19:50:35
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![[Post New]](/s/i/i.gif) 2015/03/17 23:47:40
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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zerosignal wrote:ObSec is fine and all that, but with no mobility, how are you going to get your obsec units across the battlefield?
I'm not honestly sure what you're referencing, but let's recap the mobility of a Necron army:
Night scythes. Can reach out and obsec any objective that is 45" or less from your table edge by dropping troops on it. Rough life
Any variety of units that can deep strike onto any objective on the table (flayed ones, destroyers, transcendent C'tan, praetorians, any unit with Obyron, any unit with a character that has the veil of darkness relic)
Ghost arks have a denial radius of roughly 25". Meaning they can secure an objective 25" away from them in any direction
Tomb blades can contest an objective that is less than 39" away
Catacomb Command Barges can contest any objective 33" or less away ( IIRC, the fast skimmer can flat out 18)
Annihilation barges can contest any objective less than 21" away
Any number of popular models (wraiths, scarabs, praetorians, etc) can contest an objective that is 15-21" away, depending on the run move.
I mean, it's actually kind of ridiculous how mobile Necrons are
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This message was edited 1 time. Last update was at 2015/03/17 23:48:20
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![[Post New]](/s/i/i.gif) 2015/03/18 00:23:33
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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How did the Ghost Arks get 25" ?
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![[Post New]](/s/i/i.gif) 2015/03/18 01:11:40
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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I changed it up a bit because of how long they are. If you're in between two objectives and the ark is lengthwise, you actually get a contest diameter of 61" due to its 9+" length. I turned that into a 3" addition on either side since you can't really assume that it will be in an ideal situation like that but that's still probably a little optimistic, and at least a little bit confusing. My point was that it's range is extended in multiple directions due to just how long it actually is
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This message was edited 2 times. Last update was at 2015/03/18 01:12:35
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![[Post New]](/s/i/i.gif) 2015/03/18 02:09:28
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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I've never had any issue with claiming or contesting objectives, but then I started bringing Tomb Blades w/ ignore cover.
I've come to the realization that anyone who puts Nightscythes in their army for Anti-Air is a crazy person, there's nothing 2 Nightscythes can really do to 3 to 5 FMCS so why try.
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This message was edited 1 time. Last update was at 2015/03/18 06:52:17
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/18 07:34:16
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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Ok, that's it. I'm remodelling my tomb blades with gauss blasters, the particle beamers aren't working for me at all. I've played them in five-ish games since the codex was released, and every time I've been annoyed about how long those blast take to shoot, and most of the time getting the same number of hits (or fewer) than I would've with twin-linked gauss.
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Number = Legion
Name = Death |
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![[Post New]](/s/i/i.gif) 2015/03/18 08:01:03
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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MLKTH wrote:Ok, that's it. I'm remodelling my tomb blades with gauss blasters, the particle beamers aren't working for me at all. I've played them in five-ish games since the codex was released, and every time I've been annoyed about how long those blast take to shoot, and most of the time getting the same number of hits (or fewer) than I would've with twin-linked gauss.
Yup yup, I love my Gauss Blasters. Ignores Cover AP4, good number of shots, and kills vehicles.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/03/18 09:13:28
Subject: Re:New Necrons 7th Edition Tactica
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Freaky Flayed One
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In rapid fire range a max squad of tomb blades have around a 50% chance to wreck any 3hp vehicle that doesn't have an invuln. Too good to pass up. The blasts are very situational, especially because they can't snapfire.
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This message was edited 1 time. Last update was at 2015/03/18 09:14:00
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![[Post New]](/s/i/i.gif) 2015/03/18 12:00:36
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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I was referring to the previous list, which had no transports in for the obsec units in the list...
I agree necrons can be highly mobile!
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This message was edited 1 time. Last update was at 2015/03/18 12:01:11
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![[Post New]](/s/i/i.gif) 2015/03/18 12:36:03
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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MLKTH wrote:Ok, that's it. I'm remodelling my tomb blades with gauss blasters, the particle beamers aren't working for me at all. I've played them in five-ish games since the codex was released, and every time I've been annoyed about how long those blast take to shoot, and most of the time getting the same number of hits (or fewer) than I would've with twin-linked gauss.
Yeah, the only situations I'd consider blasts better is against horde armies with massed 5+ saves, where you can rapidly clear large portions of the chaff with a huge mass of 2+ to kill wounds... Removing chaff tactics and letting you focus on the bigger threats.
Or possibly against a zero-vehicle marine army. Ignoring cover won't help you there, and none of the weapons can pierce armour anyhow so it might be handy to be able to place reliable wounds instead.
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![[Post New]](/s/i/i.gif) 2015/03/18 12:47:47
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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Hollismason wrote:I've come to the realization that anyone who puts Nightscythes in their army for Anti-Air is a crazy person, there's nothing 2 Nightscythes can really do to 3 to 5 FMCS so why try.
There are 3 of them in my collection and they have yet to hit the table since the new Codex dropped.
Unless you need to drop a Deathstar somewhere, I just can't justify the points. If your opponent is loaded up with anti-air they can frag them, and if they have no anti-air they can just basically ignore them.
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![[Post New]](/s/i/i.gif) 2015/03/18 13:02:56
Subject: New Necrons 7th Edition Tactica
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Pyro Pilot of a Triach Stalker
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adamsouza wrote:Hollismason wrote:I've come to the realization that anyone who puts Nightscythes in their army for Anti-Air is a crazy person, there's nothing 2 Nightscythes can really do to 3 to 5 FMCS so why try.
There are 3 of them in my collection and they have yet to hit the table since the new Codex dropped.
Unless you need to drop a Deathstar somewhere, I just can't justify the points. If your opponent is loaded up with anti-air they can frag them, and if they have no anti-air they can just basically ignore them.
I've come to agree with the this assessment as well. Nightscythes are still great against enemy flyers but against FMCs they are gak. If the meta moves back to flyer heavy armies I'll brimg them back but for now I'm relying on massed ground fire to do my dirty work.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2015/03/18 13:37:50
Subject: New Necrons 7th Edition Tactica
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Eternally-Stimulated Slaanesh Dreadnought
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adamsouza wrote:Hollismason wrote:I've come to the realization that anyone who puts Nightscythes in their army for Anti-Air is a crazy person, there's nothing 2 Nightscythes can really do to 3 to 5 FMCS so why try.
There are 3 of them in my collection and they have yet to hit the table since the new Codex dropped.
Unless you need to drop a Deathstar somewhere, I just can't justify the points. If your opponent is loaded up with anti-air they can frag them, and if they have no anti-air they can just basically ignore them.
This is good to hear. My tactic has always been to ignore flyers and as a very new necron player, I was unsure if I should buy a couple of Nightscythes. Dakka just saved me about 100 dollars.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2015/03/18 13:52:01
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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The Deathbringer Flight formation is a very solid army building tool though
I already didn't really take Night Scythes though, so I'm almost at the point of gluing the death rays in and being done with it.
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![[Post New]](/s/i/i.gif) 2015/03/18 14:33:17
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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My only pain about leaving out Night Scythes (which I've started doing) is that, on a whole, we're a fairly immobile army. Tomb Blades, CCBs, and Wraiths are our speedsters, but the bulk of our forces don't have a good alternative for getting across the board, other than Ghost Arks (which I'm still not a huge fan of).
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![[Post New]](/s/i/i.gif) 2015/03/18 14:48:41
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Just use your durability to brute force an expanding bubble of board control.
Our transports are yes, pretty terrible as actual transports despite being good vehicles, but between a range of quick support models, survivability and (if you're doing a Decurion) move through cover it's pretty solid in that respect.
The only units I'd say actually seriously struggle for mobility are Lychguard and C'tan, but both are good candidates for using a turn one deep strike to mitigate.
Maybe Spyders as well, but they're cheap for what they do and can take a good gun, so I'm less bothered there.
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![[Post New]](/s/i/i.gif) 2015/03/18 15:42:18
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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It's not even that though , it's I'd rather go with Mass Volume of Fire from normal Warriors at a Non-FMC Vehicle Flyer than take 2 Nightscythes.
Sure 1 Night Scythe is fine and it's a good transport but I've just been BLah about it and stopped relying on them and just taking Warriors in Ghost Arks which are insanely durable.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/18 19:52:10
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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Requizen wrote:My only pain about leaving out Night Scythes (which I've started doing) is that, on a whole, we're a fairly immobile army. Tomb Blades, CCBs, and Wraiths are our speedsters, but the bulk of our forces don't have a good alternative for getting across the board, other than Ghost Arks (which I'm still not a huge fan of).
I have units of Scarabs, Wraiths, Paretoreans, and Tomb Blades zipping across the board while my foot sloggers tie up the midfield.
Sure, it would be great for Necrons to have something cheap like a Rhino, but we don't
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![[Post New]](/s/i/i.gif) 2015/03/18 19:59:05
Subject: New Necrons 7th Edition Tactica
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Fresh-Faced New User
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In reference to not taking night scythes, I know it was speaking for anti air, but I was thinking about trying them out in the judicator. The praetorians can take them as dedicated transports, and I don't care if they can ride in them or not, I would be taking them as they become part of the unit and benefit from the triarch stalkers given ability to reroll hit/wound/armor pen against whatever it is looking at. Does that make them useful and worth taking? I haven't tried it yet but I was considering it
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![[Post New]](/s/i/i.gif) 2015/03/18 20:07:29
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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It's the AP- that hurts them the most. MEQs just don't need to be afraid of them.
The most use I was getting out of them was popping Space Marine Vehicles side/rear armor.
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![[Post New]](/s/i/i.gif) 2015/03/18 20:27:11
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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I've been using the Decurion with no Nightscythes taken at all and just large 15 man units of Warriors and a 10 man unit of Immortals.
40 Models with 4+ Save and 10 that have a 3+ 4++ is incredibly durable.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/19 00:10:28
Subject: New Necrons 7th Edition Tactica
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Decrepit Dakkanaut
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Hollismason wrote:I've been using the Decurion with no Nightscythes taken at all and just large 15 man units of Warriors and a 10 man unit of Immortals.
40 Models with 4+ Save and 10 that have a 3+ 4++ is incredibly durable.
Aye, I've been playing a slogging Decurion and its been giving my opponents fits. I'm gonna put that aside and play against a Decurion soon and I'm interested on being on the other side of it.
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![[Post New]](/s/i/i.gif) 2015/03/19 00:13:46
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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At first you kind of tilt your head are like "Nah that doesn't seem like it'd work" then you play it and it's like " Oh I get it".
Bargelord w/ Phase Shifter , Gauntlet of Conflag
15 Warriors
15 Warriors
10 Immortals
Some Tomb Blades.
All you really need, reroll 1s and the Warriors and Immortals all have LD 10 reroll.
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This message was edited 2 times. Last update was at 2015/03/19 00:14:40
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/19 00:51:58
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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Yeah that's definitely a strong base Hollismason. But since the night Scythe also averages over 4 strength 7 hits per round, it's going to do serious work against enemy flyers. I've had multiple times where I've gotten 8 hits in a single phase. Take that, storm guppie! Even a FMC with a 3+ save will have issues taking 5/6 wounds they need to save.
That plus the extreme mobility of the drop (and pick up for tournaments that allow it) is a serious boon
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![[Post New]](/s/i/i.gif) 2015/03/19 01:01:36
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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luke1705 wrote:Yeah that's definitely a strong base Hollismason. But since the night Scythe also averages over 4 strength 7 hits per round, it's going to do serious work against enemy flyers.
For how many rounds ?
ROUND 1: Off the board
ROUND 2: Off the board or Maybe in Range
ROUND 3: Usually where you want it
ROUND 4: Make a turn and hope there is something to shoot at
ROUND 5: Make a turn and hope there is something to shoot at
or if you luck on reserve rolls is something like mine
ROUND 1: Off the board
ROUND 2: Off the board
ROUND 3: Off the board or Maybe in Range
ROUND 4: Usually where you want it
ROUND 5: Make a turn and hope there is something to shoot at, get shot in rear armor and blow up
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![[Post New]](/s/i/i.gif) 2015/03/19 01:34:34
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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I'd rather take the Doom Scythe now, 30 points more for a ST10 Blast on arrival isn't to shabby.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/19 01:40:03
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Hollismason wrote:I'd rather take the Doom Scythe now, 30 points more for a ST10 Blast on arrival isn't to shabby.
I love what they changed the Death ray too, though it's debut did absolutely nothing but get shot off the board by Vendettas. Hmph. But yeah, footslogging crons are very strong now for some reason. They just don't seem to die.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/03/19 01:43:19
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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It's the 4 + save they get with the reroll from the Decurion.
15 Warriors w/ 4+ , 4++ reroll 1s is just way survivable. Even more if you sneak a Ghost Ark in there.
I don't mind losing the Obsec at all for the 4++.
Also, the Tomb Blades are insane as well , I still gotta get more.
I'm trying to build this
Over Lord w/ War scythe
15 Warriors
15 Warriors
10 x Immortals
10 Tomb Blades
10 Tomb Blades
Destroyer Cult
Destroyer Lord w/ Phase Shifter , Warscythe, Res Orb
3 Destroyers
3 Destroyers
3 Destroyers
3 H. Destroyers
15 Flayed Ones
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This message was edited 2 times. Last update was at 2015/03/19 01:49:43
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/03/21 05:15:06
Subject: New Necrons 7th Edition Tactica
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Proud Triarch Praetorian
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Man, that took a while to get through (decided I'd read the entire thread before I commented on anything).
Anyway, list of combos seems to be pretty healthy:
• Destroyers + Stalker to make effective BS10 shooting
• 9+1 Spyders + Harvest Scarabs to make an RP'ing Scarab Farm
• Destroyer Lord + Wraiths (Coils or T.Beamers)/Praetorians (VB)/Deathmarks to exploit PE and make sure good things happen on 6s
• Orikan + Lychguard (Shield) to make a never die unit
• Conclave with Nightbringer to make a barrel of fireworks dropped at your opponent's front door
Were there any others?
Additionally, I'm trying to figure out some way to exploit the Tachyon Arrow. A 120" S10 AP1 shot is no joke, especially on a something with BS5. Pretty good chance you could take out your opponent's vehicle on the first turn. Thing is, I'm trying to figure out some way to grant it a reroll on the off chance you roll a 1. If it were possible to equip it on a Destroyer Lord then problem solved! But they can't take ranged weapons, so that's out. Is there some way to give that all important single shot a reroll?
Also trying to figure out some way to grant relentless to non-harvest Wraiths to let them use T.Beamers after turn one veil-teleport deepstriking. The Implacable Conqueror warlord trait would accomplish this, but the only HQ that comes with it naturally is Anrakyr, who kinda sucks... unless there's some way to have him not suck?
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![[Post New]](/s/i/i.gif) 2015/03/21 05:31:19
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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Actually yeah for the Tachyon Arrow you can attach the independent character with the Tachyon Arrow to a Destroyer Cult Squad and it'd reroll to 1s to hit and to wounds because of their rule. The problem is you're paying a lot to do that.
It's expensive though. I dunno why you'd do it. Or you could just take Szeras and attach him to the squad so he has a Lance that rerolls 1s to hit and rerolls Armour penetration.
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This message was edited 1 time. Last update was at 2015/03/21 05:32:26
If I lose it is because I had bad luck, if you win it is because you cheated. |
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