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Made in gb
Longtime Dakkanaut





UK

Harvest would give them Relentless. I think I would use Whip Coils more? Idk, I need to try them with LychStar

YMDC = nightmare 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

That reminds me, actually, does anyone have a good use for Imhotek?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





UK

That space on the shelf where your Flayed Ones were is getting awfully dusty don't you think

I guess you could bring him in a reserve heavy list with his Warlord Trait, especially if bringing in a Comms Relay.

This message was edited 1 time. Last update was at 2015/04/06 10:38:34


YMDC = nightmare 
   
Made in gb
Longtime Dakkanaut




 vipoid wrote:
That reminds me, actually, does anyone have a good use for Imhotek?


Uh...

Well, BS5 S6 AP2 Assault 3 is pretty nice even with the relatively short range. Shame there's not really an AP2 unit he synergises well with for that.

Other than that, not really. He has a bunch of random army buffing abilities I guess.
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




I found a use for Imotekh in a CAD. If you want to bring a list (eg 18 Wraiths) that decurion isn't flexible enough to run, you can run him in a lychstar as a sacrificial 2+/4++. HQ1 Orikan, HQ2 Zhandrek, LOW Imotekh, with 5 lychguard, you dont have to have your warlord in danger to tank ap3 shots. Add in flayed ones for deep strike potential and it works well enough.

The lightning storm is a nice bonus, and he has a flamer for hordes/AP2 weapon for elites.

Most importantly, If you get charged by a dreadknight or something and get challenged, you don't have to refuse and potentially lose your orikan/zhandrek.

Imotekh does work, he's not actually a bad LOW, you just need to take advantage of him.
   
Made in us
Loyal Necron Lychguard




Imotekh has quite a few things going for him. He's very tough to kill, having brought every defensive option on an Overlord Statline (T5/2+/4++/RP/IWND), he's tougher than any other named character other than maybe Empowered Orikan.

Having Night Fight turn 1 guaranteed is pretty invaluable for certain builds. You can use it to great effect in an Assault army, giving your Flayed Ones 3+ Cover in ruins for the first turn while they wait. You can use it for a 3+ Jink on your vehicles as well.

Reserve Manipulation is good as well. Yes, Zahndrekh can do it too. But it's worth noting that bringing Imotekh as your Warlord works well with heavy Reserve lists.

For example, you can run a list of vehicles on the table and lots of Flyers or Deep Strikers. In this case, Imotekh is a great choice. Everything has a 3+ Jink and possibly even just a 3+ cover save so they won't die before your Flyers and Reserves come in. And then you can help them come in Turn 2. Sure, it's no Drop Pod Assault, but it's a good power booster for any army of this nature. And on top of that, if those Deep Strike Reserves are Flayed Ones, you can reroll the scatter. Pretty nice if you want to scatter Flayed Ones all over the table.

And of course, his gun is great, and he has a flamer for Overwatch. Nothing special in Assault, but he's hard as heck to kill there.

I mean, yea, he's no uber-LoW like Khaldor Draigo or Dante, but he's no slouch overall imo. He brings a great statline and force multiplier to your army if you choose to take advantage of it. He can be a decent addition to a Orikanstar - standing out front with a 2+ rerollable armor save and IWND means that anything not AP2 will just plink off it. Zahndrekh and Obyron can do this as well, but you can also use him to drop Lightning Storms on the enemy as soon as the 'Star gets far enough down the table and shoot his AP2 Staff before charging in.
   
Made in us
Loyal Necron Lychguard





Virginia

Requizen wrote:
Imotekh has quite a few things going for him. He's very tough to kill, having brought every defensive option on an Overlord Statline (T5/2+/4++/RP/IWND), he's tougher than any other named character other than maybe Empowered Orikan.

Having Night Fight turn 1 guaranteed is pretty invaluable for certain builds. You can use it to great effect in an Assault army, giving your Flayed Ones 3+ Cover in ruins for the first turn while they wait. You can use it for a 3+ Jink on your vehicles as well.

Reserve Manipulation is good as well. Yes, Zahndrekh can do it too. But it's worth noting that bringing Imotekh as your Warlord works well with heavy Reserve lists.

For example, you can run a list of vehicles on the table and lots of Flyers or Deep Strikers. In this case, Imotekh is a great choice. Everything has a 3+ Jink and possibly even just a 3+ cover save so they won't die before your Flyers and Reserves come in. And then you can help them come in Turn 2. Sure, it's no Drop Pod Assault, but it's a good power booster for any army of this nature. And on top of that, if those Deep Strike Reserves are Flayed Ones, you can reroll the scatter. Pretty nice if you want to scatter Flayed Ones all over the table.

And of course, his gun is great, and he has a flamer for Overwatch. Nothing special in Assault, but he's hard as heck to kill there.

I mean, yea, he's no uber-LoW like Khaldor Draigo or Dante, but he's no slouch overall imo. He brings a great statline and force multiplier to your army if you choose to take advantage of it. He can be a decent addition to a Orikanstar - standing out front with a 2+ rerollable armor save and IWND means that anything not AP2 will just plink off it. Zahndrekh and Obyron can do this as well, but you can also use him to drop Lightning Storms on the enemy as soon as the 'Star gets far enough down the table and shoot his AP2 Staff before charging in.


Agreed. I like Imotekh more now than his previous incarnation. The staff is invaluable imo. I like having some BS5 AP2. Plus, Flayed ones are great now, so scattering better is nice. I've used him about 3 times so far and haven't be disappointed.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in jp
Proud Triarch Praetorian





Has anyone tried using leadership debuffing effects (Doom Scythe formation or Deciever) in conjunction with Nightbringer?
If so, was it worth it?

 
   
Made in us
Loyal Necron Lychguard





Virginia

 skoffs wrote:
Has anyone tried using leadership debuffing effects (Doom Scythe formation or Deciever) in conjunction with Nightbringer?
If so, was it worth it?


I tried it against my girlfriend's CSMs. Destroyed her Oblits and made them run off the board, and pretty much killed 3-4 models a turn in whatever unit I chose.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Freaky Flayed One





On the other hand, not too many units that'd be economical to hit for - especially presuming Nightbringer is in an enclave.

I mean, that's for when you want something several types of dead simultaneously. Or a SH/GC
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




Has anyone tried using leadership debuffing effects (Doom Scythe formation or Deciever) in conjunction with Nightbringer?
If so, was it worth it?


I have, It's a pretty deadly combo. Although the Ld debuff only nets you one extra kill, having 2 doomscythes and a nightbringer is very powerful. Any vehicle in the vicinity will be removed, then the nightbringer can handle any MC's / TEQs that are nearby. It's a lot of points, but if you can get the nightbringer where you need him, It's very powerful.
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I like Imm b/c he has 2+ and you can put him in front to absorb all small arms fire and look sir any big weapons to the wraiths. He also has it will not die for regning wounds, he can give me + to resvs for the Doom Scythes, a 3rd of their army take 1d6 str 6 hits, and has +1 seize.

The wraiths in the spider formation do get relentless. So they can fire that gun 4 damage ap 2 that pens vehicles on a 6 or insta deaths on a 6. I killed a Titan and a Baneblade with them. It is also good for finishing things off or firing before a charge. I've killed a lot of terminators w/ 4-2.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in gb
Longtime Dakkanaut





UK

Has anyone thought of including a Cullexus Assassin in their armies?

YMDC = nightmare 
   
Made in us
Perfect Shot Dark Angels Predator Pilot



NC, USA

Can someone explain how this leadership debuffing works?

8000




 
   
Made in gb
Longtime Dakkanaut





UK

xghostmakerx wrote:
Can someone explain how this leadership debuffing works?


The Doomscythe formation reduces the Leadership of units within 2 or more Doomscythe by one. This makes it easier for the Nightbringers Gaze of Death to cause wounds.

YMDC = nightmare 
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




Has anyone thought of including a Cullexus Assassin in their armies?


I've tried using it, as nice as it is, It loses a lot of potential. Infiltrating it is hard, If your crons can see it, then it must be at minimum 18" away from the nearest enemy model. On top of that, not having a proper delivery system, eg drop pod/ deep strike, to get it where it's needed is a big factor. It will likely die to either saturated shooting or hammer of wrath attacks. I found, we unfortunatley don't have the proper synergy to support it.

Can someone explain how this leadership debuffing works?

If a unit is within 12" of at least 2 doomscythes from the formation, that unit is at -1 leadership.

This message was edited 1 time. Last update was at 2015/04/07 13:26:28


 
   
Made in gb
Longtime Dakkanaut




I'm trying out the newcrons on saturday, against my housemate's dark eldar (realspace raiders, grotesquerie, scalpel squadron, 2 razorwing fighters most likely).

Can anyone give me some critique on this list?

Decurion - 1850 pts

Reclamation Legion:
Nemesor Zahndrek (warlord)
10 lychguard (swords, shields)
10 immortals (tesla)
10 warriors, ghost ark
10 warriors, ghost ark
3 tomb blades (shield vanes, nebuloscopes)

Royal Court:
CCB (Phase shifter, gauntlet of fire, phylactery)
Orikan the Diviner
Necron Lord

Canoptek Harvest:
5 wraiths (3 whip coils, 2 transdimensional beamers)
1 spyder
3 scarabs

I had a hard time fitting in everything I wanted... I was juggling options at the end, like fabricator claws on the spyder vs. phylactery on the CCB, if I should drop options to give the Lord the veil of darkness or make him Oberon (actually probably should, but... points!).

I'm concerned about my lack of mobility on the deathstar, though I think I can just march up the board with my distraction carnifex... he's likely to waste a lot of firepower on it (read: necrotoxin missiles). Meanwhile CCB (flamer!) is going to do evil robot things to his front lines while the ghost arks put out volleys of gauss and the wraiths threaten assault/counter-assault. Tomb blades are purely for objective grabbing (or opportunity kills).

Thoughts?

   
Made in gb
Killer Klaivex




The dark behind the eyes.

Would it perhaps be better to have a regular overlord instead of a CCB, and perhaps buy some more options instead?

I mean, if you're worried about your death star's lack of mobility, wouldn't it make sense to either give your Necron Lord the Veil of Darkness or else swap him out for Obyron? Similarly, I'd want some more AP2 weapons in your Lychguard (i.e. Warscythes/Voidreaper for the Lord/overlord). This would also give you some additional protection against vehicles. As it stands, until Orikan transforms your entire lychguard unit can be locked down by a single armoured sentinel.

I guess it just seems like your CCB isn't really doing anything. He's almost 200pts, but all he's bringing is a single flamer and a 2-shot S5 AP3 gun. I don't see the appeal.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




Plus 4 tesla shots, D6 S6 HoW and 3 S5 attacks? On a chassis thats pretty tough for DE to kill?

Warscythes aren't that useful vs. DE.

I will probably drop some lychguard or immortals for a veil.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Where are the Tesla shots coming from?

Also, Lychguard death stars don't scare DE either. We just laugh at their 6" movement and play our game of ignoring them to death.

This message was edited 1 time. Last update was at 2015/04/08 10:08:02


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




My bad - the ccb has a tesla cannon (so 2 shots). I was confusing it with the tesla destructor.

I agree that I need the veil. Maybe I should run less lychguard and immortals. If I drop to 3 wraiths I can put the immortals in a night scythe to give me more mobility and some AA.

Thanks for the feedback!
   
Made in gb
Killer Klaivex




The dark behind the eyes.

As a DE player, I'll tell you right now that I hate seeing Night Scythes across the table from me. Their main weapon is incredibly effective against my vehicles, and their movement makes it very hard to outmanoeuvre them. Plus, our anti-air options basically amount to throwing stones at it and hoping for the best.

Immortals are also a concern, as their basic weapons can penetrate my vehicles from 24" away (how I miss Night Shields).

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





UK

Thoughts on this list fora 1250 tournament?

Spoiler:
Destroyer Lord 110

10x Warriors 130
5x Immortals w/ Nightscythe, Gauss Blasters 215

Deathmarks 90

3x Heavy Destroyers = 150
3x Heavy Destroyers = 150


For 1500 which I think my local meta is expanding to, I think either Tomb Blades w/ Shield Vanes and Nebuloscopes, Particle Beamers are a maybe. For the remaining points, I'm torn between another Nightscythe, Flayed Ones or another unit of Warriors..

Can the Destroyer Lord use ethereal interception with the Deathmarks (not to shoot, but to DS with them in enemy movement)? Also what's the best weapon for Praetorians? 5 of each?

This message was edited 1 time. Last update was at 2015/04/08 11:05:31


YMDC = nightmare 
   
Made in gb
Longtime Dakkanaut




 vipoid wrote:
As a DE player, I'll tell you right now that I hate seeing Night Scythes across the table from me. Their main weapon is incredibly effective against my vehicles, and their movement makes it very hard to outmanoeuvre them. Plus, our anti-air options basically amount to throwing stones at it and hoping for the best.

Immortals are also a concern, as their basic weapons can penetrate my vehicles from 24" away (how I miss Night Shields).


Upgraded lord to obyron.
Dropped to 7 lychguard (zahndrek, orikan, obyron join here).
Dropped to 3 wraiths (not so hot vs. Poison)
Gave the Immortals a night scythe.
Dropped the flamer on the CCB (points).

1850 on the nose
   
Made in jp
Proud Triarch Praetorian





Please put army lists in the army list section.
Tactics threads should be for tactics.

 
   
Made in us
Been Around the Block



So Cal

How are people feeling about Destroyer Cult + Decurion? I have been running this for a bit and was trying to do Cult + Judicator @ 1850 but the points were tight so I dropped the Judicator and kept just the Cult. Destroyer Cults has been super good for me.

 
   
Made in us
Loyal Necron Lychguard




I ran Cult in a Decurion at Adepticon to moderate success, 2-1-1. To be honest, the draw and loss were more on my inexperience and bad play rather than the list itself, I think it's overall one of the best out there for Necrons.

I like the 3 units of 2 Regular/1 Heavy + 1 unit of 3 Heavy as my setup. They're damn near impossible to kill (3+/4+++ is statistically a 2+ save) and are super mobile with Assault moves and Move Through Cover. You should be able to murder most anything from a range.

However, it's light on fire and they're terrible in CC. So, to that end, the Warriors and Immortals in the Reclamation Legion help, and you should seriously consider bringing Flayed Ones as well, bonus points if you can get your Destroyer Lord to them to join up.

Destroyers take down MEQs and heavy targets with ease, you need other things to take down mobs and help tarpit, though. It's also really nice that it's basically MSU, it gives you 4 really durable, mobile, and shooty units that you can spread out for angles of fire and objective control.

Destroyers are probably my favorite unit in the codex. Maybe Tomb Blades are giving them a run for their money, but overall I have the most fun and success running Destroyers.
   
Made in gb
Longtime Dakkanaut





UK

What AA do people run? Nightscythes/Doom scythes? Or do you forgo it as your ground force is pretty strong

YMDC = nightmare 
   
Made in us
Been Around the Block



So Cal

Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.

The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.

 
   
Made in us
Loyal Necron Lychguard




Frozocrone wrote:What AA do people run? Nightscythes/Doom scythes? Or do you forgo it as your ground force is pretty strong

I just ignore flyers nowadays. In a decurion, you're basically going to ignore most shooting a flyer can bring aside from some of the big scary guns.
Radikus wrote:Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.

The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.

I don't particularly like skipping assault completely. Yeah it's nice to be super mobile and zoomy, but if any of those units get caught by something that can fight, they're basically just dead, straight out. Having Flayed Ones, Scarabs, or Wraiths to intercept the nasties is worth their points in gold.
   
 
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