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Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

skoffs wrote:Know what's better than Scarabs with RP?
Spoiler:
Scarabs with Shred.
Think about that for a second.


Alcibiades wrote:A big unit of Scarabs with Shred will tear anything into little bitty bits, up to and including Wraithknights.


What about attaching a D.Lord to a big unit of scarabs? Re-rolls all ones on to-hit and to-wound. Then add either shred or RP... jeez

I have a love /hate relationship with anything green. 
   
Made in gb
Longtime Dakkanaut




I'd like to try out a CAD plus Harvest list with maxed Spyders at some point, but sadly I only have nine Spyders.

Still though, imagine the board coverage your scarabs would get.
   
Made in jp
Proud Triarch Praetorian





Attaching a D.Lord to anything that does something extra on a 6 (eg. Rending, Entropic, Gauss, Tesla, etc.) is usually one of the best uses for them.


Automatically Appended Next Post:
When/what phase is it determined which unit ICs are attached to?
eg.
Fighting Wraithknight.
Have group of Deathmarks with an attached D.Lord in reserves.
Have a unit of Wraiths and or Scarabs on the table.
Move Canopteks up.
When in position to charge with Canopteks, drop Deathmarks in and commence laying serious hurt on WK.
When putting Deathmark unit on table, position D.Lord so he is as close as he can be to the Canoptek unit while still remaining in cohesion with Deathmarks.
Canopteks run, get very close to D.Lord.
Assault time.
Jump-boost move with D-Lord so he's closer to WK and Canopteks.
Charge wounded WK with Canopteks, leaving one back far enough to be close to D.Lord.

... essentially, is there a way, via clever moving, to grant PE to the Deathmarks in the shooting phase and then grant PE to the Canopteks in the assault phase?

This message was edited 1 time. Last update was at 2015/06/22 15:10:19


 
   
Made in us
Longtime Dakkanaut





IC can only detach/attach during movement phase. Technically I think they can detach during any phase in which all models in the unit other than a single IC die however

The only way to do it outside of movement phase involves vehicles.

An IC can embark on a vehicle occupied by an unit if there is passenger space, and they become joined. There is only one army that can do this outside of movement phase [harlequins] and then only a specific formation.
   
Made in jp
Proud Triarch Praetorian





Drat.
Well, technically I guess the D.Lord-attached-to-Deathmarks-for-shooting-then-attached-to-Canopteks-for-assaulting trick could still work... it would just require the target to have entered from reserves... so not very reliable.

Oh well, if Preferred Enemy enabled Deathmarks shooting at a target can't kill it, hopefully following it up with some Shred enabled Wraiths/Scarabs will do the trick.

Now to figure out a best solution to deal with Knights...

This message was edited 1 time. Last update was at 2015/06/23 16:49:40


 
   
Made in us
Loyal Necron Lychguard




TO just released the rules for the next round of the tourney: No LoW restrictions. As many as you can legally fit and whatever ones are in any book. I honestly don't know if Necrons can deal with that sort of environment, I'm seriously considering just bringing a Daemon summoning list instead.

I mean, we're great against "standard" armies built out of a codex. If they don't have a LoW, we can deal, even against a moderate amount of D. But Wraithknights? Titans? We have no real answer. Limited Fleshbane, no Instant Death, very small amount of high strength shooting, no D, no Superheavies worth a damn... honestly I don't know how to hold up to one Wraithknight, let alone 4. Shoot enough Gauss and hope the dice like you better than them?

What do we do against D weapons shooting from a 90" range? Flyers are too expensive to spam now and increase the chance of being tabled in the first turn. Deep Strikers are unreliable.

It's really quite frustrating.
   
Made in us
Dakka Veteran




Zimko wrote:
Stomp doesn't usually do much damage unless they roll a six... but against scarabs it'll instant kill them with Strength 6 stomps on a roll of 2+. So yeah, Scarabs won't last long enough to kill a Wraithknight unless you're putting way more points into the fight than is worth it.


You obviously make the wraiths tank the wounds
   
Made in us
Loyal Necron Lychguard




jakejackjake wrote:
Zimko wrote:
Stomp doesn't usually do much damage unless they roll a six... but against scarabs it'll instant kill them with Strength 6 stomps on a roll of 2+. So yeah, Scarabs won't last long enough to kill a Wraithknight unless you're putting way more points into the fight than is worth it.


You obviously make the wraiths tank the wounds


That's not how Stomp works.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

jakejackjake wrote:
Zimko wrote:
Stomp doesn't usually do much damage unless they roll a six... but against scarabs it'll instant kill them with Strength 6 stomps on a roll of 2+. So yeah, Scarabs won't last long enough to kill a Wraithknight unless you're putting way more points into the fight than is worth it.


You obviously make the wraiths tank the wounds


Obviously... maybe you should look up the rules for Stomp in the BRB.

IMO, the Destroyer Cult with Wraith support is the best way we have to taking on IKs and Wraithknights. Focus fire 1 knight while Wraiths tie up any extra knights until you're ready to focus on them. This assumes the knights are trying to get into melee. If they're content with staying back and shooting then so are we.

6000+
2500
2000
2000
 
   
Made in jp
Proud Triarch Praetorian





We'd totally have something capable of dealing with Titans... if only FW would get off their ass and update the info on the Big Pylon so it wasn't crap against things that don't skim or fly.

 
   
Made in us
Rough Rider with Boomstick




USA

Can someone explain to me how orikan star works? Something about 2++ rerolls
   
Made in us
Loyal Necron Lychguard




 SonsofVulkan wrote:
Can someone explain to me how orikan star works? Something about 2++ rerolls


Orikan lets you reroll saves of 1. If you're in a Reclamation Legion and near the Overlord, you get to reroll RP rolls of 1.

The one that's most talked about is Lychguard with Dispersion Shields, which gives them a 3++, which you get to reroll 1s of thanks to Orikan. Then you have a 4+ RP, rerolling 1s as long as the Overlord is in the unit.

SpaceCurves did well at Wargames Con with a version using Warscythe Lychguard instead. Against anything not AP3, they're just as durable as Shield Lychguard. Using Zahndrekh to give them Stealth(Ruins), they had a 3+ cover save in Ruins, as well.

The idea is to have a big, unkillable unit that marches up or teleports with the Relic, and then blends anything that it gets near.
   
Made in gb
Secretive Dark Angels Veteran






Requizen wrote:
TO just released the rules for the next round of the tourney: No LoW restrictions. As many as you can legally fit and whatever ones are in any book. I honestly don't know if Necrons can deal with that sort of environment, I'm seriously considering just bringing a Daemon summoning list instead.

I mean, we're great against "standard" armies built out of a codex. If they don't have a LoW, we can deal, even against a moderate amount of D. But Wraithknights? Titans? We have no real answer. Limited Fleshbane, no Instant Death, very small amount of high strength shooting, no D, no Superheavies worth a damn... honestly I don't know how to hold up to one Wraithknight, let alone 4. Shoot enough Gauss and hope the dice like you better than them?

What do we do against D weapons shooting from a 90" range? Flyers are too expensive to spam now and increase the chance of being tabled in the first turn. Deep Strikers are unreliable.

It's really quite frustrating.


Pylonstar with the invisibility relic and veil/ zan + oby.

So much str 10 ap 1....


Automatically Appended Next Post:
The question is how are Necrons going to deal with 2+ rerollable cover saves on an entire Ravenwing army?

This message was edited 1 time. Last update was at 2015/06/25 20:33:15


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Loyal Necron Lychguard




Sentry star is just so expensive for what it is. Especially when talking about fighting Wraithknights - in the best case scenario (all hit and wound twice), you're doing 3 wounds to the WK, which is just going to try and charge it the next turn. If it does... well, games are rough.

Against Cover Saves, well, you don't get Cover Saves against Assault
   
Made in gb
Secretive Dark Angels Veteran






Requizen wrote:
Sentry star is just so expensive for what it is. Especially when talking about fighting Wraithknights - in the best case scenario (all hit and wound twice), you're doing 3 wounds to the WK, which is just going to try and charge it the next turn. If it does... well, games are rough.

Against Cover Saves, well, you don't get Cover Saves against Assault


It's good against Imperial Knights and Titans and the like.

It's fairly easy for a Ravenwing player to construct a Deathstar with lots of psychic powers that can beat both Orikanstar and Wraithstar in combat, even re-rolling ones.


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Tyran wrote:
Has anyone used a list with 10 spiders for a scarab farm?


Yes, and my friends hate facing it.

Spawning 10 bases a turn, with 4+RP is a thing of beauty.

   
Made in us
Rough Rider with Boomstick




USA

Nvm

This message was edited 1 time. Last update was at 2015/06/26 04:31:26


 
   
Made in id
Devastating Dark Reaper





Ola
Can anyone point me on how to start Necrons? for 500 pts that is. Currently I have 0 models
   
Made in us
Decrepit Dakkanaut




 Pertruabo wrote:
Ola
Can anyone point me on how to start Necrons? for 500 pts that is. Currently I have 0 models

x1 Destroyer Cult

Have fun!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in id
Devastating Dark Reaper





Slayer-Fan123 wrote:
 Pertruabo wrote:
Ola
Can anyone point me on how to start Necrons? for 500 pts that is. Currently I have 0 models

x1 Destroyer Cult

Have fun!


Oh cool,is that the one where you bring all destroyers ? Any ideas on what should I spent the remaining 30 pts on?

This message was edited 1 time. Last update was at 2015/06/29 06:42:42


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Bit late, but I wanted to agree that a D cult with a harvest is probably one of the nastiest things we have, and can deal with IKs with ease. Had a 3K game a while ago. Opponent was 4 IKs and 3 stormravens filled with BA. Our side had 2 harvest, a large D cult. 2 arks and 15 or so tomb blades.

In the end, most all the wraiths were dead, but that was about it. The rest of the necrons were alive, and all the knights, flyers and BA were dead. Destroyers and tomb blades did some serious work to the IKs.

Looking forward to getting to use my 15 strong D-cult soon. Almost have it all painted!

   
Made in jp
Proud Triarch Praetorian





... how'd all the flyers get shot down?

 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

They probably landed to unload their contents.

6000+
2500
2000
2000
 
   
Made in us
One Canoptek Scarab in a Swarm




Now, we've harped on about the amazing mess of formations we now have, but what would be the most powerful at full strength?
I'm thinking reclamation legion.

This message was edited 1 time. Last update was at 2015/06/29 17:17:43


Fear is the mind-killer. The little death that leads to total obliteration. 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Zimko wrote:
They probably landed to unload their contents.


2 were shot down while flying. They came in really close, so 20 warriors with preferred enemy, 2 filled ghost arks and a handful of tomb blades unloaded, downing one of them. The other went down in a following turn. The last one went to drop off contents and I think a barge lord assaulted it after the dreadnought it dropped failed to harm the bargelord. The stormravens were using some triangulation formation that we agreed they could use beforehand. I think it was an apoc one. No scatter when arriving from deep strike when near a bunch of locator beacons.
What really killed them was the BA over extending past the knights. While wraiths fought knights, and knights chased destroyers and tomb blades, every single warrior was shooting at the blood angels.

Game was a doubles match, so it was 2 reclimation legions vs knights and BA. Between us there was 60 warriors and 2 ghost arks.

This message was edited 1 time. Last update was at 2015/06/29 18:49:57


   
Made in us
Twisted Trueborn with Blaster




East Coast

Xafilah wrote:
Now, we've harped on about the amazing mess of formations we now have, but what would be the most powerful at full strength?
I'm thinking reclamation legion.

That is a tough call. It's between the reclamation legion and the destroyer cult for me. I know the reclamation legion is the backbone of most of my lists but the cult is the arm holding a broadsword

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Loyal Necron Lychguard




Depends. DCult is more specialized - it completely wrecks elite targets, but doesn't have a huge number of shots even if maxed out. A maxed Reclamation Legion can deal with nearly anything in the game if given enough time, just by sheer weight of Gauss and variant tools between Overlord choice, Lychguard, transports, and Monoliths.
   
Made in gb
Longtime Dakkanaut




 Pertruabo wrote:
Slayer-Fan123 wrote:
 Pertruabo wrote:
Ola
Can anyone point me on how to start Necrons? for 500 pts that is. Currently I have 0 models

x1 Destroyer Cult

Have fun!


Oh cool,is that the one where you bring all destroyers ? Any ideas on what should I spent the remaining 30 pts on?


Either make three of your Destroyers Heavy, or give your D-Lord some actual wargear.
   
Made in id
Devastating Dark Reaper





changemod wrote:
 Pertruabo wrote:
Slayer-Fan123 wrote:
 Pertruabo wrote:
Ola
Can anyone point me on how to start Necrons? for 500 pts that is. Currently I have 0 models

x1 Destroyer Cult

Have fun!


Oh cool,is that the one where you bring all destroyers ? Any ideas on what should I spent the remaining 30 pts on?


Either make three of your Destroyers Heavy, or give your D-Lord some actual wargear.


So for 30 Points is it better to give him voidreaper or give him warscythe + mind shack or phase shifter or phylactery?
   
Made in us
Loyal Necron Lychguard




Hm

Sentry Pylons. Death Ray Pylons + Destroyer Lord with Veil of Darkness. I've been avoiding working with them just because of the hassle with Forgeworld, but I've considered converting some of my own and seeing what happens. If nothing else, it's a unit with insane shooting potential just purely thanks to S10 AP1 auto hits, Preferred Enemy because wounding on 2s isn't good enough.

Yes, it's still not going to wreck 4 Wraithknights. But, it can kill damn near everything else on the table and put a wound or two on one. Coupled with a Destroyer Cult it can put out some really crazy damage. After that I really just need a lot of bodies on the table to compensate.

Edit: Even the Gauss Exterminator ones aren't terrible. Non-controllable Skyfire sucks yeah, but it's still fine against Skimmers, Jetbikes, and FMCs.

This message was edited 1 time. Last update was at 2015/06/30 02:13:36


 
   
 
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